Lari Nieminen
681450dd44
Removed two unused sounds and changed one sound...
...
...in one scenario of NR to a more fitting one.
2007-07-10 07:57:39 +00:00
Benoît Timbert
58ff646a05
Fix #9469 (ON_TILE_ONCE)
2007-07-09 23:13:31 +00:00
Ali El Gariani
155392bc5a
Fix/improve hp/xp bars in tiny-gui
...
(its ugly hacks didn't like my last cache optimization of default zoom
level)
- add a special image of energy-bar for this gui
- update its url in the "don't scale it" list of make install
- finally use the new WML #ifdef TINY in _main.cfg with it
2007-07-09 21:06:06 +00:00
Richard Kettering
2a64f97573
Updated Asheviere portrait.
2007-07-09 05:58:29 +00:00
Gunter Labes
9f05565201
updated maps
2007-07-09 00:41:06 +00:00
Gunter Labes
c1677e57d5
remove the trait overriding again since it's not needed anymore
2007-07-08 17:24:50 +00:00
Patrick Parker
1f045db8dd
make it easier to get wmlindent --help
2007-07-07 22:17:36 +00:00
Patrick Parker
e6d9458cd2
some minor fixes to wmlindent
2007-07-07 21:57:33 +00:00
Taurus
57effdb399
Ballancing
2007-07-07 17:28:51 +00:00
Lari Nieminen
1aa84cd38f
Fixed the flame sword animation.
2007-07-07 17:01:55 +00:00
Gunter Labes
e31334ddd6
convert the file back to UTF8 and correct the offending name
2007-07-07 04:43:53 +00:00
Gunter Labes
30c32246c7
updated map
2007-07-06 23:52:43 +00:00
Mark de Wever
a319f8739e
Added the sync function, needs some refactoring after more testing.
2007-07-06 20:20:30 +00:00
Taurus
7d3bc15f0b
Balancing, and Fixed 'User_Description' Bug
2007-07-06 18:13:50 +00:00
Gunter Labes
522d27eaae
add an ignore for *.pyc files
2007-07-06 15:50:10 +00:00
Gunter Labes
35737d99f9
removed a conflict svn reported and got committed on accident
...
Taurus, please double check that it was the right thing to do
2007-07-06 15:30:01 +00:00
Thomas Baumhauer
ed1ee95cd4
Very small fix in DiD
2007-07-06 15:12:07 +00:00
Nils Kneuper
e604d49e97
moved did content completely into it's own textdomain
2007-07-06 11:23:39 +00:00
Nils Kneuper
762e16ee31
move multiplayer in its own textdomain
2007-07-06 11:18:41 +00:00
Nils Kneuper
e98df81e1e
added new textdomain wesnoth-units
2007-07-06 10:59:03 +00:00
Nils Kneuper
c87e038988
get ready for moving units into their own textdomain
2007-07-06 10:21:55 +00:00
Nils Kneuper
c19e3c2311
added a default textdomain definition to all .cfg files
2007-07-06 09:00:49 +00:00
Eric S. Raymond
e091d1fc47
Spelling and usage fixes.
2007-07-05 19:30:28 +00:00
Lari Nieminen
021c27ae40
Fixed a minor bug (a line of dialogue not appearing) with event ordering.
2007-07-05 17:08:40 +00:00
Taurus
1cc840b13c
New Scenario and some Bug fixing
2007-07-05 14:48:58 +00:00
Lari Nieminen
72b3915002
Fixed a scenario id typo (fixes bug #9447 ).
2007-07-05 09:46:39 +00:00
Lari Nieminen
7cffb86adb
Fixed a portrait path bug.
2007-07-05 08:31:33 +00:00
Lari Nieminen
9c573594be
Added an idle animation for the elvish scout.
2007-07-05 07:51:34 +00:00
Mark de Wever
17f791f0e9
Added the initial WIP version of the svn python library,
...
needed for the wescamp connection.
The library is based on the svn command.
Also added a test program to test the various library options.
2007-07-04 19:41:10 +00:00
Tuukka Hastrup
c03c4ab064
Make replays to not reveal all information by default.
