1332 Commits

Author SHA1 Message Date
Nils Kneuper
0b18861940 credits update as requested by Noy 2008-03-10 19:12:29 +00:00
David Philippi
a371e80c04 font update 2008-03-10 13:01:15 +00:00
Ignacio R. Morelle
4ff59f6988 Shadow updates for various units:
Skeleton, Dwarvish Steelclad, Dwarvish Thunderer animation frames
2008-03-10 11:25:31 +00:00
Eric S. Raymond
91d6d8bd8a Move the Troll Shan into core, since both DiD and UtBS use it. 2008-03-10 10:38:19 +00:00
Eric S. Raymond
15187c0e65 Enabke wmllint to check for newlines in message strings,
...and implement a new kind of magic comment to suppress the warning.
2008-03-10 02:42:35 +00:00
Benoît Timbert
6bcc6d52bf Apply patch #993 by caslav.ilic : wmlxgettext improvements 2008-03-09 23:26:32 +00:00
Benoît Timbert
a913047622 Add and wire the Elvish sorceress portrait 2008-03-08 22:32:31 +00:00
Lari Nieminen
c12964d7fc Fixed some small glitches between swamp transitions and other transitions. 2008-03-08 19:18:15 +00:00
Eric S. Raymond
364a4decbd wmlindent strikes again. 2008-03-07 21:26:44 +00:00
Benoît Timbert
7fa20f7c84 Terrain type revamp step #1:
Use some proper terrain type names:

- "grassland" becomes "flat"

- "tundra" (which was displayed as "snow") becomes "frozen" (not sure
  it's the optimal name here - can be changed if we find a bettter
  name)

- "canyon" (which was displayed as "chasm") becomes "unwalkable"

- "cavewall" becomes "impassable"

- The renamings of the wml key used in the stats will probably stay.

- The 4 added "virtual" terrains will be axed by the next step, once
  we get proper terrain type support.

- The labels might be changed (Noy had some ideas about it, it will be
  easier when we have terrain types)
2008-03-07 20:50:06 +00:00
Benoît Timbert
2e623c0eb7 Revert the road hack.
A more complete, less instrusive fix for the bug it address is going
to follow
2008-03-07 19:31:28 +00:00
Ignacio R. Morelle
1af3fadd70 Move orphaned Wesbowl graphics to the attic 2008-03-07 17:49:14 +00:00
Lari Nieminen
f50b91847b Added a new music macro which makes specifying playlists more convenient. 2008-03-06 19:03:07 +00:00
Eric S. Raymond
183919d8de Implement Ivanovic's suggestion of changing the ABILITY_LEADERSHIP_* macros...
...so the generate different ability IDs.  Relates to bug #11189.
2008-03-06 19:03:03 +00:00
Ignacio R. Morelle
23d7fc8d42 Fix bug #11209; former fix was using an incorrect WML syntax 2008-03-06 13:29:45 +00:00
Lari Nieminen
2e4795c2bb Implement the minimal patch #992. 2008-03-06 10:51:40 +00:00
Lari Nieminen
3de9a5a1ea Made the default AMLA clear poisoned and slowed status.
Some code bug still seems to prevent this from actually working, but
the WML is correct according to the reference.
2008-03-06 00:13:37 +00:00
Eric S. Raymond
512c996f22 New wmllint test and some minor cleanliness fixes to go with it. 2008-03-05 22:36:00 +00:00
Jordà Polo
500f4acd9f Brief description of my contributions. 2008-03-05 20:27:48 +00:00
Eric S. Raymond
581cfa2f03 Fix a bug that made dirt temporarily impassable. 2008-03-05 00:25:39 +00:00
Benoît Timbert
31d20e87ea Revert 2008-03-04T03:14:09Z!esr@thyrsus.com since the side effect of this change cause more trouble...
...than the bug it addresses.

