Steven Panek
9ea9de3518
'villages_value' -> 'village_value'; fixes bug #19260 .
2012-01-12 07:27:26 +00:00
Ignacio R. Morelle
3caa31a2cd
Update the terrain palette icons for winter/fall...
...
...single or mixed forested hills so they show the default base Hhd
instead of Hh
2012-01-12 03:20:08 +00:00
Simon Forsyth
3854085e4f
Use 1.8 images for swamp water, fixes bug #18601
...
Animation for water was removed and the 1.8 images have more detail
than a frame of the 1.9 ones
Also restores old variety in appearance due to flowers, etc.
2012-01-12 00:52:41 +00:00
Simon Forsyth
be3115da85
Draw fallback small images if large images not available for OVERLAY_COMPLETE.
...
Fixes unreported bug affecting reeds in swamp terrain.
2012-01-12 00:13:56 +00:00
Simon Forsyth
f269f29b2e
Rename reed images to match requirements of OVERLAY_COMPLETE macro.
...
Fixes unreported bug affecting reeds in swamp terrain.
2012-01-12 00:10:41 +00:00
Ignacio R. Morelle
fbd8f6ae59
Ran wmlindent
2012-01-11 21:49:32 +00:00
Ignacio R. Morelle
2d4297004c
Add Etheral Abyss terrain (Qxua) to the Cave category too
...
No, we don't need a bug for this change. Shoo.
2012-01-11 00:59:39 +00:00
Simon Forsyth
381b6981ae
Remove tags ignored by engine
...
(as reported by lipk in http://forums.wesnoth.org/viewtopic.php?f=21&t=35832
2012-01-09 03:36:11 +00:00
Ali El Gariani
5d025989ee
Revert 2012-01-07T15:18:03Z!alinkmaze@gmail.com "Stop writing deprecated extra "colour" key in [side]"
2012-01-07 16:23:59 +00:00
Ali El Gariani
484ea0e8bc
Stop writing deprecated extra "colour" key in [side]
...
Engine never reads such keys anymore.
2012-01-07 15:18:03 +00:00
Ali El Gariani
a4fc0af7e2
Rename local ToD lighting WML key...
...
...in preference to reset the setting to the new default. This also
better reflects the option's name.
2012-01-07 12:52:06 +00:00
Ignacio R. Morelle
6ca69b2df5
New year copyright update
2012-01-07 02:35:17 +00:00
Fabian Müller
86fbb3e9ee
LoW::10:
...
Fixed recruit lists for Olurf and Cleodil.
There is no bug report for this.
2012-01-06 23:37:13 +00:00
Fabian Müller
9bebbec085
LoW::19:
...
Removed Cleodil from the scenario setup.
Removed all code that was related to the no longer needed shaman line storage.
This fixes parts of bug #19236 .
Removed the mp hack.
2012-01-06 22:33:08 +00:00
Nils Kneuper
6e1542cb94
applied utils/wesnoth-optipng
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 2643 KiB on 14 files
Optimized size: 2520 KiB
Total saving: 122 KiB = 4% decrease
2012-01-06 16:09:45 +00:00
Nils Kneuper
46a34091c7
change the font used for CJK translations (part1)
2012-01-06 13:31:22 +00:00
Lari Nieminen
80066c93d2
Wired in Durstorn's insane portrait and Haldric II's old portrait.
2012-01-06 10:28:37 +00:00
Lari Nieminen
bd48a57e02
Updated SoF's campaign image.
2012-01-06 10:17:45 +00:00
Lari Nieminen
e530349742
Added LordBob's SoF portraits as well as pixelmind's dragon...
...
...for Khrakrahs and kitty's young Haldric II.
2012-01-06 10:16:15 +00:00
Steven Panek
951fadecbe
Fixed the language name for Romanian.
2012-01-05 23:51:14 +00:00
Anonymissimus
5dcc892a9f
remove deprecation warning about .colour in store_side
...
Unless there is some idea of reducing the false positives.
2012-01-05 19:55:20 +00:00
Ignacio R. Morelle
2b0ab55879
Update Spanish logo.png
2012-01-04 23:51:18 +00:00
Steven Panek
03e243eeb4
Yet another spelling fix.
2012-01-04 22:15:51 +00:00
Steven Panek
8dd78f3b1a
Removed sentences that do not belong in a unit description...
...
one of which is factually flawed.
2012-01-04 20:30:16 +00:00
Steven Panek
bedcd079fc
Added a missing comma.
