Lari Nieminen
d760974ef7
Replaced wolf-hit-1.ogg with a lower-pitched sound...
...
...and removed wolf-hit-4.ogg from the wolf hit sound list.
2012-02-24 11:52:55 +00:00
Simon Forsyth
163c858b18
Improve wall transitions at map edge
...
should probably give off map terrains a non-empty string
2012-02-23 01:43:00 +00:00
Simon Forsyth
057a2e65a0
Display invisible overlays on main map in map editor
2012-02-23 00:31:17 +00:00
Simon Forsyth
33c657059d
Make wolf raise head for terrain where unit is submerged only
...
Allows for all embellishments/overlays on submerged bases and
considers only overlays that affect submersion
http://forums.wesnoth.org/viewtopic.php?f=4&t=36212
2012-02-22 22:21:00 +00:00
Alexander van Gessel
ca1ffecc9a
Make the wmlxgettext workaround for feeding a bit less hacky
2012-02-22 02:45:45 +01:00
Lari Nieminen
dcafd0f16a
Fixed LIMIT_CONTEMPORANEOUS_RECRUITS not handling side numbers >9 correctly.
2012-02-21 17:44:20 +00:00
Steven Panek
af79721fbf
Made key spacing consistent.
2012-02-20 06:32:38 +00:00
Steven Panek
b1077bacfc
Tabs to spaces; made spacing consistent.
2012-02-20 05:45:17 +00:00
Steven Panek
eeeb934386
Committed initial work for the Ukrainian translation.
2012-02-20 05:41:45 +00:00
Nils Kneuper
a12f41e4e2
updated German translation credits
2012-02-19 11:54:21 +00:00
Ignacio R. Morelle
bc97fef77d
Remove obsolete Soulless animation frame...
...
...that isn't used in mainline and serves as artistic reference for
absolutely nothing
2012-02-18 08:15:46 +00:00
Ignacio R. Morelle
3f3f14abcb
Copy Drake!Soulless baseframe to serve as a stand-in for its defense frame
...
(fixes bug #19351 )
The art for this Soulless variation is obsolete and needs to be redone
anyway.
2012-02-18 08:07:04 +00:00
Nils Kneuper
a72f945ac9
updated Portuguese (Brazil) translation credits
2012-02-16 16:23:59 +00:00
Steven Panek
e8479214d2
Added a credits entry for the Ukrainian translation.
2012-02-15 18:35:55 +00:00
Steven Panek
7cb034c05f
Fixed some typos.
2012-02-15 18:29:12 +00:00
Simon Forsyth
900587e01f
get rid of image for removed terrain
2012-02-15 00:51:23 +00:00
Simon Forsyth
c8b2e32ea5
New rail terrain type.
...
Has no effect on current units (may want to define values for UI purposes
2012-02-15 00:21:10 +00:00
Simon Forsyth
59bb405b0c
Improve transitions between bridges and rails in same direction
2012-02-14 22:47:33 +00:00
Nils Kneuper
06a695f04b
replace $unit.type by $unit.language_name...
...
...since in translateable strings .type will always be english (which
is obviously bad for translations) added pofix rules for this and
applied them
2012-02-14 20:13:41 +00:00
Elvish_Hunter
270630a87d
Fixed General's experience when using DISABLE_GRAND_MARSHAL
2012-02-08 10:11:00 +00:00
Anonymissimus
8b898d26bd
rename compatibility-1.8.lua to backwards-compatibility
2012-02-07 23:28:15 +00:00
Ignacio R. Morelle
12acc65263
Remove useless flag_rgb attribute included in FLAG_VARIANT macro
...
side.flag_rgb isn't read by anything.
2012-02-07 16:47:46 +00:00
Simon Forsyth
fde98f1884
Reduce animation overhead for animated walls
2012-02-03 02:03:00 +00:00
Iurii Chernyi
2bf6a8fa21
Allow save_index.gz to be gzipped. Patch by Oleg Tsarev. Bug #19396
2012-02-02 19:07:20 +00:00
Simon Forsyth
c894369e45
Fix mud-swamp transition when small swamp images used
2012-02-02 02:49:52 +00:00
Simon Forsyth
5b21ae2749
Improve ford-swamp/mud transitions
2012-02-02 02:41:29 +00:00
Simon Forsyth
570563ae74
Drop terrain deprecated in 1.9
2012-02-02 01:11:40 +00:00
Simon Forsyth
a833566383
Add fancy new tropical forests by Mephisto again
2012-02-02 01:05:05 +00:00
Elvish_Hunter
94764d066e
Added support for new extra_define ENABLE_TROLL_SHAMAN,
...
