Gunter Labes
819b0103b1
updated map
...
typo fix in TRoW
2007-03-06 16:41:50 +00:00
Lari Nieminen
a00e883166
Added the new throwing sounds.
2007-03-06 11:06:49 +00:00
Lari Nieminen
7c2411d9ba
Replaced the old spear.wav with proper throw and spear sounds...
...
...in throwing spear animations. Also did some other small tweaks to
timing and such here and there.
2007-03-06 11:06:20 +00:00
Isaac Clerencia Perez
21e6773018
Update Spanish translation
2007-03-06 10:10:15 +00:00
Nils Kneuper
ec6a1fc5a4
updated Bulgarian translation
2007-03-06 09:53:34 +00:00
Nils Kneuper
9721c49498
updated Italian and Bulgarian translation
2007-03-06 02:31:47 +00:00
Patrick Parker
19071a90a9
new WML key for [variable], boolean_equals=, to test boolean equality
2007-03-06 00:58:04 +00:00
Patrick Parker
aade40e2c1
prevent double-translation errors
2007-03-05 23:46:33 +00:00
Patrick Parker
6794aa206a
prevent a crash due to return-type optimizations
2007-03-05 23:24:25 +00:00
Jörg Hinrichs
fed650a3b8
Fix crash of 1.2/1.2.1 end-of-scenario replays...
...
...because of empty replay_start section.
2007-03-05 22:21:00 +00:00
Jörg Hinrichs
05b07ecc24
Backwards compatibility code for 1.2/1.2.1:
...
Restore the recall list when loading from savegame
2007-03-05 22:19:31 +00:00
Nils Kneuper
2b7e88df11
updated Italian translation
2007-03-05 14:12:44 +00:00
Patrick Parker
d4833e197e
wire in the new UI sounds from zookeeper
...
fix several bugs related to the turn bell
fix the button locations in preferences_display.cpp
fix the disabling of sliders in preferences_display.cpp
2007-03-05 07:46:44 +00:00
David Philippi
f2586e800e
danish translation update
2007-03-05 01:01:44 +00:00
Nils Kneuper
04605bb377
updated German translation and Portuguese (Brazil) manpages
2007-03-04 23:47:38 +00:00
Nils Kneuper
c366423e49
updated Portuguese (Brazil) translation
2007-03-04 12:34:25 +00:00
Nils Kneuper
1733df7e9a
updated Portuguese (Brazil) translation
2007-03-04 09:12:00 +00:00
Patrick Parker
11cde17531
specify a default string parameter (needed on some compilers).
2007-03-04 04:35:10 +00:00
Lari Nieminen
159e78e740
Should fix bug #8644 , once again.
2007-03-03 22:16:58 +00:00
Benoît Timbert
7ee3b19d34
Allow effect to toggle the zoc
...
[effect]
apply_to=zoc
value=<new value>
[/effect]
2007-03-03 20:51:25 +00:00
Lari Nieminen
a481843d64
Updated changelog.
2007-03-03 20:26:03 +00:00
Lari Nieminen
3a98e25267
Removed the previously sharp borders of the title screen menu...
...
...and tips of the day box by using the general window/menu borders
instead, making the title screen look IMO considerably better. Also
affects the campaign menu, but that too looks better to me this way.
2007-03-03 19:46:51 +00:00
Nils Kneuper
84a1ca12dd
updated Czech translation
2007-03-03 17:35:52 +00:00
Nils Kneuper
6d1984727a
fixed compiling id.po file
2007-03-03 16:14:51 +00:00
Mark de Wever
c407cfb190
adds layer support for the terrain system again,
...
...this time using 2 32 bit values instead of 1 64 bit value tested
more than the previous version and also tested the speed
regression. The speed regression is much lower than with the 64 bit
version.
2007-03-03 15:31:22 +00:00
Patrick Parker
98ec0c92e4
remove an unused variable
2007-03-03 11:13:03 +00:00
Patrick Parker
c078725ba1
complex WML variable substitution (almost everywhere)
...
