14264 Commits

Author SHA1 Message Date
J.W. Bjerk
580685f764 replaced boucman's alterations that i accidentally overwrote. 2010-07-20 20:45:01 +00:00
Mark de Wever
ea78222d76 Avoid an error due to missing macros.
I assume eleazar_ forgot to commit a new file with 2010-07-20T17:47:02Z!me@jwbjerk.com.
2010-07-20 19:42:01 +00:00
J.W. Bjerk
cde1cc53a3 convert reef to an overlay. This needs better graphics. 2010-07-20 17:47:02 +00:00
J.W. Bjerk
85ebb88d76 tweaking water colors. 2010-07-20 17:30:03 +00:00
Jérémy Rosen
f429718077 revert accidental test code in MoL unit 2010-07-19 21:47:37 +00:00
Jérémy Rosen
95c41cdf82 new track layout system, works for tracks, stonebridge, woodbridge,
...and allows easier plugin of images within a bridge structure. The
basic macros are here but all the random variations etc are not.
2010-07-19 21:46:34 +00:00
Phil Barber
02b02d3122 Add new Orc Leader alternate portrait. Update changelogs, portrait credits. 2010-07-19 21:20:57 +00:00
J.W. Bjerk
62d46ebc5e Made interior of cave wall pure black.
This is a bit of a hack-job so there are glitches, but it will work
untill i redo the whole cave wall.
2010-07-19 20:27:47 +00:00
Nils Kneuper
abc7dd1315 updated noys credits update as requested 2010-07-19 20:21:01 +00:00
J.W. Bjerk
988a6e697b more sliced and diced bridges for boucman. 2010-07-19 19:29:00 +00:00
Steven Panek
3b45fcb5cd Ran umcpropfix. 2010-07-19 18:45:55 +00:00
Steven Panek
819b3f70a5 Ran umcpropfix. 2010-07-19 18:43:51 +00:00
Lari Nieminen
15f648adfc Rewrote the rising water event to be much shorter and more efficient,
...and cleaned up some of the human explorers' conditional dialogue.
2010-07-19 18:28:09 +00:00
Nils Kneuper
69c8fd60b0 updated Chinese (simplified) translation 2010-07-19 16:45:47 +00:00
Eric S. Raymond
b1fe81d099 Progress option for wmlscope. 2010-07-19 15:04:06 +00:00
Lari Nieminen
ad6a9c96a7 Renamed orc_grunt_6.png to grunt-6.png to keep the naming consistent. 2010-07-19 14:27:21 +00:00
Guillaume Melquiond
c253313def Moved [scroll_to] and [scroll_to_unit] implementations to Lua. 2010-07-19 13:58:18 +00:00
Guillaume Melquiond
1ea42fde77 Removed [filter*] tags when handling sequence of commands. 2010-07-19 13:19:31 +00:00
Guillaume Melquiond
4857a03e02 Moved [switch] implementation to Lua. 2010-07-19 13:19:25 +00:00
Guillaume Melquiond
9b82345628 Added error message on missing tag. 2010-07-19 12:42:19 +00:00
Guillaume Melquiond
642ae51262 Moved [if] and [while] implementations to Lua. 2010-07-19 12:42:15 +00:00
Guillaume Melquiond
093c9996ee Moved [command] implementation to Lua. 2010-07-19 12:42:10 +00:00
Guillaume Melquiond
2000467e12 Moved [music] implementation to Lua and added test. 2010-07-19 12:42:06 +00:00
Guillaume Melquiond
02d939a5d7 Simplified code a bit. 2010-07-19 12:41:53 +00:00
Guillaume Melquiond
5e1a6e5c47 Updated LoW to new Lua idioms. 2010-07-19 12:41:35 +00:00
Phil Barber
ab3dc15d04 Add and wire 2 new Orc portraits - Leader/Ruler and Sovereign.
Update changelogs, portrait credits.
2010-07-19 11:13:56 +00:00
Guillaume Melquiond
b0d9e98fa4 Added __shallow_literal and __shallow_parsed...
...partial converters for optimizing code.  Added corresponding
helpers.
2010-07-19 06:59:46 +00:00
Steven Panek
6b0034a742 Standardized a filename. 2010-07-19 05:10:20 +00:00
Steven Panek
9ddd9f3bf6 Standardized the ids of DW's scenarios. 2010-07-19 05:08:17 +00:00
Steven Panek
f30f13880a Standardized the ids of AOI's scenarios. 2010-07-19 04:54:39 +00:00
Steven Panek
5e7159184c Standardized the filenames of AOI's map files. 2010-07-19 04:52:20 +00:00
Steven Panek
862b664720 Standardized the filenames of AOI's scenario files. 2010-07-19 04:46:59 +00:00
Steven Panek
bc6cf5aa71 Smote some unnecessary quotation marks for the sake of consistency. 2010-07-19 04:42:59 +00:00
Steven Panek
faa55cab6e Standardized the filenames of EI's map files. 2010-07-19 04:33:05 +00:00
Steven Panek
d6e04e7dec Synchronized a filename with its id. 2010-07-19 03:59:46 +00:00
Steven Panek
9cc4f73e83 Standardized EI's scenario ids. 2010-07-19 03:59:05 +00:00
Steven Panek
c857d6c6ac Standardized EI's scenario filenames; fixed the numbering. 2010-07-19 03:04:06 +00:00
Ali El Gariani
67af9624c3 forget images files in previous commit 2010-07-19 01:20:00 +00:00
Nils Kneuper
e2835a10ee a conversion added in pofix.py and missing in the source file... 2010-07-18 22:46:40 +00:00
Guillaume Melquiond
0f6d59a86a Made WML actions more robust to Lua tables. 2010-07-18 21:39:10 +00:00
Guillaume Melquiond
ad61eba863 Added two helper functions parsed and literal...
...for handling uniformly WML tables and vconfig objects.
2010-07-18 21:39:06 +00:00
Guillaume Melquiond
3ef35edebe Removed wesnoth.fire and register_wml_action functions from the engine.
Delegated handling of WML actions to Lua.

