Lari Nieminen
dbd341e8dd
New lightning animation for elder mage.
...
Also added a blank hex-sized image, since there didn't seem to be one
already (needed for empty [missile_frame]s).
2006-03-29 10:04:34 +00:00
Hogne Håskjold
8919270ebe
Use savanna-to-water for savanna village also
2006-03-29 09:56:44 +00:00
Asa Swain
be5c9b8664
UtBS: renamed hero attack icons
2006-03-29 06:24:14 +00:00
Asa Swain
c19b2b5585
UtBS: renamed desert elf attack icons and added new Kaleh and Nym unit images
2006-03-29 06:05:34 +00:00
J.W. Bjerk
6b2eca6520
renamed attack icons, and wired new icons in.
2006-03-29 03:09:46 +00:00
Joseph Simmons
3e9aa82715
Deleted extraneous file, wired in new animation
2006-03-29 02:38:45 +00:00
J.W. Bjerk
c5607b58d1
fixed some village definitions.
2006-03-28 23:32:59 +00:00
Asa Swain
6b6dd9b0d9
UtBS: changed number of turns per scenario
2006-03-28 23:12:35 +00:00
Gunter Labes
ffe5ba4190
minor language corrections
2006-03-28 22:49:44 +00:00
Asa Swain
b985854846
UtBS: fixed scenario 6.2 bug with zurg
2006-03-28 22:47:45 +00:00
Asa Swain
c3ff1c5242
UtBS: fixed lots of little bugs
2006-03-28 22:41:53 +00:00
Scott Klempner
36a796f9da
wired in some new attack icons
2006-03-28 21:44:04 +00:00
Scott Klempner
32e4ed8bfa
major rebalancing for HotNE, SoF tweaks
2006-03-28 21:34:14 +00:00
Scott Klempner
b19c95a672
wired in new attack images
2006-03-28 21:33:45 +00:00
J.W. Bjerk
a533371ffa
tSG: fixed lvl 1 Deoran leading animation.
2006-03-27 21:26:42 +00:00
Scott Klempner
cfbb4f92e3
dialog update for scepter of fire
2006-03-27 19:24:17 +00:00
Scott Klempner
2fd4908dbe
major scepter of fire update, HotNE balancing
2006-03-27 19:13:39 +00:00
Benoît Timbert
3942d4fc78
Fix #enddef position
2006-03-27 15:59:41 +00:00
Dominic Bolin
e36afd81dd
Fix #undef position.
2006-03-27 15:54:10 +00:00
Lari Nieminen
3a33735b6c
Fixed sunken and swamp keep <-> water transitions.
2006-03-27 10:27:30 +00:00
Rusty Russell
01751ea84e
Simplify healing as per multiple discussions:
...
No limit of hitpoints per cure/heal, heal at start of healer turn.
Healing still doesn't stack (you can only be healed by one thing), but
standing next to allies healer can get you double-healing.
If healers are now too powerful, simplest would be to limit number of
patients each healer can treat.
If allied healers are too powerful, we could extend limit across
entire turn, so unit cannot be treated by more than one healer per
turn, even allies.
2006-03-27 09:36:42 +00:00
Rusty Russell
8fdcfa7358
Use default music list for tutorial.
2006-03-27 09:17:28 +00:00
Hogne Håskjold
65e6f14523
Icon tile for tropical forest
2006-03-27 09:15:22 +00:00
Hogne Håskjold
7a57400516
New enc. tents by mog
2006-03-27 08:49:18 +00:00
Gunter Labes
155d12c6a0
corrected several encoding issues fixing a crash
...
(hopefully didn't break anything in the process)
ran utils/codeclean
2006-03-26 20:29:58 +00:00
Gunter Labes
72b5ac9aaf
minor fixes to the dialog
2006-03-26 18:16:03 +00:00
Dominic Bolin
d0b648d6ba
Merge all 1 msec frames.
2006-03-26 14:18:17 +00:00
Gunter Labes
a8ae1fc7f1
[[MP features]]
...
