Ali El Gariani
d7c01997ac
fix some casting-warning
2007-11-04 19:50:35 +00:00
Gunter Labes
725eff8f8b
throw and catch errors correctly now (hopefully)
2007-11-04 18:33:57 +00:00
Nils Kneuper
72a43da540
pot-update
2007-11-04 17:20:56 +00:00
Nils Kneuper
d8b8526dfc
Rhuaven: *never* add an empty string as translateable!!!
2007-11-04 17:03:23 +00:00
Nils Kneuper
3c6fa6d930
updated Czech translation
2007-11-04 16:55:24 +00:00
Ali El Gariani
a973944ee5
Make null_location a constant
...
That seems to make sense and avoid nasty bug
2007-11-04 16:40:08 +00:00
Ali El Gariani
83e039a0cb
Reorganize/clean the code for selecting an unit.
...
This fix various little inconsistencies between mouse-select and
next-unit-select (directly update new foosteps, show attack options,
select anim+sound...)
Probably fixed a not-confirmed bug allowing to fire select event on
enemy units (when observing its turn)
PS: good thing, these new select anim+sound show you when you fire
such events
2007-11-04 15:26:06 +00:00
Ali El Gariani
c306207995
remove the now unused unit_display::unit_selected (we use unit::set_selecting)
2007-11-04 15:22:33 +00:00
Jan Rietema
819daff00e
Renamed maps according to scenario titles and ids.
2007-11-04 15:09:03 +00:00
Jan Rietema
8744848222
Including Flesh Golem in the dialog check.
...
Checking dialog and event activation for companion units in scenarios 6-9.
2007-11-04 14:34:47 +00:00
Jan Rietema
26ef18974e
Added check to pass dialog for Dust Devil to Nym in scenarios 2-5.
2007-11-04 12:32:54 +00:00
Jan Rietema
fdb4f553aa
Removed unused variables.
2007-11-04 12:29:22 +00:00
Jan Rietema
6718ad1e6f
Clearing villager array at end of scenario.
2007-11-04 12:26:13 +00:00
Nils Kneuper
5b42396e74
updated Polish translation
2007-11-04 12:07:52 +00:00
Jan Rietema
8b92c70406
UtBS changes and Dark Forecast added to changelog.
2007-11-04 10:54:23 +00:00
Jan Rietema
f9be3d13f0
Adjusting undead gold and lost soul disappearance.
...
Cleaning up of unused, commented-out debug messages.
2007-11-04 10:53:19 +00:00
Jan Rietema
af25b6233f
Adjusted movement to restrict water and cave.
...
Higher defense on sand and normal def in caves.
2007-11-04 10:37:57 +00:00
David Philippi
5a9bccb173
hungarian translation update
2007-11-04 02:19:09 +00:00
Gunter Labes
3e9b44d53b
remove an obsolete hotkey from the manual (fixes bug #10252 )
2007-11-03 20:10:53 +00:00
Ali El Gariani
5dfc889e7b
Copy select.wav on select-unit.wav
...
This is less intrusive for a placeholder sound (and already do a good
job)
Keep 2 files for the moment to ease experimentation
2007-11-03 18:57:30 +00:00
Ali El Gariani
e536e50b31
oops again, the quick correction of the previous bad copy-paste was incomplete
2007-11-03 18:54:25 +00:00
Ali El Gariani
8dce1a1f03
oops, fix bad copy-paste in last commit
2007-11-03 18:09:35 +00:00
Ali El Gariani
9775e59f2f
update which anim is wanted (idle/select)...
...
...before check if this anim need update
Seems to have no visible impact,
but slightly cleaner (it's same anim which ask update and is updated)
2007-11-03 18:04:35 +00:00
Ali El Gariani
e420426838
Make select anim works exactly like idle anim (in background of inputs)
...
This fix a severe UI blocking if you move a unit playing its select anim
It will be easy to adapt when fire&forget anims will be ready
Also start to play the unit-select sound before starting the select anim
2007-11-03 17:54:59 +00:00
Ali El Gariani
11f66f24c3
Fix another old little glitch of idle animation:
...
if it has only one frame, this frame lingers
2007-11-03 17:42:31 +00:00
Ali El Gariani
74e31f10bc
Remove old unused code
2007-11-03 16:56:27 +00:00
Ali El Gariani
1181a44579
[[Animation fixes]]
...
