2023 Commits

Author SHA1 Message Date
Dave White
3d535b5c67 fixed crash when generating a map with 0 villages 2004-05-20 18:21:03 +00:00
Kristoffer Erlandsson
c5ab6333ea Fixed a problem where the labels on the map was visible...
...through certain dialogs in the editor.
2004-05-20 18:02:13 +00:00
Kristoffer Erlandsson
3ee1fbff42 'Select all' operation added. 2004-05-20 17:43:11 +00:00
Isaac Clerencia Perez
8abbc7fba0 Some minor fixes to Spanish MANUAL contributed by ender at debian dot org 2004-05-20 11:08:07 +00:00
Francisco Muñoz
485a075c82 Added updates portraits for Lisar
(I had this for ages in my hd.. forgot about them :-)
2004-05-20 04:52:03 +00:00
John B. Messerly
1a3901cff1 Added the ability to use the search action ...
...(english hotkey => '/') to go to a location. Use, e.g. /30,15 to go
to the map location 30, 15.
2004-05-20 01:19:34 +00:00
Kristoffer Erlandsson
61a548307b Flip operation added. 2004-05-19 23:55:55 +00:00
Pauli Manninen
5ced5d005f pumped version to 0.7.8-CVS
ran autoreconf
2004-05-19 23:18:14 +00:00
Pauli Manninen
356b1cb555 pumped version to 0.7.7
ran autoreconf

updated changelog
v0_7_7
2004-05-19 21:11:22 +00:00
Pauli Manninen
a8985e36fa updated changelog 2004-05-19 20:43:10 +00:00
Pauli Manninen
31ea87ac90 updated changelog 2004-05-19 20:39:21 +00:00
Cédric Duval
8bd79b89a0 Fixed incorrectly sized images. 2004-05-19 20:06:58 +00:00
Cédric Duval
2de3e4c429 Changed ability of saurians from regeneration to skirmish. 2004-05-19 19:29:47 +00:00
Pauli Manninen
88a8aa571b updated changelog 2004-05-19 18:38:02 +00:00
Cédric Duval
f135ab94b0 New multiplayer scenario: King of the Hill 2004-05-19 18:07:23 +00:00
Dave White
c1bfd15b01 fixed About section to work properly (CVS internal bugs) 2004-05-19 13:13:53 +00:00
Pauli Manninen
b64c089dd1 updated changelog 2004-05-19 08:18:54 +00:00
Jordà Polo
072b28d257 added Diego Brea (Cobretti) as Graphic designer 2004-05-19 06:00:27 +00:00
Dave White
7e964f9441 made AI share its castle with allies 2004-05-19 00:25:42 +00:00
Kristoffer Erlandsson
1d29edbe2c Made the editor work semi-well with the new builder.
Dynamic terrain does not update immideately, but the speed is acceptable again.
2004-05-18 23:19:03 +00:00
Dave White
2618808e65 fixed bug with AI getting mixed up about keeps 2004-05-18 21:00:49 +00:00
Philippe Plantier
15f9b8d22c Fixed multi-hex tiles not working near map borders. 2004-05-18 19:48:39 +00:00
Philippe Plantier
83a0872446 Fixed a bug where tall units were drawn under castles, thus being "beheaded" 2004-05-18 18:36:20 +00:00
Dave White
249ead021c made AI recognize all keeps, not just its home keep 2004-05-18 18:21:50 +00:00
Dave White
7ab2053ff6 WML improvement: allowed 'not' tags in unit filters 2004-05-18 15:02:13 +00:00
Dave White
266d305133 made ellipses appear to float on top of water ...
...when a unit is partially submerged in water
2004-05-18 14:47:59 +00:00
Pauli Manninen
f7a29c19e7 updated changelog 2004-05-18 10:42:49 +00:00
John B. Messerly
9135e9357d I removed a CVS-only change that I made from the changelog.
Sorry I wasn't more clear in my commit comment!
2004-05-18 03:46:21 +00:00
John B. Messerly
e6be3dd51c Fixed a CVS-only bug where you could see enemies in multiplayer...
...in the "status table" even with fog/shroud on. The bug didn't
affect single player.
2004-05-18 03:28:23 +00:00
Kristoffer Erlandsson
a7a37ac0fc Setting and removal of starting positions are now undoable operations.
Cleanups of the undo/redo code.
2004-05-17 22:43:07 +00:00
Philippe Plantier
e1ac7dce53 Migrating WML files to UTF-8. Code now assumes all WML files are UTF-8. 2004-05-17 22:12:40 +00:00
Dave White
b88564b3cd made General more powerful 2004-05-17 21:41:12 +00:00
Philippe Plantier
20940bde4b Fixed a bug in the multi-hex tiling code...
...causing severe memory corruption and failure to invalidate old
terrains when terrains were rebuilt.
2004-05-17 21:12:17 +00:00
Dave White
e3c775bb9e more AI/campaign tweaks 2004-05-17 20:43:02 +00:00
Kristoffer Erlandsson
83b748db1a small fix to rebuilding 2004-05-17 20:13:03 +00:00
Jordà Polo
2adcf2b26e added Christophe Anjard as Graphic designer 2004-05-17 19:01:59 +00:00
Kristoffer Erlandsson
e93e883d68 Fixed a CVS only problem where the editor did not correctly ask ...
...for saving of the map
2004-05-17 18:31:23 +00:00
Dave White
ad52dc7123 fixed bug where when deleting units from the recall list, ...
...the unit preview pane would not update
2004-05-17 13:18:36 +00:00
Pauli Manninen
3f128b5823 updated changelog 2004-05-17 08:04:02 +00:00
John B. Messerly
eacd68f8c0 [[Minor UI and gameplay fixes]]
* Add a Gold column to the status table (which accessible from the main menu).
This field is blank for enemies.

