1500 Commits

Author SHA1 Message Date
Pauli Manninen
0c1c9bf9d3 updated changelog
pumped version to 0.7.4

ran autoreconf
2004-04-24 00:29:04 +00:00
Pauli Manninen
36bd973a06 removed builder.[ch]pp from src/server/Makefile.am
ran autoreconf
2004-04-19 20:36:37 +00:00
Pauli Manninen
209501cf24 added builder.[ch]pp src/server/Makefile.am
ran autoreconf
2004-04-19 18:02:42 +00:00
Pauli Manninen
a028815955 added builder.hpp to src/Automake.am
ran autoreconf
2004-04-19 17:09:37 +00:00
Pauli Manninen
62aed478fe updated changelog
pumped version 0.7.3

ran autoreconf
2004-04-18 06:21:20 +00:00
Dave White
27f43ec122 [[Multiplayer fixes]]
- fixed bug where if the host changed their name, it would show that
  name to users connecting to the game

- fixed bug in lobby where top-left of screen would not be drawn properly

- made private messaging work
2004-04-09 17:53:53 +00:00
Dave White
d4f4d4a3d4 attempt to fix OoS bug 2004-04-07 22:47:11 +00:00
Alfredo Beaumont
89f38e7136 Autotools clean up. Thanks to Guillem Jover 2004-04-06 23:29:47 +00:00
Dave White
fc0c48f9a3 [[Miscellaneous fixes to graphics, lobby, and gameplay]]
- added new status image for illuminated underground

- made Li'sar start at level 2 and be upgradeable to level 3

- made it so users in lobby can see minimap of non-shroud games being played

- made it so the 'observer' setting is respected for multiplayer games

- made it so that the number of available positions in a game is shown
  in the lobby

- made it so the current turn of a game underway is shown in the lobby

- made the 'eye of the observer' work, allowing players to see who is
  observing their game. (only updates when it's a network player's
  turn)
2004-03-29 23:43:47 +00:00
Dave White
4baca7de7f added in 'landform' setting to map generator 2004-03-27 20:31:43 +00:00
Dave White
00e44b11ea gave server 'max_packet_size' option to make it more efficient at dealing with multiple clients 2004-03-26 19:14:48 +00:00
Dave White
c419321bf3 changed network protocol to be more efficient.
(Not backwardly compatible. Includes server update)
2004-03-24 18:47:22 +00:00
uid68803
241fe41f6d added new finnish translation
fixed AI with invisibility

removed ghosted usernames on server
2004-02-24 19:16:35 +00:00
uid66289
8f6a934bbd set version to 0.6.99.1 (0.7 RC1) 2004-01-28 19:00:33 +00:00
uid69097
6a068c1847 Configurable server port. Fixes task #2953 with patch #2489 2004-01-17 12:36:14 +00:00
uid68803
028b742395 attempt to fix server crash 2004-01-13 05:26:31 +00:00
uid68803
2c68c8304c fixed WML parser bug 2004-01-13 00:02:24 +00:00
uid68803
0521c59b88 some fixes to multiplayer setup screens 2004-01-08 18:22:40 +00:00
uid68803
11417a45cf changes to make network play more stable 2004-01-07 20:10:19 +00:00
uid68803
fe9d34d6db made it so when player quits multiplayer game, ...
...game creator chooses to replace them with ai/local player or abort.

fixed problem when player joins game and then leaves
2004-01-07 17:53:40 +00:00
uid68803
0901d82b59 fixed wesnothd compile problems 2003-12-29 15:10:51 +00:00
uid66289
228b860cde added replay.[ch]pp and units.[ch]pp in Makefile.am and ran autoreconf 2003-12-25 16:32:29 +00:00
uid66289
bd6159b912 fixed game_events.(c|h)pp in src/server/Makefile.am 2003-12-25 15:53:53 +00:00
uid66289
c2c25a4e51 autoreconf 2003-12-25 15:31:13 +00:00
uid66289
3e9ec62250 added game_events.(c|h)pp to Makefile.am 2003-12-25 15:30:12 +00:00
uid66289
69d3a87788 autoreconf 2003-12-24 00:52:26 +00:00
uid66289
b1c76bcb5b importing devsrv CVS to Savannah CVS 2003-12-23 22:45:30 +00:00
uid66289
7299c63e74 v0.6.1rc1 2003-12-23 21:42:56 +00:00
uid66289
a55be98487 v0_6rc1, part2 2003-12-23 20:39:37 +00:00
uid66289
150597ab0f v0.6rc1 2003-12-23 20:16:21 +00:00
Dave White
e77e738b0c made it so if client_type=ai is in preferences file, ...
...the player will join networked games as an AI
2003-11-13 22:00:05 +00:00
Dave White
3267f1a79a fixed problem with server crashing on startup 2003-11-13 21:34:56 +00:00
Dave White
4552a81d53 make display work better in OSX 2003-10-29 22:58:58 +00:00
Pauli Manninen
125a863aef server binary is now 'wesnothd', fixed cleaning 2003-10-29 06:50:26 +00:00
Dave White
928e08db92 changed version number 2003-10-27 22:02:09 +00:00
Dave White
df23cfa795 made it so quitting from a networked multiplayer game on a server...
...takes the player back to the lobby
2003-10-27 05:24:13 +00:00
Dave White
65032fa0f5 made it so already-taken login to server would reprompt for login 2003-10-26 06:27:56 +00:00
Dave White
5f8ee768a1 fixed observers to work properly 2003-10-25 13:44:40 +00:00
Dave White
21779b22ed minor network fixes 2003-10-25 11:12:03 +00:00
Dave White
9d6f1e14b7 bug fixes to server 2003-10-19 12:33:46 +00:00
Dave White
13ad261c41 added multiplayer scenarios. fixed compile problem with server 2003-10-18 11:46:27 +00:00
Dave White
ec604d498a fixed compile error in server 2003-10-18 11:35:13 +00:00
Dave White
6bc17ddaee removed some server diagnostics 2003-10-18 11:10:16 +00:00
Dave White
ee5cd2890e improved network multiplayer stability...
...including server and client, and added 'lobby' area on server
2003-10-18 10:23:02 +00:00
Dave White
51e977d020 fixed compilarion of editor 2003-10-17 13:44:22 +00:00
Dave White
b8c82aa625 allow keystroke repeat when holding down in text entry fields 2003-10-17 12:15:54 +00:00
Dave White
b6ffae78a5 improved mouse wheel behavior 2003-10-15 11:01:19 +00:00
Dave White
f83951b7ea minor changes to server 2003-10-13 11:42:26 +00:00
Dave White
798d4ca3bd remember network host connected to 2003-10-12 12:36:26 +00:00
Dave White
f11e8d6836 added Wesnoth server initial implementation 2003-10-12 11:58:52 +00:00