26269 Commits

Author SHA1 Message Date
newfrenchy83
d9481207d5
replace deprecated special= in master 2019-10-16 17:55:20 +02:00
nemaara
d77fc0ac13 TSG S6a: move Deoran's dialogue to event end 2019-10-16 01:49:46 -04:00
josteph
416c0f2734 Editor: Fix palette size
Issue #2618.
2019-10-16 05:11:13 +00:00
nemaara
1f4e185481 TSG S6a: remove Grek's ability to recruit and use loyal overlay for Hylas and Gerrick 2019-10-16 00:32:25 -04:00
nemaara
2b38b6f98b TSG S7b: use loyal overlay for Afalas 2019-10-16 00:31:51 -04:00
Wedge009
a22e4a37ba Updating comments.
[ci skip]
2019-10-16 15:27:49 +11:00
Wedge009
798bae668c Add zoom options to context menu.
Resolves #1213

(Alternatively could go in main menu (from the top-bar) but I feel it's crowded enough already (unless we have nested menus available).)
2019-10-16 15:27:49 +11:00
newfrenchy83
a87be48307 WML: Add separate special_id and special_type checks to weapon filtering
PR #4424, fixes #3915.
2019-10-16 02:55:13 +00:00
nemaara
7fca6a77e4 Marauder: fix typo 2019-10-15 19:57:26 -04:00
Steve Cotton
f51cf05549 Update credits: add EarthCake, update octalot, newfrenchy83
* add EarthCake
* add my nickname (octalot)
* correct the number in newfrenchy83's name
2019-10-15 16:43:03 +02:00
loonycyborg
d2ee0f4b73 Move appdata script to a more appropriate place 2019-10-15 16:14:32 +03:00
Charles Dang
0d60a884c3 Simplify a few wesnoth.*_unit calls
[ci skip]
2019-10-15 20:22:09 +11:00
Steve Cotton
b408a155b3 Tutorial S01: Correct dialogue about damage for strong / dextrous elves
Thanks to EarthCake for the implementation.
2019-10-15 01:16:26 +02:00
loonycyborg
3ed601bb91 Added tool to automatically add <release> tags to appdata 2019-10-14 21:00:38 +03:00
Elvish_Hunter
7c4e0373ac Removed dependency from obsolete psyco library 2019-10-13 21:54:38 +02:00
Jyrki Vesterinen
d1391fee8e Move ms_after= to the right place in music macros (#4459)
I originally added it in #719. At that point ms_after= affected the *previous*
track due to a bug; however, I had assumed the behavior to be intentional and
compensated for it by adding ms_after= to the first track of a scenario instead
of the story screen music.

In April, I saw the documentation for ms_after= which said that it's supposed
to affect the track itself, not the previous one. Hence, I fixed the bug in
commit b023b818c742cee0bc75460235c9d1088c0b495d. However, I had forgotten that the changes I had made
in #719 depended on the old broken behavior of ms_after=.

This commit moves ms_after= to the right place, restoring the fade-out on
scenario start and removing the pointless pause after the first track.
2019-10-13 12:15:21 +03:00
sigurdfdragon
b10b2b0e60 WoV: Update to match the 1.0.4 version on the 1.14 add-on server
Changes:
Add link for mainline feedback forum
S02: Change tense to match previous line
S03: Use proper spacing, caps, & unicode character
S08: Improve dialog feel
2019-10-12 12:31:46 -04:00
Severin Glöckner
e29287eeee MP: switch to map_file
[ci skip]
2019-10-12 16:51:10 +02:00
Severin Glöckner
1d22a9af48 TSG: handle the case Hylas / Gerrick died
[ci skip]
2019-10-12 16:51:10 +02:00
Severin Glöckner
e99cd5a4e4 TSG Into the Depths: remove old code
Compatibility to old saves is already broken by renumbering the scenario IDs,
so this has no use anymore.

[ci skip]
2019-10-12 16:51:10 +02:00
Severin Glöckner
0682ffa38d TSG: other macro
As Gerrick may die now as well, this can go too.

[ci skip]
2019-10-12 16:51:10 +02:00
Severin Glöckner
68dd5c82ba TSG: remove not anymore needed macro
The alternative message was needed for the scenario where Deoran is not on the map.
This has been removed, and in the other which is left (S8b), both units won't be around.

The only places left for this message is the last level in path B and the lasts ind path A
It's not necessary that there is an alternative message, this is only used there because
it exists already – both would fit.

