I originally added it in #719. At that point ms_after= affected the *previous*
track due to a bug; however, I had assumed the behavior to be intentional and
compensated for it by adding ms_after= to the first track of a scenario instead
of the story screen music.
In April, I saw the documentation for ms_after= which said that it's supposed
to affect the track itself, not the previous one. Hence, I fixed the bug in
commit b023b818c742cee0bc75460235c9d1088c0b495d. However, I had forgotten that the changes I had made
in #719 depended on the old broken behavior of ms_after=.
This commit moves ms_after= to the right place, restoring the fade-out on
scenario start and removing the pointless pause after the first track.
Changes:
Add link for mainline feedback forum
S02: Change tense to match previous line
S03: Use proper spacing, caps, & unicode character
S08: Improve dialog feel
The ones that were listed were basically completely wrong... while they aren't entirely unrelated to MP, they're certainly not MP-specific.
Changes to units or team colours aren't necessarily MP-related changes.
The alternative message was needed for the scenario where Deoran is not on the map.
This has been removed, and in the other which is left (S8b), both units won't be around.
The only places left for this message is the last level in path B and the lasts ind path A
It's not necessary that there is an alternative message, this is only used there because
it exists already – both would fit.
[ci skip]
[ci skip]
* Used travis.com link (we migrated)
* Fixed AppVeyor linking to a page you needed to log in to view
* Removed Coverity badge (we don't really maintain that service anymore). Fixes#4114