211 Commits

Author SHA1 Message Date
Bär Halberkamp
652023dbb0 More updates to undead movetypes 2013-11-09 17:55:22 +01:00
Bär Halberkamp
26e3d709bf Changes to the movetypes of some undead units 2013-11-09 17:55:21 +01:00
Bär Halberkamp
4c67a45b9c Revert "Gave the Death Knight and Death Squire proper Skeleton resistances"
This reverts commit b8bd9d425962c5ace60fe49f1cf669825dbbbcb0.
2013-10-20 22:55:25 +02:00
Bär Halberkamp
b8bd9d4259 Gave the Death Knight and Death Squire proper Skeleton resistances 2013-10-20 22:02:44 +02:00
Bär Halberkamp
eaf5b0c005 Gave the Death Knight and Death Squire submerge 2013-10-20 22:01:39 +02:00
David Mikos
2c2fd5ed6e set x/y offsets for new chill and shadow wave animations for lich. 2013-10-19 12:50:57 +10:30
David Mikos
377d100626 use new chill and shadow wave animations for ancient lich. 2013-10-19 12:44:13 +10:30
David Mikos
3634bca191 use new chill and shadow wave animations for lich. 2013-10-19 12:20:07 +10:30
Bär Halberkamp
2d5827786a ran wmlindent 2013-10-19 01:54:32 +02:00
Bär Halberkamp
b4c951dfbe Updated the Necromancer animations 2013-10-19 01:53:47 +02:00
Bär Halberkamp
342467739f Updated the Dark Sorcerer's animations 2013-10-19 01:41:09 +02:00
Bär Halberkamp
2649efb76a updated MISSILE_FRAME_CHILL_WAVE macro 2013-10-19 01:26:37 +02:00
Bär Halberkamp
0ddcaa06c7 Macrofied the chill wave and shadow wave projectiles 2013-10-19 01:19:37 +02:00
David Mikos
f1f96f5d45 dark adept animation change for distinction of range attacks. 2013-10-19 09:33:05 +10:30
David Mikos
d6dc00c200 AnimationWML: match hit and miss sound args properly for ATTACK_ANIM_* macros 2013-10-10 15:17:08 +10:30
David Mikos
1bcbb0d95e AnimationWML: finish removing depreciated 'begin' tag from frames in data/core 2013-10-10 15:01:12 +10:30
David Mikos
971dde985a Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around. 2013-10-08 19:31:31 +10:30
Alexander van Gessel
38b224c1ff Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
This reverts commit 23b72d6956e6316f8b50a6accba607f66cf197a7.
2013-08-09 00:13:46 +02:00
Thibault Févry
23b72d6956 Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
This reverts commit 5fa5c034110c3c942d299c8fd440297c89aca037, reversing
changes made to 06374c64ba00977a4f720a44108593fc43d5c787.
2013-08-08 18:50:46 +02:00
Alexander van Gessel
0738a4e59c make reindent minus some wmlindent issues 2013-08-04 23:22:56 +02:00
Elvish_Hunter
fd5c9e95bd Removed no longer useful ellipse= key from mainline units (undead) 2013-07-21 14:26:34 +02:00
Richard Kettering
2f5e77d21c New portrait for ancient lich. 2013-07-15 01:52:34 -05:00
David Mikos
65eecf57cd Apply SOUND:HIT_AND_MISS, etc. simplifications to some undead units...
...that got missed before.
2013-03-22 09:00:21 +00:00
David Mikos
90d5671414 Some unit animation WML sound offset fixes -- in collaboration with bumbadabum. 2013-03-20 20:49:53 +00:00
David Mikos
d60d4d7c61 Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
Large simplification and reduction in cache.
2013-03-20 20:01:25 +00:00
David Mikos
31c1dde89d apply unit animation WML patch#3682...
...and return deleted Steelclad-idle images as OKd by Jetrel.
2013-03-10 21:17:59 +00:00
Jérémy Rosen
8f67ec7fcc fix a couple of anim bugs introduced by patch 33682 2013-02-17 21:04:47 +00:00
Jérémy Rosen
e1590a4254 apply patch #3682 by Coffee:
make image a progressive parameter+big WML simplification
2013-02-16 18:13:39 +00:00
Jérémy Rosen
dc02698fa8 change syntax of square bracket animations, ~ is not used for range 2013-01-30 21:37:44 +00:00
Jérémy Rosen
5662cbcc38 new syntax for animation lines, simplifies mainline WML quite a bit.
patch by Coffee
2013-01-26 22:33:51 +00:00
Richard Kettering
7ba00c58b7 A full set of animations for the skeleton. 2012-08-08 04:43:17 +00:00
Richard Kettering
cdd19d33eb New graphics and animations for the spectre. 2012-03-27 04:16:48 +00:00
Richard Kettering
43584b996b Doubled frame count of skeleton attack anim. 2012-03-25 03:52:19 +00:00
Steven Panek
fcc8108c56 Made the Lancer and the Deathblade conform...
...to the current AMLA standards, thus fixing bug #19196.
2011-12-17 23:09:33 +00:00
Dan Gerhards
66aee76cc9 Level 4 AMLA increased to 200 XP, and level 5 to 250. 2011-10-22 10:43:47 +00:00
Dan Gerhards
e79a60b675 Units that cannot advance past level 1 or level 2...
...require 50 or 100 XP to AMLA instead of 150.
2011-10-22 09:25:42 +00:00
Derek Hoagland
b824d4a394 Troll walking corpses get 10% defense in deep water.
(http://forums.wesnoth.org/viewtopic.php?f=4&t=34643)
2011-08-05 16:26:53 +00:00
Lari Nieminen
8b5a49ceb2 Decreased the village defense of Chocobone from 60% to 40%. 2010-10-20 21:15:16 +00:00
Lari Nieminen
3416408c8a Wired in the Ghost portrait to the Wraith as well. 2010-10-02 18:18:13 +00:00
Steven Panek
d784c34fd2 Applied file #10184 from patch #1926 with modifications. 2010-09-12 04:20:34 +00:00
Nils Kneuper
4af000bb4c add another conversion that pofix applies now 2010-08-30 08:35:35 +00:00
Nils Kneuper
2440e65d18 fixed broken byte sequence 2010-08-24 11:23:02 +00:00
Lari Nieminen
b53b17fa0f Cleaned up the ghast .cfg a bit. 2010-08-19 19:35:27 +00:00
Phil Barber
0c1567d8a4 Add Ghast unit from DiD to core, advancing from Necrophage.
Add new base frame and animations for it.  Remove old cfg and images
from DiD.  Update changelogs.
2010-08-19 18:46:11 +00:00
Phil Barber
eb2775fd7b Add and wire 3 new Undead portraits:
Archer, