15227 Commits

Author SHA1 Message Date
Lari Nieminen
d47a5fddf4 Added a temporary custom macro for the animated beach waves. 2010-10-17 21:35:18 +00:00
J.W. Bjerk
19145dcd83 Waves... monstruously ugly ones from only 1 direction 2010-10-17 21:13:08 +00:00
Lari Nieminen
7b2002befa Added a commented-out terrain rule for corner-based beach wave animations. 2010-10-17 20:18:19 +00:00
Lari Nieminen
a0a32e3cef Cleaned up some unnecessary macro usage...
...and fixed the walls coming down around empty player sides.
2010-10-17 18:57:10 +00:00
Lari Nieminen
983628dcbb Made IF_ALLIED use [store_side] instead of [store_unit]...
...and prevented the condition from passing if neither side
exists. Probably fixes the macro being broken.
2010-10-17 18:16:26 +00:00
J.W. Bjerk
1041ce9784 much refined submerged land-to-water transitions...
...for most terrains, and layering glitch fixes.
2010-10-17 01:21:16 +00:00
Steven Panek
481b368d2c Standardized filenames, ids, and so forth in NR. 2010-10-17 00:40:11 +00:00
Eric S. Raymond
6de791167f More spelling-mistake fixes. 2010-10-16 22:54:45 +00:00
Nils Kneuper
67c397c90d ran utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 71209 KiB on 4533 files
 Optimized size: 64830 KiB
   Total saving: 6379 KiB = 8% decrease
2010-10-16 21:11:53 +00:00
J.W. Bjerk
2af6bd0db9 further refinement of the sand to water transition. 2010-10-16 20:36:42 +00:00
Eric S. Raymond
15051ee066 More spelling fixes. 2010-10-16 18:47:30 +00:00
Eric S. Raymond
7568ef9fe9 Fix SpellingMistakes glitches. 2010-10-16 18:33:34 +00:00
J.W. Bjerk
155548250c more work on the sand-to-water corner transitions. 2010-10-16 02:46:47 +00:00
Lari Nieminen
1a6c481f99 Fixed current beaches being broken due to activation of the WIP beach. 2010-10-15 10:58:46 +00:00
Nils Kneuper
da1ed08d4d updated Japanese translation 2010-10-15 09:08:09 +00:00
Lari Nieminen
60c51b682c Slight tweak to which tiles are used next to the 3-way corners. 2010-10-15 09:04:37 +00:00
Lari Nieminen
eb4a31a0df Further developed the NEW:BEACH macro. 2010-10-15 08:41:48 +00:00
J.W. Bjerk
16d9f32d64 updating shore transitions to proper naming convention. 2010-10-15 01:55:33 +00:00
Lari Nieminen
fb10a9c4a4 Added a WIP macro for corner-based beach transitions...
...split into 12 tiles.
2010-10-14 23:31:23 +00:00
J.W. Bjerk
cf52b7b6dd preliminary corner based sand-to-water transitions.
for now convex only.
2010-10-14 22:13:07 +00:00
Mark de Wever
cdb1731d48 Add new tips code for gui2.
It doesn't implement the filtering of the tips yet, but that's not used in
mainline at the moment.
2010-10-14 19:33:06 +00:00
Alexander van Gessel
34a49740e3 Port json.dumps usage from wmlparser2 to python wmlparser 2010-10-14 17:44:59 +01:00
Alexander van Gessel
7919a8453d Use json.dumps as strify() when available 2010-10-14 13:49:29 +01:00
Lari Nieminen
ea48793ec1 Fixed a broken </span>. 2010-10-14 12:04:13 +00:00
Fabian Müller
d27a6a7aa7 LoW::3: Corrected the objectives to inform the player...
...that he has to held out instead of kill all enemies.
2010-10-13 12:38:56 +00:00
Fabian Müller
4ec29e83dd LoW::2: Introduced the difficult levels for multiplayer mode. 2010-10-13 12:37:30 +00:00
Lari Nieminen
248afafed6 Made forests use the small variants when next to ice,
and made mushroom groves not do so when next to sand dunes.
