3699 Commits

Author SHA1 Message Date
Lari Nieminen
d760974ef7 Replaced wolf-hit-1.ogg with a lower-pitched sound...
...and removed wolf-hit-4.ogg from the wolf hit sound list.
2012-02-24 11:52:55 +00:00
Simon Forsyth
163c858b18 Improve wall transitions at map edge
should probably give off map terrains a non-empty string
2012-02-23 01:43:00 +00:00
Simon Forsyth
057a2e65a0 Display invisible overlays on main map in map editor 2012-02-23 00:31:17 +00:00
Simon Forsyth
33c657059d Make wolf raise head for terrain where unit is submerged only
Allows for all embellishments/overlays on submerged bases and
considers only overlays that affect submersion

http://forums.wesnoth.org/viewtopic.php?f=4&t=36212
2012-02-22 22:21:00 +00:00
Alexander van Gessel
ca1ffecc9a Make the wmlxgettext workaround for feeding a bit less hacky 2012-02-22 02:45:45 +01:00
Lari Nieminen
dcafd0f16a Fixed LIMIT_CONTEMPORANEOUS_RECRUITS not handling side numbers >9 correctly. 2012-02-21 17:44:20 +00:00
Steven Panek
af79721fbf Made key spacing consistent. 2012-02-20 06:32:38 +00:00
Steven Panek
b1077bacfc Tabs to spaces; made spacing consistent. 2012-02-20 05:45:17 +00:00
Steven Panek
eeeb934386 Committed initial work for the Ukrainian translation. 2012-02-20 05:41:45 +00:00
Nils Kneuper
a12f41e4e2 updated German translation credits 2012-02-19 11:54:21 +00:00
Ignacio R. Morelle
bc97fef77d Remove obsolete Soulless animation frame...
...that isn't used in mainline and serves as artistic reference for
absolutely nothing
2012-02-18 08:15:46 +00:00
Ignacio R. Morelle
3f3f14abcb Copy Drake!Soulless baseframe to serve as a stand-in for its defense frame
(fixes bug #19351)

The art for this Soulless variation is obsolete and needs to be redone
anyway.
2012-02-18 08:07:04 +00:00
Nils Kneuper
a72f945ac9 updated Portuguese (Brazil) translation credits 2012-02-16 16:23:59 +00:00
Steven Panek
e8479214d2 Added a credits entry for the Ukrainian translation. 2012-02-15 18:35:55 +00:00
Steven Panek
7cb034c05f Fixed some typos. 2012-02-15 18:29:12 +00:00
Simon Forsyth
900587e01f get rid of image for removed terrain 2012-02-15 00:51:23 +00:00
Simon Forsyth
c8b2e32ea5 New rail terrain type.
Has no effect on current units (may want to define values for UI purposes
2012-02-15 00:21:10 +00:00
Simon Forsyth
59bb405b0c Improve transitions between bridges and rails in same direction 2012-02-14 22:47:33 +00:00
Nils Kneuper
06a695f04b replace $unit.type by $unit.language_name...
...since in translateable strings .type will always be english (which
is obviously bad for translations) added pofix rules for this and
applied them
2012-02-14 20:13:41 +00:00
Elvish_Hunter
270630a87d Fixed General's experience when using DISABLE_GRAND_MARSHAL 2012-02-08 10:11:00 +00:00
Anonymissimus
8b898d26bd rename compatibility-1.8.lua to backwards-compatibility 2012-02-07 23:28:15 +00:00
Ignacio R. Morelle
12acc65263 Remove useless flag_rgb attribute included in FLAG_VARIANT macro
side.flag_rgb isn't read by anything.
2012-02-07 16:47:46 +00:00
Simon Forsyth
fde98f1884 Reduce animation overhead for animated walls 2012-02-03 02:03:00 +00:00
Iurii Chernyi
2bf6a8fa21 Allow save_index.gz to be gzipped. Patch by Oleg Tsarev. Bug #19396 2012-02-02 19:07:20 +00:00
Simon Forsyth
c894369e45 Fix mud-swamp transition when small swamp images used 2012-02-02 02:49:52 +00:00
Simon Forsyth
5b21ae2749 Improve ford-swamp/mud transitions 2012-02-02 02:41:29 +00:00
Simon Forsyth
570563ae74 Drop terrain deprecated in 1.9 2012-02-02 01:11:40 +00:00
Simon Forsyth
a833566383 Add fancy new tropical forests by Mephisto again 2012-02-02 01:05:05 +00:00
Elvish_Hunter
94764d066e Added support for new extra_define ENABLE_TROLL_SHAMAN,
...to optionally allow Troll Whelps advancing as Shamans, but not in multiplayer
2012-02-01 09:10:35 +00:00
Elvish_Hunter
1c6a235fe4 Added support for new extra_define ENABLE_WOLF_ADVANCEMENT,
...to optionally allow Wolves advancing to level 2 and 3
2012-02-01 09:03:32 +00:00
Steven Panek
d58c7cb706 Updated Old English translation's credits. 2012-01-30 03:27:40 +00:00
Anonymissimus
791e90a2c9 Revert "Deprecate the macro MESSAGE."
This reverts 2012-01-29T22:52:34Z!anonymissimus@arcor.de.
Since I got beaten to it.
2012-01-29 23:41:31 +00:00
Anonymissimus
982aa77399 Deprecate the macro MESSAGE.
Translatable message strings passed to it cannot be spellchecked by
wmllint, and we don't wanna encourage this. Was already used nowhere in
mainline.
2012-01-29 22:52:34 +00:00
Mark de Wever
dfc1d985e9 Add the native client porter to the credits. 2012-01-29 09:27:44 +00:00
Lari Nieminen
5284ddad8a Fixes bug #19334: ON_SIGHTING macro too often blocking undo. 2012-01-27 21:17:20 +00:00
Ignacio R. Morelle
e1299030db Fixed SOUND:SLOW and SOUND:POISON animation sound macros,
...also suffering from the same behavior described in bug #19274

