17503 Commits

Author SHA1 Message Date
Simon Forsyth
c1eb3bcac9 Deduplicate code 2012-07-07 22:06:56 +00:00
Simon Forsyth
1e9347c5ed Correct spelling mistake pointed out in scenario feedback. 2012-07-07 21:41:57 +00:00
Simon Forsyth
ac87860e8b Check map rather than variable to see if tunnel collapsed 2012-07-07 13:35:40 +00:00
Simon Forsyth
9a1dd72ff5 Add some modern bridges to the chasm 2012-07-07 13:10:25 +00:00
Simon Forsyth
3dcdcbd72a Make western tunnel charge event actually work
Likely increases difficulty since western guard no longer killed by
eastern tunnel
2012-07-07 04:36:08 +00:00
Simon Forsyth
6374377a70 Restore tunnel collapse message. Nested events can make it work properly. 2012-07-07 04:20:15 +00:00
Simon Forsyth
1d006456af Merge command blocks 2012-07-07 04:10:18 +00:00
Simon Forsyth
c130451e70 Give more dialog to Nym instead of Dust Devil 2012-07-07 04:05:04 +00:00
Simon Forsyth
149e6bee24 Save ally_died_in_final fight regardless of whether ally is alive 2012-07-06 01:07:46 +00:00
Simon Forsyth
47a15596d7 Clear elvish_ally at scenario end 2012-07-06 00:53:44 +00:00
Simon Forsyth
fb8f1d129a Remove more redundant comments 2012-07-06 00:51:14 +00:00
Simon Forsyth
cc7c931500 Remove random TODO question 2012-07-06 00:48:12 +00:00
Simon Forsyth
e924253dea Remove no wmeaningless comment 2012-07-06 00:43:56 +00:00
Simon Forsyth
db8c60fd3c Remove two variables from long term scope. 2012-07-06 00:42:41 +00:00
Simon Forsyth
ea6c521887 move variable clear to where it is used 2012-07-05 02:40:49 +00:00
Simon Forsyth
a14dc53efe Make escorts not wander after messenger killed 2012-07-05 02:33:03 +00:00
Simon Forsyth
341ebfb394 Give the candidate actions unique names 2012-07-05 02:18:07 +00:00
Simon Forsyth
2620b63a26 Get rid of code adding bottlenecks on harder difficulties
It makes the scenario easier and slower, not harder

Also use cave bridges over water to show off a rarely used terrain
image in an appropriate place - added some extra dirt to deal with
units moving slower as a result
2012-07-05 02:00:52 +00:00
Simon Forsyth
302131822e Change a sighted event to an attack event
This way dialog fires even if Panok starts visible because of map
2012-07-05 01:43:07 +00:00
Simon Forsyth
6a2aec5acb Finding the map in scenario 3 now reveals the part of the map...
...outside the cave in scenario 4
2012-07-05 01:25:53 +00:00
Simon Forsyth
9b056eed92 Taking the ring of speed is now optional 2012-07-05 00:56:04 +00:00
Simon Forsyth
1211afd87e Use new AI by mattsc for messenger in Out of the Frying Pan
Balancing required
2012-07-04 12:20:48 +00:00
Charles Dang
7c68fe0240 Added tile image for lit stone walls and wired it in 2012-07-02 13:27:33 +00:00
Anonymissimus
e8d51edee4 fix wrong default leader name 2012-07-02 10:15:05 +00:00
Steven Panek
3e17938245 Fixed an error in the SET_LABEL example. 2012-07-01 20:07:57 +00:00
Ignacio R. Morelle
05cc55b44c Set the Giant Rat's undead_variation to saurian 2012-06-30 23:11:01 +00:00
Simon Forsyth
ce06388abd Use opening cavern from Eftboren In the Tunnels of the Trolls map.
It looks nicer and has no effect on gameplay.
2012-06-30 20:47:47 +00:00
Simon Forsyth
53d7c53df0 Removed all references to the D&D dwarf god Moradin.
Replaced with ancestor worship where appropriate, since there were
already instances of it in the dwarf dialog.
2012-06-30 20:25:22 +00:00
Simon Forsyth
ee025434a3 There are no confused ants. 2012-06-30 19:34:53 +00:00
Simon Forsyth
7b714a9e22 There is no fighting or dying in cutscenes. 2012-06-30 19:21:02 +00:00
Simon Forsyth
8918a34869 No need for an AI specification when the entire scenario is a cutscene. 2012-06-30 19:16:23 +00:00
Simon Forsyth
f8bac0d888 Nym no longer has random traits (means she loses one trait on hard) 2012-06-30 18:23:40 +00:00
Simon Forsyth
f0592fccfd Clean up ant discovery.
Number of ants on hard now matches comment (+1 ant so slightly harder).
2012-06-30 18:14:19 +00:00
Simon Forsyth
2b7914d153 No need to check explorer when stepping outside,
...filter already eliminates non-speaking characters.
2012-06-30 18:02:36 +00:00
Simon Forsyth
41c97daf2a Remove dialog between Kromph and Nym that can only occur...
...when Nym is not available to talk. Thanks to jamit for pointing out
the issue.
2012-06-30 17:49:10 +00:00
Simon Forsyth
ba4a23a004 Use a role for the first humans encountered.
Prevents interaction problems between their deaths and the main human
army.
2012-06-30 16:22:17 +00:00
Simon Forsyth
402f269657 Remove some commented out code. SVN can always get it back. 2012-06-30 16:10:46 +00:00
Simon Forsyth
ddd52cce3a Simplify commentary after water reaches escape passage. 2012-06-30 16:02:25 +00:00
Simon Forsyth
ad4c022ac8 Kill units caught in final flood of deep water...
...when small northern passage is filled.
2012-06-30 15:10:45 +00:00
Simon Forsyth
ef9965a41c Fix bug where Nym would not join Kromph...
...if he were the one to discover the outside.
2012-06-30 14:48:13 +00:00
Simon Forsyth
3c2ecd8fea Change gold award from chest at start of human fight.
Before, easy was harder than normal.
2012-06-30 14:30:55 +00:00
Simon Forsyth
bae750743a Shrink Under the Frying Pan map by removing areas that cannot be seen,
...much less moved to.
2012-06-30 14:24:13 +00:00
Simon Forsyth
233a90d4ce Delete false comment. 2012-06-30 13:26:49 +00:00
Simon Forsyth
d53ea64598 Ensure Keratur appears on a passable location for last words. 2012-06-30 13:24:14 +00:00
Simon Forsyth
99c44ef575 Delete macro that replicates logic already done by teleport tag. 2012-06-30 13:04:13 +00:00
Simon Forsyth
63d79eca78 Shrink and fix healing rune code...
(get rid of deprecation warning, clear variables).
2012-06-30 12:52:54 +00:00
Simon Forsyth
5740d28809 Delete variable made redundant by filter preventing event trigger. 2012-06-30 12:27:21 +00:00
Simon Forsyth
0d91b54512 Simplify fishy dialog logic when first meeting humans. 2012-06-30 12:05:55 +00:00
Simon Forsyth
bf1623ef4b remove human_conversation variable 2012-06-30 03:56:22 +00:00
Anonymissimus
19354101ff remove apparently unneeded inefficient calls to [redraw] in [(un)petrify]
see also http://forums.wesnoth.org/viewtopic.php?p=531983#p531983 and following
2012-06-29 17:34:08 +00:00