Jérémy Rosen
dc02698fa8
change syntax of square bracket animations, ~ is not used for range
2013-01-30 21:37:44 +00:00
Alexander van Gessel
0cd7ab7f48
Apply patch #3622 : remove old 'empty' leading animation...
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...from drake flare and flameheart.
2013-01-28 20:37:04 +01:00
Nils Kneuper
f429b01c6e
updated Italian translation
2013-01-28 07:00:07 +00:00
Jérémy Rosen
27f11c3c49
small cleanup on the animation expansion patch
2013-01-27 12:43:27 +00:00
Jérémy Rosen
5662cbcc38
new syntax for animation lines, simplifies mainline WML quite a bit.
...
patch by Coffee
2013-01-26 22:33:51 +00:00
J. Tyne
70351c6209
Improve the implementation of parenthetical_split()...
...
...and make it local to wml_actions.remove_unit_overlay().
2013-01-25 22:10:57 +00:00
Simon Forsyth
f5a4a83def
New experimental CAs to improve village capturing and retreat when injured
2013-01-21 19:54:58 +00:00
Matthias Schoeck
40c7046b5a
Add new AI aspect leader_ignores_keep.
...
If set, AI leaders do not move to the closest keep at the beginning of
the turn. Instead, they participate in the move_to_targets candidate
action (and all other CAs in which they already participated anyway,
of course). The default value is 'no', which leaves the default
behavior unchanged.
2013-01-20 04:07:08 +00:00
Lari Nieminen
68cd31dc14
Added rhyging5's flames animation frames, provided by artisticdude.
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Doesn't include any terrain or macro definitions, only the images.
2013-01-17 09:36:03 +00:00
Ignacio R. Morelle
5f0ce8d010
Make wmllint recognize victory_string, defeat_string,
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...gold_carryover_string, and notes_string (all from the [objectives]
tag) as attributes that need to be made translatable
2013-01-17 05:43:48 +00:00
Charles Dang
3c1b40e1b2
Added myself to credits
2013-01-14 01:49:15 +00:00
Simon Forsyth
dd7045ddb5
Allow SoF to continue after gathering materials (bug reported in forums)
2013-01-13 21:28:12 +00:00
Fabian Müller
44a453da3e
Report the unit's vision value in the sidebar.
2013-01-13 20:11:15 +00:00
Simon Forsyth
3afbd449ba
Do not count regenerating units without moves...
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...as having moves in healer support micro AI
2013-01-13 03:54:17 +00:00
Simon Forsyth
1ea4ff0f26
Add healer support micro AI to experimental multiplayer AI
2013-01-12 23:31:59 +00:00
Simon Forsyth
d09dc44505
Promote lurker and Mefisto in Art contributions section...
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...in recognition of the large amount of terrain artwork they have
done recently
2013-01-12 22:30:24 +00:00
Fabian Müller
921c415651
Test case for modifing the vision range.
2013-01-12 21:26:24 +00:00
Boldizsár Lipka
84d257f90f
Credit irker in about.cfg
2013-01-10 18:06:10 +00:00
Matthias Schoeck
ce6ee7e586
Rename passive_leader_shares_keep candidate action to leader_shares_keep.
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This CA is on by default, dealing with a passive leader is only a
special case. The old syntax still works for backward compatibility
(for both CA and macros).
2013-01-09 17:18:45 +00:00
J. Tyne
110484bca6
Add a variant on parenthetical_split() to helper.lua...
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...and use it to fix bug #20401 .
If no problems are found with this approach, I can backport it to stable.
2013-01-05 23:47:53 +00:00
Simon Forsyth
8c0f21f9eb
Consider regenerating units as effectively unpoisonable
2013-01-05 21:19:38 +00:00
J. Tyne
26c993207b
Convert some WML macros and lua functions to use...
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...unpoisonable/undrainable instead of not_living.
One remaining use of "not_living" is in the feeding ability.
2013-01-05 18:16:02 +00:00
J. Tyne
ee19578fc4
Suppress the level-up animation when [transform_unit] is used...
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...to transform a unit to its normal advancement (for consistency with
transforming to a specified type).
2013-01-05 17:56:39 +00:00
J. Tyne
01c20ecea5
Make it a default to remove poison from immune units.
...
This impacts wesnoth.transform_unit, [effect]apply_to=type, and
[effect]apply_to=variation. If desired, the poisoned state can still
be explicitly set for immune units; this change only affects default
behavior, making it correspond better to the core rules.
2013-01-05 17:46:59 +00:00
J. Tyne
7b0a480254
Make Lua's wesnoth.transform_unit() function preserve hit points.
...
This is actually simpler to implement and is more consistent with the
[transform_unit] tag. Plus, the wiki documentation for
wesnoth.transform_unit() does not state that the hit points definitely
will be changed (it's a bit vague on that point), so this is
consistent with the existing documentation.
