Mark Michelsen
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e27dfa6d84
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Small changes to package description in Slacknoth
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2004-05-22 12:13:33 +00:00 |
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Mark Michelsen
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6bf4fdcc76
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Added weslang script to simplify translations updates
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2004-05-22 11:35:39 +00:00 |
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Dave White
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05bce9abe6
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code refactor
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2004-05-22 04:00:06 +00:00 |
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Dave White
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b74679f079
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added experimental xp bars next to hp bars
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2004-05-22 02:37:07 +00:00 |
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Dave White
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3858092314
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added 'defensive' grouping option
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2004-05-22 00:22:11 +00:00 |
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Dave White
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abb3cb22be
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improved grouping
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2004-05-22 00:20:47 +00:00 |
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Dave White
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7be1a80dc9
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added AI parameter to control whether or not grouping is enabled
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2004-05-21 20:48:11 +00:00 |
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Mark Michelsen
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c8ecda0fdd
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Converted the French translation to UTF-8 format
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2004-05-21 20:25:30 +00:00 |
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Cédric Duval
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0d064b43ab
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Added shadows for monolith (patch #3083).
As a side note, these are hardly used by scenarios, and some are too much
alike to be really useful.
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2004-05-21 20:01:47 +00:00 |
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Mark Michelsen
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246c3ab68a
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Updated French translation (Guillaume)
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2004-05-21 18:45:14 +00:00 |
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Dave White
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4e5608d631
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AI improvements to make it group better
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2004-05-21 17:26:13 +00:00 |
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Benjamin Drieu
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91c2736d50
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Added bonus
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2004-05-21 14:41:47 +00:00 |
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Pauli Manninen
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9d380931c1
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updated changelog
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2004-05-21 07:39:54 +00:00 |
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Kristoffer Erlandsson
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7403225a1e
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Random map generator settings are now saved through generations in the editor.
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2004-05-20 18:38:09 +00:00 |
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Dave White
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c1c4549c85
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fixed crash when generating a map with 0 villages
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2004-05-20 18:23:54 +00:00 |
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Dave White
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3d535b5c67
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fixed crash when generating a map with 0 villages
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2004-05-20 18:21:03 +00:00 |
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Kristoffer Erlandsson
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c5ab6333ea
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Fixed a problem where the labels on the map was visible...
...through certain dialogs in the editor.
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2004-05-20 18:02:13 +00:00 |
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Kristoffer Erlandsson
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3ee1fbff42
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'Select all' operation added.
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2004-05-20 17:43:11 +00:00 |
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Isaac Clerencia Perez
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8abbc7fba0
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Some minor fixes to Spanish MANUAL contributed by ender at debian dot org
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2004-05-20 11:08:07 +00:00 |
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Francisco Muñoz
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485a075c82
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Added updates portraits for Lisar
(I had this for ages in my hd.. forgot about them :-)
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2004-05-20 04:52:03 +00:00 |
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John B. Messerly
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1a3901cff1
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Added the ability to use the search action ...
...(english hotkey => '/') to go to a location. Use, e.g. /30,15 to go
to the map location 30, 15.
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2004-05-20 01:19:34 +00:00 |
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Kristoffer Erlandsson
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61a548307b
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Flip operation added.
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2004-05-19 23:55:55 +00:00 |
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Pauli Manninen
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5ced5d005f
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pumped version to 0.7.8-CVS
ran autoreconf
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2004-05-19 23:18:14 +00:00 |
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Pauli Manninen
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356b1cb555
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pumped version to 0.7.7
ran autoreconf
updated changelog
v0_7_7
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2004-05-19 21:11:22 +00:00 |
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Pauli Manninen
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a8985e36fa
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updated changelog
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2004-05-19 20:43:10 +00:00 |
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Pauli Manninen
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31ea87ac90
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updated changelog
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2004-05-19 20:39:21 +00:00 |
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Cédric Duval
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8bd79b89a0
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Fixed incorrectly sized images.
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2004-05-19 20:06:58 +00:00 |
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Cédric Duval
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2de3e4c429
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Changed ability of saurians from regeneration to skirmish.
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2004-05-19 19:29:47 +00:00 |
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Pauli Manninen
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88a8aa571b
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updated changelog
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2004-05-19 18:38:02 +00:00 |
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Cédric Duval
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f135ab94b0
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New multiplayer scenario: King of the Hill
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2004-05-19 18:07:23 +00:00 |
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Dave White
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c1bfd15b01
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fixed About section to work properly (CVS internal bugs)
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2004-05-19 13:13:53 +00:00 |
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Pauli Manninen
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b64c089dd1
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updated changelog
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2004-05-19 08:18:54 +00:00 |
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Jordà Polo
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072b28d257
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added Diego Brea (Cobretti) as Graphic designer
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2004-05-19 06:00:27 +00:00 |
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Dave White
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7e964f9441
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made AI share its castle with allies
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2004-05-19 00:25:42 +00:00 |
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Kristoffer Erlandsson
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1d29edbe2c
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Made the editor work semi-well with the new builder.
Dynamic terrain does not update immideately, but the speed is acceptable again.
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2004-05-18 23:19:03 +00:00 |
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Dave White
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2618808e65
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fixed bug with AI getting mixed up about keeps
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2004-05-18 21:00:49 +00:00 |
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Philippe Plantier
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15f9b8d22c
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Fixed multi-hex tiles not working near map borders.
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2004-05-18 19:48:39 +00:00 |
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Philippe Plantier
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83a0872446
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Fixed a bug where tall units were drawn under castles, thus being "beheaded"
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2004-05-18 18:36:20 +00:00 |
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Dave White
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249ead021c
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made AI recognize all keeps, not just its home keep
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2004-05-18 18:21:50 +00:00 |
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Dave White
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7ab2053ff6
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WML improvement: allowed 'not' tags in unit filters
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2004-05-18 15:02:13 +00:00 |
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Dave White
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266d305133
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made ellipses appear to float on top of water ...
...when a unit is partially submerged in water
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2004-05-18 14:47:59 +00:00 |
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Pauli Manninen
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f7a29c19e7
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updated changelog
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2004-05-18 10:42:49 +00:00 |
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John B. Messerly
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9135e9357d
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I removed a CVS-only change that I made from the changelog.
Sorry I wasn't more clear in my commit comment!
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2004-05-18 03:46:21 +00:00 |
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John B. Messerly
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e6be3dd51c
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Fixed a CVS-only bug where you could see enemies in multiplayer...
...in the "status table" even with fog/shroud on. The bug didn't
affect single player.
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2004-05-18 03:28:23 +00:00 |
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Kristoffer Erlandsson
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a7a37ac0fc
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Setting and removal of starting positions are now undoable operations.
Cleanups of the undo/redo code.
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2004-05-17 22:43:07 +00:00 |
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Philippe Plantier
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e1ac7dce53
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Migrating WML files to UTF-8. Code now assumes all WML files are UTF-8.
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2004-05-17 22:12:40 +00:00 |
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Dave White
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b88564b3cd
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made General more powerful
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2004-05-17 21:41:12 +00:00 |
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Philippe Plantier
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20940bde4b
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Fixed a bug in the multi-hex tiling code...
...causing severe memory corruption and failure to invalidate old
terrains when terrains were rebuilt.
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2004-05-17 21:12:17 +00:00 |
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Dave White
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e3c775bb9e
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more AI/campaign tweaks
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2004-05-17 20:43:02 +00:00 |
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Kristoffer Erlandsson
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83b748db1a
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small fix to rebuilding
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2004-05-17 20:13:03 +00:00 |
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