- update the anim before rendering it (but continue to avoid skipping
frames) This fix a off-by-one frame bug in few cases where the update
is not automatic (e.g. last frame of idle anim was sometimes missed)
- now a starting anim is considered as a change and so in need_update state
- fix some inconsitencies with the use of update_last_draw_time()
2007-11-03 16:45:29 +00:00
Jan Rietema
24935ba641
added textdomain to kaleh-abilities.cfg.
...
removed bola skill from upper-tier advancements.
removed armor-clad ability description.
2007-11-03 13:11:02 +00:00
Jan Rietema
3bf5161390
Corrected inclusion of Kaleh ability events...
...
...and added a leadership skill upgrade.
2007-11-03 12:00:54 +00:00
Gunter Labes
63fa08b7ba
* typo fixes
2007-11-03 09:11:52 +00:00
Gunter Labes
4f86d444e5
silence an initialization order warning
...
correct line length in the changelog
2007-11-03 05:21:44 +00:00
Ignacio R. Morelle
46afb19468
Updated changelog with loads of stuff that have not been mentioned yet!
2007-11-02 20:33:32 +00:00
Mark de Wever
77733960eb
Update changelog.
2007-11-02 20:30:07 +00:00
Mark de Wever
d82cc6fb1b
Another sync,
...
the download from wescamp and upload to the campaign server also
works.
2007-11-02 20:27:54 +00:00
Mark de Wever
7d93db27b7
Added a new experimental upload mode with the master password,
...
...in this mode only the contents are updated, this mode is intended for
the wescamp translation updates.
Changed the order of the upload checks.
2007-11-02 20:26:42 +00:00
Ignacio R. Morelle
9739d6b777
Added village_gold to what store_side can store.
2007-11-02 20:22:21 +00:00
Ignacio R. Morelle
2c7d9a7b8b
Hid 'mirror' unit from the Help.
2007-11-02 20:16:18 +00:00
Ignacio R. Morelle
6b18c97094
AMLA/XP consistency fixes for Frontier Baroness (DiD).
2007-11-02 20:15:43 +00:00
Ignacio R. Morelle
420c0a6e83
AMLA/XP consistency fixes for Caravan.
2007-11-02 20:14:20 +00:00
Ignacio R. Morelle
ff34abe152
Fixed accordingly to 'advanceto' conventions.
2007-11-02 20:13:42 +00:00
Ignacio R. Morelle
be77036725
Oops! I added them AMLAs and null advancements, but no XPs!
2007-11-02 20:12:20 +00:00
Ignacio R. Morelle
adf54b9455
Hid the King from the help.
...
AMLA/XP consistency fixes for Haldric II's King unit.
2007-11-02 20:11:26 +00:00
Ignacio R. Morelle
0907b295d8
Removed Wolf unit, as there is one with the same stats and id in mainline.
2007-11-02 20:10:01 +00:00
Ignacio R. Morelle
de8949e05f
AMLA/XP consistency fixes for Dwarvish Miner.
2007-11-02 20:08:53 +00:00
Ignacio R. Morelle
f4af2aaffe
A different method than Eric S. Raymond's to disable NR's undead branch,
...
that fits better the way things were in this campaign before getting to
mainline, and before having contemplated an undead branch.
2007-11-02 20:08:12 +00:00
Ignacio R. Morelle
35347113b8
Tweaked Dread Bat's stats to match those of Vampire Bats as a unit line.
...
(i.e. race, movetype, resistances, etc.)
2007-11-02 20:03:02 +00:00
Ignacio R. Morelle
c463553601
Typo that I didn't notice on race=Monster.
2007-11-02 19:57:23 +00:00
Ignacio R. Morelle
da5ad19781
Fixed Nym's gender being 'male' to be 'female'.
...
AMLA/XP consistency fixes for Crab Man.
2007-11-02 19:56:11 +00:00
Ignacio R. Morelle
c2f5485aff
AMLA/experience/maximum level consistency fixes on Alienish units.
2007-11-02 19:52:20 +00:00
Ignacio R. Morelle
e7381f3a9f
Small typo.
2007-11-02 19:49:47 +00:00