Commit Graph

15556 Commits

Author SHA1 Message Date
John W. C. McNabb
d860fe4187 modifications to allow ai pathfinding based upon speculative unit maps 2007-03-19 04:59:34 +00:00
Gunter Labes
e6a1f14f99 mention the './autogen.sh' command when using SVN 2007-03-19 02:19:13 +00:00
Nils Kneuper
f15749b239 updated Bulgarian translation 2007-03-18 21:56:44 +00:00
Mark de Wever
a56980c25a valgrind found some problems,
this might fix bug #8715. Note cound.cpp is not properly fixed but the
evil has been eliminated.
2007-03-18 21:36:03 +00:00
Jörg Hinrichs
246bfd9d54 Fixes bug #8547
(side turn events and income handled differently for network/local sides)
2007-03-18 19:04:16 +00:00
Elias Pschernig
a0bf9a7209 First step for restricted (and therefore safe) Python in trunk.
For script authors this means:

- no more exceptions (try..except)

- no more unsafe builtins (eval, file, type, ...)

- no more import (some whitelisted modules are auto-imported currently)

- no more access to internals (e.g. __dict__, __name__, ...)

The campaign server for now still doesn't allow .py scripts, but
likely this restriction can be removed.
2007-03-18 16:26:22 +00:00
Nils Kneuper
fe3ee09b27 updated Bulgarian translation 2007-03-18 15:55:09 +00:00
Mark de Wever
4c9b8a915e merge 2006-11-12T18:39:24Z!joerg.hinrichs@alice-dsl.de from 1.2 a nice comment. 2007-03-18 15:30:11 +00:00
Lari Nieminen
1da97d20fa Fixed the changelog a bit. 2007-03-18 10:13:45 +00:00
Patrick Parker
7649620421 added the "ignore all" option to continue observing during massive OOS 2007-03-18 03:08:50 +00:00
Patrick Parker
831f4fea7d fix negative location filtering in SUF, e.g. [not]x=10[/not]
and allow filtering only x or y in [filter_location]
2007-03-18 01:57:26 +00:00
Mark de Wever
6a1d6c2dda remove unused constructor 2007-03-17 23:31:00 +00:00
Mark de Wever
133d0654f2 remove unused function 2007-03-17 23:27:36 +00:00
Lari Nieminen
9ffa7bc6b8 Changed the name and icon of the MoL melee attack to "morning star",
since that's what the unit is using in the graphics.
2007-03-17 23:11:41 +00:00
Lari Nieminen
7593cabd15 Tuned the flail/morningstar sounds a bit
(made the chain sound less intrusive and annoying).
2007-03-17 23:02:07 +00:00
Patrick Parker
c971c69f58 don't parse the vconfig before calling unit::matches_filter 2007-03-17 22:49:36 +00:00
Lari Nieminen
37e7f0da49 Fixed a few image path typos. 2007-03-17 21:24:13 +00:00
Lari Nieminen
ddf4be2ae1 Improved the mage of light melee animation. 2007-03-17 20:53:50 +00:00
Mark de Wever
0f17dc500e the movement text is also scaled now (bug #6876, patch #693) 2007-03-17 13:49:34 +00:00
Mark de Wever
6d67ae6e92 Added a new image type which only depends on the scaling factor,
...and used this type for units and haloes.

renamed some items to scaled_to_hex (forgot that in the previous image
change)

I consider this too intrusive to port to the 1.2 branch.

It fixes:

 * units are scaled properly when zooming also with tiny gui (bug
   #8703 and bug #6570)

 * haloes in tiny gui are now scaled (before unscaled, thus a factor 2
   bigger as intended)

