75777 Commits

Author SHA1 Message Date
nemaara
233b2f841c DiD S10: add some on map events 2019-11-04 23:39:29 -05:00
nemaara
81f5e0e7a6 DiD S10: update dialogue 2019-11-04 21:26:00 -05:00
Iris Morelle
c75b7c1681 wmllint: Ignore [load_resource] for unit id validation
Fixes #4538.

[ci skip]
2019-11-04 22:13:25 -03:00
Iris Morelle
7c16ced6d4 bi: The file format's name is JPEG, not JPG
(jpg is the most common file extension, not the format's name.)
2019-11-04 21:40:11 -03:00
Iris Morelle
46dbbc06c9 gui2: Use custom OK labels for the Campaign menu dialogs
[ci skip]
2019-11-04 20:48:12 -03:00
Iris Morelle
d53ca602b8 gui2: Reclaim vertical real estate from some Search boxes
Several dialogs have Search boxes accompanying a central element, with
the boxes taking up a whole row of their own. For both aesthetic and
space allocation purposes it turns out to be more convenient to relocate
these boxes to the top right corner of the dialog to share room with the
dialog's caption.

This only applies to the Campaigns menu, Load Game, Create Unit, and
Recall Unit dialogs. The Recruit Unit dialog, interestingly enough,
already used this approach (an accident?).

Chat Log and the Add-ons Manager *could*, in theory, use this same
change, but they are a bit trickier because of the additional controls
attached to the Search box -- especially so in the Add-ons Manager's
case.

[ci skip]
2019-11-04 20:35:03 -03:00
nemaara
b0b2e064d9
Merge pull request #4549 from slavrenyuk/trow_fixed_haldric_defense_animation
TRoW: Fixed Haldric's defense animations
2019-11-04 18:30:01 -05:00
nemaara
dae9070a7a DiD S8/S9: use new terrains 2019-11-04 17:48:54 -05:00
nemaara
9975d3b124 DiD S9: make map more interactive 2019-11-04 17:40:43 -05:00
nemaara
5eced35cd6 DiD S8: add more map interactability 2019-11-04 17:01:35 -05:00
Steve Cotton
80b03f1a05 DiD: Remove the definition of TURN_INTO_A_LICH
The only instanciation of this macro was removed in 79d97a11.
2019-11-04 22:39:41 +01:00
nemaara
a075a2971c DiD S8: small tweaks 2019-11-04 16:14:27 -05:00
nemaara
52e6456759 DiD S7: update dialogue and minor tweaks 2019-11-04 14:49:25 -05:00
nemaara
5d57dac8f6 DiD S3: strengthen regret motif 2019-11-04 13:50:29 -05:00
loonycyborg
b6aac0c77b Fix compile error with mariadb's c connector lib 2019-11-04 19:31:53 +03:00
Edward Chernenko
5462d36561 wmllint: don't add description to [attack] tags within [filter_wml]
This fixes situation when wmllint tried to add description=_"fireball"
to the following WML code:

[filter]
    [filter_wml]
        [not]
            [attack]
                name=fireball
            [/attack]
        [/not]
    [/filter_wml]
[/filter]

Tags within [filter_wml] don't need to have all mandatory arguments
(like "description"), because:
1) they are temporary constructs and this description is never used,
2) such WML code expects that results will be filtered ONLY by name.
Adding description will remove results that have the same attack name
but different description.
2019-11-04 12:14:58 +01:00
nemaara
0ebb5f01e9 DiD S7: add some easter eggs 2019-11-04 03:28:20 -05:00
Sergey Lavrenyuk
041343879f TRoW: Fixed Haldric's defense animations 2019-11-04 10:06:43 +02:00
Charles Dang
5302711439 Forgot to actually remove the Core button from WML...
[ci skip]
2019-11-04 18:28:00 +11:00
Charles Dang
2f6addd4b1 Tighten up the loading screen positioning a bit
[ci skip]
2019-11-04 18:21:17 +11:00
Charles Dang
ab79fc672d Revert "Campaign filtering begone!"
This reverts commit c7f2d7a22b707573900b9319e581da1956e0d168.
2019-11-04 18:13:51 +11:00
Charles Dang
a01f8ba01c Game Load: cleaned up saves dir dropdown setup 2019-11-04 18:09:52 +11:00
Charles Dang
8309e4e150 Campaign Selection: made window bigger
[ci skip]
2019-11-04 17:25:43 +11:00
Charles Dang
cfd7d0e4e5 GUI2/Text Box: UI tweaks suggested by shadowm
[ci skip]
2019-11-04 17:25:25 +11:00
Wedge009
123b332aa5 Move tool-tips to below-right
Committing on behalf of @Landiss

