Commit Graph

36675 Commits

Author SHA1 Message Date
Nils Kneuper
dfc6d92296 some more email changes/unification 2009-10-30 12:16:26 +00:00
Nils Kneuper
a793dbaf9a updated Czech translation 2009-10-30 11:15:13 +00:00
Eric S. Raymond
416291baf7 Rescue some obfuscation. 2009-10-30 10:34:06 +00:00
Eric S. Raymond
b83aa74ae0 More uniform obfuscation. 2009-10-30 10:29:25 +00:00
Eric S. Raymond
e3178c51c7 Mask email names from spammers. 2009-10-30 10:24:58 +00:00
Nils Kneuper
3ea207abfc yes, esr, spaces are illegal, but at least use the common anti spambot way...
...(though it does not really help too much...)
2009-10-30 10:00:27 +00:00
Eric S. Raymond
7af3a0c6d1 Spaces are illegal in mail addresses. 2009-10-30 09:54:13 +00:00
Ignacio R. Morelle
226fc937bd Update changelog. 2009-10-30 02:59:46 +00:00
Lari Nieminen
b64deddedc Made M'Brin receive extra gold every time one of his units is killed,
...not just the first time. Also lowered the amount from 50/75/125 to
50/65/80.
2009-10-29 18:41:28 +00:00
Fabian Müller
7fb123e16a LoW::5: Gave the gold carrier a higher ai target priority. 2009-10-29 18:15:17 +00:00
Fabian Müller
833fafc9ce LoW::2: Gave the trolls a path formed of hill terrain...
...to speed up their deployment.
2009-10-29 18:14:35 +00:00
Fabian Müller
ab4ddded07 LoW: Scroll back to a loyal dying unit. 2009-10-29 18:13:16 +00:00
Eric S. Raymond
5f8b611e4b Remove some WML that is dead and commented out. 2009-10-29 16:04:53 +00:00
Mark de Wever
dfc61ff323 Fix a NULL pointer deferring in the hover code. 2009-10-28 20:45:56 +00:00
Mark de Wever
641e6670a6 Pass parameter by const ref instead of const value.
Issue found by cppcheck.
2009-10-28 19:56:44 +00:00
Mark de Wever
ef1766ea5c Pass parameter by const ref instead of const value.
Issue found by cppcheck.
2009-10-28 19:56:41 +00:00
Mark de Wever
0d3ef85be0 Pass parameter by const ref instead of const value.
Issue found by cppcheck.
2009-10-28 19:56:38 +00:00
Mark de Wever
338a595192 Initialize all members. 2009-10-28 19:56:26 +00:00
Steven Panek
f943f9ec64 Added the Spanish map source file. 2009-10-27 22:25:49 +00:00
Steven Panek
df5cd01d73 Updated the changelog. 2009-10-27 22:22:27 +00:00
Steven Panek
9d493e2691 Added LOOKUP_INDEX and LOOKUP_VALUE to core. 2009-10-27 22:09:00 +00:00
Ignacio R. Morelle
c228abcffd Remove one of those suspicious-looking impassable mountain hexes...
...in UtBS scenario 11's map to reduce the chances of the trapped
merman being spawned on it.
2009-10-27 20:06:46 +00:00
Ignacio R. Morelle
6c25606da7 Apply team-color on the trapped merman. 2009-10-27 20:06:31 +00:00
Ignacio R. Morelle
5151fa1152 Use the correct images (Galleon rather than Transport Galleon)...
...for the galleons in UtBS scenarios 10 and 11.
2009-10-27 20:06:02 +00:00
Eric S. Raymond
81999215fa Address bug #14535, minor glitches in Delfador's Memoirs...
...(Mage Magister & Garard), by powering up the Mage Magister's staff
attack - for storyline reasons it should be better than a Great
Mage's.

This isn't as unbalancing as it looks; Delf relies on his fireballs
rather than staff, and the way the campaign is designed he's 
normally going to be pretty screwed if he goes into melee even
with this buff.
2009-10-27 16:55:15 +00:00
Eric S. Raymond
892e63b958 Chamged my mind about using the King of Wesnoth special unit...
...in "Save the King". Affects bug #14535, issua (a).

