Commit Graph

22683 Commits

Author SHA1 Message Date
uso
afd59ccebc display a reloaded game correctly in the game list...
...when the scenario is unknown (not locally installed)
2008-02-12 21:54:23 +00:00
Eric S. Raymond
dc37c53a87 Change somme formals.
Also, fix a typo; Jetryl's two macros were defined to
the same name, but one of them needed a _RANGE suffix.
2008-02-12 21:48:41 +00:00
Jörg Hinrichs
1b17c2228a changelog for bug #10868 2008-02-12 21:14:37 +00:00
Jörg Hinrichs
ea4b6c0f4b Fixes bug #10868 (Recall problems in a replay)...
...and introduces another debug method for player_info (which turned
out to be helpful in debugging this problem).
2008-02-12 21:07:17 +00:00
Martin Renold
d0b1770e51 changelog for last commit 2008-02-12 20:55:03 +00:00
Martin Renold
bfccd703e6 skip_replay also skips scrolling to leaders
scrolling to the leader the very first time happens instantly now
2008-02-12 20:49:21 +00:00
Jordà Polo
c7ed86bb87 Updated Catalan translation (Jose Gordillo). 2008-02-12 19:58:20 +00:00
Eric S. Raymond
92884ae3fd Fix bug #11044, an one other minor glitch (bonus flag not set). 2008-02-12 17:54:32 +00:00
Nils Kneuper
de4d8e2a84 some more fixes for tinygui:
* replay theme now working as expected

* unit images now working as expected

problems left:

village flags look really strange, someone will have to look at the
color stuff for those...
2008-02-12 15:31:50 +00:00
Nils Kneuper
a120bc8b34 forgot to adjust the image for the timer,
...now the timer should work correctly in tinygui
2008-02-12 14:38:32 +00:00
Christian Bielert
c70cd2f5c7 Fixes bug #10888...
...which would cause Wesnoth to crash due to infinite parsing of
macros that call themselves(directly or indirectly). The engine will
now print an error message to the GUI and cancel loading the campaign.
2008-02-12 14:09:58 +00:00
Eric S. Raymond
c7dac51c3d Change the t_letter type to t_terrain. They aren't single letters any more. 2008-02-12 13:36:23 +00:00
Eric S. Raymond
1981d43bad Teach wmllint to convert letter= to terrain= when appropriate.
Fix a comment.
2008-02-12 13:16:22 +00:00
Eric S. Raymond
52001c6ca7 Introduce terrain= as a synonym for letter= in the [terrain] tag.
Change all instances in mainline.  (We'll drop letter= in 1.5.)
2008-02-12 12:51:01 +00:00
Nils Kneuper
6a63c72696 tinygui fixes
what still is really broken:

* replay mode in tinygui, maybe related to the topbar macro stuff?

* preferences (who added 500 new options in there?!?)  what could use
a fix:

* the unit image in the right panel seems to be straced in a strange
way what works:

