5276 Commits

Author SHA1 Message Date
doofus-01
d53ff6568c adding spider soulless variation 2019-07-01 15:10:54 +11:00
doofus-01
945e3a0a7b new spider variation for WC 2019-07-01 15:10:54 +11:00
Severin Glöckner
d3e8dee9cb Mudcrawler: fit portrait better in help 2019-06-24 02:57:27 +02:00
Severin Glöckner
3abbfc3a88 Fire Dragon: remove workaround
This works fine for the help, but has a drawback if animations are turned off.
2019-06-24 02:56:48 +02:00
Severin Glöckner
575d68842c German translation: updated images for the help
To keep the frame consistent, the original picture got extended by 1px
2019-06-23 15:42:05 +02:00
doofus-01
138dfe8179
adding zombie rider portrait (#4132)
#4095 for master
2019-06-22 10:27:53 -07:00
doofus-01
3fb552396b dread bat portrait 2019-06-06 21:42:49 +02:00
doofus-01
5071800a48 adding cuttlefish and bat portraits 2019-06-06 21:42:49 +02:00
doofus-01
c5e5902534 adding new great wolf portrait, re-assigning wolf portrait 2019-06-06 21:42:49 +02:00
doofus-01
311c139203 adding mudcrawler portrait 2019-06-06 21:42:49 +02:00
Niall Burton
a305d99972 Added '/utf-8' character set option to Visual Studio project file
Fixed bug where Visual Studio would incorrectly interpret non-breaking
space characters, leading to being unable to open the unit help window.

Visual studio documentation here: https://docs.microsoft.com/en-us/cpp/build/reference/utf-8-set-source-and-executable-character-sets-to-utf-8?view=vs-2015
2019-06-03 10:19:37 +02:00
nemaara
c86cdb6853 Merfolk: increase HP of initiate advancements 2019-05-29 19:15:09 -04:00
josteph
352d8838f8 Document how terrain type icon background color is determinde 2019-05-27 16:29:28 +00:00
Severin Glöckner
3e0fa40dc7 run woptipng --threshold 0 onto new image
[ci skip]
2019-05-01 21:27:49 +02:00
nemaara
c5fe727e37 Move orcish leader portraits to ruler 2019-05-01 13:14:16 -04:00
nemaara
02359b507c Water Serpent: add portrait 2019-05-01 13:06:37 -04:00
nemaara
33eda16aad Move fire dragon portrait to core 2019-05-01 13:06:31 -04:00
doofus-01
12dbdf2d08
adding wolf portraits (#4042)
forward-port of #4041
2019-04-21 15:50:36 -07:00
nemaara
5489bc7002 Merfolk: change mer to merfolk 2019-04-16 23:39:21 -04:00
nemaara
9ce614675d Merfolk: change references of mermen to merfolk/mer 2019-04-14 11:34:10 -04:00
nemaara
0cd6f5238d Change various references of mermen to merfolk 2019-04-14 11:30:49 -04:00
nemaara
b783f62298 Add sand scuttler variation 2019-04-11 22:55:17 -04:00
nemaara
b8fecb7994 Modify resists of giant scorpion and scorpling 2019-04-11 22:55:16 -04:00
Nils Kneuper
8a1e3a5347 updated Japanese translation 2019-04-10 12:35:36 +02:00
josteph
093fbc82fd Help: Show special notes one per line.
https://forums.wesnoth.org/viewtopic.php?f=12&t=49621
2019-03-25 22:40:00 +00:00
josteph
5502f7abe0 Fix #2677: Make SUMMER_SCHEDULE and WINTER_SCHEDULE use {MIDDAY} and {MIDNIGHT} images of the same graphic style as the images of the other times of day.
Images by @beetlenaut https://forums.wesnoth.org/viewtopic.php?p=633042#p633042
2019-03-24 15:15:26 +00:00
nemaara
392c7bddae Orcish Nightblade: modify animation naming scheme 2019-03-22 19:30:36 -04:00
Nils Kneuper
000b8fa2be updated Dutch translation 2019-03-16 13:13:56 +01:00
Steve Cotton
5815895656 New description for the Goblin Knight, minor change to the Wolf Rider
From the "revisiting Wesnoth unit descriptions" forum thread,
https://r.wesnoth.org/t48137 , with further changes during the
pull request review.
2019-03-07 17:17:01 -05:00
josteph
7186e30803 Typo fixes
In Caves of the Basilisk, give the monsters names so their descriptions
would show in-game.  The descriptions show in the tooltip, so
a non-empty name is required in order for players to be able to summon
th tooltip.
2019-03-03 15:36:54 +00:00
doofus-01
915cdf93b7 some basic animations - forwardporting PR#3896 2019-02-25 10:19:41 +11:00
Severin Glöckner
034618a33d Help: remove space between sprite and text for Fire Dragon 2019-02-23 23:18:31 +01:00
blaf
845978dc9c Fix #3912: Abilities display in sidebar should use the mouseover hex (#3929)
Show ability of a selected unit as active/inactive with respect to
mouseover hex. For example, selecting an Elvish Ranger that stands on a
forest and highlighting a water hex should show the "ambush" ability in
gray.
2019-02-18 19:45:25 +02:00
Jyrki Vesterinen
2396e0e734 Add @viy2 to credits 2019-02-13 18:50:31 +02:00
Wedge009
9bf0e921dd Elvish Archer: pasttime -> pastime
[ci skip]
2019-01-27 17:14:21 +11:00
Iris Morelle
a6207f1642 Fix item names in the scenario editor not being localized
data/core/editor/items.cfg defines the names for the items. The file is
included by data/core/editor/_main.cfg, which has a #textdomain binding
to wesnoth-editor at the top. The strings end up bound to that
textdomain by the game, but wmlxgettext doesn’t have any way to see this
so it binds them to the default textdomain instead, which is wesnoth,
not wesnoth-editor. The game ends up looking for the strings in
wesnoth-editor instead.

