27258 Commits

Author SHA1 Message Date
Severin Glöckner
1b541dadcb TSG 6b: change implementation of ambushers
Fixes #4935
[ci skip]
2020-06-04 23:34:32 +02:00
nemaara
71c4ed2e0c Add missing people from credits 2020-06-01 05:27:08 -04:00
nemaara
eacd03abd8 Add mace art utility 2020-05-31 21:41:30 -04:00
doofus-01
22b6eddf86
UtBS - units - sprites for Tauroch Rider line (#4920)
* UtBS - units - revise base sprites for Tauroch rider + stalwart line

* UtBS - units - base sprites for vanguard branch

* UtBS - units - filename organizing

* UtBS - units - tauroch rider defense anim

* UtBS - units - stalwart defense anim

* UtBS - units - Tauroch Protector defense anim

* UtBS - units - Vanguard defense anim

* UtBS - units - Flagbearer defense anim

* UtBS - units - protector image update

* UtBS - units - remove old tauroch rider images

* UtBS - units - riderless tauroch
2020-05-31 13:23:35 -07:00
doofus-01
09d0b5d307
core - terrain graphics - dwarf castle and tall encampment keep transition fixes (#4929)
* core - terrain - dwarf castle and tall encampment keep transition fixes

* core - terrain - allow tall-keep wall when Ket adjacent to other Ke*
2020-05-31 13:21:45 -07:00
Glen Whitney
8ba16c972a Scale buttons and toggle buttons with screen pitch also. 2020-05-26 16:20:52 -05:00
nemaara
2f5da7ef37 DiD: fix deprecated set_specials code 2020-05-25 00:30:46 -04:00
nemaara
ec19e4f660 DiD S10: move story text 2020-05-25 00:17:03 -04:00
nemaara
bb73e417bb DiD S8: modify dialogue 2020-05-25 00:08:57 -04:00
nemaara
59b54cdf32 DiD S7c: modify dialogue 2020-05-25 00:06:48 -04:00
nemaara
1e378908bf DiD S7b: small bugfixes 2020-05-25 00:06:37 -04:00
nemaara
0d1fe71c25 DiD S3: modify scenario 2020-05-24 23:36:20 -04:00
nemaara
68ffd462c0 DiD S2: revise scenario 2020-05-24 23:21:24 -04:00
nemaara
4e36f17469 DiD S1: small fixes 2020-05-24 23:03:06 -04:00
nemaara
82c25430e4 DiD S5: small revisions 2020-05-24 22:51:50 -04:00
nemaara
849520f60c DiD S4: rebalance scenario 2020-05-24 22:47:31 -04:00
nemaara
4130700a04 DiD: change wight to phantom 2020-05-24 22:45:23 -04:00
nemaara
ce2f51c5de Elvish Sylph: update description 2020-05-24 22:36:06 -04:00
nemaara
f28224ddb3 Elvish Druid: fix typo 2020-05-24 22:28:40 -04:00
nemaara
e71e237fe9 DiD: fix typos 2020-05-24 22:28:10 -04:00
nemaara
c32ae72e37 Elvish Sorceress: fix typo 2020-05-24 22:25:33 -04:00
nemaara
e9c051bca5 Elvish Shaman: fix typo 2020-05-24 22:25:24 -04:00
doofus-01
0497ed627e
UtBS - units - Replacing inconsistent Dark Assassin unit/sprite data (#4906)
* UtBS - units - Replacing inconsistent Dark Assassin unit/sprite data