2010-10-12 10:20:16 +00:00
Eric S. Raymond
be8d4512cc Initial version of imgcheck.
PIL is failing to extract color tables from some images.  
This needs to be investigated.
2010-10-12 05:29:45 +00:00
Lari Nieminen
4713542863 Balance changes and some attack renames for the Rogue Mage line,
mostly according to elvish_sovereign's suggestions.
2010-10-11 23:00:13 +00:00
Phil Barber
0790eac8e7 Add and wire new Dwarf Guard standing animation by doofus-01.
Update changelogs.
2010-10-11 12:31:18 +00:00
Phil Barber
cb24d263b3 Add and wire new Spearman standing animation by Atz.
Update changelogs.
2010-10-11 12:26:59 +00:00
Phil Barber
82828a7f39 Add new alternate Swordsman portrait by LordBob.
Update changelogs, portrait credits.
2010-10-11 12:19:38 +00:00
Lari Nieminen
221d5dc360 Added a northwards melee animation for the Troll Hero...
...and fixed bugs in the existing ones.
2010-10-11 11:36:15 +00:00
Lari Nieminen
ca3684a95f Colour-shifted Grüü to have a somewhat redder skin tone. 2010-10-11 09:05:03 +00:00
Alexander van Gessel
b5d709ac64 Remove trailing commas from JSON lists, they are illegal 2010-10-11 09:37:12 +01:00
Steven Panek
e400969bc0 Fix macro name. 2010-10-11 05:52:47 +00:00
Lari Nieminen
3a02407e01 General tweaking and cleanup. 2010-10-10 22:00:52 +00:00
Lari Nieminen
2d5f40c62a Rewrote how the glyphs work...
...and made them require a unit to stand on them to keep them activated.
2010-10-10 20:59:40 +00:00
Lari Nieminen
cd3e089b6d Added some custom graphics and a closing animation for the gate. 2010-10-10 20:07:38 +00:00
Lari Nieminen
eeafa45582 Rewrote the unit cost increase system. 2010-10-10 09:56:50 +00:00
Gabriel Morin
ef81324150 Whiteboard: add a new "Execute all actions" command,
...bound to ctrl+y by default, and added to the actions (not context)
menu. It executes actions in sequence until the first attack, or until
an action fails to execute. Fulfills the feature request of bug
#16807.

Simplified some return type in the process in side_actions: returning
iterators wasn't really useful for the execute functions.
2010-10-10 03:33:24 +00:00
Steven Panek
8db7212c73 Killed ADD; expanded some VARIABLE_OP and VARIABLE calls;...
...killed some unneeded initial variable setups; made some [variable]
codeblocks use 'boolean_equals' instead of 'equals'.
2010-10-10 00:05:57 +00:00
Steven Panek
9961982d01 Split the remaining 'Death of <heroes>' objectives. 2010-10-09 22:57:08 +00:00
Steven Panek
190805737b Made many events in scenario one custom events...
...that are to be activated with [fire_event]; added triggers to go
along with them.
2010-10-09 22:49:17 +00:00
Lari Nieminen
17fda0cff8 Fixed some castle glitches,
...added a probability-affecting variation of the new wall macro and
used that to convert the sunken castle to use the new macros.
2010-10-09 11:06:21 +00:00
Steven Panek
72b8f0500a Beginning porting AI configurations to their newer equivalents. 2010-10-09 02:11:00 +00:00
Steven Panek
f16131fe39 Replaced a MODIFY_UNIT call with a [petrify] equivalent. 2010-10-09 01:28:19 +00:00
Steven Panek
29b7a5cd9b Replaced most MODIFY_UNIT calls with [modify_unit] equivalents. 2010-10-09 01:25:28 +00:00
Steven Panek
83a8f784b4 Two new macros, UTBS_INCLUDE and UTBS_MAP. 2010-10-09 00:53:27 +00:00
Alexander van Gessel
f7b73f56e5 Make wmlparser2's jsonify option use a single dictionary entry...
...with a list containing all tags with the same name
2010-10-09 01:20:17 +01:00