ancestral
2598497c74
Changed text in tutorial to make it easier to understand how the tutorial works and better understand game topics
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[ci skip]
* Expanded the text to explain how to read '5×4' and what it means
* Changed the wording slightly to emphasize the order of damage times attacks
* Added a message explaining the format of the tutorial
* Separated some long messages into multiple messages instead
* Removed some unnecessary wording to keep things simpler
* Changed some spelled numbers to regular numerals when referring to game currencies (such as gold and income)
* Minor changes to grammar
2018-02-02 16:14:52 +11:00
sigurdfdragon
38be1b600d
T S02: Add a message about the status table
2017-10-30 04:40:59 +11:00
Charles Dang
60ba020869
Campaigns: wmlindent pass
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[ci skip]
2017-09-12 19:49:42 +11:00
sigurdfdragon
a309c2cfc4
T S2: Insure recruit/recall event only fires on first turn
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It looks out of place if it occurs later.
2017-09-07 21:03:35 -04:00
sigurdfdragon
a3121ea4c3
T S2: Fix and expand water warning location triggers
2017-09-07 20:15:03 -04:00
Severin Glöckner
3ca1150cbc
tutorial: clear the text already at turn end
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[ci skip]
2017-09-07 15:09:23 +02:00
Severin Glöckner
92d74f744c
Tutorial: Don't show this message if the village has already been captured.
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[ci skip]
2017-09-04 17:42:16 +02:00
Severin Glöckner
45e8712ecd
Tutorial: This event didn't fit the sorceress.
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[ci_skip]
2017-09-04 15:45:34 +02:00
Severin Glöckner
72d903440b
Tutorial part 2: resolving conflicting attack_end events
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It was looking broken when the dumbo event triggered first and
the unit who attacked speaks afterwards. The other way around
it would be ok, but since both events talk about similar things
only one event is shown now.
Also, the message won't be shown anymore if you killed the opponent.
And first_time_only=no is needed for the manually fired event.
Added a translatable teamname for team 3 too (only for debug mode).
[ci skip]
2017-09-04 21:26:42 +11:00
sigurdfdragon
d9324f407e
T S2: Adjust suggestion to better match new beginner campaign order
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Order adjusted in a273a8df25f1721b0029e83d9d2b17dfb3127f11
2017-08-26 12:13:32 +11:00
Severin Glöckner
9f843423ca
Tutorial part 2:
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This message was shown when the unit was death too
2017-08-13 17:44:13 +02:00
Severin Glöckner
616f3b5d66
Take care about the player being unable to do anything if he
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- attacks in round 2
- attacks in round 3 before recruiting
- attacks in round 4 with himself instead of the fighters and kills the quintain
[ci skip]
2017-05-04 15:57:27 +11:00
Severin Glöckner
77719820ee
use [remove_event] instead of variable logic
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description_num got removed at an earlier point
[ci skip]
2017-05-02 23:29:28 +11:00
Severin Glöckner
0d5db80e5b
Tutorial adjustments:
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Do not show traits in the wiki for Li'sar and Konrad, since they can't get them.
Li'sars new sprite seems to use rather a sword than a saber.
Copied defense animation for Li'sar from HttT.
Changed lua due to deprecation warning.
[ci skip]
2017-03-11 00:00:53 +11:00
sigurdfdragon
e6f833ca24
T S2: Add turn limit reminder dialog
2016-12-28 23:37:25 -05:00
sigurdfdragon
05134e71b9
T S1: Make advancement to S2 require defeat of all quintains
2016-12-28 23:37:24 -05:00
Bär Halberkamp
f1d6a96c15
Tutorial: Fix a missing capital in S1
2016-09-15 18:34:11 +02:00
Bär Halberkamp
ce05a573cf
Run wmlindent
2016-09-15 18:04:37 +02:00
ln-zookeeper
15241cd0a6
Convert remaining – to × in strings describing attack stats
2016-09-07 10:43:30 +03:00
Charles Dang
a6dd6c668c
Ran wmlindent and fixed badly formatted code
2016-08-05 13:46:39 +11:00
Wedge009
73b92d8fa2
Minor grammar correction.
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I may be a pedant, but it's not correct to use 'the most' when referring to the greater of only two things. Plus, I don't really think the bad grammar adds any 'character' here.
2016-05-02 19:09:06 +10:00
Celtic Minstrel
308cd8b34f
Tutorial S1: Fix deselecting your unit after the select event message
2016-03-20 03:02:58 -04:00
Celtic Minstrel
dcdac2fe7f
Tutorial S2: Highlight talked-about locations
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This also tweaks some locations, in particular fixing a case of scrolling to the wrong village
2016-03-20 02:55:16 -04:00
Celtic Minstrel
09d4033916
Fix some issues with recruit lists changing unexpectedly
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This only happened for [test] scenarios.