* UtBS units - dark assassin animations

* UtBS - units - some small tweaks to Dark Assassin

* UtBS - Sc8 - wire in new Dark Assassin unit type
2020-05-23 22:38:06 -07:00
ghype
dfefa052ae
Units - New Poacher & Trapper (ranged) Sprites/Animations (#4878)
these are the ranged attack/defense animation form jetrels new poacher sprite
* new poacher animation
* new trapper animation
2020-05-23 17:55:20 -07:00
Glen Whitney
2e6a043c1a Fix issue #4909. 2020-05-22 13:33:18 -05:00
Glen Whitney
b91b5095e5 Work around issue #4908. 2020-05-21 11:23:23 +02:00
nemaara
b331a08caa
Merge pull request #4882 from IskarJarak/small_fixes
Sceptre of Fire: bug fixes and small tweaks to dialogue
2020-05-20 16:51:37 -04:00
Lukas Jox
088aacb95f SoF S8: move keep to prevent dragon from suiciding 2020-05-20 14:18:02 +02:00
Lukas Jox
e6be90afc0 SoF epilogue: add mention of Thursagan
Co-authored-by: nemaara <nemaara@users.noreply.github.com>
2020-05-20 14:17:50 +02:00
Lukas Jox
7e61192350 SoF S5: typo fixes and small dialogue tweaks
Co-authored-by: nemaara <nemaara@users.noreply.github.com>
2020-05-20 14:17:28 +02:00
Lukas Jox
7e00c45e66 SoF S4: prevent resource spawn on castles 2020-05-20 14:17:17 +02:00
Lukas Jox
7a16f30c61 SoF S3: tweak dialogue, add event to tell players about the rune shop 2020-05-20 14:17:12 +02:00
Lukas Jox
c17906db6e SoF S2p5: slightly tweak victory condition 2020-05-20 14:17:08 +02:00
Lukas Jox
3a81cb4468 SoF change all mentions of dwarvish 'tribes' to 'clans' 2020-05-20 14:17:03 +02:00
Lukas Jox
6dd916283c add modify_unit tags added in 1.15.3 to schema validation 2020-05-20 14:16:58 +02:00
Severin Glöckner
6d68d82d88 HttT: makings some events more translation-friendly
The fiters restrict the events for exactly one particular unit.
Filtering the messages also by the unit id unstead of the generic "unit" variable
shows in the translation file who speaks the message - instead of the generic "unit"
shown otherwise.
[ci skip]
2020-05-19 13:50:12 +02:00
Severin Glöckner
098ea67d82 NR: correct file extension
Found by Debian's Lintian.
[ci skip]
2020-05-19 13:49:54 +02:00
Glen Whitney
f3a472ab96 Modify GUI2 config files to scale font size with screen pixel pitch
These changes to the data/gui subdirectories make it so that above a certain
  screen pixel dimensions (currently 1200x900), text font sizes will be scaled
  with the pixel pitch of the SDL video device. In addition, several dialogues
  (such as the unit recall window, for example) are allowed to take on larger
  pixel dimensions to accommodate the larger (in pixel size) fonts.
2020-05-16 15:01:01 -05:00
Nils Kneuper
d8ee521df1 updated Polish translation credits 2020-05-13 22:00:16 +02:00
Lukas Jox
05c30fb936 SoF utils: add macro to clear rune variables after scenarios 2020-05-11 15:11:13 +02:00
Lukas Jox
81b3290085 SoF: fix wrong word in campaign description 2020-05-11 15:11:13 +02:00
Gunter Labes
fece902b41
Remove tags without effect
No use in having two adjacent heights with the same terrain or road cost/village definitions for a terrain that is not generated.

Fixes #4886
2020-05-05 17:59:48 +02:00
doofus-01
3d17fe99e9
SoF - Sc 2p5 : fix typo in story text 2020-05-04 18:24:49 -07:00
Leonardo
c11402ea9b Disable mycelium transitions for *^Uf* 2020-04-23 20:38:03 -05:00
Leonardo
aea194da14 Update base terrain for deprecated *^Uf* 2020-04-23 20:38:03 -05:00
sigurdfdragon
280e6a6979 SotA S21: Improve far away enemy leaders desire to join the battle 2020-04-22 10:58:11 -04:00
sigurdfdragon
459f94765d SotA: Don't show recall to avoid undead recruit animation
Also for consistency with the campaign's RECALL_LOYAL_UNITS macro.
2020-04-22 10:33:06 -04:00
sigurdfdragon
15809d5d33 SotA S20: Fix unit placement 2020-04-22 10:22:46 -04:00
Gunter Labes
9d673fac2a
Fix typo in deprecation message 2020-04-21 11:13:36 +02:00
newfrenchy83
3a62c923f4
adding resistance_anim to shema validation (#4617)
* add resistance anim to shema validation

If a day, a resistance abilities applied to adjacent unit is added in the core, with a proper animation, it can be validated.
2020-04-19 21:31:22 -05:00