Eric S. Raymond
d80d42a428
Layer reorganization and simplification.
2008-10-23 20:52:04 +00:00
David Philippi
d68d358d11
racv translation update
2008-10-23 20:50:05 +00:00
Nils Kneuper
af7cb75a27
another warning fixed
2008-10-23 20:32:31 +00:00
Nils Kneuper
8712f9c06e
forgotten ;
2008-10-23 20:28:36 +00:00
Nils Kneuper
c9318bd11a
fix warning left by esr
2008-10-23 20:26:16 +00:00
Eric S. Raymond
287d5c9d27
Liberty map refresh.
...
It's now made from a campaign-specific overlay in the
master XCF file. The journey track has been adjusted.
2008-10-23 19:24:06 +00:00
Lari Nieminen
c9201afde3
Made the move-here signpost blink a bit.
2008-10-23 19:19:39 +00:00
Eric S. Raymond
5248d2cdba
Created Liberty overlay.
2008-10-23 19:09:07 +00:00
Lari Nieminen
92115a3508
Updated changelogs.
2008-10-23 11:43:48 +00:00
Eric S. Raymond
5d306b2259
Create Legend of Wesmere overlay.
...
Document which layers go to which campaign maps.
2008-10-23 11:33:42 +00:00
Lari Nieminen
539ab38c79
Enabled the new carryover system (at 40%) in SotBE.
2008-10-23 11:30:49 +00:00
Eric S. Raymond
0b27278faa
Merge Dan'Tonk onto the Towns layer, and rename Names to Human Names.
2008-10-23 10:45:40 +00:00
Eric S. Raymond
d676a2ce2e
Abolish wesnoth-httt.jpg.
...
It was visually identical to wesnoth.png except for missing the new
toponyms I added after 1.5.5; several of these are actually relevant
in HttT.
2008-10-23 10:17:42 +00:00
Eric S. Raymond
38117efd0c
Prevent some "Deprecated WML found: Trying to recruit..."
...
...messages reported by loonycyborg.
2008-10-23 10:04:30 +00:00
Eric S. Raymond
25e0c63160
Updated some logs with significant news.
2008-10-23 09:51:56 +00:00
Eric S. Raymond
2cfdbeb8d4
Zookeeper is right, it *is* silly that Galdrad issues his...
...
..."I am Galdrad. you will have to fight me to get any further!" and
then gets hammered flat almost instantly. So let's power him up a
little. With the number of orcs in play it's not going to actually
affect scenario balance noticeably.
(Yes, zookeeper is also right, he should be an Elvish Marshal. But
loonycyborg is also also right that the AI doesn't use leadership
effectively, so the trait would be ineffective.)
2008-10-23 09:45:52 +00:00
Eric S. Raymond
ef56d38cf8
More merging in of code (commented and conditioned out)...
...
...from sukoo's 2008-09-18T14:30:42Z!paniemin@cc.hut.fi. It's up to someone who understands AI
tuning better than I do to decide which, if any, of these pieces of
code should become active.
2008-10-23 09:03:24 +00:00
Eric S. Raymond
cf2cebd541
Notice when a unit moving to attack should be a support target.
2008-10-23 07:28:21 +00:00
Eric S. Raymond
dbfa0f7652
Prevent damaged units from moving to villages where...
...
...they are likely to get whacked on the next turn (because the
village vulnerability exceeds their remaining hitpoints). Make
leaders twice as cautious this way.
Idea from one of suokko's patches, but the implementation of the
leader-caution effect was wrong.
2008-10-23 07:09:24 +00:00
Eric S. Raymond
0d212833ad
Merge in suokko's method of evaluating recruitment value for a leader...
...
...not on a keep, because this may be useful to enable an decision
that a leader should move to a keep in order to recruit rather than
fighting.
2008-10-23 06:49:13 +00:00
Eric S. Raymond
0ca59d4b55
Document some of suokko's weighting tweaks...
...
...(without actually applying them) in FIXME comments.
2008-10-23 06:35:30 +00:00
Eric S. Raymond
c2990f83a7
Minor optimization suggested by one of suokko's commits. No game effects.
2008-10-23 04:50:13 +00:00
Eric S. Raymond
37a124a2b0
Suppress another annoying progress message.
2008-10-23 04:43:05 +00:00
Eric S. Raymond
fb5ace6cef
Make a non-fatal error nonfatal.
2008-10-23 04:39:20 +00:00
Eric S. Raymond
cd65c93837
More suppression of dubious error messages.
2008-10-23 04:21:40 +00:00
Eric S. Raymond
75176e1c96
Supress annoying message to stderr.
2008-10-23 04:18:36 +00:00
Eric S. Raymond
c0e1834265
One-line correction to previous diff (formula AI merge).
2008-10-23 02:28:41 +00:00
Eric S. Raymond
1d9bbe3d6c
Merged formula ai to default ai...
...
