Pauli Manninen
0c1c9bf9d3
updated changelog
...
pumped version to 0.7.4
ran autoreconf
2004-04-24 00:29:04 +00:00
Pauli Manninen
36bd973a06
removed builder.[ch]pp from src/server/Makefile.am
...
ran autoreconf
2004-04-19 20:36:37 +00:00
Pauli Manninen
209501cf24
added builder.[ch]pp src/server/Makefile.am
...
ran autoreconf
2004-04-19 18:02:42 +00:00
Pauli Manninen
a028815955
added builder.hpp to src/Automake.am
...
ran autoreconf
2004-04-19 17:09:37 +00:00
Pauli Manninen
62aed478fe
updated changelog
...
pumped version 0.7.3
ran autoreconf
2004-04-18 06:21:20 +00:00
Dave White
27f43ec122
[[Multiplayer fixes]]
...
- fixed bug where if the host changed their name, it would show that
name to users connecting to the game
- fixed bug in lobby where top-left of screen would not be drawn properly
- made private messaging work
2004-04-09 17:53:53 +00:00
Dave White
d4f4d4a3d4
attempt to fix OoS bug
2004-04-07 22:47:11 +00:00
Alfredo Beaumont
89f38e7136
Autotools clean up. Thanks to Guillem Jover
2004-04-06 23:29:47 +00:00
Dave White
fc0c48f9a3
[[Miscellaneous fixes to graphics, lobby, and gameplay]]
...
- added new status image for illuminated underground
- made Li'sar start at level 2 and be upgradeable to level 3
- made it so users in lobby can see minimap of non-shroud games being played
- made it so the 'observer' setting is respected for multiplayer games
- made it so that the number of available positions in a game is shown
in the lobby
- made it so the current turn of a game underway is shown in the lobby
- made the 'eye of the observer' work, allowing players to see who is
observing their game. (only updates when it's a network player's
turn)
2004-03-29 23:43:47 +00:00
Dave White
4baca7de7f
added in 'landform' setting to map generator
2004-03-27 20:31:43 +00:00
Dave White
00e44b11ea
gave server 'max_packet_size' option to make it more efficient at dealing with multiple clients
2004-03-26 19:14:48 +00:00
Dave White
c419321bf3
changed network protocol to be more efficient.
...
(Not backwardly compatible. Includes server update)
2004-03-24 18:47:22 +00:00
uid68803
241fe41f6d
added new finnish translation
...
fixed AI with invisibility
removed ghosted usernames on server
2004-02-24 19:16:35 +00:00
uid66289
8f6a934bbd
set version to 0.6.99.1 (0.7 RC1)
2004-01-28 19:00:33 +00:00
uid69097
6a068c1847
Configurable server port. Fixes task #2953 with patch #2489
2004-01-17 12:36:14 +00:00
uid68803
028b742395
attempt to fix server crash
2004-01-13 05:26:31 +00:00
uid68803
2c68c8304c
fixed WML parser bug
2004-01-13 00:02:24 +00:00
uid68803
0521c59b88
some fixes to multiplayer setup screens
2004-01-08 18:22:40 +00:00
uid68803
11417a45cf
changes to make network play more stable
2004-01-07 20:10:19 +00:00
uid68803
fe9d34d6db
made it so when player quits multiplayer game, ...
...
...game creator chooses to replace them with ai/local player or abort.
fixed problem when player joins game and then leaves
2004-01-07 17:53:40 +00:00
uid68803
0901d82b59
fixed wesnothd compile problems
2003-12-29 15:10:51 +00:00
uid66289
228b860cde
added replay.[ch]pp and units.[ch]pp in Makefile.am and ran autoreconf
2003-12-25 16:32:29 +00:00
uid66289
bd6159b912
fixed game_events.(c|h)pp in src/server/Makefile.am
2003-12-25 15:53:53 +00:00
uid66289
c2c25a4e51
autoreconf
2003-12-25 15:31:13 +00:00
uid66289
3e9ec62250
added game_events.(c|h)pp to Makefile.am
2003-12-25 15:30:12 +00:00
uid66289
69d3a87788
autoreconf
2003-12-24 00:52:26 +00:00
uid66289
b1c76bcb5b
importing devsrv CVS to Savannah CVS
2003-12-23 22:45:30 +00:00
uid66289
7299c63e74
v0.6.1rc1
2003-12-23 21:42:56 +00:00
uid66289
a55be98487
v0_6rc1, part2
2003-12-23 20:39:37 +00:00
uid66289
150597ab0f
v0.6rc1
2003-12-23 20:16:21 +00:00
Dave White
e77e738b0c
made it so if client_type=ai is in preferences file, ...
...
...the player will join networked games as an AI
2003-11-13 22:00:05 +00:00
Dave White
3267f1a79a
fixed problem with server crashing on startup
2003-11-13 21:34:56 +00:00
Dave White
4552a81d53
make display work better in OSX
2003-10-29 22:58:58 +00:00
Pauli Manninen
125a863aef
server binary is now 'wesnothd', fixed cleaning
2003-10-29 06:50:26 +00:00
Dave White
928e08db92
changed version number
2003-10-27 22:02:09 +00:00
Dave White
df23cfa795
made it so quitting from a networked multiplayer game on a server...
...
...takes the player back to the lobby
2003-10-27 05:24:13 +00:00
Dave White
65032fa0f5
made it so already-taken login to server would reprompt for login
2003-10-26 06:27:56 +00:00
Dave White
5f8ee768a1
fixed observers to work properly
2003-10-25 13:44:40 +00:00
Dave White
21779b22ed
minor network fixes
2003-10-25 11:12:03 +00:00
Dave White
9d6f1e14b7
bug fixes to server
2003-10-19 12:33:46 +00:00
Dave White
13ad261c41
added multiplayer scenarios. fixed compile problem with server
2003-10-18 11:46:27 +00:00
Dave White
ec604d498a
fixed compile error in server
2003-10-18 11:35:13 +00:00
Dave White
6bc17ddaee
removed some server diagnostics
2003-10-18 11:10:16 +00:00
Dave White
ee5cd2890e
improved network multiplayer stability...
...
...including server and client, and added 'lobby' area on server
2003-10-18 10:23:02 +00:00
Dave White
51e977d020
fixed compilarion of editor
2003-10-17 13:44:22 +00:00
Dave White
b8c82aa625
allow keystroke repeat when holding down in text entry fields
2003-10-17 12:15:54 +00:00
Dave White
b6ffae78a5
improved mouse wheel behavior
2003-10-15 11:01:19 +00:00
Dave White
f83951b7ea
minor changes to server
2003-10-13 11:42:26 +00:00
Dave White
798d4ca3bd
remember network host connected to
2003-10-12 12:36:26 +00:00
Dave White
f11e8d6836
added Wesnoth server initial implementation
2003-10-12 11:58:52 +00:00