J.W. Bjerk
580685f764
replaced boucman's alterations that i accidentally overwrote.
2010-07-20 20:45:01 +00:00
Mark de Wever
ea78222d76
Avoid an error due to missing macros.
...
I assume eleazar_ forgot to commit a new file with 2010-07-20T17:47:02Z!me@jwbjerk.com.
2010-07-20 19:42:01 +00:00
J.W. Bjerk
cde1cc53a3
convert reef to an overlay. This needs better graphics.
2010-07-20 17:47:02 +00:00
J.W. Bjerk
85ebb88d76
tweaking water colors.
2010-07-20 17:30:03 +00:00
Jérémy Rosen
f429718077
revert accidental test code in MoL unit
2010-07-19 21:47:37 +00:00
Jérémy Rosen
95c41cdf82
new track layout system, works for tracks, stonebridge, woodbridge,
...
...and allows easier plugin of images within a bridge structure. The
basic macros are here but all the random variations etc are not.
2010-07-19 21:46:34 +00:00
Phil Barber
02b02d3122
Add new Orc Leader alternate portrait. Update changelogs, portrait credits.
2010-07-19 21:20:57 +00:00
J.W. Bjerk
62d46ebc5e
Made interior of cave wall pure black.
...
This is a bit of a hack-job so there are glitches, but it will work
untill i redo the whole cave wall.
2010-07-19 20:27:47 +00:00
Nils Kneuper
abc7dd1315
updated noys credits update as requested
2010-07-19 20:21:01 +00:00
J.W. Bjerk
988a6e697b
more sliced and diced bridges for boucman.
2010-07-19 19:29:00 +00:00
Steven Panek
3b45fcb5cd
Ran umcpropfix.
2010-07-19 18:45:55 +00:00
Steven Panek
819b3f70a5
Ran umcpropfix.
2010-07-19 18:43:51 +00:00
Lari Nieminen
15f648adfc
Rewrote the rising water event to be much shorter and more efficient,
...
...and cleaned up some of the human explorers' conditional dialogue.
2010-07-19 18:28:09 +00:00
Nils Kneuper
69c8fd60b0
updated Chinese (simplified) translation
2010-07-19 16:45:47 +00:00
Eric S. Raymond
b1fe81d099
Progress option for wmlscope.
2010-07-19 15:04:06 +00:00
Lari Nieminen
ad6a9c96a7
Renamed orc_grunt_6.png to grunt-6.png to keep the naming consistent.
2010-07-19 14:27:21 +00:00
Guillaume Melquiond
c253313def
Moved [scroll_to] and [scroll_to_unit] implementations to Lua.
2010-07-19 13:58:18 +00:00
Guillaume Melquiond
1ea42fde77
Removed [filter*] tags when handling sequence of commands.
2010-07-19 13:19:31 +00:00
Guillaume Melquiond
4857a03e02
Moved [switch] implementation to Lua.
2010-07-19 13:19:25 +00:00
Guillaume Melquiond
9b82345628
Added error message on missing tag.
2010-07-19 12:42:19 +00:00
Guillaume Melquiond
642ae51262
Moved [if] and [while] implementations to Lua.
2010-07-19 12:42:15 +00:00
Guillaume Melquiond
093c9996ee
Moved [command] implementation to Lua.
2010-07-19 12:42:10 +00:00
Guillaume Melquiond
2000467e12
Moved [music] implementation to Lua and added test.
2010-07-19 12:42:06 +00:00
Guillaume Melquiond
02d939a5d7
Simplified code a bit.
2010-07-19 12:41:53 +00:00
Guillaume Melquiond
5e1a6e5c47
Updated LoW to new Lua idioms.
2010-07-19 12:41:35 +00:00
Phil Barber
ab3dc15d04
Add and wire 2 new Orc portraits - Leader/Ruler and Sovereign.
...
Update changelogs, portrait credits.
2010-07-19 11:13:56 +00:00
Guillaume Melquiond
b0d9e98fa4
Added __shallow_literal and __shallow_parsed...
