Severin Glöckner
1b541dadcb
TSG 6b: change implementation of ambushers
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Fixes #4935
[ci skip]
2020-06-04 23:34:32 +02:00
nemaara
71c4ed2e0c
Add missing people from credits
2020-06-01 05:27:08 -04:00
nemaara
eacd03abd8
Add mace art utility
2020-05-31 21:41:30 -04:00
doofus-01
22b6eddf86
UtBS - units - sprites for Tauroch Rider line ( #4920 )
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* UtBS - units - revise base sprites for Tauroch rider + stalwart line
* UtBS - units - base sprites for vanguard branch
* UtBS - units - filename organizing
* UtBS - units - tauroch rider defense anim
* UtBS - units - stalwart defense anim
* UtBS - units - Tauroch Protector defense anim
* UtBS - units - Vanguard defense anim
* UtBS - units - Flagbearer defense anim
* UtBS - units - protector image update
* UtBS - units - remove old tauroch rider images
* UtBS - units - riderless tauroch
2020-05-31 13:23:35 -07:00
doofus-01
09d0b5d307
core - terrain graphics - dwarf castle and tall encampment keep transition fixes ( #4929 )
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* core - terrain - dwarf castle and tall encampment keep transition fixes
* core - terrain - allow tall-keep wall when Ket adjacent to other Ke*
2020-05-31 13:21:45 -07:00
Glen Whitney
8ba16c972a
Scale buttons and toggle buttons with screen pitch also.
2020-05-26 16:20:52 -05:00
nemaara
2f5da7ef37
DiD: fix deprecated set_specials code
2020-05-25 00:30:46 -04:00
nemaara
ec19e4f660
DiD S10: move story text
2020-05-25 00:17:03 -04:00
nemaara
bb73e417bb
DiD S8: modify dialogue
2020-05-25 00:08:57 -04:00
nemaara
59b54cdf32
DiD S7c: modify dialogue
2020-05-25 00:06:48 -04:00
nemaara
1e378908bf
DiD S7b: small bugfixes
2020-05-25 00:06:37 -04:00
nemaara
0d1fe71c25
DiD S3: modify scenario
2020-05-24 23:36:20 -04:00
nemaara
68ffd462c0
DiD S2: revise scenario
2020-05-24 23:21:24 -04:00
nemaara
4e36f17469
DiD S1: small fixes
2020-05-24 23:03:06 -04:00
nemaara
82c25430e4
DiD S5: small revisions
2020-05-24 22:51:50 -04:00
nemaara
849520f60c
DiD S4: rebalance scenario
2020-05-24 22:47:31 -04:00
nemaara
4130700a04
DiD: change wight to phantom
2020-05-24 22:45:23 -04:00
nemaara
ce2f51c5de
Elvish Sylph: update description
2020-05-24 22:36:06 -04:00
nemaara
f28224ddb3
Elvish Druid: fix typo
2020-05-24 22:28:40 -04:00
nemaara
e71e237fe9
DiD: fix typos
2020-05-24 22:28:10 -04:00
nemaara
c32ae72e37
Elvish Sorceress: fix typo
2020-05-24 22:25:33 -04:00
nemaara
e9c051bca5
Elvish Shaman: fix typo
2020-05-24 22:25:24 -04:00
doofus-01
0497ed627e
UtBS - units - Replacing inconsistent Dark Assassin unit/sprite data ( #4906 )
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* UtBS - units - Replacing inconsistent Dark Assassin unit/sprite data
* UtBS units - dark assassin animations
* UtBS - units - some small tweaks to Dark Assassin
* UtBS - Sc8 - wire in new Dark Assassin unit type
2020-05-23 22:38:06 -07:00
ghype
dfefa052ae
Units - New Poacher & Trapper (ranged) Sprites/Animations ( #4878 )
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these are the ranged attack/defense animation form jetrels new poacher sprite
* new poacher animation
* new trapper animation
2020-05-23 17:55:20 -07:00
Glen Whitney
2e6a043c1a
Fix issue #4909 .
2020-05-22 13:33:18 -05:00
Glen Whitney
b91b5095e5
Work around issue #4908 .
