2023 Commits

Author SHA1 Message Date
Pauli Manninen
d76c7e9238 updated changelog 2004-05-25 07:30:00 +00:00
Francisco Muñoz
745b9be31e Added thorns missile image and curse and gaze attack icons 2004-05-25 03:31:56 +00:00
Dave White
99979beeff made it so units in swamp villages aren't submerged (fixes bug 9045) 2004-05-25 03:29:21 +00:00
Francisco Muñoz
70a04605c1 New wose sapling images 2004-05-25 03:02:06 +00:00
Dave White
1f6db07509 added naming of more terrain features;
made a map generator option to build a road between castles
2004-05-25 02:08:17 +00:00
Francisco Muñoz
b6ad0df370 Updated and new images for Konrad commander 2004-05-25 01:28:58 +00:00
Dave White
ac449b592a fixed bug where placing a unit on a village in WML ...
...would make the village owned by the wrong side
2004-05-25 00:56:48 +00:00
Francisco Muñoz
83fb197335 Removed alpha keyword from unit data. Change image files to have it 2004-05-24 23:03:30 +00:00
Dave White
a8c00adae4 fix segfault in map generation 2004-05-24 21:52:52 +00:00
Philippe Plantier
444dc086e4 Fixed invalid UTF-8 sequences being generated by wstring_to_utf8,
causing display bugs with some accented characters on some platforms.
Changed portable_isspace() so it only returns true on ASCII spaces.
2004-05-24 21:13:28 +00:00
Dave White
10992d045a added naming of villages in random maps 2004-05-24 21:01:08 +00:00
Dave White
16995d0cf5 made it possible to resize/change video modes from the lobby, ...
...and made other basic keyboard shortcuts work from the lobby. Made
it so the client in a multiplayer game can see basic game settings.
2004-05-24 20:24:57 +00:00
Kristoffer Erlandsson
c179b12c44 Cleaned up the editor theme. 2004-05-24 19:41:09 +00:00
Kristoffer Erlandsson
4d8658749c Starting positions now move as they should through copy/paste and click-and-drag. 2004-05-24 19:32:51 +00:00
Dave White
3fd3659120 made it so user written maps can be easily loaded as scenarios in multiplayer 2004-05-24 16:39:28 +00:00
Dave White
87c95d303f added in facility to play maps in multiplayer that don't have scenario data...
...specified for them
2004-05-24 16:27:18 +00:00
Dave White
1c23e287a9 made it so including a directory in WML will recurse into subdirs.
Made WML support '~' notation to include files in ~/.wesnoth/data
2004-05-24 15:42:43 +00:00
Dave White
f31c209d18 fixed compile errors 2004-05-24 15:05:02 +00:00
Pauli Manninen
2a3d67dd86 updated changelog 2004-05-24 08:28:53 +00:00
John B. Messerly
24d10d1885 Fixed a problem where the AI would get stuck...
...and never finish making its move. This problem was easily
reproducible on some scenarios, such as e.g.  the first turn of Hasty
Alliance.

Developer info: ai::get_villages was refactored from version 0.7.6 to 0.7.7.
One of the changes caused its return value to be dependent on whether the new
function ai::get_village_combinations(...) finds any moves. However, some of
these moves are not necessarily valid because the destination is taken by
another unit. I'm not sure the cause of that. In any case, the resolution is
for get_villages(...) to only return "true" if it actually makes any moves,
ignoring the invalid ones. This is accomplished with a simple "moves_made"
variable.