Never user several different description for the same ability :

- it causes trouble in the help

- it's not KISS and can confuse beginners
2008-03-04 20:26:07 +00:00
Nils Kneuper
b6bc27ea40 updated Credits for Chinese (Taiwan) translation 2008-03-04 16:09:50 +00:00
Eric S. Raymond
149d6fb932 Separate 'Road' so it's no longer an alias of Grassland;...
...it now has its own attribute in all movetypes in mainline,
currently with stats identical to grassland.  This fixes the "Road
(Grassland)" problem in the game and editor status bars.
2008-03-04 08:54:37 +00:00
Eric S. Raymond
79a0b8fcfb Address bug #11189. 2008-03-04 03:14:09 +00:00
Jan Rietema
dde60a049a Adding the VICTORY_AND_DEFEAT_MUSIC macro...
...for use while we lack proper engine support for this, but not
wiring it into any scenarios (that's up to the campaign designers for
now).
2008-03-03 19:02:18 +00:00
Richard Kettering
e50f9b0b95 New images for the deathblade, also added a proper death and recruit animation. 2008-03-03 06:35:50 +00:00
Richard Kettering
d765bb807a New images for the deathblade, also added a proper death and recruit animation. 2008-03-03 06:33:08 +00:00
David White
ba2a4c2ad4 merged in formula AI branch 2008-03-03 05:40:29 +00:00
Eric S. Raymond
c8cd30de19 Clear errors described on SpellingMistakes. (Change for 1.4 and 1.5.) 2008-03-02 18:32:17 +00:00
Eric S. Raymond
1a43511b37 Address bug #11079. (Change for 1.4 and 1.5.) 2008-03-02 18:04:18 +00:00
Karol Nowak
503759f290 Added missing Polish translators. 2008-03-02 10:55:29 +00:00
Eric S. Raymond
7495ca861b Fix some arambled map headers. 2008-03-01 23:36:41 +00:00
David Philippi
4dced60c99 added new hungarian translators 2008-03-01 14:31:09 +00:00
Eric S. Raymond
1206de9ddf Clean up some canrecruit macros. 2008-03-01 10:40:21 +00:00
Eric S. Raymond
303a039679 Use cancrecruit={yes,no} rather than canrecruit={1,0} everywhere,
...because it's a good example mainline should set for UMC.
This change was done mechanically with a wmllint enhancement.
2008-03-01 08:42:40 +00:00
Eric S. Raymond
32f5f8a4fe Two trivial corrections. 2008-03-01 08:11:00 +00:00
Benoît Timbert
e8b120ad12 One more lovely portrait from Kitty
+ pngcrush in that directory
2008-02-28 22:57:05 +00:00
Nils Kneuper
89dabbff24 added new russian translator 2008-02-28 16:51:52 +00:00
Mattias Westlund
53a5bda0ea added Rain to the credits and removed two obsolete music contributors 2008-02-28 12:58:25 +00:00
Eric S. Raymond
0b50fc03f9 Revert 2008-02-27T03:33:55Z!esr@thyrsus.com, alas. Parts of 1.3 UMC need it after all. 2008-02-28 03:35:21 +00:00
Eric S. Raymond
92fe16e9ec Add export-property comments to _main.cfgs.
These will control whether or not wmlscope expects each namespace to
export names.  Presently, core exports but campaigns do not.
2008-02-27 11:11:54 +00:00
Mattias Westlund
a78354b4d0 added new tracks from jeremy2 and dkaufman,
...updated sound-utils.cfg and changelogs
2008-02-27 05:06:58 +00:00
Eric S. Raymond
a232da49ba Remove a macro that had been scheduled for deprecation in 1.3.17. 2008-02-27 03:33:55 +00:00
Eric S. Raymond
1f46aed17c UNDEAD_UNIT -> LOYAL_UNDEAD_UNIT. Because he old name was a bit misleading.
Also, change to the canonical order of arguments for unit generators.
2008-02-27 03:21:26 +00:00
Eric S. Raymond
5c42bd2fc7 Give LOYAL_UNIT the canonical order of arguments for unit-creation macros.
It was introduced recently and is not used by UMC, so this is a safe change.
2008-02-27 02:51:07 +00:00
Eric S. Raymond
2765baafba Get rid of MP_GENERIC_UNIT. 2008-02-27 02:20:28 +00:00
Gunter Labes
1b08410547 change NOTRAIT_UNIT to actually have no traits...
...and get a random name and gender
2008-02-27 01:44:05 +00:00
Eric S. Raymond
53c0d4c3e7 Move some unit macros without dependencies,
...in order to reduce the tangle in utils.cfg
2008-02-26 23:58:43 +00:00
Eric S. Raymond
50b729ce29 DiD: Use the FADE macros just moved into core,
...rather than hand-rolled equivalents.
2008-02-26 22:35:17 +00:00
Lari Nieminen
75e834d126 Changed the default story screen music to revelation.ogg. 2008-02-26 20:48:41 +00:00