Lari Nieminen
d694d898f9
Removed external_binary_data from TRoW, TSG, TB and UtBS.
2007-09-21 12:51:16 +00:00
Lari Nieminen
bc92a0f265
Removed the redundant external_binary_data dir from...
...
...DiD, EI, HttT, Liberty, NR and SotBE.
2007-09-21 12:40:50 +00:00
Lari Nieminen
2d078d804a
Tagged a few moveto events with [allow_undo].
...
There's probably quite a number of similar cases left, especially in NR.
2007-09-21 12:25:27 +00:00
Lari Nieminen
f6074a7a82
Moved STARTING_VILLAGES macros out of prestart/start events in DiD
...
(and added [allow_undo] to the Hal'al signpost).
2007-09-21 12:09:02 +00:00
Lari Nieminen
29487a16c9
Commented out the Dwarvish Fighter idle anim again, this time with a comment.
2007-09-21 10:11:48 +00:00
Eric S. Raymond
694dcaf970
Get some use out of previously unreferenced PNGs.
...
Includes actually using the campfire-graphic variations and
re-enabling the Dwarf Fighter animation.
2007-09-21 08:11:33 +00:00
Eric S. Raymond
f39e2bd385
Sort cross-reference results by key.
2007-09-21 07:31:34 +00:00
Patrick Parker
9b244b6a9a
some minor cleanup and added comments
2007-09-21 04:03:26 +00:00
Eric S. Raymond
6c536bd173
Another image-file fix.
2007-09-21 02:45:21 +00:00
Eric S. Raymond
eace0cbc5c
Clean up some image-file mislocations.
2007-09-21 02:33:33 +00:00
Lari Nieminen
62cc68a6f3
Updated the DiD campaign image too with the new Malin portrait.
2007-09-20 21:34:29 +00:00
Jan Rietema
fc4782c54b
Added a phantom castle terrain and some map changes.
2007-09-20 19:14:55 +00:00
Jan Rietema
25d8d962e7
Fixed the orcish ambush event,
...
and the possession of Garak on the death of one of the undead leaders.
2007-09-20 18:52:22 +00:00
Gunter Labes
e542a2adac
give a more descriptive error message
2007-09-20 17:29:49 +00:00
Thomas Baumhauer
abd9be9581
Updating the DiD portraits.
2007-09-20 17:06:42 +00:00
Gunter Labes
c15a9fc9a5
correct wmllint invocation from the Makefile
...
add the "Halbardier to Halberdier" transformation
2007-09-20 16:43:35 +00:00
Dimitar Ilccov
56ff59e1d7
Some fixes in TSG's Return to Kerlath scenario
2007-09-20 14:21:04 +00:00
Dimitar Ilccov
734dab437b
Some fixes in TSG's The_Long_March scenario
2007-09-20 14:20:19 +00:00
Eric S. Raymond
49d8628318
Major retuning of starting villages in mainline.
...
One aspect of the village-income system that has always griped me is
that it gives players an incentive to run units away from the fighting
in order to grab villages that logically in storyline terms should
have started under their control to begin with. Seizing the enemy's
villages is strategy; having to seize villages trivially near your own
keep (especially *behind* it) is just a pain in the ass.
This revision fixes that by adding STARTING_VILLAGES macros in a whole
boatload of places. In most cases (a) these are villages the player
would have seized in turn 1 anyway, (b) the amount of additional
income per turn is small, and (c) I give the bad guys villages too for
the same startup acceleration. The net effect of these changes should
be to get the scenarios off to a faster start without significantly
messing with scenario or campaign balance.
In a few cases the amount of additional income looks unbalancing and I
have adjusted minimum starting gold correspondingly. That is probably
sufficient for campaign-starting scenarios, but the income increment
in mid-campaign scenarios (especially those with no minimum gold,
where the player is expected to start wealthy) may have a balance
effect on later scenarios that's harder to control.
I suggest campaign maintainers should re-evaluate the following scenarios for
balance effects:
Eastern Invasion::The Outpost
Scepter of Fire::Closing The Gates
Scepter of Fire::Towards the Caves
Scepter of Fire::Searching For The Runecrafter
Heir To The Throne::The Seige Of Elensefar
I've also ensured that STARTING_VILLAGE calls within prestart and start
events are moved out of them. In general I've moved STARTING_VILLAGES
calls to right after their side declarations.
2007-09-20 13:42:58 +00:00
Eric S. Raymond
c6795fe30e
Give Wesfolk poachers personal names.
2007-09-20 08:16:06 +00:00
Eric S. Raymond
66f18d0468
Angle brackets in messages are becoming iffy.