The easiest solution right now is to explicitly bind items.cfg to the
wesnoth textdomain so as to not require moving catalogue entries in the
po files around to wesnoth-editor. It really should've been
wesnoth-editor in the first place but it's too late to fix that now
without giving translators a migraine. It's a pity either way given how
useless the scenario editor is in practice.

[ci skip]
2019-01-26 14:11:01 -03:00
Andrius Štikonas
ce8c8b74e6 Remove a stray foo. 2019-01-22 10:57:11 +11:00
Reuben Rakete
af4701c3e4 Update hotkey filter to work with multi menu toggles 2019-01-06 18:04:08 +00:00
Edward Chernenko
0112a82a35 Fix typo in menu_button: active icon was used instead of pressed icon
Icon [short_arrow_left_25-pressed.png] exists, but is not used anywhere.
Widgets in [menu_button_default.cfg] and [multimenu_button_default.cfg]
were using [short_arrow_left_25-active.png] for the "pressed" state.
2019-01-02 19:10:35 +02:00
pentarctagon
eb65c9b2ce Revert "Note dependencies on OpenGL and GLEW in INSTALL.md"
This reverts commit f31b477e5b6d04cf73118824a2155fc45637361a.
2018-12-31 13:31:59 -06:00
equal-l2
f31b477e5b Note dependencies on OpenGL and GLEW in INSTALL.md
They are required to build wesnoth client but not noted.
2018-12-31 10:41:34 +02:00
jostephd
21c20b951d
Help: Document campaign 'level' and 'difficulty'. (#3781) 2018-12-29 17:11:57 +00:00
newfrenchy83
550c686e7b fix value={CTH_NUMBER} forget in force CTH macro 2018-12-14 08:28:12 -06:00
mattsc
afb394c4b1
Merge pull request #3723 from mattsc/rca_ai_changes
Default AI changes
2018-12-02 08:42:42 -08:00
josteph
42853719b4 Help: Delete superfluous linebreaks. 2018-11-18 11:25:25 +00:00
josteph
35828b1d32 Help: Document more cases lit terrains. Linkify oasis 2018-11-18 11:02:55 +00:00
Celtic Minstrel
1d76a98041 Update credits for recent merge
@holius-fr
2018-11-17 23:28:31 -05:00
Celtic Minstrel
7b358440f6 Merge pull request #2664 from holius-fr/liminal_bonus 2018-11-17 13:04:49 -05:00
mattsc
c0bc8c548c AI: deprecate ai_depth related macros 2018-11-16 06:47:54 -08:00
Celtic Minstrel
866420adf8 Redesign force cth macro
Closes #3707
2018-11-15 21:17:04 -05:00