Eric S. Raymond
e3d05b011a
Try copying onto the right map this time...
...
change a good bit of the vegetation to temperate-zone forest,
otherwise this island is too tropical for its latritude even if we
assume some strong Gulf-Stream-Like warm current.
2009-12-29 19:33:45 +00:00
Eric S. Raymond
41e9a04254
Revert previous change, I copied onto the wrong map.
2009-12-29 19:15:14 +00:00
Eric S. Raymond
187adcd5c8
Cursed Isle was too tropical for its latitude.
...
Mix temperate forest into the vetgetation, especially in the central
belt.
2009-12-29 19:07:49 +00:00
Nils Kneuper
0a3755a9fd
updated Italian translation
2009-12-29 16:51:45 +00:00
Steven Panek
dabf8c1cb8
Made it only explain what happens... yayz...
2009-12-29 16:27:34 +00:00
Guillaume Melquiond
506332ab73
Prevented LoW-specific Lua code from leaking.
2009-12-29 15:44:00 +00:00
Steven Panek
020f85d81a
Changed the filename so that it uses a number instead of a word.
2009-12-29 13:34:52 +00:00
Steven Panek
bfe5e9d6ac
Added a file that explains scenario one's events.
...
This is preparation for the 1.9 era.
2009-12-29 13:29:49 +00:00
Steven Panek
8c48cb996b
Added the xcf for the Latin version of the TRoW logo.
2009-12-29 04:50:35 +00:00
Steven Panek
d72f4295a6
Added xcf for the Latin version of the main map.
2009-12-29 04:46:30 +00:00
Steven Panek
3a434a36d5
Updated the changelogs.
2009-12-29 03:18:39 +00:00
Steven Panek
9967d109b9
Added the Latin version of the main map.
2009-12-29 03:08:33 +00:00
Alexander van Gessel
8132bb9e07
Yet more indentation in game_events.cpp
2009-12-29 03:16:13 +01:00
Eric S. Raymond
ad1e0a8672
Typo fix.
2009-12-29 02:15:43 +00:00
Nils Kneuper
ef0be5dd2f
updated German and Russian translation
2009-12-28 21:05:33 +00:00
Jérémy Rosen
ec0257d6fb
fix color blending when a frame has more than one color to merge with,
...
...fix bug #14964
2009-12-28 16:02:26 +00:00
Guillaume Melquiond
9f9146f180
Cleared missing variable. (Fix for bug #15004 )
2009-12-28 08:03:39 +00:00
Iurii Chernyi
da1547d7ee
[unit] in [event] - if side is not given, default it to 1,
...
...instead of complaining and aborting unit placement
2009-12-28 00:15:15 +00:00
Mark de Wever
6f90db5cde
Fix a compilation error.
2009-12-27 21:08:17 +00:00
Fabian Müller
0029e7e9d0
Set the amount of gold carried over to 0 in the carryover dialog if...
...
...it is negative.
That fixes bug #14765 without a string frezze.
I am not sure if the bug report should be closed or kept open for a
stringchange after the release.
2009-12-27 18:50:07 +00:00
Lari Nieminen
130400c060
Fixed bug #14429 by tweaking KEEP_BASE a bit and using it...
...
...instead of TERRAIN_BASE for castle and keep floors.
2009-12-27 17:58:42 +00:00
Ignacio R. Morelle
b7f062f4bd
Demote a filesystem interface warning to the info log level...
...
...because it gets too noisy with certain add-ons using terrain
graphics from a upper-level directory (e.g. scenery/) and is
completely harmless otherwise.
2009-12-27 15:30:16 +00:00
Nils Kneuper
e0fbfa6e76
post release version bump to 1.7.11+svn
2009-12-27 15:17:21 +00:00
Nils Kneuper
75611737b7
bump version to 1.7.11-1.8beta4
2009-12-27 14:21:19 +00:00
Ali El Gariani
174a64df1c
update changelog
2009-12-27 13:30:09 +00:00
Lari Nieminen
a44ae59daa
Placed Brena with the NAMED_UNIT macro instead,
...
