Commit Graph

5202 Commits

Author SHA1 Message Date
Richard Kettering
69e1ecc6a9 Added new defensive image for troll warrior. 2005-01-09 04:54:57 +00:00
Richard Kettering
0253f4494c Same situation for Troll Hero as for Great Rroll...
...an accidentally(?) commented out defensive image.  Also added a
defensive image for the Troll Warrior.
2005-01-09 04:53:37 +00:00
Richard Kettering
e35322d195 Somehow, the defensive image for the great troll had been commented out.
However, no one seemed to have done this as a deliberate change, to
cope with an odd-looking animation, and thus I am assuming this is a
mistake, and am correcting it.
2005-01-09 04:36:37 +00:00
Richard Kettering
2e1673e4ba Fixed lacking specification of the defensive image. My bad. 2005-01-09 04:30:52 +00:00
Guillaume Melquiond
7339450c16 Allow hotkeys bound to oddball keys; patch #3419 from mark7. 2005-01-09 00:02:52 +00:00
Guillaume Melquiond
f74c035fc6 Remove useless reference counting by using reference arguments.
9kB size reduction on an optimized binary.
2005-01-08 23:06:27 +00:00
Guillaume Melquiond
0a27f719d0 Don't display a text when its rendering has failed. Workaround for bug #11521. 2005-01-08 22:11:21 +00:00
Guillaume Melquiond
0c4aafb1f0 Don't load the whole font in memory when we only want to assert its existence.
Leak memory only when successful, not on error.
2005-01-08 21:49:29 +00:00
Yann Dirson
80dce2eebd duplicate less code in zipios mode 2005-01-08 21:18:27 +00:00
Yann Dirson
d0afa04f72 dropped dead code 2005-01-08 21:12:38 +00:00
Yann Dirson
dda0ad8b54 fixed and activated reading fonts from zip files (thanks silene again) 2005-01-08 21:09:16 +00:00
Dave White
504ba104c4 fixes to make compile on VC++ 2005-01-08 21:06:34 +00:00
Yann Dirson
a2911632ed use logging system instead of commenting out debug messages 2005-01-08 21:06:09 +00:00
Dave White
5ce08cda25 fix to compile errors on VC++ 2005-01-08 18:02:06 +00:00
Yann Dirson
ca58b27bfd also read zip files located in user dir;
use logging system for zipios-related informational output
2005-01-08 14:18:35 +00:00
Yann Dirson
db04ce7d49 (commented out) support for reading fonts from zip files 2005-01-08 13:59:05 +00:00
Yann Dirson
26d745afcc made configure to activate zipios++ support when the lib is found 2005-01-08 13:57:23 +00:00
Guillaume Melquiond
3113d60a45 Fix behavioral discrepancy for healing terrains. Thanks to quartex and ott. 2005-01-08 13:39:37 +00:00
Yann Dirson
11f6918cdd fixed FD/memory leak when reading file contents from zipios (thanks silene) 2005-01-08 11:25:41 +00:00
Yann Dirson
94cb097aaf allow reading sound effects
(not music, because of current SDL_mixer limitation) from zip files
2005-01-08 00:28:41 +00:00
Yann Dirson
e50b5a0a76 allow reading images from zip files 2005-01-08 00:13:30 +00:00
Guillaume Melquiond
a2fa7dd9c6 Another try at satisfying both MSVC and Irix CC...
...with respect to mathematical functions.
2005-01-07 23:55:47 +00:00
Dave White
0a4cecccba update to vc++ project files 2005-01-07 23:17:39 +00:00
Guillaume Melquiond
7024591de4 Use heal instead of negative hit so that drain can't go past max hp anymore. 2005-01-07 22:09:09 +00:00
Yann Dirson
139a0af373 implemented enough of zipios support...
...to get campaign scenarios and maps loaded from zip files
2005-01-05 23:25:33 +00:00
Alfredo Beaumont
5926fe9f04 Basque translation updated 2005-01-05 16:01:10 +00:00
Alfredo Beaumont
a50d0b0d47 Translation fix 2005-01-04 01:40:21 +00:00
Alfredo Beaumont
4c665d6ebe Updated basque translation 2005-01-04 01:19:34 +00:00
Alfredo Beaumont
8aa673b7c0 Fixed translation 2005-01-04 00:22:48 +00:00
Alfredo Beaumont
ec15f6485a Updated basque translation 2005-01-04 00:16:18 +00:00
Joseph Simmons
db8db1324d Balancing changes. (very little could be done to make it LESS balanced, so...:) 2005-01-03 23:14:03 +00:00
Yann Dirson
0996052bec german manpages from chrber (Makefile integration not checked yet) 2005-01-03 21:04:14 +00:00
Susanna Björverud
9e48450213 Changed melee attack to blade as per fmunoz request,
cf. http://www.wesnoth.org/forum/viewtopic.php?p=56489#56489
2005-01-03 17:40:33 +00:00
Isaac Clerencia Perez
52e4a20557 ASR (As Sanna Required)
Add ": " after nick completion if the name is at the beginning of the line,
and " " otherwise
2005-01-03 01:22:45 +00:00
Joseph Simmons
7cad60e113 Forgot an [or] tag when fixing previous bug... :) 2005-01-03 00:01:30 +00:00
Joseph Simmons
ef24ea6dbb Using random attack image for melee 2005-01-02 23:02:34 +00:00
Joseph Simmons
e5ef49748d More cuttlefish attack images, will use random one each time (by disto) 2005-01-02 22:56:31 +00:00
Guillaume Melquiond
2ca5924d87 Negative division is implementation-defined (may cause OoS),
don't use it; positive division is perfectly defined though, use it to
simplify the code.
2005-01-02 22:09:24 +00:00
Guillaume Melquiond
a9afb68919 Fix winter map builder so that islands are correctly generated. 2005-01-02 21:40:32 +00:00
Guillaume Melquiond
77040669de Switch to the new logging system.
Put the columns into the strings to be translated to accomodate for
languages that need it (french for example). Clean a bit the code by
using C++ formatting (sstream) instead of C formatting (buffers) and
factorize some common sub-expressions.
2005-01-02 21:28:05 +00:00
Susanna Björverud
4a5bd31eee Updated Swedish translation 2005-01-02 21:27:31 +00:00
Guillaume Melquiond
7459db00c8 Remove obsolete tools. 2005-01-02 21:15:24 +00:00
Guillaume Melquiond
8a4b504007 Fix campaign server compilation. 2005-01-02 21:11:16 +00:00
Guillaume Melquiond
3b81b6192d Revert to standard assert everywhere, except for Microsoft compiler. 2005-01-02 19:14:52 +00:00
Guillaume Melquiond
37256d94bd A bit of unfuzzy,
and removal of all the old comments that were cluttering the file.
2005-01-02 19:04:53 +00:00
Guillaume Melquiond
cbb7ed7761 EP's fixes to the descriptions of abilities. 2005-01-02 13:21:10 +00:00
Alfredo Beaumont
651de1c871 Translation updated 2005-01-02 12:12:55 +00:00
Dave White
5479d65cb0 made it so that the chat widget will appear above, instead of below map labels 2005-01-02 05:40:04 +00:00
Joseph Simmons
5b5dc33a20 Scenario balancing 2005-01-01 23:13:20 +00:00
Dave White
5f13bad180 made calculations showing gold held for next scenario...
...only appear if there is a next scenario
2005-01-01 22:54:59 +00:00