doofus-01
d53ff6568c
adding spider soulless variation
2019-07-01 15:10:54 +11:00
doofus-01
945e3a0a7b
new spider variation for WC
2019-07-01 15:10:54 +11:00
Severin Glöckner
d3e8dee9cb
Mudcrawler: fit portrait better in help
2019-06-24 02:57:27 +02:00
Severin Glöckner
3abbfc3a88
Fire Dragon: remove workaround
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This works fine for the help, but has a drawback if animations are turned off.
2019-06-24 02:56:48 +02:00
Severin Glöckner
575d68842c
German translation: updated images for the help
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To keep the frame consistent, the original picture got extended by 1px
2019-06-23 15:42:05 +02:00
doofus-01
138dfe8179
adding zombie rider portrait ( #4132 )
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#4095 for master
2019-06-22 10:27:53 -07:00
doofus-01
3fb552396b
dread bat portrait
2019-06-06 21:42:49 +02:00
doofus-01
5071800a48
adding cuttlefish and bat portraits
2019-06-06 21:42:49 +02:00
doofus-01
c5e5902534
adding new great wolf portrait, re-assigning wolf portrait
2019-06-06 21:42:49 +02:00
doofus-01
311c139203
adding mudcrawler portrait
2019-06-06 21:42:49 +02:00
Niall Burton
a305d99972
Added '/utf-8' character set option to Visual Studio project file
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Fixed bug where Visual Studio would incorrectly interpret non-breaking
space characters, leading to being unable to open the unit help window.
Visual studio documentation here: https://docs.microsoft.com/en-us/cpp/build/reference/utf-8-set-source-and-executable-character-sets-to-utf-8?view=vs-2015
2019-06-03 10:19:37 +02:00
nemaara
c86cdb6853
Merfolk: increase HP of initiate advancements
2019-05-29 19:15:09 -04:00
josteph
352d8838f8
Document how terrain type icon background color is determinde
2019-05-27 16:29:28 +00:00
Severin Glöckner
3e0fa40dc7
run woptipng --threshold 0 onto new image
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[ci skip]
2019-05-01 21:27:49 +02:00
nemaara
c5fe727e37
Move orcish leader portraits to ruler
2019-05-01 13:14:16 -04:00
nemaara
02359b507c
Water Serpent: add portrait
2019-05-01 13:06:37 -04:00
nemaara
33eda16aad
Move fire dragon portrait to core
2019-05-01 13:06:31 -04:00
doofus-01
12dbdf2d08
adding wolf portraits ( #4042 )
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forward-port of #4041
2019-04-21 15:50:36 -07:00
nemaara
5489bc7002
Merfolk: change mer to merfolk
2019-04-16 23:39:21 -04:00
nemaara
9ce614675d
Merfolk: change references of mermen to merfolk/mer
2019-04-14 11:34:10 -04:00
nemaara
0cd6f5238d
Change various references of mermen to merfolk
2019-04-14 11:30:49 -04:00
nemaara
b783f62298
Add sand scuttler variation
2019-04-11 22:55:17 -04:00
nemaara
b8fecb7994
Modify resists of giant scorpion and scorpling
2019-04-11 22:55:16 -04:00
Nils Kneuper
8a1e3a5347
updated Japanese translation
2019-04-10 12:35:36 +02:00
josteph
093fbc82fd
Help: Show special notes one per line.
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https://forums.wesnoth.org/viewtopic.php?f=12&t=49621
2019-03-25 22:40:00 +00:00
josteph
5502f7abe0
Fix #2677 : Make SUMMER_SCHEDULE and WINTER_SCHEDULE use {MIDDAY} and {MIDNIGHT} images of the same graphic style as the images of the other times of day.
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Images by @beetlenaut https://forums.wesnoth.org/viewtopic.php?p=633042#p633042
2019-03-24 15:15:26 +00:00
nemaara
392c7bddae
Orcish Nightblade: modify animation naming scheme
2019-03-22 19:30:36 -04:00
Nils Kneuper
000b8fa2be
updated Dutch translation
2019-03-16 13:13:56 +01:00
Steve Cotton
5815895656
New description for the Goblin Knight, minor change to the Wolf Rider
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From the "revisiting Wesnoth unit descriptions" forum thread,
https://r.wesnoth.org/t48137 , with further changes during the
pull request review.