...to make assignment of the strong trait less ackward.
2009-12-27 13:04:08 +00:00
Nils Kneuper
a66587c736
make sure that bjarn gets placed correctly...
2009-12-27 12:41:07 +00:00
Nils Kneuper
f0c9534be8
ran utils/wesnoth-optipng
...
Overall statistics (only for files with a smaller recompressed size):
Original size: 3539 KiB on 18 files
Optimized size: 3461 KiB
Total saving: 77 KiB = 2% decrease
2009-12-27 12:25:42 +00:00
Nils Kneuper
97426e755b
pot-update (reference update only, no string changes/additions)
...
regenerated doc files
2009-12-27 11:38:52 +00:00
Nils Kneuper
b0c48b5ac5
updated Lithuanian translation
2009-12-27 11:22:35 +00:00
Chusslove Illich
cc5b5c779a
Additional styles for GUI markup in manuals.
2009-12-27 10:53:32 +00:00
Mark de Wever
40bfceec61
Don't try to draw items without a size.
2009-12-27 09:42:02 +00:00
Mark de Wever
988b0f3fd8
Improve the drawing against UB.
...
When the filter removes all items to be drawn, it called back() on an
empty vector. Now test before the call.
2009-12-27 09:41:57 +00:00
Mark de Wever
1e2007f375
Rename tgenerator_::get_item() to item().
...
Make the name more consistent with other similair functions. Also make
the const version public, no reason to hide it when the non-const
version is public.
2009-12-27 09:41:51 +00:00
Alexander van Gessel
266460dfed
More of the same
2009-12-26 21:46:18 +01:00
Nils Kneuper
0eeffb3eb0
updated Estonian and Portuguese (Brazil) translation
2009-12-26 18:57:04 +00:00
Alexander van Gessel
31b7774cd6
Fix indentation in game_events.cpp
2009-12-26 18:13:39 +01:00
Mark de Wever
2121a2d331
Improve show and hiding of rows.
...
Some glitches existed where items were incorrectly placed after an
update. Now the items are recalculated and replaced correctly.
2009-12-26 17:05:09 +00:00
Mark de Wever
43329ebf48
Properly notify about the area changed.
...
This change causes the drawing status to be updated, before some items
shown had incorrectly the status NOT_DRAWN and thus weren't drawn.
2009-12-26 17:05:05 +00:00
Mark de Wever
37efe7667f
Fix a compiler warning.
2009-12-26 12:02:28 +00:00
Guillaume Melquiond
0cf16ce72a
Prevented time of day from leaking on shrouded tiles.
...
(Fix for bug #14996.)
2009-12-26 10:31:42 +00:00
Guillaume Melquiond
cf43888290
Made generate_report the sole responsible for ToD brightening.
2009-12-26 10:31:37 +00:00
Guillaume Melquiond
f3249d873b
Added an image function for brightening time of day.
2009-12-26 10:31:31 +00:00
Guillaume Melquiond
c41e54f679
Removed useless class image::nop_function.
2009-12-26 10:31:25 +00:00
Alexander van Gessel
e07a2e58c1
Fix pango markup in wmllint rule
2009-12-26 00:13:24 +01:00
Guillaume Melquiond
b95e4b475c
Taken into account current ToD when modifying turn number.
...
(Fix for bug #14995.)
2009-12-25 17:04:19 +00:00
Guillaume Melquiond
339e97884c
Simplified code for handling user-defined cost functions,
...
...since the stack has no reason to change during the pathfinding.
2009-12-25 16:02:34 +00:00
Guillaume Melquiond
e53ce0f345
Factored code.
2009-12-25 16:02:29 +00:00
Iurii Chernyi
2ea53c611e
fixed issue with AI sometimes not using teleport...
...
...even when it's possible to do so
2009-12-25 13:45:31 +00:00
Iurii Chernyi
82752447f9
AI: replace TODO with @todo
2009-12-25 13:45:25 +00:00