2012-01-04 20:21:50 +00:00
Steven Panek
d708f9661b
Prevent nagas from spawning in the walls.
2012-01-04 20:20:17 +00:00
Steven Panek
6f2f831baf
'the men are to tired' -> 'the men are too tired'.
2012-01-04 20:02:32 +00:00
Steven Panek
3c844503bf
Added a missing indefinite article.
2012-01-04 19:53:25 +00:00
Steven Panek
9d24335708
Corrected another factual error; fixes bug #19186 .
2012-01-04 19:46:24 +00:00
Steven Panek
85ff860f27
'wamprats' -> 'ferocious swamp rats'.
2012-01-04 19:41:20 +00:00
Steven Panek
4b148ccbb3
Converted an incorrect instance of 'whose' to 'who'.
2012-01-04 19:23:42 +00:00
Steven Panek
7e773a1e37
Removed a single quote that should not be.
2012-01-04 19:22:25 +00:00
Steven Panek
2d73686a7b
Removed a redundant part of the New Continent's description.
2012-01-04 19:21:27 +00:00
Steven Panek
b22d11b873
Corrected some factual errors; Wesnoth uses hexes... not squares...
2012-01-04 18:54:49 +00:00
Anonymissimus
2a7cb698a4
Use unused portrait sovereign.png for the according unit.
...
http://forums.wesnoth.org/viewtopic.php?p=517527#p517527
Ruler (level 2) doesn't have an own one it seems so keep using the level 1
portrait for it.
2012-01-04 15:05:40 +00:00
Anonymissimus
4a8df17429
LoW: fix usage of "unit" as a custom variable type
...
The scenario is still thoroughly broken. Or perhaps it comes from the
savegame used.
2012-01-02 23:56:10 +00:00
Anonymissimus
e3321f5db6
LoW: Fix macro used not in event.
...
http://forums.wesnoth.org/viewtopic.php?f=4&t=35791&p=517452#p517452
2012-01-02 23:55:53 +00:00
Simon Forsyth
072e72ab43
Strip some semi-transparent pixels of the wrong colour
2012-01-02 17:53:49 +00:00
Steven Panek
c55e085374
Updated the Spanish translation.
2012-01-02 02:38:34 +00:00
Ignacio R. Morelle
334a4c0f28
Update page footers for units.wesnoth.org,
...
add-ons.wesnoth.org and the macro reference
2011-12-31 23:27:08 +00:00
Nils Kneuper
df4440a666
updated Chinese (Simplified) translation
2011-12-30 12:39:20 +00:00
Steven Panek
612b962d9f
Fixed a grammatical error in feral's description.
2011-12-30 10:20:02 +00:00
Anonymissimus
fd04073e8d
LoW: fix a typo affecting Anduilas's recallability
...
bug reported in the forums:
http://forums.wesnoth.org/viewtopic.php?f=4&t=35736&p=516900#p516900
2011-12-27 17:13:56 +00:00
Steven Panek
e08333f436
Reverted 2011-12-26T22:36:33Z!Majora700@gmail.com since tooltip.png is protected by the string freeze.
2011-12-26 22:57:43 +00:00
Ali El Gariani
b07e2f397e
Remove the bad tooltip from the local ToD light advanced preference.
...
It was useless and now inaccurate. Most adv. preferences don't have
such tooltip, so I just remove it (also because we are in string
freeze)
2011-12-26 22:54:54 +00:00
Ali El Gariani
04f02d9140
Enable local ToD light option by default.
...
This will also enable it for 1.9 users who never touched that
settings, because they only have an empty string in their preferences
file. Only users having toggled it twice (from 'no' to 'yes' then
'no' again) will keep the 'no' state, and I assume they really wanted
that.
2011-12-26 22:54:52 +00:00
Steven Panek
9d256d9dee
Redid tooltip.png.
2011-12-26 22:36:33 +00:00
Ali El Gariani
3299f7e3e5
Fix bug #19213 : Fix bug #19213 : [harm_unit] incorrectly use ToD bonus
2011-12-26 21:59:36 +00:00
Ignacio R. Morelle
e42cc68717
Minor changes to terrain name/editor_name pairs
...
* Windmill village's name changed to Village to match other villages
* Windmill's name removed and kept as its editor_name
* Fence's name removed and kept as its editor_name
2011-12-26 19:36:02 +00:00
Ignacio R. Morelle
14502e557b
Add a separate icon for the non-village Windmill
2011-12-26 19:32:39 +00:00