14264 Commits

Author SHA1 Message Date
J.W. Bjerk
c415483459 New castle-to-chasm transitions, with random alternates!
Lava transitions still need to be done.
2010-07-01 15:23:25 +00:00
J.W. Bjerk
592f069e93 removed the purple from the flowers. 2010-06-30 17:37:26 +00:00
J.W. Bjerk
3c1756b002 recut and rewired the bank transitions to work properly with ice.
Also the reflection is a little better, but still not great.
2010-06-30 17:00:45 +00:00
J.W. Bjerk
c6c1fde5cd Fixed the deprecated flower terrain looking like void,
...and clarified the tooltip message.
2010-06-30 00:57:16 +00:00
Steven Panek
9c74e7292e Converted more apostrophes; ran pofix. 2010-06-29 21:26:06 +00:00
J.W. Bjerk
75d97d2f3e adding in more transitions for the grass, and the new 'clean cobbles' road. 2010-06-29 19:56:40 +00:00
J.W. Bjerk
a8456d7ef4 some enhanced chasm transition,
...and two alternates, which currently macros don't support.
2010-06-29 03:12:37 +00:00
Steven Panek
e97cf2fe38 Converted the last straight apostrophes in AoI; ran pofix. 2010-06-29 03:05:50 +00:00
J.W. Bjerk
bcaffac1fc fixed concave chasm edge that bit too far into the land. 2010-06-29 02:10:44 +00:00
J.W. Bjerk
513f007ab7 The images for the test terrain,
...various grass transition updates that synchronize my terrain with
trunk.  There are plenty of missing transitions, etc.
2010-06-28 16:15:04 +00:00
J.W. Bjerk
f5f0683a34 [[Fake terrains for testing.]]
Several times the most expedient way to collaborate with boucman has
been to commit odd things to terrain for testing purposes.  Now i'm
adding a couple fake test terrains for that purpose, so i don't have
to mess up real terrains.  Also the current terrain interactions are
so complex, that it's much easier to figure stuff out with these dummy
terrains.  That's how i did the latest grass. These can be removed
before the next stable release.
2010-06-28 13:40:23 +00:00
Steven Panek
050b9e9eb2 Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 9 KiB on 4 files
 Optimized size: 5 KiB
   Total saving: 4 KiB = 44% decrease
2010-06-28 10:05:54 +00:00
Steven Panek
af56fca240 Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 17 KiB on 6 files
 Optimized size: 2 KiB
   Total saving: 14 KiB = 84% decrease
2010-06-28 10:01:23 +00:00
Steven Panek
1a69b4be9e Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 963 KiB on 69 files
 Optimized size: 780 KiB
   Total saving: 182 KiB = 18% decrease
2010-06-28 09:53:38 +00:00
Richard Kettering
62e390cfa8 Added spearman idle anim. 2010-06-28 06:26:26 +00:00
J.W. Bjerk
5437b5e926 replaceing actually functional grid pieces i shouldn't have deleted. 2010-06-28 03:18:05 +00:00
J.W. Bjerk
b98b547ec4 new grid transitions to properly finish the edge...
...of the outside edges of the grid.  Probably needs to be wired into
the code.
2010-06-28 02:13:12 +00:00
J.W. Bjerk
4a9697a9f6 altered image dimensions on most villages,
...since there is no longer a reason for them to have very large pixel
dimensions.  Also cleaned up a few glitches.  This should help avoid
useless image cacheing.
2010-06-27 22:49:43 +00:00
Lari Nieminen
0a067e7171 Added the new .png extensions to [terrain_graphics]...
...tags used in image-utils.cfg.
2010-06-27 18:20:08 +00:00
Ali El Gariani
bd03f59292 remove a terrain rule from test-scenario
Probably broken since a long-time, used a directory instead of an image
2010-06-27 17:53:24 +00:00
Steven Panek
cd53998610 Ran wesnoth-optipng:
Overall statistics (only for files with a smaller recompressed size):
  Original size: 3 KiB on 1 files
 Optimized size: 0 KiB
   Total saving: 2 KiB = 73% decrease
2010-06-27 04:18:18 +00:00
J.W. Bjerk
1b74d494be adding in Eternal's long neglected anvil item. 2010-06-27 04:07:33 +00:00
J.W. Bjerk
ecbdb4f70e a couple scenery replacements from Blarumyrran. 2010-06-27 00:41:26 +00:00
J.W. Bjerk
ee19867d38 further enhancements to the flat bank. Ice version only. 2010-06-26 16:14:56 +00:00
David Philippi
df5d67fe00 font update 2010-06-26 15:20:48 +00:00
Lari Nieminen
b6bcc62f9f Tabs to spaces and probably fixed bug #16194. 2010-06-26 09:14:47 +00:00
J.W. Bjerk
f6ae23f9fe improved flower overlay. Still needs a lot more alternate images.