...
...partial converters for optimizing code. Added corresponding
helpers.
2010-07-19 06:59:46 +00:00
Steven Panek
6b0034a742
Standardized a filename.
2010-07-19 05:10:20 +00:00
Steven Panek
9ddd9f3bf6
Standardized the ids of DW's scenarios.
2010-07-19 05:08:17 +00:00
Steven Panek
f30f13880a
Standardized the ids of AOI's scenarios.
2010-07-19 04:54:39 +00:00
Steven Panek
5e7159184c
Standardized the filenames of AOI's map files.
2010-07-19 04:52:20 +00:00
Steven Panek
862b664720
Standardized the filenames of AOI's scenario files.
2010-07-19 04:46:59 +00:00
Steven Panek
bc6cf5aa71
Smote some unnecessary quotation marks for the sake of consistency.
2010-07-19 04:42:59 +00:00
Steven Panek
faa55cab6e
Standardized the filenames of EI's map files.
2010-07-19 04:33:05 +00:00
Steven Panek
d6e04e7dec
Synchronized a filename with its id.
2010-07-19 03:59:46 +00:00
Steven Panek
9cc4f73e83
Standardized EI's scenario ids.
2010-07-19 03:59:05 +00:00
Steven Panek
c857d6c6ac
Standardized EI's scenario filenames; fixed the numbering.
2010-07-19 03:04:06 +00:00
Ali El Gariani
67af9624c3
forget images files in previous commit
2010-07-19 01:20:00 +00:00
Nils Kneuper
e2835a10ee
a conversion added in pofix.py and missing in the source file...
2010-07-18 22:46:40 +00:00
Guillaume Melquiond
0f6d59a86a
Made WML actions more robust to Lua tables.
2010-07-18 21:39:10 +00:00
Guillaume Melquiond
ad61eba863
Added two helper functions parsed and literal...
...
...for handling uniformly WML tables and vconfig objects.
2010-07-18 21:39:06 +00:00
Guillaume Melquiond
3ef35edebe
Removed wesnoth.fire and register_wml_action functions from the engine.
...
Delegated handling of WML actions to Lua.
Made WML action handler proxies into an associative table.
Added backward-compatible functions for accessing them.
2010-07-18 21:38:57 +00:00
J.W. Bjerk
9b239b8583
altering how stone bridges are cut for boucman.
2010-07-18 19:00:47 +00:00
Steven Panek
92a77c51b6
Converted the remaining apostrophes and straight singular quotation...
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...marks in TSG; ran pofix.
2010-07-18 18:01:43 +00:00
Guillaume Melquiond
1c04edcc83
Removed wesnoth.get_unit_type* functions from engine.
...
Implemented unit_type proxies in an associative table.
Added backward-compatible functions.
2010-07-18 17:38:35 +00:00
Ali El Gariani
715cb43ac1
Experiment to use local color-shift in ToD areas.
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Currently disabled because it's dumb code just to see how it looks (no
light transition yet).
Change 'local_light' to 'yes' in game_config.cfg to test it.
2010-07-18 17:10:26 +00:00
Guillaume Melquiond
72f9514746
Removed wesnoth.get_side* functions from the engine.
...
Made side proxies into a simple array.
Added backward-compatible functions for accessing them.
2010-07-18 16:12:35 +00:00
J.W. Bjerk
bd6bc0ac12
color harmonization for the mushrooms...
...
...missed them in my previous commit. Also belated changelog updates.
2010-07-18 15:27:11 +00:00
Guillaume Melquiond
cddfc4cdfe
Added compatibility hack to avoid executing the file twice.
2010-07-18 15:21:56 +00:00
J.W. Bjerk
3f6a7d748c
Huge commit of converted cave terrain...
...
...that's been color-shifted to look good on outdoors maps.
Underground ToD now provides a color-shift so that underground maps look
essentially the same except any non-underground terrains mesh much
better.
2010-07-18 03:30:21 +00:00