* fix a bug in own_village code
* other minor fixes
2007-03-03 10:53:02 +00:00
Nils Kneuper
2f8d63fbc2
pot-update and update of manpages
2007-03-02 21:08:05 +00:00
Jérémy Rosen
945c4d54bd
fix bug #8626 (incorrect death sound played)
2007-03-02 20:54:23 +00:00
David Philippi
68e95a0d1c
danish translation update
2007-03-02 19:38:43 +00:00
Lari Nieminen
eea65fcaaf
Made Eonihar join the player permanently...
...
...and the rest of the encountered riders be AI-controlled.
2007-03-02 12:05:38 +00:00
Martin Renold
7398272457
small German translation update
2007-03-01 21:19:49 +00:00
Mark de Wever
db132c674b
reverted the layering for the terrains,
...
...the implementation with a single 64 bit value gave both compiler
and performance problems. It will be done again with a different
approach. Didn't revert the changelog since it gave conflicts and
this feature will be added again soon.
2007-03-01 16:11:13 +00:00
David Philippi
01f40a4797
dutch translation update
2007-03-01 12:14:46 +00:00
David Philippi
4f89a3ebad
listed all current danish translators
2007-03-01 11:56:05 +00:00
David Philippi
af3c85e060
corrected plural header
2007-03-01 11:44:40 +00:00
Moritz Göbelbecker
a07d337c85
Speedup the terrain matching.
2007-03-01 04:02:59 +00:00
Patrick Parker
1c583b7f7c
fix missing parenthesis
2007-03-01 00:33:39 +00:00
Patrick Parker
d4ee5a6bb4
trunk compiles again for MSVC++6
2007-03-01 00:28:07 +00:00
Mark de Wever
ed75e8c149
fixed a few typo's found by irrevenant
2007-02-28 21:50:41 +00:00
Benoît Timbert
86b26797bf
Better AmigaOS4 fixes
2007-02-28 19:08:53 +00:00
Benoît Timbert
4bf75b81df
Apply patch #688 : AmigaOS4 path-related fixes
2007-02-28 18:17:24 +00:00
Gunter Labes
f92d684fbb
[[Balancing changes]]
...
* converted the cold resistance of the Elvish Sorceress line to a holy
resistance
* decreased the holy resistance of the Orcish Assassin line from 20%
to 0%
2007-02-28 15:56:27 +00:00
Lari Nieminen
05de827f82
Prevented some unit types such as desert elf duplicates...
...
...from appearing in the in-game help unit list.
2007-02-28 12:21:10 +00:00
Lari Nieminen
c9ebc73ff2
A preliminary set of UI sounds for buttons, sliders, etc. Not wired in yet.
2007-02-28 10:12:50 +00:00
Nils Kneuper
a423003291
made wesnoth compile by setting some default...
...
...that needs to be changed to match the real requirements
2007-02-28 00:01:28 +00:00
Nils Kneuper
e89f702c55
added new Bulgarian translators to about
2007-02-27 22:33:13 +00:00
Nils Kneuper
75eda74a2a
updated Bulgarian translation
2007-02-27 22:31:17 +00:00
Mark de Wever
3e907d5436
I added support for the layers, not much tested yet :/
...
It enlarges the glitch that terrains at the edge of the screen don't
get drawn properly. The top row no longer draws overlays eg villages
and forest only have a base terrain. Since this problem is next on my
todo list anyway I don't bother with it too much right now.
It uses a 64 bit datatype which might not be supported by all
compilers so I added a compatibility header but can't test that since
my compiler supports 64 bit integers. I didn't see a license issue
with this header if others do see an issue feel free to remove the
header... Then I have to find another one.
2007-02-27 21:15:14 +00:00
David Philippi
abe7d1bec2
danish translation update
2007-02-27 21:05:30 +00:00