2016-03-20 02:55:09 -04:00
Celtic Minstrel
9d3ea7ad94
Tutorial: Female variants of most student messages and some generic
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This is because, in some languages, the first-person pronoun depends on the speaker of the gender.
Thus, in any case where the gender of the speaker can vary, two versions of the message need to be supplied.
2016-03-20 02:55:03 -04:00
sigurdfdragon
d99806cbbf
T: Make Delfador have same traits as HttT.
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Except loyal, because he's not on your side here.
2016-02-24 15:42:12 -05:00
sigurdfdragon
c970efa6bf
T: Make Konrad & Li'sar unnameable.
2016-02-24 15:34:41 -05:00
Charles Dang
c9593e17d6
Merge pull request #600 from sigurdfdragon/Tutorial_Cleanup_and_Typo_Fixes
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Tutorial cleanup and typo fixes
2016-02-16 13:57:03 +11:00
sigurdfdragon
79dc4eb630
T S1: Change message to Konrad to better match rest of T & HttT tone.
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Matches message to Li'sar in S1, Galdrad's messages to Konrad in S2,& general treatment of Konrad in HttT.
2016-02-15 20:20:41 -05:00
sigurdfdragon
9ba9974c33
T S2: Fix typo.
2016-02-15 20:12:25 -05:00
sigurdfdragon
090f6eafcd
T S2: Make Galdrad an Elvish Champion without traits.
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So he has identical stats to his appearance in HttT S1.
2016-02-15 19:39:45 -05:00
Charles Dang
b386c5f819
T S2: fixed a small typo
2016-02-04 17:27:34 +11:00
sigurdfdragon
eda3da0d7f
T2: Change ability reference to exactly match ability name.
2016-02-03 20:20:30 -05:00
sigurdfdragon
67c54880c0
T2: Change to leveled unit recall message.
2016-02-03 20:08:27 -05:00
sigurdfdragon
528a0cbea6
T2: Add () around skirmisher text to more clearly separate from rest of paragraph.
2016-02-03 20:05:45 -05:00
sigurdfdragon
883e5ca588
T2: Add missing period.
2016-02-03 20:02:21 -05:00
sigurdfdragon
9b978ed591
T2: Fix typos in channel village message.
2016-02-03 20:00:42 -05:00
sigurdfdragon
293861f7a0
T2: Change to Elvish Archer recruit message.
2016-02-03 19:58:40 -05:00
sigurdfdragon
92a9164f08
Change text in veteran recall message.
2016-02-03 19:53:08 -05:00
gfgtdf
15afa4f6ba
fix recruits in tutotial
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http://gna.org/bugs/?24311
2016-01-16 20:50:22 +01:00
Charles Dang
bed6339a65
T S2: used narrative messages to describe the Shaman and Archer on recruit (bug #24184 )
2015-12-17 00:12:00 +11:00
Wedge009
44e18462d2
'subtracted for' -> 'subtracted from'
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Not sure of the intent of the original author, but it makes more sense to me that upkeep is subtracted _from_ the gold, not _for_ it.
2015-12-12 11:13:51 +11:00
Wedge009
69202648e7
Correction mis-spelling of plus
2015-09-28 18:08:42 +10:00
Charles Dang
273be754f1
T S1: move the northernmost village a few hexes south
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I hadn't realized the player could reach that village, but then be trapped away from
reaching their keep next move. This puts it within range of the keep.
This also provides an out if by some chance, the player is blocked from the village
across the river.
2015-07-28 19:18:48 +11:00
Charles Dang
f46c85b5f0
T S1: minor wording change
2015-07-28 19:01:06 +11:00
Charles Dang
3966de7492
T S2: expand the location range for the leader damage message
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This allows it to fire if you ford the river
2015-05-21 02:48:04 +11:00
Charles Dang
8dc1cda62e
T S2: only display the low health warnings a maximum of 4 times
2015-05-21 02:41:05 +11:00
Charles Dang
57df485e1e
T S2: only speak the the boss attack line once
2015-05-21 01:56:42 +11:00
Charles Dang
9a7b5cc3fc
T S1: added a failsafe condition to the turn 4 event, in case the Quintain is killed prior
2015-04-20 15:40:27 +11:00
Charles Dang
021b592c78
T S1: use id SUF for death event of first Quintain
2015-04-20 15:34:48 +11:00