This makes e.g. the Elvish Shaman's slowing attack hit sound trigger at
the correct time (frame zero).

SOUND:HIT_AND_MISS needs to be fixed more carefully; at least one unit
(Highwayman) relies on the current, broken behavior.
2012-01-24 01:25:17 +00:00
Ignacio R. Morelle
280203fb85 Fix animation sound frame glitches mentioned in bug #19274 2012-01-24 01:05:33 +00:00
Nils Kneuper
9bb23befcd updated Italian translation 2012-01-21 23:56:51 +00:00
Anonymissimus
631e73b1d3 Make PLACE_HALO a local macro where it's needed. 2012-01-21 19:56:06 +00:00
Anonymissimus
2fbe1b7bb8 add PLACE_HALO 2012-01-21 19:25:29 +00:00
Steven Panek
4b9de74105 Updated localized images for Spanish. 2012-01-21 02:04:47 +00:00
Nils Kneuper
bbd2d9846b used a "higher quality" black background for the stone wall...
...fixing my issues reported in #wesnoth-dev with the cave center not
working
2012-01-20 23:51:02 +00:00
Elvish_Hunter
7d04bd383a Updated Italian translation credits 2012-01-14 13:31:09 +00:00
Nils Kneuper
e8e068d487 applied utils/wesnoth-optipng
Overall statistics (only for files with a smaller recompressed size):
  Original size: 164 KiB on 29 files
 Optimized size: 163 KiB
   Total saving: 1 KiB = 0% decrease
2012-01-13 11:22:41 +00:00
Anonymissimus
8dcebd3fc1 Fix some spearman attack animations being too slow.
http://forums.wesnoth.org/viewtopic.php?f=4&t=35873&p=518255#p518255

Calculated frame length of new sw, s, se animations so that the whole
animation length matches the length of the other old animations.
2012-01-12 19:41:00 +00:00
Ignacio R. Morelle
3caa31a2cd Update the terrain palette icons for winter/fall...
...single or mixed forested hills so they show the default base Hhd
instead of Hh
2012-01-12 03:20:08 +00:00
Simon Forsyth
3854085e4f Use 1.8 images for swamp water, fixes bug #18601
Animation for water was removed and the 1.8 images have more detail
than a frame of the 1.9 ones

Also restores old variety in appearance due to flowers, etc.
2012-01-12 00:52:41 +00:00
Simon Forsyth
be3115da85 Draw fallback small images if large images not available for OVERLAY_COMPLETE.
Fixes unreported bug affecting reeds in swamp terrain.
2012-01-12 00:13:56 +00:00
Simon Forsyth
f269f29b2e Rename reed images to match requirements of OVERLAY_COMPLETE macro.
Fixes unreported bug affecting reeds in swamp terrain.
2012-01-12 00:10:41 +00:00
Ignacio R. Morelle
fbd8f6ae59 Ran wmlindent 2012-01-11 21:49:32 +00:00