Also, get rid of now unused Crown Prince unit.
2009-10-27 16:39:36 +00:00
Nils Kneuper
3fdd12d99c updated Portuguese (Brazil) translation 2009-10-27 11:10:32 +00:00
Eric S. Raymond
83c5964abf Fix bug #14537: "Delfador's Memoirs - Delfador/Iliah-Malal Dialogue...
...in The Portal Of Doom" by resurrecting Iliah-Malal on his keep, if
need be, before final dialog.
2009-10-27 09:21:59 +00:00
Eric S. Raymond
7c5e810e59 wmllint cleanup 2009-10-27 08:41:31 +00:00
Eric S. Raymond
fed4041f91 Fix bug 14536: Delfador's Memoir:
objectives go wrong after killing Zorlan on Medium/Hard diff.
2009-10-27 01:12:03 +00:00
Mark de Wever
4c7c8d84de Switch to the new MP lobby.
The lobby still needs more testing and polishing, enabled now to get
some feedback before the next release.
2009-10-26 21:22:35 +00:00
Mark de Wever
3a4f091758 Clear RELEASE_NOTES. 2009-10-26 21:22:27 +00:00
Mark de Wever
6015818a54 Add fallback scrollbars if a window doesn't fit.
This shows the scrollbars when a window doesn't fit, the code is only
lightly tested but initial tests seem to work. More testing is needed
especially on the MP lobby.

It still shows some scrollbars too often, which will be fixed later.

Fixes bug #13180.
2009-10-26 21:22:24 +00:00
Mark de Wever
e663226f19 Fix the new-widgets addon list dialog.
This was probably broken by the commit that sets the id of the window
definition to the instance, didn't test it but quite sure.
2009-10-26 21:01:55 +00:00
Nils Kneuper
ec128d238e updated Portuguese (Brazil) translation 2009-10-26 10:01:38 +00:00
Steven Panek
2d49e553da Regenerated 'tooltip.png'. 2009-10-26 04:11:09 +00:00
Alexander van Gessel
735bca464b Remove duplicate '[campaign] difficulties' attribute,
...caught by wmlvalidator (formerly known as wmltest)
2009-10-26 02:47:53 +01:00
Ignacio R. Morelle
0691e17146 Resize and center several images with wrong sizes (e.g. not 72x72)...
...that caused the following warning when used as items.

> Detected an image with bad dimensions :(width)x(height)
> It will not be masked, please use :72x72
2009-10-25 21:44:29 +00:00
Ignacio R. Morelle
686359b3d3 Remove useless [scenario] label= specifications. 2009-10-25 21:12:37 +00:00
Ignacio R. Morelle
42a8731c1b Move a misplaced [message] to the end of THoT scenario 11's start event...
...so the text is actually ever displayed.
2009-10-25 21:07:10 +00:00
Eric S. Raymond
e8fb820e9a Fix a WML glitch spotted by ShadowMaster. 2009-10-25 21:03:10 +00:00
Ignacio R. Morelle
fe0fd594e1 Move several code blocks from start events to prestart events in THoT...
...to avoid the effect of items and units popping up one by one when
the gamemap is already visible. Setting objectives is now done in
prestart events too. This commit may also remove some redundant code.
2009-10-25 20:53:05 +00:00
Ignacio R. Morelle
365e05c4d2 Switch Kaleh's facing to Melusand a few times in scenario 10. 2009-10-25 20:32:50 +00:00
Ignacio R. Morelle
ae27abacc6 Some code interaction between the changes...
...2009-10-24T15:07:17Z!fabianmueller5@gmx.de and 2009-09-02T22:53:38Z!esr@thyrsus.com made

Eloh's death event never trigger as she is killed in her last breath
event with fire_event=no . This commit moves the code from the death
event to the last breath one to fix the scenario becoming unwinnable
after killing Tanstafaal and Eloh.
2009-10-25 20:16:39 +00:00
Ignacio R. Morelle
ef3aa7456f Remove bad code. 2009-10-25 19:14:19 +00:00
Ignacio R. Morelle
769184625b Reduce the chances of We-jial being spawned in a cave wall hex. 2009-10-25 19:07:31 +00:00
Mark de Wever
6f5e1176c7 Strip trailing whitespace. 2009-10-25 18:35:32 +00:00
Mark de Wever
50aac34e8e Improve logging. 2009-10-25 18:35:29 +00:00
Mark de Wever
0e8ac9bcbc horizontal resizing also tries the child first.
This looks better if a window has a fallback scrollbar, it now tries
this scrollbar only if everything else fails.
2009-10-25 18:35:25 +00:00
Ignacio R. Morelle
ced67e086b Set initial facing for the units in the Eloh cutscene. 2009-10-25 18:26:50 +00:00