TODO: look into get_village_combinations(...) and figure out why we're trying
to take a village that already has a unit on it.
2004-05-24 05:44:45 +00:00
John B. Messerly
818ec41e4a Updated changelog
(also removed one erroneous developer-only entry from the changelog. My bad, I
should have marked the commit appropriately)
2004-05-24 04:16:49 +00:00
John B. Messerly
aed47f10d9 /tmp/cvs55Zujl 2004-05-24 04:13:20 +00:00
Kristoffer Erlandsson
6fab335aa4 File chooser widget added. Now used in the editor for save as and load. 2004-05-23 22:23:10 +00:00
John B. Messerly
0bdf49c8df Developer-only change: fixed remaining g++ compiler warnings:
double->int casts, and no newlines at the end of files.
2004-05-23 18:19:30 +00:00
Mark Michelsen
747286baed Small updates to Danish translation 2004-05-23 17:21:17 +00:00
Pauli Manninen
6fb042ab1c updated changelog 2004-05-23 12:38:27 +00:00
Francisco Muñoz
10057c55be Added improved calvary image. Named all mermen in Bay of Pearls 2004-05-23 00:56:20 +00:00
John B. Messerly
393cf21e4e changed default debugging options in KDevelop 2004-05-22 23:59:13 +00:00
John B. Messerly
ac60048c16 Summary: Added two new hotkeys, alt+m and and shift+m
alt-m to send a message to everyone in the game and shift+m to send a
message to allies.

Detailed desc.:

Added a "speaktoall" and "speaktoally" actions. The hotkeys fore these
are alt+m and shift+m respectively. These actions are the same as
"speak" except before they bring up the message text box, they change
the default "send to allies" check box value. So, subsequent speak
(hotkey: m) actions will remember whether you were talking to allies
or everyone, until 1) you do alt+m or shift+m, or 2) you check/uncheck
the "send to allies" checkbox.
2004-05-22 22:36:24 +00:00
John B. Messerly
97211537fb changed map sharing to always be enabled in mp
changed status table sharing to be determined by map-sharing only (and not
vision-sharing)
2004-05-22 20:28:04 +00:00
Francisco Muñoz
4308ff4a77 Added new standing image for horseman. Moved old one to moving frame 2004-05-22 16:13:15 +00:00
Cédric Duval
d36966b5b3 New shroud images. 2004-05-22 16:04:21 +00:00
Cédric Duval
64d797abd8 Fixed a misplaced tag. 2004-05-22 14:02:06 +00:00
Cédric Duval
d7b257a0a9 New fog of war images. 2004-05-22 13:56:57 +00:00
Francisco Muñoz
9574271677 Added new White mage images. 2004-05-22 13:37:44 +00:00
Mark Michelsen
e27dfa6d84 Small changes to package description in Slacknoth 2004-05-22 12:13:33 +00:00
Mark Michelsen
6bf4fdcc76 Added weslang script to simplify translations updates 2004-05-22 11:35:39 +00:00
Dave White
05bce9abe6 code refactor 2004-05-22 04:00:06 +00:00
Dave White
b74679f079 added experimental xp bars next to hp bars 2004-05-22 02:37:07 +00:00
Dave White
3858092314 added 'defensive' grouping option 2004-05-22 00:22:11 +00:00
Dave White
abb3cb22be improved grouping 2004-05-22 00:20:47 +00:00
Dave White
7be1a80dc9 added AI parameter to control whether or not grouping is enabled 2004-05-21 20:48:11 +00:00
Mark Michelsen
c8ecda0fdd Converted the French translation to UTF-8 format 2004-05-21 20:25:30 +00:00
Cédric Duval
0d064b43ab Added shadows for monolith (patch #3083).
As a side note, these are hardly used by scenarios, and some are too much
alike to be really useful.
2004-05-21 20:01:47 +00:00
Mark Michelsen
246c3ab68a Updated French translation (Guillaume) 2004-05-21 18:45:14 +00:00
Dave White
4e5608d631 AI improvements to make it group better 2004-05-21 17:26:13 +00:00
Benjamin Drieu
91c2736d50 Added bonus 2004-05-21 14:41:47 +00:00
Pauli Manninen
9d380931c1 updated changelog 2004-05-21 07:39:54 +00:00
Kristoffer Erlandsson
7403225a1e Random map generator settings are now saved through generations in the editor. 2004-05-20 18:38:09 +00:00
Dave White
c1c4549c85 fixed crash when generating a map with 0 villages 2004-05-20 18:23:54 +00:00