J.W. Bjerk
c415483459
New castle-to-chasm transitions, with random alternates!
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Lava transitions still need to be done.
2010-07-01 15:23:25 +00:00
J.W. Bjerk
592f069e93
removed the purple from the flowers.
2010-06-30 17:37:26 +00:00
J.W. Bjerk
3c1756b002
recut and rewired the bank transitions to work properly with ice.
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Also the reflection is a little better, but still not great.
2010-06-30 17:00:45 +00:00
J.W. Bjerk
c6c1fde5cd
Fixed the deprecated flower terrain looking like void,
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...and clarified the tooltip message.
2010-06-30 00:57:16 +00:00
Steven Panek
9c74e7292e
Converted more apostrophes; ran pofix.
2010-06-29 21:26:06 +00:00
J.W. Bjerk
75d97d2f3e
adding in more transitions for the grass, and the new 'clean cobbles' road.
2010-06-29 19:56:40 +00:00
J.W. Bjerk
a8456d7ef4
some enhanced chasm transition,
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...and two alternates, which currently macros don't support.
2010-06-29 03:12:37 +00:00
Steven Panek
e97cf2fe38
Converted the last straight apostrophes in AoI; ran pofix.
2010-06-29 03:05:50 +00:00
J.W. Bjerk
bcaffac1fc
fixed concave chasm edge that bit too far into the land.
2010-06-29 02:10:44 +00:00
J.W. Bjerk
513f007ab7
The images for the test terrain,
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...various grass transition updates that synchronize my terrain with
trunk. There are plenty of missing transitions, etc.
2010-06-28 16:15:04 +00:00
J.W. Bjerk
f5f0683a34
[[Fake terrains for testing.]]
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Several times the most expedient way to collaborate with boucman has
been to commit odd things to terrain for testing purposes. Now i'm
adding a couple fake test terrains for that purpose, so i don't have
to mess up real terrains. Also the current terrain interactions are
so complex, that it's much easier to figure stuff out with these dummy
terrains. That's how i did the latest grass. These can be removed
before the next stable release.
2010-06-28 13:40:23 +00:00
Steven Panek
050b9e9eb2
Ran wesnoth-optipng:
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Overall statistics (only for files with a smaller recompressed size):
Original size: 9 KiB on 4 files
Optimized size: 5 KiB
Total saving: 4 KiB = 44% decrease
2010-06-28 10:05:54 +00:00
Steven Panek
af56fca240
Ran wesnoth-optipng:
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Overall statistics (only for files with a smaller recompressed size):
Original size: 17 KiB on 6 files
Optimized size: 2 KiB
Total saving: 14 KiB = 84% decrease
2010-06-28 10:01:23 +00:00
Steven Panek
1a69b4be9e
Ran wesnoth-optipng:
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 963 KiB on 69 files
Optimized size: 780 KiB
Total saving: 182 KiB = 18% decrease
2010-06-28 09:53:38 +00:00
Richard Kettering
62e390cfa8
Added spearman idle anim.
2010-06-28 06:26:26 +00:00
J.W. Bjerk
5437b5e926
replaceing actually functional grid pieces i shouldn't have deleted.
2010-06-28 03:18:05 +00:00
J.W. Bjerk
b98b547ec4
new grid transitions to properly finish the edge...
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...of the outside edges of the grid. Probably needs to be wired into
the code.
2010-06-28 02:13:12 +00:00
J.W. Bjerk
4a9697a9f6
altered image dimensions on most villages,
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...since there is no longer a reason for them to have very large pixel
dimensions. Also cleaned up a few glitches. This should help avoid
useless image cacheing.
2010-06-27 22:49:43 +00:00
Lari Nieminen
0a067e7171
Added the new .png extensions to [terrain_graphics]...
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...tags used in image-utils.cfg.
2010-06-27 18:20:08 +00:00
Ali El Gariani
bd03f59292
remove a terrain rule from test-scenario
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Probably broken since a long-time, used a directory instead of an image
2010-06-27 17:53:24 +00:00
Steven Panek
cd53998610
Ran wesnoth-optipng:
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 3 KiB on 1 files
Optimized size: 0 KiB
Total saving: 2 KiB = 73% decrease
2010-06-27 04:18:18 +00:00
J.W. Bjerk
1b74d494be
adding in Eternal's long neglected anvil item.