* normal gameplay (in normal campaign mode gui looks as intended
2008-02-12 12:00:56 +00:00
Eric S. Raymond
4c6f5f1e3e More macro typechecking. Clean up the terrain-types mess. 2008-02-12 11:55:52 +00:00
Eric S. Raymond
ef4a692367 More macro typechecking. A terrain code is now a recognized actual type. 2008-02-12 11:16:54 +00:00
Richard Kettering
ba9102f882 Added some basic macros for directional animations. 2008-02-12 07:31:58 +00:00
Richard Kettering
d37f58c3a8 Directional standing/defense frames for the goblins. 2008-02-12 07:27:27 +00:00
Richard Kettering
05efd81846 Directional standing/defense frames for the goblins. 2008-02-12 06:49:13 +00:00
Eric S. Raymond
1e90674462 Extend type-checking to more macros. 2008-02-12 05:11:18 +00:00
David Philippi
ee17767905 spanish translation update 2008-02-12 00:33:48 +00:00
Nils Kneuper
0dd74f6f1d post release version bump 2008-02-11 23:17:16 +00:00
Nils Kneuper
9e314d9a39 just another pot-update
the file po/wesnoth-editor/POTFILES.in was somehow broken...
2008-02-11 22:09:11 +00:00
Nils Kneuper
700b697f61 wesnoth-pngcrush
total saved: 79 KB, 54 files
2008-02-11 22:00:57 +00:00
Nils Kneuper
61377b59f1 version bump for 1.3.16 2008-02-11 21:19:00 +00:00
Nils Kneuper
1976e92940 pot-update (updated references for 1.3.16) 2008-02-11 21:07:34 +00:00
Nils Kneuper
8120ab8ffa updated Italian translation 2008-02-11 20:55:30 +00:00
Eric S. Raymond
9d04d681f3 Two more unused images moved to attic. 2008-02-11 20:35:11 +00:00
Lari Nieminen
ed56744566 Map change to prevent recalling in Hide and Seek. 2008-02-11 20:34:30 +00:00
Eric S. Raymond
fcd84e25f8 Remove unused icons.
Jetryl said: "these were/are custom icons for Darth Fool's UI theme.  Not sure 
if they're wired in - if you can say with certainty they're not, remove them."
wmlscope and grep both say they're not.
2008-02-11 20:29:51 +00:00
Eric S. Raymond
e4369c5895 Images deleted at Jetryl's request. 2008-02-11 20:23:41 +00:00
Jérémy Rosen
a46a4af171 change dfault facing to south east 2008-02-11 20:22:32 +00:00
Pauli Nieminen
81f007b04c Added gmon.out (profiling output) to ignore list 2008-02-11 20:13:07 +00:00
Eric S. Raymond
616fd9ad2e Missing thief idle frame inserted a Jetryl's suggestion.
Also, create a reference to the leaning-oak graphic.
2008-02-11 20:12:40 +00:00
Eric S. Raymond
36ac25848a Moving these to attic, see the FR in bug #11041. 2008-02-11 19:47:08 +00:00
Jérémy Rosen
20bf7fa2e9 various cleanups in animations, and unreported bugfix 2008-02-11 19:44:25 +00:00
Eric S. Raymond
56e14f5aa9 Female variants go away too. 2008-02-11 19:09:13 +00:00
Eric S. Raymond
5c67f1548d Out-of-date Silver Mage teleport image nuked at Jetryl's request. 2008-02-11 19:06:46 +00:00
Jan Rietema
031153fb60 [[Improving the tutorial.]]
1. removed the quintain in the forest from scenario 1 - terrain
defense isn't part of the lesson, and it's possible to advance a
fighter and level 2 recalls aren't handled in scenario 2

2. fixed the problem with turn 2+ recruits in scenario 2

3. changed the map: moved the recalls to prevent quick recalled units
from dealing a death blow to torc in turn 2 (from the shallow water
hex), and used elf-castle, stone path etc terrains

4. added a check to the scripted moves to see if units are standing in
the path (prevents bug #6745)

5. fixed orc counter attack event/dialog
2008-02-11 18:47:21 +00:00
Eric S. Raymond
9225c7b79c More minor fixes found by sifting through the list of unused images. 2008-02-11 16:59:49 +00:00
Pauli Nieminen
dca851d3b0 Optimized parser:
* Removed tokenizer_string to let compiler to inline a lot called methods

* Made parser to create stringstream object from given string for tokenizer

* Some minor preprocessor tweaks
2008-02-11 15:43:47 +00:00
Eric S. Raymond
25bb143e33 Change some units from using # comments to [comment].
The only difference this makes is that wmlscope will no longer see the
frames as unused.  Each one is tagged with a FIXME comment as well.
2008-02-11 15:22:13 +00:00
Eric S. Raymond
1b24006284 Fix some places where 'unused' frames were not wired in...
...but clearly should have been.
2008-02-11 14:44:52 +00:00
Eric S. Raymond
7a0b668a30 Fixes for various missing and slightly busted animations. 2008-02-11 14:12:05 +00:00
Pauli Nieminen
6fbe66e4a5 Fixed ability filters to note [fitler] tag allways 2008-02-11 14:02:52 +00:00
Nils Kneuper
cc31c76a18 updated Polish translation, create Polish manual 2008-02-11 13:53:29 +00:00
Jan Rietema
58fcb4d9b9 Removed all uses of 'Blank' unit.
Sea Serpent event now uses a moveto event, and the trapped triton uses
a triton unit.

Fixed the coordinate error in the shipwreck treasure event.
2008-02-11 13:37:24 +00:00
Eric S. Raymond
6a3650e515 Cleanup of 'unused' images, second step.
Genuinely unused ones go to the attic. Where they come from and the
reason they're unused (when that's known) is documented in the attic
README. On this round I discovered that the Dwarvish Explorer
animation sprites that looked unused should have been wired into the
Explorer unit and never were.
2008-02-11 12:55:29 +00:00
Eric S. Raymond
1dd87a1b8a Use a role-based standing animation rather than a fluky macro. 2008-02-11 11:59:27 +00:00