2013-01-05 14:53:05 +00:00
Steven Panek
9bd93c5d60
UtBS: updated strings from wesnoth-help.
2013-01-04 20:06:25 +00:00
Elvish_Hunter
aab7c8afcf
Lua: added new helper.shuffle() function
2013-01-03 13:22:15 +00:00
Simon Forsyth
8064f893c0
Recompress human3.png as it was not being loaded properly with my current png library
2013-01-02 05:00:19 +00:00
Ignacio R. Morelle
bafdbfad40
preferences: Better tooltip replacement for the new lobby option...
...
...from 2013-01-01T19:56:28Z!shadowm@wesnoth.org
2013-01-01 22:34:15 +00:00
Ignacio R. Morelle
0a06043a79
preferences: Demote new lobby option to Advanced Preferences...
...
...and improve/replace related UI strings to avoid misleading players
2013-01-01 19:56:28 +00:00
Ignacio R. Morelle
30c8f93e6c
website: New Year copyright update
2013-01-01 00:47:00 +00:00
Ignacio R. Morelle
0e6e1eb04c
gui2/taddon_filter_options: Keep track of the add-on type...
...
...fields and implement a button to toggle them all at once
Also needed to do some refactoring to achieve the tracking part. Not
that anyone really needs to see that in a separate commit.
2012-12-31 02:28:34 +00:00
Ignacio R. Morelle
21e46bf2ba
gui2/taddon_filter_options: Swap left and right option columns
...
Having the listbox to the right seemed arbitrary and not particularly
pleasing from an aesthetic point of view.
2012-12-31 02:28:17 +00:00
Ignacio R. Morelle
b0c68e6779
gui2/taddon_filter_options: Rearrange grid layout...
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...for the areas containing the type checkboxes and the status listbox
The previous grid layout seemed strictly presentational and rather
unhelpful from an organizational/semantic standpoint. The new layout
should also make a couple of upcoming changes to the dialog's widget
arrangement and contents easier to implement.
2012-12-31 02:27:48 +00:00
Alexander van Gessel
d82762b87d
Split the 'not_living' unit status into...
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...unpoisonable, undrainable and unplagueable
2012-12-31 01:03:53 +01:00
Matthias Schoeck
7d35decc9e
Add missing apostrophe
2012-12-30 01:03:30 +00:00
Matthias Schoeck
55e2307be7
Add 2012 GCI students to credits
2012-12-29 22:02:27 +00:00
Matthias Schoeck
93ba347695
Remove all references to Wesnoth Lua Pack dbms debug function.
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They were all commented out, but better to remove them altogether.
2012-12-29 20:20:56 +00:00
Matthias Schoeck
b138e47184
Introduce 18 different Micro AIs.
...
This includes the [micro_ai] tag, the code for the Micro AI engines
and 14 test scenarios. Full documentation at
http://wiki.wesnoth.org/Micro_AIs
2012-12-29 20:05:55 +00:00
Simon Forsyth
cd9bc8e64f
Validate moves from previous evaluations before executing them
2012-12-29 12:32:17 +00:00
Matthias Schoeck
bf7c8b9662
Use new syntax to include default (RCA) AI components
2012-12-29 05:28:32 +00:00
Matthias Schoeck
7eb57b40dd
Update AI helper library files...
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...and adjust experimental multiplayer AI code accordingly
2012-12-29 00:36:54 +00:00
Simon Forsyth
0f15ff94db
Bugfixes and improvements for experimental multiplayer AI.
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Avoid crash near end of games with turn limits.
Properly identify poison immune units.
Better timing for keep switching.
Handle more weapon specials involving damage.
2012-12-28 21:49:35 +00:00
Simon Forsyth
c854a14aa8
Avoid infinite loop if fewer than two ships are alive. Fixes bug #20389
2012-12-28 20:24:50 +00:00
Nils Kneuper
c0b1202aed
updated Portuguese (Brazil) translation
2012-12-24 11:07:00 +00:00
Simon Forsyth
5d7c5f6fe6
Improvements to experimental multiplayer AI recruiting
2012-12-22 03:03:48 +00:00
Simon Forsyth
69dd37a944
Remove file now present in core AI functions and update reference.
2012-12-21 01:16:27 +00:00
Lari Nieminen
ffd24258e7
Disabled linger mode at the end of the bandit branch.
2012-12-20 16:56:27 +00:00
Lari Nieminen
c42f920b58
Removed Deoran's mad portrait from a message which it doesn't fit.
2012-12-20 16:54:46 +00:00
Nils Kneuper
32b385328e
updated Portuguese translation credits
2012-12-16 20:32:20 +00:00