...
Include a menu for choosing the point of view: team 1, each team, full
map.
This design is per https://gna.org/bugs/index.php?6946 but doesn't yet
implement the combo box or menu entries for teams other than number 1.
2007-07-04 00:00:06 +00:00
Tuukka Hastrup
79d089d5b8
Replace yet another reference to "green" with "flag_green".
...
Comment color_palette in team-colors.cfg.
2007-07-03 23:01:06 +00:00
Eric S. Raymond
3d4fdae72c
A bit of cleanup after tuukah's patch.
...
Added comments, fixed a default setting in game_config.cpp, improved
the readability of the unit.cpp code some.
2007-07-03 19:33:33 +00:00
David Philippi
7b8ba88f0b
applied color fixing patch from tuukkah
2007-07-03 16:53:36 +00:00
Elias Pschernig
ccd42205cb
Added Michael Schmahl to 'Contributors', for the new Python AI.
2007-07-03 16:08:52 +00:00
Lari Nieminen
3c6c8dcddc
Fixed TEAM_COLOR_OVERRIDE.
2007-07-03 11:22:48 +00:00
Eric S. Raymond
69d402616b
Explain a backwards-compatibility hack better.
2007-07-03 09:12:17 +00:00
Eric S. Raymond
3d64862819
Easiest way to avoid a regression...
...
...is to make both the symbolic and old-style numeric palette IDs
available.
2007-07-03 08:52:27 +00:00
Lari Nieminen
38f2846391
The halberdier unit id is actually "Halbardier",
...
...so changed all references to a "Halberdier" unit accordingly. Didn't
change the unit id (yet!) in order to not break UMC.
2007-07-02 23:43:03 +00:00
Lari Nieminen
d143083b31
A few more improvements to a couple of sharpshooter frames
...
(this is getting only slightly obsessive).
2007-07-02 23:00:10 +00:00
Eric S. Raymond
f78741dabf
Switch from numeric to symbolic palette IDs everywhere.
...
The C++ doesn't care, it treated them as strings anyway.
2007-07-02 20:42:59 +00:00
Eric S. Raymond
be08f1032d
Change remaining mainline uses of TC to RC.
2007-07-02 19:43:29 +00:00
Eric S. Raymond
113e2c72fc
Change a number of instances of TC(1,magenta) to RC(magenta>red).
2007-07-02 19:02:34 +00:00
David Philippi
f3f03c56ce
updated font
2007-07-01 17:47:29 +00:00
Nils Kneuper
f237441a02
moved loading of textdomains...
...
...dependend on if the maingame is loaded or the editor
2007-07-01 16:46:14 +00:00
Elias Pschernig
10232db2f7
Added the killer python AI by Michael Schmahl, under the name 'bruteforce.py'
2007-07-01 16:08:10 +00:00
Dimitar Ilccov
9e62d8bfde
Disabled the "lava expansion" feature in "Scepter of Fire" scenario in HttT
...
...that could make the lava cover the scepter item and therefore make
the victory conditions impossible to complete. The WML for the "lava
expansion" has not been removed, just disabled, so if someone wants
and is capable to make it work properly, be my guest
2007-06-30 22:01:19 +00:00
Thomas Baumhauer
0e83f52883
Fixing bug #9412 : DiD: A Small Favor does not preserve non-undead units
2007-06-30 16:05:58 +00:00
Mark de Wever
e91a73d909
Added a new experimental transition between the map and the background.
...
Since I'm no artist the transition could use some cleaning up, also
there's no support yet for convex and concave transitions.
Also converted Hexcake to see how it looks on a hex shaped map. Still
has quite some glitches partly caused by the alpha in the _off
terrains.
Also some terrains look odd on the background (eg trees).
2007-06-30 13:36:28 +00:00
Lari Nieminen
02fe8b6216
TC'ing of [move_unit_fake]s (SG and TB). Only SotBE and UtBS remain.
2007-06-30 13:08:48 +00:00
Lari Nieminen
f8aa9f21eb
TC'ing of [move_unit_fake]s (TRoW).
2007-06-30 13:05:12 +00:00