2007-09-20 03:44:34 +00:00
Eric S. Raymond
e8ac2b9603
Give Eldaric's guards personal names.
2007-09-20 03:11:11 +00:00
Eric S. Raymond
a6cf09f3ee
Usage fix.
2007-09-20 00:48:38 +00:00
Eric S. Raymond
1b52470f2c
Capitalization fix.
2007-09-19 23:47:41 +00:00
Lari Nieminen
1d982834ad
Tiny little smoothness fix to the South Guard flag animation.
2007-09-19 20:17:27 +00:00
Lari Nieminen
5a385c6ee7
Made Sir Gerrick loyal+resilient,
...
...Minister Hylas loyal+intelligent and Urza Afalas (if you get him)
loyal+strong.
2007-09-19 19:57:30 +00:00
Lari Nieminen
2ced849209
Fix Urza Afalas being unable to move when you ally with him
...
(and also prevent him from moving when under AI control in a prettier
way).
2007-09-19 19:43:10 +00:00
Eric S. Raymond
046e5b2bf4
Finish off the STARTING_VILLAGES moves.
2007-09-19 18:56:53 +00:00
Eric S. Raymond
48d84863cf
More STARTING_VILLAGES moves.
2007-09-19 18:53:53 +00:00
Eric S. Raymond
f79e4eb5ee
Move some STARTING_VILLAGES macros to where they'll be effective.
2007-09-19 18:44:24 +00:00
Lari Nieminen
16c932bc15
Move STARTING_VILLAGES macros out of a prestart [event].
2007-09-19 18:37:35 +00:00
Lari Nieminen
daaaeef5dc
Added RusHHouR to the SoF credits (for the gold and coal piles).
2007-09-19 17:21:32 +00:00
Lari Nieminen
cbfeb28464
Changed the Tharzo Kalain portrait a bit.
2007-09-19 13:36:23 +00:00
Jan Rietema
7fc30877f9
Fixed a typo that prevented ghosts from disappearing.
...
Ogre ambush is balanced by applying thirst.
Villages aren't captured by outlaws to force the AI leader to recruit.
2007-09-19 13:32:10 +00:00
Eric S. Raymond
49385249e4
Darken Tharzo Kalain's hair a bit and change his hairline.
...
This makes him look a bit less like the generic bandit image he was
cloned from.
2007-09-19 12:04:25 +00:00
Eric S. Raymond
276f66fc33
Fix a broken image reference.
2007-09-19 11:17:27 +00:00
Lari Nieminen
cd5c6b17f3
Better gold and coal pile items from RusHHouR.
2007-09-19 09:59:02 +00:00
Gunter Labes
03eaf7a4b8
remove the CREATE_UNIT macro now that it's nowhere used anymore
2007-09-19 00:28:07 +00:00
Jan Rietema
16b4ad8fce
Cleaned up the unit creation macros (esp random placement),
...
and removed all references to the CREATE_UNIT macro from scenario 2.
2007-09-18 21:48:36 +00:00
Jan Rietema
ff2f393586
Replaced CREATE_UNIT macro
...
and made sure that all event-placed units have translatable
user_descriptions.
2007-09-18 21:35:37 +00:00
Lari Nieminen
c7663ed575
Fix another identical WML typo.
2007-09-18 21:06:20 +00:00
Lari Nieminen
8e82604315
Fix a WML typo.
2007-09-18 21:02:25 +00:00
Patrick Parker
7927dfa789
lines were being masked instead of modified in-place;
...
copy the result to the iterator
2007-09-18 21:01:14 +00:00
Benoît Timbert
bbbeb3df2f
WC/Soulless fix: make a second version of fearless
...
that will be given even if the random trait generation is disabled
2007-09-18 20:39:47 +00:00
Gunter Labes
87839dd90c
don't use random traits in the team survival and wesbowl
2007-09-18 19:57:05 +00:00
Dimitar Ilccov
c138b3ef61
A minor change in HttT's Underground Channels that makes the scenario passable
2007-09-18 19:56:20 +00:00
Dimitar Ilccov
702f4e9ac3
Removed no longer needed macro...
...
and gave some of the unit creating macros random_traits=yes as it is
needed in 1.3.7
2007-09-18 19:54:38 +00:00
Dimitar Ilccov
5712794900
Upped Gerrick a bit to make him comparable in power with Deoran
2007-09-18 19:53:10 +00:00
Dimitar Ilccov
28458ee4a5
Edited TSG's Long March scenario in order to make it more challenging
2007-09-18 19:50:29 +00:00
Lari Nieminen
c611068d24
Remove image_long= from the elf units which still had them.
2007-09-18 19:48:27 +00:00