25 Commits

Author SHA1 Message Date
Philippe Plantier
bd2866fb61 Replacing the terrain transition code by something entirely in WML.
Made forests and hills always overlay terrain on their northern (top)
side.  [building_rule] tag is now called [terrain_graphics] A few
changes in the terrain graphics WML element
2004-05-31 22:25:37 +00:00
Kristoffer Erlandsson
b054ca433e Added a new level of brightened images,
image::SEMI_BRIGHTENED, which is a bit less brightened than

image::BRIGHTENED. It is currently used in the editor when marking
hexes.
2004-05-28 17:45:49 +00:00
Philippe Plantier
405610f2b0 Adding support for multi-hex tiles. Some features still missing. 2004-05-14 19:52:03 +00:00
Dave White
2c78051d25 converted hex calculations to fixed point instead of floating point 2004-04-28 15:26:42 +00:00
Dave White
accbc0f772 code refactoring - simplified the 'display' module 2004-04-22 18:58:59 +00:00
Dave White
956ebfdb3c made specification of 'time of day' type according to location possible 2004-04-14 21:33:51 +00:00
Dave White
fc0c48f9a3 [[Miscellaneous fixes to graphics, lobby, and gameplay]]
- added new status image for illuminated underground

- made Li'sar start at level 2 and be upgradeable to level 3

- made it so users in lobby can see minimap of non-shroud games being played

- made it so the 'observer' setting is respected for multiplayer games

- made it so that the number of available positions in a game is shown
  in the lobby

- made it so the current turn of a game underway is shown in the lobby

- made the 'eye of the observer' work, allowing players to see who is
  observing their game. (only updates when it's a network player's
  turn)
2004-03-29 23:43:47 +00:00
Dave White
24f8e87217 added fading effects between days 2004-03-25 17:40:47 +00:00
Isaac Clerencia Perez
9ca6eb262a Hidden units are not displayed in the minimap (again *grin*) 2004-03-10 23:56:04 +00:00
uid68803
ed7b903712 attempt to workaround SDL bug 2004-02-19 22:45:17 +00:00
uid68803
fbca080233 checked in bug for isaac to test (current code will crash) 2004-02-18 22:27:08 +00:00
uid68803
bb015bc819 checkin of code for testing with Valgrind (this code is bad and will crash) 2004-02-17 20:26:14 +00:00
uid68803
207ae624d8 added alpha channel 2004-02-16 16:11:01 +00:00
uid68803
0953fcf905 improvements to the title screen 2004-02-11 16:00:33 +00:00
uid68803
2b4079fccb attempt to fix bug with energy bars not displaying properly on OSX
added improvements to castle placement algorithm for random maps
2004-02-05 14:38:57 +00:00
uid67456
ce2d4cf654 Enemy invisible units not displayed in the minimap 2004-01-29 23:23:40 +00:00
uid68803
c38a116833 made minimap display fog and units 2004-01-09 22:23:38 +00:00
uid66289
7299c63e74 v0.6.1rc1 2003-12-23 21:42:56 +00:00
uid66289
150597ab0f v0.6rc1 2003-12-23 20:16:21 +00:00
Dave White
8731cb810b made game parameters work 2003-11-17 16:51:30 +00:00
Justin Zaun
97689acdd0 New game creation dialog 2003-11-15 23:38:07 +00:00
Dave White
84bffedc68 added fog of war 2003-11-13 00:12:53 +00:00
Dave White
d64e04a5ca added some comments 2003-11-12 18:37:30 +00:00
Pauli Manninen
fc6821bd54 dos2unix 2003-11-07 11:30:10 +00:00
Dave White
e4d5d3b5d4 added files to fix compile error 2003-11-07 11:15:45 +00:00