uso
deea537c77
keep the selected game visible if it's visible before the game list update
2007-08-30 00:09:54 +00:00
Eric S. Raymond
dd82945eb9
English-usage tweak for Soliton's fix.
2007-08-29 23:38:08 +00:00
Gunter Labes
c9297cdbb1
describe the scenario starting gold logic more accurately
2007-08-29 23:25:07 +00:00
uso
ec83df7ed6
try to preserve the game selection when the game list is updated,
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if the last item in the list is selected keep the last selected
2007-08-29 22:39:43 +00:00
Ali El Gariani
aebd17302f
Continue to clean the stderr :
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- only show the time needed to start after the initial start (and not
each time that we enter the titlescreen)
- remove "showing title screen..." and "started music" both are
useless (we see and hear) or incorrect (if no titlescreen or no music)
also remove "title screen returned result"
2007-08-29 20:53:41 +00:00
Ali El Gariani
0a19c36e63
For these strange numbers on the stderr when starting:
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- Use only one (instead of 2 almost identical)
- now display "time elapsed : 3546 ms"
- fix incorrect values (several days) at least on my linux box
2007-08-29 20:37:20 +00:00
Ali El Gariani
447d53217d
Remove a useless error output "showing topic blaba" spotted by zookeeper
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This was used for the main "Overview" topic when opening the help
and when clicking on the "profile" button
2007-08-29 20:03:11 +00:00
Ali El Gariani
90427ca536
Fix a glitch with encountered units in help when using the ":debug" command
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(The unit list wasn't updated when changing the debug state)
Now the previous behavior works fine: with "--debug" or ":debug",
you see all units; and whitout, you see only encountered units.
2007-08-29 19:54:04 +00:00
Mark de Wever
56e9c54908
C-style cast cleanup.
2007-08-29 19:28:51 +00:00
Mark de Wever
cb2deff408
C-style cast cleanup.
2007-08-29 19:16:24 +00:00
Mark de Wever
31c9735058
C-style cast cleanup, leave some tricky ones for a later point in time.
2007-08-29 18:58:51 +00:00
Mark de Wever
ec07f3db14
C-style cast cleanup.
2007-08-29 18:26:31 +00:00
Mark de Wever
ed21921769
C-style cast cleanup.
2007-08-29 17:58:16 +00:00
Mark de Wever
8e1abfd720
Also updated the editor.dev with the version Zebulon uses.
2007-08-29 17:19:01 +00:00
Mark de Wever
a16051aead
C-style cast cleanup.
2007-08-29 17:03:38 +00:00
Mark de Wever
766eb54297
Updated wesnoth.dev with the version Zebulon uses.
2007-08-29 16:54:43 +00:00
Nils Kneuper
9829a95dbe
added Latin variation of Serbian
2007-08-29 15:50:13 +00:00
Eric S. Raymond
d7d0392fbb
Address bug #6093 .
2007-08-29 15:41:57 +00:00
David Philippi
2b8d965930
swedish translation update
2007-08-29 11:17:47 +00:00
Eric S. Raymond
d8e717dd0d
Address bug #4105 .
2007-08-29 09:30:32 +00:00
Nils Kneuper
683a5007f8
updated Bulgarian translation
2007-08-29 08:47:04 +00:00
Eric S. Raymond
a8cd9db084
Have mercy on Emacs's syntax-coloring code.
2007-08-29 03:05:44 +00:00
Eric S. Raymond
d78a199925
Another string token fix.
2007-08-29 02:43:19 +00:00
Patrick Parker
de5ef41d6f
oops, forgot to remove my debugs
2007-08-29 02:26:20 +00:00
Patrick Parker
24b912f7b7
fix bug #9881 Descent Into Darkness - new crash
2007-08-29 02:21:20 +00:00
Eric S. Raymond
2c03a7f63f
Stringify another name with embedded '
...
so Emacs syntax coloring doesn't get confused.
2007-08-29 01:27:50 +00:00
Eric S. Raymond
fe3712eca7
Stringify a name with embedded ' so Emacs syntax coloring doesn't get confused.
