12530 Commits

Author SHA1 Message Date
Fabian Müller
dc0b104854 LoW::19: Simplified a suf that filters saurians.
Narrator talks about the missing shamans. This fixes bug #14198.
2009-08-28 15:30:15 +00:00
Lari Nieminen
a16ee7bc92 Fixed bug #14191. 2009-08-28 14:25:01 +00:00
Alexander van Gessel
43e4160998 s/Andulias/Anduilas/g 2009-08-28 15:13:32 +01:00
Alexander van Gessel
69013c1b44 Make Anduilas (or his replacement)...
...play his part in the "eggs and hatchlings" dialogue properly.
2009-08-28 15:12:19 +01:00
Iurii Chernyi
6732361e55 LoW::2: WIP, added second wave of attackers...
...and made orcs withhold gold until fog lifts
2009-08-27 23:12:53 +00:00
Phil Barber
cec7292e4a Update Peasant portraits. 2009-08-27 19:31:29 +00:00
Alexander van Gessel
0d4be49678 [side] team_name is now a comma-separated list of teams the side is on 2009-08-27 19:54:35 +01:00
Alexander van Gessel
91af585960 Remove enemy key from [side] tags. 2009-08-27 19:54:29 +01:00
Phil Barber
18c054dd42 Add and wire new Merman Hunter portrait,
...update changelogs, portrait credits.
2009-08-27 18:14:22 +00:00
Phil Barber
0e0163a60d Minor fix to Burner WML 2009-08-27 18:10:21 +00:00
Fabian Müller
2b8b701d26 LoW::5: Redesigned the scenario so that the player has to...
...transport the treasure with a horserider.
2009-08-27 14:37:04 +00:00
Phil Barber
08b3933cd4 Add and wire new Grand Knight portrait, update changelogs, portrait credits. 2009-08-27 09:52:44 +00:00
Fabian Müller
33a1a8bd35 LoW::23: Fixed the setup of Landar's army. 2009-08-27 00:59:33 +00:00
Fabian Müller
4e225f0302 LoW::19: Code cleanups. 2009-08-27 00:56:49 +00:00
Fabian Müller
ad008f1f53 LoW::18: Enabled the prestart save for scenario 19.
Forced a background image not to scale as requested by kitty.
2009-08-27 00:55:43 +00:00
Mark de Wever
19573e882d Several layout fixes for the game load dialog. 2009-08-26 20:57:39 +00:00
Phil Barber
2b8f033eaa Add and wire new Naga Myrmidon portrait, update changelogs, portrait credits. 2009-08-26 20:25:02 +00:00
Fabian Müller
2999fd41e6 LoW::23: More speech stubs. 2009-08-26 20:11:08 +00:00
Jörg Hinrichs
2ce2e58d93 Improve the layout of the game-load dialog. 2009-08-26 19:55:45 +00:00
Fabian Müller
09b6ceac44 LoW::23: Code cleanup. 2009-08-26 12:36:27 +00:00
Fabian Müller
5faa2874c0 LoW::15: Changed result=continue_nosave to result=continue. 2009-08-26 12:35:30 +00:00
Fabian Müller
63ec56f5e1 LoW::13: Changed the result from continue_nosave to continue. 2009-08-26 12:33:43 +00:00
Fabian Müller
c33d2ef96c LoW::2: Changed the Objectives and added many TODOs for esr. 2009-08-26 12:32:26 +00:00
Fabian Müller
d4498bac05 LoW::4,5: Moved some death events to the scenarios where they appear...
...if not generic.
2009-08-26 12:31:08 +00:00
Fabian Müller
1b05540962 LoW::14: Code cleanups.
Added more TODOs for esr.
2009-08-26 12:07:41 +00:00
Fabian Müller
fe2294a45a DM 01: Added a commented theme=FullScreen attribute for the bright future. 2009-08-26 12:03:02 +00:00
Richard Kettering
c2346936a7 Changed text references on netcaster line to reflect new usage of clubs,
...changed descriptions to account for this.
2009-08-26 02:11:24 +00:00
Richard Kettering
da6efafc48 Updated base frames for the merfolk. 2009-08-26 01:29:25 +00:00
Iurii Chernyi
8ff583531b LoW::2 : removed buggy NOT_OLURFS_LAND macro.
[not] {OLURFS_LAND} [/not] is enough, and OLURFS_LAND is (almost) not
buggy. To verify, droid side 2, and, then, from side 2, from formula
ai console, invoke something like

