Some of Delfador's portraits face to the left. A cosmetic change only, but we prefer to such portraits to be displayed to the right of the dialogue so that they face the 'middle'. It also gives impression of a conversation with a right-facing portrait displayed (by default) on the left.
Resolves#4345.
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Add a "BSD Repository" option.
Add data/dist to .gitignore.
Delete data/dist from git.
Error conditions reading data/dist just set the value to Default.
Remove a leftover TODO comment.
Add description comments for the two new database columns.
* Old English (ang)
* Friulian (fur_IT)
* Asturian (ast)
The "Old English (Latin chars) (ang@latin)" translation is not dropped,
which is why Old English is still listed in about_i18n.cfg.
The manpage uses ang_EN in the example of the command-line --language
option, which is then copied in to other translations. That isn't changed
in this commit.
Although the po4a scripts are updated, the update-po4a target currently
fails because of a typo in the pt_BR translation.
Two scripts have a special case for ignoring ang_GB, both of these are
left unchanged on the assumption that old versions of Wesnoth may be
parsed with the latest version of the tools:
* data/tools/unit_tree/helpers.py
* data/tools/wmlunits
There's really no reason to have this anymore. It was (AFAIK) introduced years ago
as a performance-saving measure, then was moved to Advanced Preferences in 1.13 since
modern PCs mostly have no issues.
This was never fully implemented and has been essentially abandoned. If we want to
add this again, we should look to adding full game controller support (Steam controller,
for example), though I don't know how suited this game is for controller support. As for
as I can tell, the only working part was ever map scrolling.
Includes a sqrt -> std::sqrt conversion I forgot in this file awhile back.
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These are incorporated into the objectives dialog automatically. They lack a deprecation
notice, but they should be given level 3 status on the 1.14 branch.