 * removes the scaling handling in the halo, removing quite some code
2007-03-17 12:07:51 +00:00
Patrick Parker
d2c5800ec7 friendlier boolean matching for unit [filter] and unit [wml_filter] 2007-03-17 03:17:36 +00:00
Patrick Parker
57388b578a fixes bug #8740
revert advancement of units in the unstore_unit event until
replay.add_advancement() is implemented. (currently, the replay code
only expects advancements after an attack)
2007-03-17 00:46:34 +00:00
Mark de Wever
035b2f4678 renamed SCALED to SCALED_TO_HEX
as preparation to allow units to be properly scaled
2007-03-16 23:18:29 +00:00
Mark de Wever
7d4cc5638b Rewrote the halo render engine...
...which solves a few minor glitches but most importantly speeds up the
drawing of the halos.
2007-03-16 20:02:53 +00:00
Gunter Labes
6438df7d23 decreased the holy resistance of the Mermaid Priestess from 40% to 20%
decreased the holy resistance of the Mermaid Diviner from 60% to 40%
2007-03-16 19:07:20 +00:00
Nils Kneuper
bbe37bb065 updated Polish translation 2007-03-16 14:15:38 +00:00
Nils Kneuper
da557ef283 updated Czech translation 2007-03-15 12:58:50 +00:00
Patrick Parker
7a3bc01f08 correction to value_change logic in the slider beep 2007-03-15 04:15:43 +00:00
Benoît Timbert
7ce055aa5b Added a new french translator 2007-03-14 21:38:19 +00:00
Mark de Wever
1c4802fde3 The countdown timer is now coloured properly...
...when the remaining time is less than 2 minutes.  Ported some
changelog entries to players_changelog
2007-03-14 20:53:57 +00:00
David Philippi
c41941ad68 reverted wrong commit 2007-03-14 16:18:10 +00:00
David Philippi
d712d6bc0a danish translation update 2007-03-14 12:14:00 +00:00
David Philippi
576cc0caad danish translation update 2007-03-14 12:12:56 +00:00
Benoît Timbert
97a01c148f Updated french translation 2007-03-14 10:51:42 +00:00
John W. C. McNabb
92f19a4256 end movement even if AI has made an error in calculation 2007-03-14 03:30:46 +00:00
Patrick Parker
a32b17aed1 re-attempt at workaround for vector<Mix_Chunk*> deletion error
feel free to submit a "real fix"
2007-03-14 01:43:10 +00:00
John W. C. McNabb
8211e46f91 added unit location memory to ai_dfool 2007-03-14 00:58:40 +00:00
Jérémy Rosen
e310e2b2c6 fix the improper sliding bug 2007-03-13 23:08:59 +00:00
David Philippi
674121a561 danish translation update 2007-03-13 21:33:20 +00:00
David Philippi
bc4a95fcbf hungarian translation update 2007-03-13 17:51:11 +00:00
David Philippi
633d49e93c danish translation update 2007-03-13 17:42:06 +00:00
Mark de Wever
084185e6cd the first turn starts again with the proper time of day
(bug 8637), thanks to fabi
2007-03-13 17:33:22 +00:00
Nils Kneuper
e168f3add5 updated German translation (applied patch #695) 2007-03-13 14:29:34 +00:00
Mark de Wever
54fcb6902f tiles with overlays are also properly shown if compiled with --enable-tinygui
(bug #8720 patch #697)
2007-03-13 14:20:24 +00:00
Nils Kneuper
7e48f08294 removed files that should not be online... 2007-03-13 13:08:52 +00:00
Nils Kneuper
7c153870e5 stripped ICC profiles 2007-03-13 12:56:44 +00:00
Benoît Timbert
0e6eaa8f6c Apply patch #696, modified to match the latest changes ;) 2007-03-13 10:35:56 +00:00
Benoît Timbert
2ed280e8af In attack modification [effect]s:
- set_name no longer change the weapon description

- set_description (new key) change the weapon description
2007-03-13 10:32:45 +00:00
Lari Nieminen
d9c9103aa6 Ellipse adjustments for the unit recentering (2007-03-12T19:21:47Z!koraq@xs4all.nl).
These are just scale-jobs, so they're a bit blurry, and there's a
really, really ugly temporary hack to alphamask.png to prevent their
edges getting cut off.

If 2007-03-12T19:21:47Z!koraq@xs4all.nl is reverted, so should this be.
2007-03-12 20:59:49 +00:00
Mark de Wever
9da8d79991 upon request of Zookeeper changed the offset to 16 pixels 2007-03-12 20:36:00 +00:00