Philippe Plantier
bd2866fb61
Replacing the terrain transition code by something entirely in WML.
...
Made forests and hills always overlay terrain on their northern (top)
side. [building_rule] tag is now called [terrain_graphics] A few
changes in the terrain graphics WML element
2004-05-31 22:25:37 +00:00
Kristoffer Erlandsson
b054ca433e
Added a new level of brightened images,
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image::SEMI_BRIGHTENED, which is a bit less brightened than
image::BRIGHTENED. It is currently used in the editor when marking
hexes.
2004-05-28 17:45:49 +00:00
Philippe Plantier
405610f2b0
Adding support for multi-hex tiles. Some features still missing.
2004-05-14 19:52:03 +00:00
Dave White
2c78051d25
converted hex calculations to fixed point instead of floating point
2004-04-28 15:26:42 +00:00
Dave White
accbc0f772
code refactoring - simplified the 'display' module
2004-04-22 18:58:59 +00:00
Dave White
956ebfdb3c
made specification of 'time of day' type according to location possible
2004-04-14 21:33:51 +00:00
Dave White
fc0c48f9a3
[[Miscellaneous fixes to graphics, lobby, and gameplay]]
...
- added new status image for illuminated underground
- made Li'sar start at level 2 and be upgradeable to level 3
- made it so users in lobby can see minimap of non-shroud games being played
- made it so the 'observer' setting is respected for multiplayer games
- made it so that the number of available positions in a game is shown
in the lobby
- made it so the current turn of a game underway is shown in the lobby
- made the 'eye of the observer' work, allowing players to see who is
observing their game. (only updates when it's a network player's
turn)
2004-03-29 23:43:47 +00:00
Dave White
24f8e87217
added fading effects between days
2004-03-25 17:40:47 +00:00
Isaac Clerencia Perez
9ca6eb262a
Hidden units are not displayed in the minimap (again *grin*)
2004-03-10 23:56:04 +00:00
uid68803
ed7b903712
attempt to workaround SDL bug
2004-02-19 22:45:17 +00:00
uid68803
fbca080233
checked in bug for isaac to test (current code will crash)
2004-02-18 22:27:08 +00:00
uid68803
bb015bc819
checkin of code for testing with Valgrind (this code is bad and will crash)
2004-02-17 20:26:14 +00:00
uid68803
207ae624d8
added alpha channel
2004-02-16 16:11:01 +00:00
uid68803
0953fcf905
improvements to the title screen
2004-02-11 16:00:33 +00:00
uid68803
2b4079fccb
attempt to fix bug with energy bars not displaying properly on OSX
...
added improvements to castle placement algorithm for random maps
2004-02-05 14:38:57 +00:00
uid67456
ce2d4cf654
Enemy invisible units not displayed in the minimap
2004-01-29 23:23:40 +00:00
uid68803
c38a116833
made minimap display fog and units
2004-01-09 22:23:38 +00:00
uid66289
7299c63e74
v0.6.1rc1
2003-12-23 21:42:56 +00:00
uid66289
150597ab0f
v0.6rc1
2003-12-23 20:16:21 +00:00
Dave White
8731cb810b
made game parameters work
2003-11-17 16:51:30 +00:00
Justin Zaun
97689acdd0
New game creation dialog
2003-11-15 23:38:07 +00:00
Dave White
84bffedc68
added fog of war
2003-11-13 00:12:53 +00:00
Dave White
d64e04a5ca
added some comments
2003-11-12 18:37:30 +00:00
Pauli Manninen
fc6821bd54
dos2unix
2003-11-07 11:30:10 +00:00
Dave White
e4d5d3b5d4
added files to fix compile error
2003-11-07 11:15:45 +00:00