1988 Commits

Author SHA1 Message Date
Mark Michelsen
e27dfa6d84 Small changes to package description in Slacknoth 2004-05-22 12:13:33 +00:00
Mark Michelsen
6bf4fdcc76 Added weslang script to simplify translations updates 2004-05-22 11:35:39 +00:00
Dave White
05bce9abe6 code refactor 2004-05-22 04:00:06 +00:00
Dave White
b74679f079 added experimental xp bars next to hp bars 2004-05-22 02:37:07 +00:00
Dave White
3858092314 added 'defensive' grouping option 2004-05-22 00:22:11 +00:00
Dave White
abb3cb22be improved grouping 2004-05-22 00:20:47 +00:00
Dave White
7be1a80dc9 added AI parameter to control whether or not grouping is enabled 2004-05-21 20:48:11 +00:00
Mark Michelsen
c8ecda0fdd Converted the French translation to UTF-8 format 2004-05-21 20:25:30 +00:00
Cédric Duval
0d064b43ab Added shadows for monolith (patch #3083).
As a side note, these are hardly used by scenarios, and some are too much
alike to be really useful.
2004-05-21 20:01:47 +00:00
Mark Michelsen
246c3ab68a Updated French translation (Guillaume) 2004-05-21 18:45:14 +00:00
Dave White
4e5608d631 AI improvements to make it group better 2004-05-21 17:26:13 +00:00
Benjamin Drieu
91c2736d50 Added bonus 2004-05-21 14:41:47 +00:00
Pauli Manninen
9d380931c1 updated changelog 2004-05-21 07:39:54 +00:00
Kristoffer Erlandsson
7403225a1e Random map generator settings are now saved through generations in the editor. 2004-05-20 18:38:09 +00:00
Dave White
c1c4549c85 fixed crash when generating a map with 0 villages 2004-05-20 18:23:54 +00:00
Dave White
3d535b5c67 fixed crash when generating a map with 0 villages 2004-05-20 18:21:03 +00:00
Kristoffer Erlandsson
c5ab6333ea Fixed a problem where the labels on the map was visible...
...through certain dialogs in the editor.
2004-05-20 18:02:13 +00:00
Kristoffer Erlandsson
3ee1fbff42 'Select all' operation added. 2004-05-20 17:43:11 +00:00
Isaac Clerencia Perez
8abbc7fba0 Some minor fixes to Spanish MANUAL contributed by ender at debian dot org 2004-05-20 11:08:07 +00:00
Francisco Muñoz
485a075c82 Added updates portraits for Lisar
(I had this for ages in my hd.. forgot about them :-)
2004-05-20 04:52:03 +00:00
John B. Messerly
1a3901cff1 Added the ability to use the search action ...
...(english hotkey => '/') to go to a location. Use, e.g. /30,15 to go
to the map location 30, 15.
2004-05-20 01:19:34 +00:00
Kristoffer Erlandsson
61a548307b Flip operation added. 2004-05-19 23:55:55 +00:00
Pauli Manninen
5ced5d005f pumped version to 0.7.8-CVS
ran autoreconf
2004-05-19 23:18:14 +00:00
Pauli Manninen
356b1cb555 pumped version to 0.7.7
ran autoreconf

updated changelog
v0_7_7
2004-05-19 21:11:22 +00:00
Pauli Manninen
a8985e36fa updated changelog 2004-05-19 20:43:10 +00:00
Pauli Manninen
31ea87ac90 updated changelog 2004-05-19 20:39:21 +00:00
Cédric Duval
8bd79b89a0 Fixed incorrectly sized images. 2004-05-19 20:06:58 +00:00
Cédric Duval
2de3e4c429 Changed ability of saurians from regeneration to skirmish. 2004-05-19 19:29:47 +00:00
Pauli Manninen
88a8aa571b updated changelog 2004-05-19 18:38:02 +00:00
Cédric Duval
f135ab94b0 New multiplayer scenario: King of the Hill 2004-05-19 18:07:23 +00:00
Dave White
c1bfd15b01 fixed About section to work properly (CVS internal bugs) 2004-05-19 13:13:53 +00:00
Pauli Manninen
b64c089dd1 updated changelog 2004-05-19 08:18:54 +00:00
Jordà Polo
072b28d257 added Diego Brea (Cobretti) as Graphic designer 2004-05-19 06:00:27 +00:00
Dave White
7e964f9441 made AI share its castle with allies 2004-05-19 00:25:42 +00:00
Kristoffer Erlandsson
1d29edbe2c Made the editor work semi-well with the new builder.
Dynamic terrain does not update immideately, but the speed is acceptable again.
2004-05-18 23:19:03 +00:00
Dave White
2618808e65 fixed bug with AI getting mixed up about keeps 2004-05-18 21:00:49 +00:00
Philippe Plantier
15f9b8d22c Fixed multi-hex tiles not working near map borders. 2004-05-18 19:48:39 +00:00
Philippe Plantier
83a0872446 Fixed a bug where tall units were drawn under castles, thus being "beheaded" 2004-05-18 18:36:20 +00:00
Dave White
249ead021c made AI recognize all keeps, not just its home keep 2004-05-18 18:21:50 +00:00
Dave White
7ab2053ff6 WML improvement: allowed 'not' tags in unit filters 2004-05-18 15:02:13 +00:00
Dave White
266d305133 made ellipses appear to float on top of water ...
...when a unit is partially submerged in water
2004-05-18 14:47:59 +00:00
Pauli Manninen
f7a29c19e7 updated changelog 2004-05-18 10:42:49 +00:00
John B. Messerly
9135e9357d I removed a CVS-only change that I made from the changelog.
Sorry I wasn't more clear in my commit comment!
2004-05-18 03:46:21 +00:00
John B. Messerly
e6be3dd51c Fixed a CVS-only bug where you could see enemies in multiplayer...
...in the "status table" even with fog/shroud on. The bug didn't
affect single player.
2004-05-18 03:28:23 +00:00
Kristoffer Erlandsson
a7a37ac0fc Setting and removal of starting positions are now undoable operations.
Cleanups of the undo/redo code.
2004-05-17 22:43:07 +00:00
Philippe Plantier
e1ac7dce53 Migrating WML files to UTF-8. Code now assumes all WML files are UTF-8. 2004-05-17 22:12:40 +00:00
Dave White
b88564b3cd made General more powerful 2004-05-17 21:41:12 +00:00
Philippe Plantier
20940bde4b Fixed a bug in the multi-hex tiling code...
...causing severe memory corruption and failure to invalidate old
terrains when terrains were rebuilt.
2004-05-17 21:12:17 +00:00
Dave White
e3c775bb9e more AI/campaign tweaks 2004-05-17 20:43:02 +00:00
Kristoffer Erlandsson
83b748db1a small fix to rebuilding 2004-05-17 20:13:03 +00:00