* two additional MP timer settings, time reservoir limit and action bonus:
Reservoir prevents the turn timer from exceeding an upper limit.
Action bonus is added after turn for each attack, capture, and recruit.
* share view/map option removed from multiplayer create screen
* slider for each player to adjust their base income
...and then we shall have peace
2006-03-25 23:41:10 +00:00
Scott Klempner
fc88150432
bugfix to show urza's portrait
2006-03-25 15:46:07 +00:00
J.W. Bjerk
7e81d96612
tSG: made urza afalas' death cause actual defeat when appropriate.
...
some attempts to make portraits work.
2006-03-25 14:29:00 +00:00
Rusty Russell
04ac1b2122
Commit change reported to fix bug #5552 (which I can't reproduce).
2006-03-25 08:02:49 +00:00
Rusty Russell
65a1867eba
Space out tracks more by default, as per Timothy Pinkham's request.
...
Add wesnoth-1 and wesnoth-2 to default tracks.
2006-03-25 06:10:32 +00:00
J.W. Bjerk
bc5b946c30
fixed broken image link in UtBS small mudcrawler.
2006-03-24 22:24:08 +00:00
Jérémy Rosen
4c14bd8a32
the long promissed new animation engine... report all glitches to me (boucman)
2006-03-24 19:17:23 +00:00
Benoît Timbert
36541b7f17
Wired the new Orcish Slurbow attack frames
...
And removed the old attack frame.
2006-03-24 13:26:44 +00:00
Benoît Timbert
cee81e9c74
Fix a WML error in tSG
2006-03-24 13:12:12 +00:00
Benoît Timbert
cd077682c9
Wired Sea Serpent death animation
2006-03-24 12:54:59 +00:00
Benoît Timbert
f1c643b7ae
Wired new Goblin Impaler attack & death animation
...
Removed the old attack images
2006-03-24 12:31:18 +00:00
Benoît Timbert
e0392c5ca9
Wired Vampire bat death animation
2006-03-24 11:51:17 +00:00
Rusty Russell
74a9573d79
Fix bug where you might get told you have money to recruit more,
...
...after you've spent it.
Don't label keep until neccessary.
Don't overwrite instructions to advance shaman behind unit on bridge.
Remove spurious ) at end of "I have advanced!" strings.
2006-03-24 11:10:35 +00:00
Lari Nieminen
3bdad21a1a
Added new troll fist and club sounds and tweaked a few other sound files a bit.
2006-03-24 11:02:23 +00:00
Rusty Russell
38c26f4d6d
Fix warning about other side capturing village (side check was wrong!)
...
See report here http://www.wesnoth.org/forum/viewtopic.php?t=10521
2006-03-24 10:18:52 +00:00
Rusty Russell
f762b19362
Rearrange to make sure quintain can't reach:
...
one report of AI moving quintain closer to village to counterattack
student, which means it can reach next turn.
2006-03-24 09:56:40 +00:00
Benoît Timbert
4e8175b624
Reenabled the missile frame for the Saurian Casters.
...
It is still better than the default missiles that seem out of place on
that units.
2006-03-24 05:10:51 +00:00
Joseph Simmons
520da67517
switch over to {IS_HERO}
2006-03-24 03:28:45 +00:00
Asa Swain
0ec39d9003
UtBS: fixed scenario 6.2 bug
2006-03-24 03:11:03 +00:00
Asa Swain
d54daac135
UtBS: fixed scenario 8 and Human Commander bugs
2006-03-24 03:05:27 +00:00
J.W. Bjerk
ab1f24b4ae
assassin and dwarf guard portraits from old UtBS
...
wired in. and several MP maps now use impassable mountains rather than
void or cavewall.
2006-03-24 02:13:06 +00:00
Gunter Labes
e794a71bf9
fixed the resistances of the Sky Drake line
2006-03-24 01:45:38 +00:00
Asa Swain
2d0e81e9c2
UtBS: fixed scen 8 water snake bug
2006-03-24 00:54:45 +00:00