Nils Kneuper
0b18861940
credits update as requested by Noy
2008-03-10 19:12:29 +00:00
David Philippi
a371e80c04
font update
2008-03-10 13:01:15 +00:00
Ignacio R. Morelle
4ff59f6988
Shadow updates for various units:
...
Skeleton, Dwarvish Steelclad, Dwarvish Thunderer animation frames
2008-03-10 11:25:31 +00:00
Eric S. Raymond
91d6d8bd8a
Move the Troll Shan into core, since both DiD and UtBS use it.
2008-03-10 10:38:19 +00:00
Eric S. Raymond
15187c0e65
Enabke wmllint to check for newlines in message strings,
...
...and implement a new kind of magic comment to suppress the warning.
2008-03-10 02:42:35 +00:00
Benoît Timbert
6bcc6d52bf
Apply patch #993 by caslav.ilic : wmlxgettext improvements
2008-03-09 23:26:32 +00:00
Benoît Timbert
a913047622
Add and wire the Elvish sorceress portrait
2008-03-08 22:32:31 +00:00
Lari Nieminen
c12964d7fc
Fixed some small glitches between swamp transitions and other transitions.
2008-03-08 19:18:15 +00:00
Eric S. Raymond
364a4decbd
wmlindent strikes again.
2008-03-07 21:26:44 +00:00
Benoît Timbert
7fa20f7c84
Terrain type revamp step #1 :
...
Use some proper terrain type names:
- "grassland" becomes "flat"
- "tundra" (which was displayed as "snow") becomes "frozen" (not sure
it's the optimal name here - can be changed if we find a bettter
name)
- "canyon" (which was displayed as "chasm") becomes "unwalkable"
- "cavewall" becomes "impassable"
- The renamings of the wml key used in the stats will probably stay.
- The 4 added "virtual" terrains will be axed by the next step, once
we get proper terrain type support.
- The labels might be changed (Noy had some ideas about it, it will be
easier when we have terrain types)
2008-03-07 20:50:06 +00:00
Benoît Timbert
2e623c0eb7
Revert the road hack.
...
A more complete, less instrusive fix for the bug it address is going
to follow
2008-03-07 19:31:28 +00:00
Ignacio R. Morelle
1af3fadd70
Move orphaned Wesbowl graphics to the attic
2008-03-07 17:49:14 +00:00
Lari Nieminen
f50b91847b
Added a new music macro which makes specifying playlists more convenient.
2008-03-06 19:03:07 +00:00
Eric S. Raymond
183919d8de
Implement Ivanovic's suggestion of changing the ABILITY_LEADERSHIP_* macros...
...
...so the generate different ability IDs. Relates to bug #11189 .
2008-03-06 19:03:03 +00:00
Ignacio R. Morelle
23d7fc8d42
Fix bug #11209 ; former fix was using an incorrect WML syntax
2008-03-06 13:29:45 +00:00
Lari Nieminen
2e4795c2bb
Implement the minimal patch #992 .
2008-03-06 10:51:40 +00:00
Lari Nieminen
3de9a5a1ea
Made the default AMLA clear poisoned and slowed status.
...
Some code bug still seems to prevent this from actually working, but
the WML is correct according to the reference.
2008-03-06 00:13:37 +00:00
Eric S. Raymond
512c996f22
New wmllint test and some minor cleanliness fixes to go with it.
2008-03-05 22:36:00 +00:00
Jordà Polo
500f4acd9f
Brief description of my contributions.
2008-03-05 20:27:48 +00:00
Eric S. Raymond
581cfa2f03
Fix a bug that made dirt temporarily impassable.
2008-03-05 00:25:39 +00:00
Benoît Timbert
31d20e87ea
Revert 2008-03-04T03:14:09Z!esr@thyrsus.com since the side effect of this change cause more trouble...
...
...than the bug it addresses.
Never user several different description for the same ability :
- it causes trouble in the help
- it's not KISS and can confuse beginners
2008-03-04 20:26:07 +00:00
Nils Kneuper
b6bc27ea40
updated Credits for Chinese (Taiwan) translation
2008-03-04 16:09:50 +00:00
Eric S. Raymond
149d6fb932
Separate 'Road' so it's no longer an alias of Grassland;...
...
...it now has its own attribute in all movetypes in mainline,
currently with stats identical to grassland. This fixes the "Road
(Grassland)" problem in the game and editor status bars.