map(filter(map.terrain,is_avoided_location(loc(x,y))=1),debug_label(loc(x,y),'avoid'))
2009-08-26 00:09:24 +00:00
Iurii Chernyi
b51d60871a LoW::16: switch side 7 to new ai syntax, restore fai patrols 2009-08-25 23:15:45 +00:00
Fabian Müller
314a4bb188 LoW::14: Thrown in more forested hills...
...to enhance the value of dwarves on this map.
2009-08-25 21:55:01 +00:00
Alexander van Gessel
bdc5ec29ad Uncomment some WML that is now supported. 2009-08-25 22:50:44 +01:00
Alexander van Gessel
098f9db412 Added ability to change the share_maps team attribute...
...using [modify_side] tag. Be sure to use shroud=yes for that side
2009-08-25 22:50:39 +01:00
Fabian Müller
1f08d191a2 LoW::2: Removed a silly story message. 2009-08-25 11:36:12 +00:00
Fabian Müller
4ba1860d02 DM 11: Updated the map with new terrain types. 2009-08-25 11:34:24 +00:00
Fabian Müller
f8b90cecbe DM 08: Limit the amount of gryphons Ur'Thorodor can recruit. 2009-08-25 11:33:21 +00:00
Fabian Müller
c5c837f9cb DM 11: Fixed wrong story speech if Delfador sights elves...
...and is already known to Chantal.

For that reason I lift also the shroud for Delfador when he meets
Chantal since share_maps isn't supported in a modify_site.
2009-08-25 02:38:43 +00:00
Eric S. Raymond
3cc50b37b6 Comment out references to nonexistent FullScreen theme,
it was crashing the engine.  Works around bug #14165 in mainline, but

(a) The WML engine should complain on a noexistent theme and then
fall back to the default, rather than puking its guts out.

(a) FullScreen probably should come back as a feature.
2009-08-25 01:24:56 +00:00
Iurii Chernyi
f97acece7d speedup of dwarven ai by making it skip retreat phase.
necessary because of the combination of factors (mostly - big 'avoid'
aspect in combination the way retreat phase works) makes dwarven AI
very slow
2009-08-25 01:15:25 +00:00
Iurii Chernyi
f57c05c867 LoW::2: dwarven ai changes 2009-08-25 00:19:48 +00:00
Fabian Müller
452a5845d8 LoW : Made Kalenz quick and resilent. 2009-08-24 21:24:16 +00:00
Fabian Müller
f76e254d47 LoW::2: Moved the enemy keep more inside the southern mountains. 2009-08-24 19:31:44 +00:00
Richard Kettering
40eec9194f Shadow updates on the woses. 2009-08-24 05:26:16 +00:00
Iurii Chernyi
60b1876235 LoW::2: make troll side use new ai syntax,
...make dwarf side target trespassers
2009-08-24 00:24:56 +00:00
Iurii Chernyi
befcfb5440 {AI_NO_SCOUTS} macro 2009-08-24 00:24:52 +00:00
Iurii Chernyi
9b43193936 LoW::2: use new AI syntax for Olurf 2009-08-23 22:04:13 +00:00
Iurii Chernyi
7672a9d7ff ai macros and aliases 2009-08-23 22:04:06 +00:00
Fabian Müller
2bbd66f530 LoW::2: Moved the scenario's outro speech in a macro...
...and use it at both ways the scenario can end.
2009-08-23 20:36:47 +00:00
Fabian Müller
68352400d5 LoW::1: Converted the scenario to the new gold carryover system. 2009-08-23 20:34:15 +00:00
Iurii Chernyi
3e4990f0ab LoW::2: cleaned [avoid]ed locations properly 2009-08-23 19:30:55 +00:00