2010-06-27 04:07:33 +00:00
J.W. Bjerk
ecbdb4f70e
a couple scenery replacements from Blarumyrran.
2010-06-27 00:41:26 +00:00
J.W. Bjerk
ee19867d38
further enhancements to the flat bank. Ice version only.
2010-06-26 16:14:56 +00:00
David Philippi
df5d67fe00
font update
2010-06-26 15:20:48 +00:00
Lari Nieminen
b6bcc62f9f
Tabs to spaces and probably fixed bug #16194 .
2010-06-26 09:14:47 +00:00
J.W. Bjerk
f6ae23f9fe
improved flower overlay. Still needs a lot more alternate images.
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Part 2. Done... for now..
2010-06-25 23:22:30 +00:00
J.W. Bjerk
7d5f3bd186
improved flower overlay. Still needs a lot more alternate images.
2010-06-25 23:21:32 +00:00
J.W. Bjerk
7ef45b2e27
Deprecated flowers as a base terrain,
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...and made them available as an embellishment overlay. Currently that
overlay is graphically unimpressive, but that will soon change. Also
made the farm a baseless embellishment (effects the editor only).
2010-06-25 19:57:59 +00:00
Steven Panek
e2b7c66b9d
Normalized ids and filenames in DiD.
2010-06-25 16:58:36 +00:00
J.W. Bjerk
842655c3fd
new castle-to-water transitions that match the dirt bank.
2010-06-25 16:06:37 +00:00
Jérémy Rosen
2335241936
fix an error in desert castle spotted by alarantalara
2010-06-24 21:34:05 +00:00
J.W. Bjerk
dd1bab44b5
adjusted snow color away from cyan toward blue...
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...to match the snow hills and snow mountains better.
2010-06-24 17:51:37 +00:00
J.W. Bjerk
0949c27ade
returning test grass transitions back to green from purple.
2010-06-24 17:36:21 +00:00
J.W. Bjerk
d39fafecc8
adjusted file name, fixed translateable name for the new basic stone bridge.
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Part 2. Done.
2010-06-24 17:29:00 +00:00
J.W. Bjerk
97801f21cc
adjusted file name, fixed translateable name for the new basic stone bridge.
2010-06-24 17:28:30 +00:00
Jérémy Rosen
fd0e640835
early commit of the stonebridge to allow artists to test in place...
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note that multiple tiles are not placed correctly (n-s main tile is
the most visible) and that most transitions are missing of badly
placed. However all macros are in place and artists can start
adjusting
2010-06-24 16:10:09 +00:00
Jérémy Rosen
60baf69bd3
fix stupy copy/paste mistakes in six sided transitions
2010-06-24 15:55:43 +00:00
J.W. Bjerk
473298fff4
some temporary purple grass 5 and 6 sided transitions.
2010-06-24 15:46:34 +00:00
J.W. Bjerk
951c531a4d
some tweaks to the 'bank'...
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...what i've now decided to call the flat-to-water transition.
2010-06-24 15:22:38 +00:00
J.W. Bjerk
272a3df751
removing unneeded old grass-to-water transitions.
2010-06-24 15:09:05 +00:00
Steven Panek
f02fa62ce5
Smote an unused map.
2010-06-24 09:29:54 +00:00
Steven Panek
7898ae28ae
'Epilog' -> 'Epilogue'.
2010-06-24 09:28:31 +00:00
Fabian Müller
5fd317dc16
DM: Map terrain updates.
2010-06-24 09:06:42 +00:00
Steven Panek
3e811136e2
Converted more apostrophes; ran pofix.
2010-06-24 07:54:27 +00:00
Jérémy Rosen
1cf80aa835
allow transitions detection on hex with 4/5/6 similar neighbours
2010-06-24 06:49:23 +00:00
Jérémy Rosen
13dfeb7e52
set movement speed to 200,
...
...will be documented once jetrel confirms the speed is fine
2010-06-24 06:27:37 +00:00
Steven Panek
9c6b5626db
Converted more apostrophes; ran pofix.
2010-06-24 05:09:30 +00:00
Alexander van Gessel
da72bca195
Allow [case] value to take comma-separated values
2010-06-23 16:46:48 +01:00
Steven Panek
b2ab9ca010
Avoid contractions in comments, so that pofix won't touch them.
2010-06-23 07:35:14 +00:00