Ignacio R. Morelle
3f85b86090
Update fortunes
2008-03-05 11:21:50 +00:00
Eric S. Raymond
3b9c666924
Revert cycholka's 2008-03-04T00:30:43Z!cycholka@gna.org.
...
I have nothing against the intention of this commit, but it broke UtBS
loading (both of saves and of campaign starts).
2008-03-05 07:34:13 +00:00
David White
6816340955
fixed broken build
2008-03-05 06:37:19 +00:00
Ali El Gariani
d88fab7497
Cleaning and simplification of the editor code:
...
- remove all the obsolete invalidate_adjacent... functions and STL operations
- some mouse operations are now only triggered by hex change (instead of pixel)
- discard empty undo action
2008-03-05 05:19:52 +00:00
Patrick Parker
0df73b3a1c
get another one working for my outdated compiler
2008-03-05 04:59:05 +00:00
Patrick Parker
2ff58d4cf0
another one compiles for me now
2008-03-05 04:48:41 +00:00
Patrick Parker
cf8a968a75
make formula_ai compile for some outdated compilers
2008-03-05 04:44:48 +00:00
Ali El Gariani
2e4b8089f0
update changelogs
2008-03-05 03:23:30 +00:00
Ali El Gariani
cdc9e0c58b
Fix the "Delay transition update" option of the editor
...
(directly update the map when setting it off, don't wait a draw operation)
Also fix the "Update transition" (was not working, which is more annoying).
It was still usable but less handy to switch between 2 modes (builded or not)
2008-03-05 02:32:03 +00:00
Patrick Parker
2048e1bd60
make formula.cpp compile on MSVC++6
2008-03-05 02:18:03 +00:00
Eric S. Raymond
581cfa2f03
Fix a bug that made dirt temporarily impassable.
2008-03-05 00:25:39 +00:00
Richard Kettering
0bd6eb6439
Added an entry.
2008-03-04 22:47:15 +00:00
Gunter Labes
86208fe874
refactor filter_commands() and process_commands() into process_turn();...
...
...makes it a bit more efficient and also detects illegal commands better
2008-03-04 22:08:25 +00:00
Benoît Timbert
31d20e87ea
Revert 2008-03-04T03:14:09Z!esr@thyrsus.com since the side effect of this change cause more trouble...
...
...than the bug it addresses.
Never user several different description for the same ability :
- it causes trouble in the help
- it's not KISS and can confuse beginners
2008-03-04 20:26:07 +00:00
Eric S. Raymond
528184fb3a
Address bug #11197...
...
...([unit] spawning of Elvish Druid et al doesn't set genders properly).
This fix should be backported to 1.4.
2008-03-04 20:18:29 +00:00
Mark de Wever
3037f497d5
Fix a errors found by Soliton
2008-03-04 18:49:03 +00:00
Mark de Wever
d41120795d
Changed the buildin SDL_ttf to a dependency on the library version >= 2.0.8.
2008-03-04 18:24:15 +00:00
Eric S. Raymond
a33933f2de
Address bug #11034 .
...
This looks safe to me, and now that we're early
in 1.5 we'll have time to notice and fix any problems it creates.
2008-03-04 18:14:20 +00:00
David Philippi
04a595cebe
spanish translation update
2008-03-04 17:41:12 +00:00
Eric S. Raymond
43ada21c84
Address bug #11202 .
2008-03-04 17:39:32 +00:00
Mark de Wever
af264fd273
Add info about the new boost regex dependency.
2008-03-04 16:58:45 +00:00
Mark de Wever
430176e0b1
Remove an ancient wml update program which has been obsoleted by wmllint.
2008-03-04 16:54:50 +00:00
Nils Kneuper
b6bc27ea40
updated Credits for Chinese (Taiwan) translation
2008-03-04 16:09:50 +00:00
Nils Kneuper
5456dfc6f3
updated Polish translation
2008-03-04 14:30:51 +00:00
Eric S. Raymond
149d6fb932
Separate 'Road' so it's no longer an alias of Grassland;...
...
...it now has its own attribute in all movetypes in mainline,
currently with stats identical to grassland. This fixes the "Road
(Grassland)" problem in the game and editor status bars.