2007-08-29 01:26:49 +00:00
Eric S. Raymond
a6f284bea1
Fix a Pythonism.
2007-08-29 00:34:30 +00:00
Eric S. Raymond
38cd4b2792
Fix a bug that made linger mode too persistent.
2007-08-28 21:13:44 +00:00
Eric S. Raymond
17024a7e27
Enable quit from within linger mode.
2007-08-28 18:38:00 +00:00
Gunter Labes
be9d68109c
typo fix
2007-08-28 18:16:45 +00:00
Eric S. Raymond
4db4bd519d
A better way to put savefiles back in linger mode.
2007-08-28 18:14:30 +00:00
uso
8a3dd8ae20
changelog entry for 2007-08-28T16:18:19Z!uso:
...
let the wesnoth server send the game id and not only the game name
if a player joins a game to avoid ambiguity
2007-08-28 18:09:45 +00:00
Eric S. Raymond
11cd97942a
Fix an incomplete copy constructor...
...
...that may be at the root of some linger bugs.
2007-08-28 18:05:10 +00:00
Eric S. Raymond
81a8462a2f
Fix a mistaken test that would mess up savegame processing.
2007-08-28 17:22:21 +00:00
Eric S. Raymond
4e01e775f0
Address bug #9874 .
...
This puts the game back in linger mode when a file saved in linger
mode is loaded.
2007-08-28 16:41:51 +00:00
uso
3b5c2d8a45
let the wesnoth server send the game id and not only the game name
...
if a player joins a game to avoid ambiguity
2007-08-28 16:18:19 +00:00
Lari Nieminen
4ecc58a542
Upped the explosion.ogg volume.
2007-08-28 15:01:27 +00:00
Lari Nieminen
2ec2b513a2
Added a new explosion.ogg sound
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(.ogg because of the length) and replaced several uses of gunshot.wav with it.
2007-08-28 14:30:15 +00:00
Lari Nieminen
d39089097f
Yet another minor WML change to how dehydration in Across the Harsh Sands works.
2007-08-28 07:52:00 +00:00
Richard Kettering
1b1a955ade
Removed redundant attack icon.
2007-08-28 07:35:54 +00:00
Richard Kettering
9cd9d5da85
Removed human weapons from orcs,
...
returned midsize orcish sword to use by crossbowman and slurbow.
2007-08-28 07:33:26 +00:00
Eric S. Raymond
417a01a805
Refactoring step:
...
Move where game completion is set so we can get rid of a bunch of
passed-in object references,
2007-08-28 01:07:13 +00:00
David Philippi
9da345a882
update
2007-08-27 22:58:42 +00:00
Eric S. Raymond
c851831085
Change the handling of LEVEL_CONTINUE_NO_SAVE
...
...so it's visible at the point where we have to decide whether to do
linger mode or not. Then, *don't* linger if the level result is
LEVEL_CONTINUE or LEVEL_CONTINUE_NO_SAVE.
2007-08-27 22:52:31 +00:00
Eric S. Raymond
edfe7fb3a6
Units reindented.
2007-08-27 19:24:27 +00:00
Eric S. Raymond
57ceb462c8
Treat [allow_undo][/allow_undo] as a no-op for indentation purposes.
2007-08-27 19:20:28 +00:00
Mark de Wever
a342251f90
C-style cast cleanup.
2007-08-27 19:10:55 +00:00
Eric S. Raymond
5e76a98b5d
Address bug #9874 .
...
With this change, loading a save made in linger mode should put you in
linger mode again, with no unit movement available and recall
disabled.
I believe eecall being disabled in linger mode is an efect of the
browse flag being on; this has nothing to do with linger mode per se.
Please file "enable read-only view of the recall list in browse mode"
as a separate FR, as it has other implications.
2007-08-27 18:04:56 +00:00
Gunter Labes
a39661cf2f
switched team chat and team label hotkeys from shift to ctrl (fixes bug #9126 )
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updated the MANUAL with the new hotkeys and the recent trait changes
2007-08-27 17:45:20 +00:00