2008-03-04 08:54:37 +00:00
Eric S. Raymond
79a0b8fcfb
Address bug #11189 .
2008-03-04 03:14:09 +00:00
Jan Rietema
dde60a049a
Adding the VICTORY_AND_DEFEAT_MUSIC macro...
...
...for use while we lack proper engine support for this, but not
wiring it into any scenarios (that's up to the campaign designers for
now).
2008-03-03 19:02:18 +00:00
Richard Kettering
e50f9b0b95
New images for the deathblade, also added a proper death and recruit animation.
2008-03-03 06:35:50 +00:00
Richard Kettering
d765bb807a
New images for the deathblade, also added a proper death and recruit animation.
2008-03-03 06:33:08 +00:00
David White
ba2a4c2ad4
merged in formula AI branch
2008-03-03 05:40:29 +00:00
Eric S. Raymond
c8cd30de19
Clear errors described on SpellingMistakes. (Change for 1.4 and 1.5.)
2008-03-02 18:32:17 +00:00
Eric S. Raymond
1a43511b37
Address bug #11079 . (Change for 1.4 and 1.5.)
2008-03-02 18:04:18 +00:00
Karol Nowak
503759f290
Added missing Polish translators.
2008-03-02 10:55:29 +00:00
Eric S. Raymond
7495ca861b
Fix some arambled map headers.
2008-03-01 23:36:41 +00:00
David Philippi
4dced60c99
added new hungarian translators
2008-03-01 14:31:09 +00:00
Eric S. Raymond
1206de9ddf
Clean up some canrecruit macros.
2008-03-01 10:40:21 +00:00
Eric S. Raymond
303a039679
Use cancrecruit={yes,no} rather than canrecruit={1,0} everywhere,
...
...because it's a good example mainline should set for UMC.
This change was done mechanically with a wmllint enhancement.
2008-03-01 08:42:40 +00:00
Eric S. Raymond
32f5f8a4fe
Two trivial corrections.
2008-03-01 08:11:00 +00:00
Benoît Timbert
e8b120ad12
One more lovely portrait from Kitty
...
+ pngcrush in that directory
2008-02-28 22:57:05 +00:00
Nils Kneuper
89dabbff24
added new russian translator
2008-02-28 16:51:52 +00:00
Mattias Westlund
53a5bda0ea
added Rain to the credits and removed two obsolete music contributors
2008-02-28 12:58:25 +00:00
Eric S. Raymond
0b50fc03f9
Revert 2008-02-27T03:33:55Z!esr@thyrsus.com, alas. Parts of 1.3 UMC need it after all.
2008-02-28 03:35:21 +00:00
Eric S. Raymond
92fe16e9ec
Add export-property comments to _main.cfgs.
...
These will control whether or not wmlscope expects each namespace to
export names. Presently, core exports but campaigns do not.
2008-02-27 11:11:54 +00:00
Mattias Westlund
a78354b4d0
added new tracks from jeremy2 and dkaufman,
...
...updated sound-utils.cfg and changelogs
2008-02-27 05:06:58 +00:00
Eric S. Raymond
a232da49ba
Remove a macro that had been scheduled for deprecation in 1.3.17.
2008-02-27 03:33:55 +00:00
Eric S. Raymond
1f46aed17c
UNDEAD_UNIT -> LOYAL_UNDEAD_UNIT. Because he old name was a bit misleading.
...
Also, change to the canonical order of arguments for unit generators.
2008-02-27 03:21:26 +00:00
Eric S. Raymond
5c42bd2fc7
Give LOYAL_UNIT the canonical order of arguments for unit-creation macros.
...
It was introduced recently and is not used by UMC, so this is a safe change.
2008-02-27 02:51:07 +00:00
Eric S. Raymond
2765baafba
Get rid of MP_GENERIC_UNIT.
2008-02-27 02:20:28 +00:00
Gunter Labes
1b08410547
change NOTRAIT_UNIT to actually have no traits...
...
...and get a random name and gender
2008-02-27 01:44:05 +00:00
Eric S. Raymond
53c0d4c3e7
Move some unit macros without dependencies,
...
...in order to reduce the tangle in utils.cfg
2008-02-26 23:58:43 +00:00
Eric S. Raymond
50b729ce29
DiD: Use the FADE macros just moved into core,
...
...rather than hand-rolled equivalents.
2008-02-26 22:35:17 +00:00
Lari Nieminen
75e834d126
Changed the default story screen music to revelation.ogg.
2008-02-26 20:48:41 +00:00