2008-03-04 08:54:37 +00:00
Eric S. Raymond
79a0b8fcfb
Address bug #11189 .
2008-03-04 03:14:09 +00:00
Eric S. Raymond
4ab4edeb93
Abandon the attempt to implement game IDs...
...
...until the file-saving logic is cleaned up.
2008-03-04 02:58:08 +00:00
Piotr Cychowski
2f66f52049
Split, simplify somewhat and extensively comment scenario 01
2008-03-04 00:30:43 +00:00
Gunter Labes
f1e3294e16
add some missing includes to allow compiling with gcc 4.3 (patch by Bircoph)
2008-03-03 23:51:39 +00:00
Eric S. Raymond
0c799b0aed
Document a harmless bug with some architecture implications.
2008-03-03 23:31:17 +00:00
Eric S. Raymond
812931cb40
The game engine now embeds a list of unique game-save IDs...
...
...into each savefile in the "history" attribute. For the first save
of a campaign the history list is a singleton containing the ID of
that save; for all subsequent saves, a new ID is appended following a
comma. Thus the IDs of every one of a save's ancestors are available
in the save.
2008-03-03 21:25:46 +00:00
Benoît Timbert
e49bc5fb6e
Fix a quote in a alt= label
2008-03-03 20:52:08 +00:00
Nils Kneuper
3517da1df5
updated Slovak translation
2008-03-03 20:33:51 +00:00
Benoît Timbert
2e9baffd5e
French translations tweaks (thanks Jean-joseph)
2008-03-03 20:03:21 +00:00
Nils Kneuper
160f8bb323
updated Dansk translation
2008-03-03 19:43:48 +00:00
Mark de Wever
36e8aa29d7
Add the boost regex dependency to configure.ac
2008-03-03 19:42:13 +00:00
Jan Rietema
dde60a049a
Adding the VICTORY_AND_DEFEAT_MUSIC macro...
...
...for use while we lack proper engine support for this, but not
wiring it into any scenarios (that's up to the campaign designers for
now).
2008-03-03 19:02:18 +00:00
Benoît Timbert
5cb58bbc08
French translation update
2008-03-03 18:57:10 +00:00
Piotr Cychowski
efe361e9cc
NorthernRebirth WML refurbishment project : scenarios 1-4
2008-03-03 18:28:26 +00:00
Benoît Timbert
5886ee8724
French translation update for the 1.4 announcement
2008-03-03 17:51:44 +00:00
Nils Kneuper
832fdf6831
updated Galician translation
2008-03-03 17:50:43 +00:00
Jordà Polo
e2abc39ef0
Add Lithuanian translation (thanks to Andrius Štikonas).
2008-03-03 17:25:57 +00:00
David Philippi
40c2545e30
updated hungarian text
2008-03-03 16:31:53 +00:00
Ignacio R. Morelle
d77204dfc2
Fix probably the oldest bug ever;...
...
...unit advancement may consider female units' generic profile a
custom one due to a flaw (i.e. happens currently with female Elvish
Archer portraits; they are conserved along the entire unit tree).
This reflects commit of 2008-03-03T14:53:54Z!shadowm@wesnoth.org on the 1.4 branch. Note that
both also prevent the same thing to happen with variation-specific
portraits. There is no test case for such situation in mainline yet.
2008-03-03 15:37:44 +00:00
Nils Kneuper
2b8ee40b02
updated Dutch translation
2008-03-03 12:08:24 +00:00
Nils Kneuper
ffd17147d5
updated Dutch translation
2008-03-03 12:07:36 +00:00
Nils Kneuper
8ed2c2bd89
updated Turkish translation
2008-03-03 11:49:06 +00:00
Nils Kneuper
157af7e08b
added turkish translation
2008-03-03 10:30:41 +00:00
Nils Kneuper
0a7f42898a
updated turkish tranlation, fix some probs from the merge of 1.2
2008-03-03 10:28:29 +00:00
Nils Kneuper
01722c50cc
merge in old 1.2 files
2008-03-03 09:29:55 +00:00