[ci skip]
2019-10-12 16:51:10 +02:00
pentarctagon
9e550e7ebb
Remove old shaders. 2019-10-11 18:56:28 -05:00
nemaara
e2ae208d73 Sun Singer/Sylph: modify faerie fire colors 2019-10-11 03:12:23 -04:00
nemaara
f71ee26cc5 Sun Singer: tweak description wording 2019-10-11 01:43:27 -04:00
nemaara
557552d301 Harrier: fix incorrect reference 2019-10-11 01:11:25 -04:00
josteph
dc4ec82364 HttT S5b: Lift fog around the ship's path, so it's clear who's speaking to Konrad.
Issue #4251
2019-10-11 02:17:19 +00:00
josteph
70d82817a0 mp_create_game: Show map preview if scenario has "map_file" and no "map_data"
See #4397
2019-10-10 21:33:11 +00:00
josteph
94c0f6152c HttT S15: Change $unit's line since it doesn't know these caves. 2019-10-10 02:17:12 +00:00
josteph
16a4b3e77f HttT S15: Add a female_message.
$unit could be a female Footpad.
2019-10-10 02:17:12 +00:00
josteph
043d1fefd7 HttT S15: Tweak new dialog 2019-10-10 02:17:12 +00:00
jostephd
78d8fa3a05 HttT S19c: Avoid "Princess" as a direct address
Co-Authored-By: nemaara <nemaara@users.noreply.github.com>
2019-10-10 02:17:12 +00:00
jostephd
450252cf8d HttT S19c: Avoid "Princess" as a direct address
Co-Authored-By: nemaara <nemaara@users.noreply.github.com>
2019-10-10 02:17:12 +00:00
josteph
4365913e6a HttT S19c: Don't let lvl3 or lvl4 elves match the "We hear and obey" line.
A Sylph wouldn't say that to Konrad.
2019-10-10 02:17:12 +00:00
josteph
7b51357e46 HttT S19c: Give Konrad another line. 2019-10-10 02:17:12 +00:00
josteph
a838af438d HttT S19c: Change the dialog on finding Warven 2019-10-10 02:17:12 +00:00
josteph
92ad4c5d1e HttT S15: Remove the "Timber" line. It doesn't work. 2019-10-10 02:17:12 +00:00
josteph
d992b5bb29 HttT S15: Enhance the north corridor event 2019-10-10 02:17:12 +00:00
josteph
0132b871aa HttT: dialog tweaks 2019-10-10 02:17:12 +00:00
josteph
d154cf14a6 Auction X: Don't shuffle the center side 2019-10-08 21:02:34 +00:00
Steve Cotton
c5df7c4558 Tutorial S02: Show "recruit the right units" when the player has gold
It's confusing when it pops up on turn 12, regardless of the game state. My
leader is normally on the other side of the river from my keep, and I always
wonder "what about my play triggered that?"

Move the message to be part of the "I now have enough gold to recruit more
units" hint.

(cherry picked from commit 80a2ace28ca3728fea95cb5f53fb768ef00e64a3)
2019-10-08 19:39:11 +02:00
Steve Cotton
ed611f9438 Re-enable the editor help, and use it to document the keyboard modifiers (#4414)
... with the idea that these pages will either be improved or hidden again
before 1.16.0. I think the terrain-editor part will be good enough to stay in
1.16, but the scenario editor part needs to be updated by someone familiar with
it.

This puts the two tips that are currently in https://wiki.wesnoth.org/MapEditor
in to the in-game text.
2019-10-08 19:22:34 +02:00
Steve Cotton
b3ca78a57a Help for the ^Uf mushrooms terrains, including an editor-only hint
As the terrain is hidden in help, these hints can only be seen by
using the "Terrain Description" command on a ^Uf or ^Ufi mushroom
hex, and then switching to the overlay's own page.

A hint for players about how these mushrooms behave, and an editor-only
hint about replacing the ^Uf mushroom terrains with ^Tf.
2019-10-06 23:55:38 +02:00
Steve Cotton
39c5df7544
Simple Attack Micro AI Demo: Update dialogue for 1.14's AI improvements (#4431)
The default 1.14 already considers high-XP attacks.  Other than the dialogue,
the only change is to reduce the AI's default aggression, so there's more
contrast between what the Micro AI does compared to what the default AI does.

Switched to typographic quotation marks in the dialogue, and removed double
spaces between sentences.
2019-10-06 06:46:00 +02:00
mattsc
036bf8b6ae Experimental AI: fix poisoners ignoring [avoid] tag 2019-10-05 19:24:40 -07:00
Steve Cotton
caf1c8eebd Tutorial S02: Make the grunt cross the bridge without bait (#4425)
Not a code-revert, but a behavior-revert of the switch of this unit
to use the guardian AI. 26327a5bdc41180ae1a4b73bffbaf668ca2c31da.

If he somehow doesn't get across the bridge, warn the player
that something has broken.

(cherry picked from commit 656a44664d3d16fc4179f06f0e902c1c8df861a1)
2019-10-05 20:18:35 +02:00
Celtic Minstrel
d090f91bce Alter the special notes syntax in EffectWML so that the note macros can be reused in that context 2019-10-04 23:49:05 -04:00
Steve Cotton
a8c96ba1f4 NR S06a: Fix the filter for Tallin complaining that they're sitting in the caves (#4371)
Now it only triggers if five or less units are outside.

(cherry picked from commit 0be05d06d5593aa0c27c7a765cc14b87cdff5f27)
2019-10-03 15:53:44 +02:00
Severin Glöckner
b593e82cd2 schema: Use same definition as in actionwml 2019-10-02 05:59:58 +02:00
Severin Glöckner
9c099d5d07 remove TODOs regaring overlays 2019-10-02 03:50:39 +02:00