* Fixed the logic for determining who should and should not be included in the
status table to work better with shared maps/vision. (this change only
affects CVS)
2004-05-17 04:43:51 +00:00
John B. Messerly
61a8523e97 Fixed an 0.7.7-CVS only bug:
loading HttT saved games where shroud was enabled (typically caves)
and you had an ally (e.g. dwarves, Li`sar) would cause the map to be
revealed. (This was because we were interescting the shroud maps of
all teams; even if those teams didn't have shroud enabled)
2004-05-17 03:49:59 +00:00
Dave White
7ddce14d89 made there less forests on random maps 2004-05-17 03:16:06 +00:00
John B. Messerly
7425f77765 Fixed a CVS-only problem with "Update Shroud Now" ...
....not calling clear_shroud_unit(...) properly.

This resulted in 1) Update Shroud possibly revealed more map area
because it ignored enemy units, and 2) Update Shroud possibly didn't
reveal enough shroud if a unit moved multiple times during its turn.
2004-05-17 02:42:41 +00:00
Kristoffer Erlandsson
44997a452f Fixed a problem where a floating point exception sometimes occured ...
...when initializing the terrain palette.
2004-05-16 21:23:50 +00:00
Philippe Plantier
61c9b8f920 Fixing a possile bug where more than 6 rotations are specified...
...in [building_rule] element.  Added support for probabilities in
[building_rule] elements.
2004-05-16 19:16:39 +00:00
Cédric Duval
e55afc0ee4 Birth of a new race: drakonians.
* New movetype: drakonian. They fly, but to fight they have to land.

* First unit: the Drakonian Fighter.

This is work in progress, really. Will need lots of tweaking as the faction
evolve and grow. Not enabled anywhere, of course.
2004-05-16 15:58:25 +00:00
Cédric Duval
ae8153fcf7 New graphics (James Paige) for the Undead Initiate.
Using Initiate instead of Adept for the campaign/difficulty selection boxes
of the undead campaign.
2004-05-15 22:12:38 +00:00
Cédric Duval
55e1b3c5a3 Undead campaign.
* New scenario 'A New Chance' is now the first scenario of the campaign.

* 'Brother Against Brother' thus moves to second place.
2004-05-15 18:09:25 +00:00
Dave White
23b1d427b5 fixed warnings and errors under VC++ 2004-05-15 16:34:53 +00:00
Philippe Plantier
f8226791d9 Adding files I forgot to commit:
alpha mask for cutting tiles (alphamask.png), and updating "built.cfg"
file to reflect the change from [terrain] element to [tile] element
2004-05-15 16:16:04 +00:00