Made WML action handler proxies into an associative table.

Added backward-compatible functions for accessing them.
2010-07-18 21:38:57 +00:00
J.W. Bjerk
9b239b8583 altering how stone bridges are cut for boucman. 2010-07-18 19:00:47 +00:00
Steven Panek
92a77c51b6 Converted the remaining apostrophes and straight singular quotation...
...marks in TSG; ran pofix.
2010-07-18 18:01:43 +00:00
Guillaume Melquiond
1c04edcc83 Removed wesnoth.get_unit_type* functions from engine.
Implemented unit_type proxies in an associative table.

Added backward-compatible functions.
2010-07-18 17:38:35 +00:00
Ali El Gariani
715cb43ac1 Experiment to use local color-shift in ToD areas.
Currently disabled because it's dumb code just to see how it looks (no
light transition yet).

Change 'local_light' to 'yes' in game_config.cfg to test it.
2010-07-18 17:10:26 +00:00
Guillaume Melquiond
72f9514746 Removed wesnoth.get_side* functions from the engine.
Made side proxies into a simple array.

Added backward-compatible functions for accessing them.
2010-07-18 16:12:35 +00:00
J.W. Bjerk
bd6bc0ac12 color harmonization for the mushrooms...
...missed them in my previous commit.  Also belated changelog updates.
2010-07-18 15:27:11 +00:00
Guillaume Melquiond
cddfc4cdfe Added compatibility hack to avoid executing the file twice. 2010-07-18 15:21:56 +00:00
J.W. Bjerk
3f6a7d748c Huge commit of converted cave terrain...
...that's been color-shifted to look good on outdoors maps.
Underground ToD now provides a color-shift so that underground maps look
essentially the same except any non-underground terrains mesh much
better.
2010-07-18 03:30:21 +00:00