Benoît Timbert
dff095bbdb
Fix the image paths for Walking Corpse & Soulless
2006-02-13 00:40:43 +00:00
John W. C. McNabb
ca26e6f625
about
2006-02-12 22:33:10 +00:00
J.W. Bjerk
ad087a1e28
changed the name of all mainline unit images...
...
...to _not_ use a racial prefix. (except for wose and ogre who's
racial and unit names are sometimes identical) also altered CFGs to
look in the right place for the images.
2006-02-12 20:49:35 +00:00
J.W. Bjerk
944f8f3f05
fixed multiplayer faction definitions to use the renamed images.
2006-02-12 18:33:56 +00:00
David Philippi
ddc998c042
corrected description for slow effect
2006-02-12 14:48:51 +00:00
David Philippi
64e092cdd9
added vietnamese
2006-02-12 10:27:29 +00:00
Gunter Labes
292281c3a8
description consistency fix
2006-02-12 09:12:41 +00:00
J.W. Bjerk
718f9b8f66
removed 'merm*-' from merfolk names...
...
...and rewired CFGs and deleted unused merman images.
2006-02-12 03:13:03 +00:00
J.W. Bjerk
6893dc142e
removed 'human-' from loyalist names and rewired CFGs.
2006-02-12 01:46:29 +00:00
J.W. Bjerk
74ed040451
removed 'saurian-' from saurian names and rewired CFGs.
2006-02-12 00:39:17 +00:00
J.W. Bjerk
cddabec48e
removed 'elvish-' from the rest of elvish names and rewired CFGs.
2006-02-12 00:25:13 +00:00
J.W. Bjerk
314afad494
removed 'elvish-' from most elvish names and rewired CFGs.
2006-02-11 20:35:26 +00:00
J.W. Bjerk
b750542f28
removed 'goblin-' from all goblin names and rewired CFGs.
2006-02-11 14:32:44 +00:00
J.W. Bjerk
88b9a90905
removed 'orc-' and 'orcish-' from all orc names and rewired CFGs.
2006-02-11 14:17:44 +00:00
J.W. Bjerk
b3bb2900d8
removed neutral- from all outlaw names and rewired CFG files.
2006-02-11 14:04:53 +00:00
J.W. Bjerk
1475c939bc
used special attack icons for sharpshooter and mage's staff
2006-02-11 13:20:48 +00:00
Scott Klempner
b0bde42242
music swap
2006-02-11 04:27:10 +00:00
J.W. Bjerk
fc5b20f4bc
Attack Icons:
...
deleted some uneeded icons, made units use new icons, and renamed some icons.
2006-02-11 02:20:59 +00:00
Scott Klempner
41cd9f3e4d
updated HttT to [music] tag
2006-02-11 01:27:40 +00:00
Joseph Simmons
a95304d3c5
Some more error fixes in EI...
2006-02-10 22:29:40 +00:00
Joseph Simmons
33d8afc1f0
Oops. Some WML typos. Fixed them all
2006-02-10 22:17:52 +00:00
Scott Klempner
7dca0bc1d3
httt story enhancements, added armor.png placeholder image
2006-02-10 22:15:34 +00:00
Dominic Bolin
80fb1c6b7a
Ambush works in both forest and snow forest.
2006-02-10 21:44:45 +00:00
Joseph Simmons
98fa7afa30
Rewriting of dialogue...
...
...in Lake Vrug, Evacuation, The Drowned Plains, some others. Updates
to almost all of the maps. Music might have been accidentally
reverted; will fix that in next commit.
2006-02-10 21:30:26 +00:00
Joseph Simmons
cccac300e5
Made the map more interesting
2006-02-10 15:34:32 +00:00
Benoît Timbert
3377cf0197
Quite useless commit: Made a few macros local, using #undef
2006-02-08 22:17:53 +00:00
Scott Klempner
ab06a27010
fixed order of macro calls in game.cfg
2006-02-08 19:54:54 +00:00
Gunter Labes
2c79b1f025
hopefully corrected a phrase in the rockbound cave description
2006-02-08 18:02:31 +00:00
Gunter Labes
c5851ae6ce
fixed a typo
2006-02-08 16:52:34 +00:00
Joseph Simmons
1c6efb5bdc
New time limits for several scenarios.
2006-02-07 23:46:48 +00:00
Joseph Simmons
5301a02230
wolf rider movement animation.
2006-02-07 03:09:01 +00:00
Gunter Labes
359bc569f2
yet another new version of Den of Onis now featuring mushrooms! ;-)
2006-02-05 22:19:43 +00:00
Isaac Clerencia Perez
16dc1158dc
I guess this was a typo
2006-02-05 13:13:01 +00:00
Gunter Labes
560ebbe173
made Walking Corpse and Soulless variants now also differ in HP
2006-02-05 04:56:47 +00:00
Joseph Simmons
e0b4130aaa
Hopefully a fix for an oft-reported but not gna-ized bug.
...
Also cleaned up the code.
2006-02-05 02:32:58 +00:00
Jérémy Rosen
d5db8ede04
add a command to clear all labels in mp games
2006-02-05 00:34:03 +00:00
Nils Kneuper
34c11e299e
adding missing word
2006-02-04 21:49:05 +00:00
Gunter Labes
ed75541065
made WC/Soulless always be able to go on deep water
2006-02-04 21:24:03 +00:00
Nils Kneuper
1f19f516db
fixing music system...
...
...to make sure the music starts immediate after starting the campaign
(this does not happen automatically!)
2006-02-04 18:11:33 +00:00
Nils Kneuper
05d20a0cba
switching to new music system for Two Brothers
2006-02-04 17:43:28 +00:00
Nils Kneuper
c420b97fd3
new mainline campaign "Two Brothers"
2006-02-04 16:04:13 +00:00
John W. C. McNabb
b5265b155a
troll whelp death
2006-02-04 13:09:27 +00:00
Benoît Timbert
5592f10a68
Fixed map path for : Path of Daggers & Island of the Horatii
2006-02-03 21:27:40 +00:00
Gunter Labes
0b08b1c87b
disallowed all Lich type units to go on deep water
...
added submerge ability to the Chocobone
2006-02-03 21:03:41 +00:00
Benoît Timbert
05710708e4
Changed ambush in deep water to "submerge",
...
...so the description will not talk about forest
2006-02-03 20:40:32 +00:00
Gunter Labes
0383ed791e
fixed typo
2006-02-03 19:48:23 +00:00
Scott Klempner
ed64d8e2d9
httt story enhancements, added rumble.ogg to sounds and {TREMOR} to utils
2006-02-03 13:45:44 +00:00
Gunter Labes
b99bf79c2d
[[Balancing changes]]
...
* changed the ambush macro to take a terrain letter as an argument
* made all undeadfoot units that can move on deep water have ambush there
* decreased the melee attack of the Orcish Slayer from 12-2 to 10-2
* decreased the XP requirement for the Footpad from 42 to 36
* increased the ranged attack of the Cavalier and Master at Arms from
17-1 to 20-1
* increased the melee attack of the Gryphon Master from 14-2 to 15-2
2006-02-03 03:30:59 +00:00
Scott Klempner
29c8134d37
change screen hue for new schedule
2006-02-03 01:15:23 +00:00
Hogne Håskjold
4b2d4b2bd3
Better tiling
2006-02-02 20:36:46 +00:00