14585 Commits

Author SHA1 Message Date
J.W. Bjerk
dd03484a9c improved transition of bank with dirt and road. 2010-08-13 20:57:36 +00:00
J.W. Bjerk
25138f89d9 much nicer sand or desert to water transitions.
Also cleanup of terrain-graphics.cfg.
2010-08-13 20:41:26 +00:00
J.W. Bjerk
fbb18ebb77 fixed error with volcano tile. 2010-08-13 16:36:34 +00:00
J.W. Bjerk
0c26a8ce4f more and better images for terrain help. 2010-08-13 14:37:02 +00:00
Guillaume Melquiond
7039dbb924 Added test for [modify_unit]. 2010-08-13 13:15:59 +00:00
Guillaume Melquiond
522898d80a Implemented [modify_unit] tag. (Patch #1808 by Anonymissimus.)
No changes to its semantic, but some simplifications and a few fixes
to [object] and [trait]: inner tags are no longer special, and more
than 10 units can use the outer tags.
2010-08-13 13:14:18 +00:00
Lari Nieminen
039e224c34 Fixed Haldric talking about gold when he meant the silver. 2010-08-12 23:22:32 +00:00
Eric S. Raymond
b99f9ac6f9 Another wmllint nit. Mainline is clean again. 2010-08-12 20:23:31 +00:00
Eric S. Raymond
2c86fcf4f0 Fix small nits setected by wmllint, and wmllint itself. 2010-08-12 20:08:22 +00:00
Iurii Chernyi
4f7ed1467e Fixed bug #16604 - fixed broken AI of SoF::1.
Most important point: AI won't target units that it is not allowed to
reach due to avoid aspect being set
2010-08-12 19:40:24 +00:00
J.W. Bjerk
9eef9054fb fixed land transition with animated swampwater. 2010-08-12 19:25:26 +00:00
J.W. Bjerk
218fdaac62 animated the swamp water and made it use a double-sided transition...
...with other water types.  Unfortunately it's hardly noticable-- but
images can be tweaked later.
2010-08-12 19:12:37 +00:00
J.W. Bjerk
a342d91cdc preliminaries to animated swamp water. 2010-08-12 16:48:14 +00:00
Lari Nieminen
2c47b77842 Converted turns run out objectives in AOI, DW, DM and DiD...
...to use the new TURNS_RUN_OUT shortcut macro. Also a bunch of
tabs-to-spaces in DM.
2010-08-12 11:55:26 +00:00
Lari Nieminen
7d27638b53 Added a shortcut macro for the standard "Turns run out" defeat objective. 2010-08-12 11:51:09 +00:00
Lari Nieminen
24d726405b Increased the difficulty of scenarios 4, 6, and 7...
...by adjusting the allies' and enemies' starting gold.
2010-08-12 08:21:11 +00:00
Lari Nieminen
d31e89c543 Fixed a missing translation marker. 2010-08-12 07:47:13 +00:00
J.W. Bjerk
68866f42db fixed glitch in water-to-water transition animation. 2010-08-12 04:22:49 +00:00
J.W. Bjerk
f06becde0a Big water-to-water transition update...
...now using double-sided transitions.

Also fixed all known instances of transtions not being drawn where
there are needed. Reef and ford now layer much nicer with each other
and other terrains.
2010-08-12 00:54:25 +00:00
Eric S. Raymond
2f8c6e7344 Fix some broken file terminations. 2010-08-11 18:10:54 +00:00
Eric S. Raymond
912a1a6336 More minor wmllint fixes. 2010-08-11 17:27:38 +00:00
Eric S. Raymond
8ed621523a Fixups for various small wmllint/wmlscope errors. 2010-08-11 17:14:09 +00:00
Eric S. Raymond
d5f61d1b83 [sound_frame] islegal beneath [if]. 2010-08-11 16:51:41 +00:00
Eric S. Raymond
516280378b Spelling and markup fixes. 2010-08-11 16:32:49 +00:00
Eric S. Raymond
a722145549 Add needed translation markup. 2010-08-11 16:28:56 +00:00
Eric S. Raymond
b104757c22 Fix an event bug (caight by wmllint). 2010-08-11 16:28:16 +00:00
Eric S. Raymond
2b23e6bc98 Clean up some dialog TODOs. 2010-08-11 16:15:35 +00:00
Eric S. Raymond
e460ac48b9 Foreshadow Kalenz and Cledil's romance scene a bit more. 2010-08-11 16:10:17 +00:00
Timotei Dolean
38a4b03128 Revert "eclipse plugin: update the grammar" 2010-08-11 16:02:10 +00:00
Fabian Müller
50a19b0acd LoW::6: Switched some of the lines from Kalenz to Cleodil. 2010-08-11 15:46:55 +00:00
Eric S. Raymond
20629348ee Regularize some hyphenation. 2010-08-11 15:43:26 +00:00
Eric S. Raymond
47bf3413d3 Dialog polish for LoW. 2010-08-11 15:41:58 +00:00
Fabian Müller
4349bea3f2 LoW::7: Fixed an event that triggers the orcish forces...
...to flee to shorten the end phase of the scenario.
2010-08-11 14:32:28 +00:00
Fabian Müller
6705581744 Broke LoW scenario 7 to give silene a testcase. 2010-08-11 13:13:43 +00:00
J.W. Bjerk
0ee23d5ce4 fixed alias of new earthy cave floor terrain, Uue. 2010-08-11 10:23:02 +00:00
Jody Northup
c11d8d1deb Moved a bunch of scenario initialization back to start event...
...instead of side 1 turn 1.
2010-08-11 05:00:36 +00:00
J.W. Bjerk
11c7543b80 much improved mixed flower embellishment. 2010-08-11 02:35:26 +00:00
J.W. Bjerk
1afad9d26e adding 3 new cave wall varieties and a new cave floor.
These are admittedly ugly stand-in graphics.
2010-08-11 01:45:15 +00:00
J.W. Bjerk
8997d9b34a fixed the minimap display of tropical water and reef. 2010-08-10 22:39:45 +00:00
Fabian Müller
fe12125023 LoW::5: Made the objectives more easy to understand. 2010-08-10 20:06:51 +00:00
Phil Barber
758e5b2d10 Update to new Drake Burner portrait. Update changelogs, portrait credits. 2010-08-10 20:04:56 +00:00
Fabian Müller
9122b941d8 LoW: Fixed wmllint reported errors. 2010-08-10 18:35:25 +00:00
Fabian Müller
4b2105291e UtBS: Removed a duplicate macro definition that overwrote a core macro. 2010-08-10 17:39:47 +00:00
Fabian Müller
54e81d24c3 AoI: Fixed a missing side attribute in unit. 2010-08-10 17:38:43 +00:00
Fabian Müller
b7d895fd1a UtBS::3: Removed a last reference to the new time of day shedule. 2010-08-10 17:18:19 +00:00
Guillaume Melquiond
697ec447c0 Moved character choice to the start event in the tutorial. 2010-08-10 17:16:32 +00:00
Fabian Müller
97c10409be UtBS::2 Removed new quenoth elves from the recruit list. 2010-08-10 17:09:47 +00:00
Fabian Müller
b03dc961ef UtBS: Restored the old time of day images. 2010-08-10 17:04:47 +00:00
Fabian Müller
3da290aa91 Removed the new time of day images. 2010-08-10 17:01:23 +00:00
Fabian Müller
2c593809ab UtBS: Removed extra difficult levels that came with the new units. 2010-08-10 16:38:01 +00:00