...to optionally allow Troll Whelps advancing as Shamans, but not in multiplayer
2012-02-01 09:10:35 +00:00
Elvish_Hunter
1c6a235fe4
Added support for new extra_define ENABLE_WOLF_ADVANCEMENT,
...
...to optionally allow Wolves advancing to level 2 and 3
2012-02-01 09:03:32 +00:00
Steven Panek
d58c7cb706
Updated Old English translation's credits.
2012-01-30 03:27:40 +00:00
Anonymissimus
791e90a2c9
Revert "Deprecate the macro MESSAGE."
...
This reverts 2012-01-29T22:52:34Z!anonymissimus@arcor.de.
Since I got beaten to it.
2012-01-29 23:41:31 +00:00
Anonymissimus
982aa77399
Deprecate the macro MESSAGE.
...
Translatable message strings passed to it cannot be spellchecked by
wmllint, and we don't wanna encourage this. Was already used nowhere in
mainline.
2012-01-29 22:52:34 +00:00
Mark de Wever
dfc1d985e9
Add the native client porter to the credits.
2012-01-29 09:27:44 +00:00
Lari Nieminen
5284ddad8a
Fixes bug #19334 : ON_SIGHTING macro too often blocking undo.
2012-01-27 21:17:20 +00:00
Ignacio R. Morelle
e1299030db
Fixed SOUND:SLOW and SOUND:POISON animation sound macros,
...
...also suffering from the same behavior described in bug #19274
This makes e.g. the Elvish Shaman's slowing attack hit sound trigger at
the correct time (frame zero).
SOUND:HIT_AND_MISS needs to be fixed more carefully; at least one unit
(Highwayman) relies on the current, broken behavior.
2012-01-24 01:25:17 +00:00
Ignacio R. Morelle
280203fb85
Fix animation sound frame glitches mentioned in bug #19274
2012-01-24 01:05:33 +00:00
Nils Kneuper
9bb23befcd
updated Italian translation
2012-01-21 23:56:51 +00:00
Anonymissimus
631e73b1d3
Make PLACE_HALO a local macro where it's needed.
2012-01-21 19:56:06 +00:00
Anonymissimus
2fbe1b7bb8
add PLACE_HALO
2012-01-21 19:25:29 +00:00
Steven Panek
4b9de74105
Updated localized images for Spanish.
2012-01-21 02:04:47 +00:00
Nils Kneuper
bbd2d9846b
used a "higher quality" black background for the stone wall...
...
...fixing my issues reported in #wesnoth-dev with the cave center not
working
2012-01-20 23:51:02 +00:00
Elvish_Hunter
7d04bd383a
Updated Italian translation credits
2012-01-14 13:31:09 +00:00
Nils Kneuper
e8e068d487
applied utils/wesnoth-optipng
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 164 KiB on 29 files
Optimized size: 163 KiB
Total saving: 1 KiB = 0% decrease
2012-01-13 11:22:41 +00:00
Anonymissimus
8dcebd3fc1
Fix some spearman attack animations being too slow.
...
http://forums.wesnoth.org/viewtopic.php?f=4&t=35873&p=518255#p518255
Calculated frame length of new sw, s, se animations so that the whole
animation length matches the length of the other old animations.
2012-01-12 19:41:00 +00:00
Ignacio R. Morelle
3caa31a2cd
Update the terrain palette icons for winter/fall...
...
...single or mixed forested hills so they show the default base Hhd
instead of Hh
2012-01-12 03:20:08 +00:00
Simon Forsyth
3854085e4f
Use 1.8 images for swamp water, fixes bug #18601
...
Animation for water was removed and the 1.8 images have more detail
than a frame of the 1.9 ones
Also restores old variety in appearance due to flowers, etc.
2012-01-12 00:52:41 +00:00
Simon Forsyth
be3115da85
Draw fallback small images if large images not available for OVERLAY_COMPLETE.
...
Fixes unreported bug affecting reeds in swamp terrain.
2012-01-12 00:13:56 +00:00
Simon Forsyth
f269f29b2e
Rename reed images to match requirements of OVERLAY_COMPLETE macro.
...
Fixes unreported bug affecting reeds in swamp terrain.
2012-01-12 00:10:41 +00:00
Ignacio R. Morelle
fbd8f6ae59
Ran wmlindent
2012-01-11 21:49:32 +00:00