2020-05-21 11:23:23 +02:00
nemaara
b331a08caa
Merge pull request #4882 from IskarJarak/small_fixes
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Sceptre of Fire: bug fixes and small tweaks to dialogue
2020-05-20 16:51:37 -04:00
Lukas Jox
088aacb95f
SoF S8: move keep to prevent dragon from suiciding
2020-05-20 14:18:02 +02:00
Lukas Jox
e6be90afc0
SoF epilogue: add mention of Thursagan
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Co-authored-by: nemaara <nemaara@users.noreply.github.com>
2020-05-20 14:17:50 +02:00
Lukas Jox
7e61192350
SoF S5: typo fixes and small dialogue tweaks
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Co-authored-by: nemaara <nemaara@users.noreply.github.com>
2020-05-20 14:17:28 +02:00
Lukas Jox
7e00c45e66
SoF S4: prevent resource spawn on castles
2020-05-20 14:17:17 +02:00
Lukas Jox
7a16f30c61
SoF S3: tweak dialogue, add event to tell players about the rune shop
2020-05-20 14:17:12 +02:00
Lukas Jox
c17906db6e
SoF S2p5: slightly tweak victory condition
2020-05-20 14:17:08 +02:00
Lukas Jox
3a81cb4468
SoF change all mentions of dwarvish 'tribes' to 'clans'
2020-05-20 14:17:03 +02:00
Lukas Jox
6dd916283c
add modify_unit tags added in 1.15.3 to schema validation
2020-05-20 14:16:58 +02:00
Severin Glöckner
6d68d82d88
HttT: makings some events more translation-friendly
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The fiters restrict the events for exactly one particular unit.
Filtering the messages also by the unit id unstead of the generic "unit" variable
shows in the translation file who speaks the message - instead of the generic "unit"
shown otherwise.
[ci skip]
2020-05-19 13:50:12 +02:00
Severin Glöckner
098ea67d82
NR: correct file extension
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Found by Debian's Lintian.
[ci skip]
2020-05-19 13:49:54 +02:00
Glen Whitney
f3a472ab96
Modify GUI2 config files to scale font size with screen pixel pitch
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These changes to the data/gui subdirectories make it so that above a certain
screen pixel dimensions (currently 1200x900), text font sizes will be scaled
with the pixel pitch of the SDL video device. In addition, several dialogues
(such as the unit recall window, for example) are allowed to take on larger
pixel dimensions to accommodate the larger (in pixel size) fonts.
2020-05-16 15:01:01 -05:00
Nils Kneuper
d8ee521df1
updated Polish translation credits
2020-05-13 22:00:16 +02:00
Lukas Jox
05c30fb936
SoF utils: add macro to clear rune variables after scenarios
2020-05-11 15:11:13 +02:00
Lukas Jox
81b3290085
SoF: fix wrong word in campaign description
2020-05-11 15:11:13 +02:00
Gunter Labes
fece902b41
Remove tags without effect
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No use in having two adjacent heights with the same terrain or road cost/village definitions for a terrain that is not generated.
Fixes #4886
2020-05-05 17:59:48 +02:00
doofus-01
3d17fe99e9
SoF - Sc 2p5 : fix typo in story text
2020-05-04 18:24:49 -07:00
Leonardo
c11402ea9b
Disable mycelium transitions for *^Uf*
2020-04-23 20:38:03 -05:00
Leonardo
aea194da14
Update base terrain for deprecated *^Uf*
2020-04-23 20:38:03 -05:00
sigurdfdragon
280e6a6979
SotA S21: Improve far away enemy leaders desire to join the battle
2020-04-22 10:58:11 -04:00
sigurdfdragon
459f94765d
SotA: Don't show recall to avoid undead recruit animation
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Also for consistency with the campaign's RECALL_LOYAL_UNITS macro.
2020-04-22 10:33:06 -04:00
sigurdfdragon
15809d5d33
SotA S20: Fix unit placement
2020-04-22 10:22:46 -04:00
Gunter Labes
9d673fac2a
Fix typo in deprecation message
2020-04-21 11:13:36 +02:00
newfrenchy83
3a62c923f4
adding resistance_anim to shema validation ( #4617 )
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* add resistance anim to shema validation
If a day, a resistance abilities applied to adjacent unit is added in the core, with a proper animation, it can be validated.
2020-04-19 21:31:22 -05:00