2019-03-07 17:17:01 -05:00
josteph
7186e30803
Typo fixes
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In Caves of the Basilisk, give the monsters names so their descriptions
would show in-game. The descriptions show in the tooltip, so
a non-empty name is required in order for players to be able to summon
th tooltip.
2019-03-03 15:36:54 +00:00
doofus-01
915cdf93b7
some basic animations - forwardporting PR#3896
2019-02-25 10:19:41 +11:00
Severin Glöckner
034618a33d
Help: remove space between sprite and text for Fire Dragon
2019-02-23 23:18:31 +01:00
blaf
845978dc9c
Fix #3912 : Abilities display in sidebar should use the mouseover hex ( #3929 )
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Show ability of a selected unit as active/inactive with respect to
mouseover hex. For example, selecting an Elvish Ranger that stands on a
forest and highlighting a water hex should show the "ambush" ability in
gray.
2019-02-18 19:45:25 +02:00
Jyrki Vesterinen
2396e0e734
Add @viy2 to credits
2019-02-13 18:50:31 +02:00
Wedge009
9bf0e921dd
Elvish Archer: pasttime -> pastime
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[ci skip]
2019-01-27 17:14:21 +11:00
Iris Morelle
a6207f1642
Fix item names in the scenario editor not being localized
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data/core/editor/items.cfg defines the names for the items. The file is
included by data/core/editor/_main.cfg, which has a #textdomain binding
to wesnoth-editor at the top. The strings end up bound to that
textdomain by the game, but wmlxgettext doesn’t have any way to see this
so it binds them to the default textdomain instead, which is wesnoth,
not wesnoth-editor. The game ends up looking for the strings in
wesnoth-editor instead.
The easiest solution right now is to explicitly bind items.cfg to the
wesnoth textdomain so as to not require moving catalogue entries in the
po files around to wesnoth-editor. It really should've been
wesnoth-editor in the first place but it's too late to fix that now
without giving translators a migraine. It's a pity either way given how
useless the scenario editor is in practice.
[ci skip]
2019-01-26 14:11:01 -03:00
Andrius Štikonas
ce8c8b74e6
Remove a stray foo.
2019-01-22 10:57:11 +11:00
Reuben Rakete
af4701c3e4
Update hotkey filter to work with multi menu toggles
2019-01-06 18:04:08 +00:00
Edward Chernenko
0112a82a35
Fix typo in menu_button: active icon was used instead of pressed icon
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Icon [short_arrow_left_25-pressed.png] exists, but is not used anywhere.
Widgets in [menu_button_default.cfg] and [multimenu_button_default.cfg]
were using [short_arrow_left_25-active.png] for the "pressed" state.
2019-01-02 19:10:35 +02:00
pentarctagon
eb65c9b2ce
Revert "Note dependencies on OpenGL and GLEW in INSTALL.md"
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This reverts commit f31b477e5b6d04cf73118824a2155fc45637361a.
2018-12-31 13:31:59 -06:00
equal-l2
f31b477e5b
Note dependencies on OpenGL and GLEW in INSTALL.md
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They are required to build wesnoth client but not noted.
2018-12-31 10:41:34 +02:00
jostephd
21c20b951d
Help: Document campaign 'level' and 'difficulty'. ( #3781 )
2018-12-29 17:11:57 +00:00
newfrenchy83
550c686e7b
fix value={CTH_NUMBER} forget in force CTH macro
2018-12-14 08:28:12 -06:00
mattsc
afb394c4b1
Merge pull request #3723 from mattsc/rca_ai_changes
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Default AI changes
2018-12-02 08:42:42 -08:00
josteph
42853719b4
Help: Delete superfluous linebreaks.
2018-11-18 11:25:25 +00:00
josteph
35828b1d32
Help: Document more cases lit terrains. Linkify oasis
2018-11-18 11:02:55 +00:00
Celtic Minstrel
1d76a98041
Update credits for recent merge
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@holius-fr
2018-11-17 23:28:31 -05:00
Celtic Minstrel
7b358440f6
Merge pull request #2664 from holius-fr/liminal_bonus
2018-11-17 13:04:49 -05:00
mattsc
c0bc8c548c
AI: deprecate ai_depth related macros
2018-11-16 06:47:54 -08:00
Celtic Minstrel
866420adf8
Redesign force cth macro
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Closes #3707
2018-11-15 21:17:04 -05:00