Part 2.  Done... for now..
2010-06-25 23:22:30 +00:00
J.W. Bjerk
7d5f3bd186 improved flower overlay. Still needs a lot more alternate images. 2010-06-25 23:21:32 +00:00
J.W. Bjerk
7ef45b2e27 Deprecated flowers as a base terrain,
...and made them available as an embellishment overlay. Currently that
overlay is graphically unimpressive, but that will soon change. Also
made the farm a baseless embellishment (effects the editor only).
2010-06-25 19:57:59 +00:00
Steven Panek
e2b7c66b9d Normalized ids and filenames in DiD. 2010-06-25 16:58:36 +00:00
J.W. Bjerk
842655c3fd new castle-to-water transitions that match the dirt bank. 2010-06-25 16:06:37 +00:00
Jérémy Rosen
2335241936 fix an error in desert castle spotted by alarantalara 2010-06-24 21:34:05 +00:00
J.W. Bjerk
dd1bab44b5 adjusted snow color away from cyan toward blue...
...to match the snow hills and snow mountains better.
2010-06-24 17:51:37 +00:00
J.W. Bjerk
0949c27ade returning test grass transitions back to green from purple. 2010-06-24 17:36:21 +00:00
J.W. Bjerk
d39fafecc8 adjusted file name, fixed translateable name for the new basic stone bridge.
Part 2.  Done.
2010-06-24 17:29:00 +00:00
J.W. Bjerk
97801f21cc adjusted file name, fixed translateable name for the new basic stone bridge. 2010-06-24 17:28:30 +00:00
Jérémy Rosen
fd0e640835 early commit of the stonebridge to allow artists to test in place...
note that multiple tiles are not placed correctly (n-s main tile is
the most visible) and that most transitions are missing of badly
placed. However all macros are in place and artists can start
adjusting
2010-06-24 16:10:09 +00:00
Jérémy Rosen
60baf69bd3 fix stupy copy/paste mistakes in six sided transitions 2010-06-24 15:55:43 +00:00
J.W. Bjerk
473298fff4 some temporary purple grass 5 and 6 sided transitions. 2010-06-24 15:46:34 +00:00
J.W. Bjerk
951c531a4d some tweaks to the 'bank'...
...what i've now decided to call the flat-to-water transition.
2010-06-24 15:22:38 +00:00
J.W. Bjerk
272a3df751 removing unneeded old grass-to-water transitions. 2010-06-24 15:09:05 +00:00
Steven Panek
f02fa62ce5 Smote an unused map. 2010-06-24 09:29:54 +00:00
Steven Panek
7898ae28ae 'Epilog' -> 'Epilogue'. 2010-06-24 09:28:31 +00:00
Fabian Müller
5fd317dc16 DM: Map terrain updates. 2010-06-24 09:06:42 +00:00
Steven Panek
3e811136e2 Converted more apostrophes; ran pofix. 2010-06-24 07:54:27 +00:00
Jérémy Rosen
1cf80aa835 allow transitions detection on hex with 4/5/6 similar neighbours 2010-06-24 06:49:23 +00:00
Jérémy Rosen
13dfeb7e52 set movement speed to 200,
...will be documented once jetrel confirms the speed is fine
2010-06-24 06:27:37 +00:00
Steven Panek
9c6b5626db Converted more apostrophes; ran pofix. 2010-06-24 05:09:30 +00:00
Alexander van Gessel
da72bca195 Allow [case] value to take comma-separated values 2010-06-23 16:46:48 +01:00
Steven Panek
b2ab9ca010 Avoid contractions in comments, so that pofix won't touch them. 2010-06-23 07:35:14 +00:00