Resolves #3274
2019-11-04 17:11:34 +11:00
Steve Cotton
17940cb98f Replace the [tutorial] tag with [scenario]
The title screen's "tutorial" button will use the tag name from game_classification,
as would anything else that calls game_launcher::set_tutorial().
2019-11-04 17:09:10 +11:00
Charles Dang
e718d1e472 Removed Classic theme
[ci skip]
2019-11-04 17:07:36 +11:00
nemaara
0246c9b6b5 Add DiD update to changelog 2019-11-04 00:55:48 -05:00
nemaara
f72feb9e53 DiD S3: revamp scenario 2019-11-04 00:54:56 -05:00
Steve Cotton
1f323ab04e Fix the add_completed_campaign() call for the tutorial
When completing the tutorial, the preferences file's [completed_campaigns]
recorded that "" had been completed at difficulty NORMAL. This is an old
bug, unrelated to the other tutorial changes that I'm making, but would
cause problems if we want to change the UI based on whether the tutorial
has already been completed.
2019-11-04 16:36:37 +11:00
doofus-01
7ca4ef9b0e Dunefolk - revisions to some base frame images 2019-11-04 16:33:40 +11:00
nemaara
42ceb2a5e6 Steelclad/Lord: adjust stats again 2019-11-03 15:13:48 -05:00
pentarctagon
4e23be0180
Clarify changelog entry. 2019-11-03 13:25:36 -06:00
nemaara
4120cd0e5b Stalward/Sentinel: increase melee damage 2019-11-03 13:50:19 -05:00
nemaara
e59d0a436b Thunderguard: increase hitpoints 2019-11-03 13:50:09 -05:00
nemaara
eeade124e5 Pathfinder: increase hitpoints 2019-11-03 13:50:02 -05:00
nemaara
1f925769e3 DiD: add another orcish flag image 2019-11-03 13:47:03 -05:00
Charles Dang
903739fd0b Campaign Selection: removed "sort by" text
[ci skip]
2019-11-04 04:34:16 +11:00
Charles Dang
c7f2d7a22b Campaign filtering begone! 2019-11-04 04:28:55 +11:00
Charles Dang
1fae8c238d Properly delegate Core dialog to hotkey-only 2019-11-04 04:28:54 +11:00
pentarctagon
26b0ce0010
Add core button removal to changelog. 2019-11-03 10:19:32 -06:00
nemaara
7b0255cbf0 UtBS S5: tweak dialogue 2019-11-03 11:07:31 -05:00
Steve Cotton
a5bfb20f59 TRoW S04a: Update some text because the Oldwood is east of the swamp
Move a signpost in the swamp to match.
2019-11-03 13:04:16 +01:00
Steve Cotton
b66bdb8a16 Add other versions of Wesnoth to the Load Game dialog
If a save directory from another version is found, a drop-down list of
directories is added below the filter box in the Load Game dialog.

Refactor save_index_class to allow instances for other directories.

Design idea: all new saves go in to the main save directory. Games can be
loaded from other directories, but those directories are treated as read-only.
When building an index for other directories, the index is kept in memory and
not written to disk - this results in some noticeable lag in the UI when
opening the other versions' directories, but not the usual save dir.
2019-11-03 12:11:51 +01:00
Charles Dang
22acd36155 Disable Core access 2019-11-03 19:23:51 +11:00
Charles Dang
b9e9d2f5e7 Disable Font Scaling preference 2019-11-03 19:22:35 +11:00
Charles Dang
fcd81f464e Fixed crash in gamestate inspector (fixes #4540)
Changing the use of callbacks to NOTIFY_MODIFIED events (2adac53461b62d3) made it so the widget reference
passed to the callback was now a tree view node and not the tree view itself.
2019-11-03 19:16:47 +11:00
nemaara
f006b5c082 DiD: add extra image utils 2019-11-03 01:56:22 -05:00
nemaara
2ffc236f19 DiD: fix Darken Volk's unit type 2019-11-03 01:01:49 -05:00
nemaara
032f5235b1 DiD: have Malin speak more normally 2019-11-02 23:55:57 -04:00