...(formula makes moves first and handles recruiting if scenario
includes formulas).
This is ported forward from suokko's commit 2008-09-16T18:14:54Z!paniemin@cc.hut.fi, which had
previously been reverted as an emergency fix.
2008-10-23 02:20:22 +00:00
Eric S. Raymond
750e4546e8
Cosmetic code cleanup from one of sukko's commits. No game effects.
2008-10-23 01:43:37 +00:00
Eric S. Raymond
31e29f9aa7
suokko's improvement for adding villages vulnerable to enrmy attack...
...
...to the list of move targets, from 2008-09-18T14:30:42Z!paniemin@cc.hut.fi (previously
reverted as an emergency fix).
2008-10-23 00:34:43 +00:00
Eric S. Raymond
0f2a7066fc
Better error logging, from one of sukko's reverted commits. No game effects.
2008-10-22 23:50:15 +00:00
Eric S. Raymond
ad11e41e0d
Sukko's "wasn't 100% successful" (but better than nothing)...
...
...attempt to get the AI to include poson bonuses when it figures
power projection. From 2008-09-18T14:30:42Z!paniemin@cc.hut.fi, previously reverted as an
emergency fix.
2008-10-22 23:39:04 +00:00
Eric S. Raymond
402bd6003d
Minor improvements in attack target selection, from sukko's 2008-09-18T14:30:42Z!paniemin@cc.hut.fi
...
(previously reverted as emergency fix).
2008-10-22 23:15:03 +00:00
Eric S. Raymond
37817ee53c
More AI logging cleanup.
2008-10-22 22:54:25 +00:00
Eric S. Raymond
7e074d71aa
Clean up formula-AI logging.
...
Tracks one of sukko's reverted changes. No game effects.
2008-10-22 22:53:06 +00:00
Eric S. Raymond
4887cdbcb5
Forward-port suokko's improvements to leader-move logic...
...
...from 2008-09-17T00:33:01Z!paniemin@cc.hut.fi and 2008-09-18T14:30:42Z!paniemin@cc.hut.fi, previously removed in
emergency revert.
2008-10-22 22:03:58 +00:00
Eric S. Raymond
cb2b911531
Forward-port suoko's changes to incorporate leadership bonus...
...
...and poisoned status in attack calculations, from 2008-09-18T14:30:42Z!paniemin@cc.hut.fi
(previously removed as an emergency fix).
2008-10-22 21:43:22 +00:00
Eric S. Raymond
9cf8d9ed4f
Forward-port the remainder of suokko's changes to move_leader_to_keep(),
...
previously reverted in emergency.
2008-10-22 21:17:55 +00:00
Eric S. Raymond
e8d3d00d78
Forward-port suokko's improvements to AI recruitment,
...
...previously reverted as an emergency fix, from 2008-09-16T18:14:54Z!paniemin@cc.hut.fi and
2008-09-16T19:26:36Z!paniemin@cc.hut.fi.
2008-10-22 19:56:24 +00:00
Eric S. Raymond
172253eb37
Forward-port suokko's assert fix from 2008-09-16T20:00:03Z!paniemin@cc.hut.fi.
...
previously reverted for emergency fix.
2008-10-22 19:06:44 +00:00
Eric S. Raymond
27c13fe9b4
Forward-port suokko's penalty for leader village grabbing...
...
...if the enemy can reach the village from 2008-09-16T18:14:54Z!paniemin@cc.hut.fi (previously
reverted as emergency fix).
2008-10-22 18:58:19 +00:00
Eric S. Raymond
fee7da23d7
Forward-port suokko's improvements in moving leader to keep...
...
...from 2008-09-16T18:14:54Z!paniemin@cc.hut.fi and 2008-09-16T20:00:03Z!paniemin@cc.hut.fi.
2008-10-22 18:55:30 +00:00
Gunter Labes
a0c4d19597
changed some exit codes so the run script can dtrt
2008-10-22 12:39:42 +00:00
Eric S. Raymond
bf8a85af22
Describe victory objectives better.
2008-10-22 05:03:25 +00:00
Eric S. Raymond
ed3c6cf9a7
Address bug #12483 : Faulty winning condition in NR scenario 2.
2008-10-22 05:01:56 +00:00
Eric S. Raymond
2d576313f0
Customized per-scenario music lists for Liberty.
2008-10-22 04:49:19 +00:00
Alexander van Gessel
aec75d3c58
Fix botched replace.
2008-10-21 20:37:18 +01:00
Alexander van Gessel
7bf2ed53a0
Fix persistence in scenarios 3 and 7 of LoW.
2008-10-21 20:25:19 +01:00
Tomasz Śniatowski
5d2f5cd1cb
windows: allow an absolute path passed in --config-dir...
...
...to set the path without anything prepended to it
2008-10-21 19:07:16 +01:00
Gunter Labes
d615083fb7
make the AI less cautious again
2008-10-21 12:27:07 +00:00