Lari Nieminen
d47a5fddf4
Added a temporary custom macro for the animated beach waves.
2010-10-17 21:35:18 +00:00
J.W. Bjerk
19145dcd83
Waves... monstruously ugly ones from only 1 direction
2010-10-17 21:13:08 +00:00
Lari Nieminen
7b2002befa
Added a commented-out terrain rule for corner-based beach wave animations.
2010-10-17 20:18:19 +00:00
Lari Nieminen
a0a32e3cef
Cleaned up some unnecessary macro usage...
...
...and fixed the walls coming down around empty player sides.
2010-10-17 18:57:10 +00:00
Lari Nieminen
983628dcbb
Made IF_ALLIED use [store_side] instead of [store_unit]...
...
...and prevented the condition from passing if neither side
exists. Probably fixes the macro being broken.
2010-10-17 18:16:26 +00:00
J.W. Bjerk
1041ce9784
much refined submerged land-to-water transitions...
...
...for most terrains, and layering glitch fixes.
2010-10-17 01:21:16 +00:00
Steven Panek
481b368d2c
Standardized filenames, ids, and so forth in NR.
2010-10-17 00:40:11 +00:00
Eric S. Raymond
6de791167f
More spelling-mistake fixes.
2010-10-16 22:54:45 +00:00
Nils Kneuper
67c397c90d
ran utils/wesnoth-optipng
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 71209 KiB on 4533 files
Optimized size: 64830 KiB
Total saving: 6379 KiB = 8% decrease
2010-10-16 21:11:53 +00:00
J.W. Bjerk
2af6bd0db9
further refinement of the sand to water transition.
2010-10-16 20:36:42 +00:00
Eric S. Raymond
15051ee066
More spelling fixes.
2010-10-16 18:47:30 +00:00
Eric S. Raymond
7568ef9fe9
Fix SpellingMistakes glitches.
2010-10-16 18:33:34 +00:00
J.W. Bjerk
155548250c
more work on the sand-to-water corner transitions.
2010-10-16 02:46:47 +00:00
Lari Nieminen
1a6c481f99
Fixed current beaches being broken due to activation of the WIP beach.
2010-10-15 10:58:46 +00:00
Nils Kneuper
da1ed08d4d
updated Japanese translation
2010-10-15 09:08:09 +00:00
Lari Nieminen
60c51b682c
Slight tweak to which tiles are used next to the 3-way corners.
2010-10-15 09:04:37 +00:00
Lari Nieminen
eb4a31a0df
Further developed the NEW:BEACH macro.
2010-10-15 08:41:48 +00:00
J.W. Bjerk
16d9f32d64
updating shore transitions to proper naming convention.
2010-10-15 01:55:33 +00:00
Lari Nieminen
fb10a9c4a4
Added a WIP macro for corner-based beach transitions...
...
...split into 12 tiles.
2010-10-14 23:31:23 +00:00
J.W. Bjerk
cf52b7b6dd
preliminary corner based sand-to-water transitions.
...
for now convex only.
2010-10-14 22:13:07 +00:00
Mark de Wever
cdb1731d48
Add new tips code for gui2.
...
It doesn't implement the filtering of the tips yet, but that's not used in
mainline at the moment.
2010-10-14 19:33:06 +00:00
Alexander van Gessel
34a49740e3
Port json.dumps usage from wmlparser2 to python wmlparser
2010-10-14 17:44:59 +01:00
Alexander van Gessel
7919a8453d
Use json.dumps as strify() when available
2010-10-14 13:49:29 +01:00
Lari Nieminen
ea48793ec1
Fixed a broken </span>.
2010-10-14 12:04:13 +00:00
Fabian Müller
d27a6a7aa7
LoW::3: Corrected the objectives to inform the player...
...
...that he has to held out instead of kill all enemies.
2010-10-13 12:38:56 +00:00
Fabian Müller
4ec29e83dd
LoW::2: Introduced the difficult levels for multiplayer mode.
2010-10-13 12:37:30 +00:00
Lari Nieminen
248afafed6
Made forests use the small variants when next to ice,
...
and made mushroom groves not do so when next to sand dunes.
2010-10-12 10:20:16 +00:00
Eric S. Raymond
be8d4512cc
Initial version of imgcheck.
...
PIL is failing to extract color tables from some images.
This needs to be investigated.
2010-10-12 05:29:45 +00:00
Lari Nieminen
4713542863
Balance changes and some attack renames for the Rogue Mage line,
...
mostly according to elvish_sovereign's suggestions.
2010-10-11 23:00:13 +00:00
Phil Barber
0790eac8e7
Add and wire new Dwarf Guard standing animation by doofus-01.
...
Update changelogs.
2010-10-11 12:31:18 +00:00
Phil Barber
cb24d263b3
Add and wire new Spearman standing animation by Atz.
...
Update changelogs.
2010-10-11 12:26:59 +00:00
Phil Barber
82828a7f39
Add new alternate Swordsman portrait by LordBob.
...
Update changelogs, portrait credits.
2010-10-11 12:19:38 +00:00
Lari Nieminen
221d5dc360
Added a northwards melee animation for the Troll Hero...
...
...and fixed bugs in the existing ones.
2010-10-11 11:36:15 +00:00
Lari Nieminen
ca3684a95f
Colour-shifted Grüü to have a somewhat redder skin tone.
2010-10-11 09:05:03 +00:00
Alexander van Gessel
b5d709ac64
Remove trailing commas from JSON lists, they are illegal
2010-10-11 09:37:12 +01:00
Steven Panek
e400969bc0
Fix macro name.
2010-10-11 05:52:47 +00:00
Lari Nieminen
3a02407e01
General tweaking and cleanup.
2010-10-10 22:00:52 +00:00
Lari Nieminen
2d5f40c62a
Rewrote how the glyphs work...
...
...and made them require a unit to stand on them to keep them activated.
2010-10-10 20:59:40 +00:00
Lari Nieminen
cd3e089b6d
Added some custom graphics and a closing animation for the gate.
2010-10-10 20:07:38 +00:00
Lari Nieminen
eeafa45582
Rewrote the unit cost increase system.
2010-10-10 09:56:50 +00:00
Gabriel Morin
ef81324150
Whiteboard: add a new "Execute all actions" command,
...
...bound to ctrl+y by default, and added to the actions (not context)
menu. It executes actions in sequence until the first attack, or until
an action fails to execute. Fulfills the feature request of bug
#16807 .
Simplified some return type in the process in side_actions: returning
iterators wasn't really useful for the execute functions.
2010-10-10 03:33:24 +00:00
Steven Panek
8db7212c73
Killed ADD; expanded some VARIABLE_OP and VARIABLE calls;...
...
...killed some unneeded initial variable setups; made some [variable]
codeblocks use 'boolean_equals' instead of 'equals'.
2010-10-10 00:05:57 +00:00
Steven Panek
9961982d01
Split the remaining 'Death of <heroes>' objectives.
2010-10-09 22:57:08 +00:00
Steven Panek
190805737b
Made many events in scenario one custom events...
...
...that are to be activated with [fire_event]; added triggers to go
along with them.
2010-10-09 22:49:17 +00:00
Lari Nieminen
17fda0cff8
Fixed some castle glitches,
...
...added a probability-affecting variation of the new wall macro and
used that to convert the sunken castle to use the new macros.
2010-10-09 11:06:21 +00:00
Steven Panek
72b8f0500a
Beginning porting AI configurations to their newer equivalents.
2010-10-09 02:11:00 +00:00
Steven Panek
f16131fe39
Replaced a MODIFY_UNIT call with a [petrify] equivalent.
2010-10-09 01:28:19 +00:00
Steven Panek
29b7a5cd9b
Replaced most MODIFY_UNIT calls with [modify_unit] equivalents.
2010-10-09 01:25:28 +00:00
Steven Panek
83a8f784b4
Two new macros, UTBS_INCLUDE and UTBS_MAP.
2010-10-09 00:53:27 +00:00
Alexander van Gessel
f7b73f56e5
Make wmlparser2's jsonify option use a single dictionary entry...
...
...with a list containing all tags with the same name
2010-10-09 01:20:17 +01:00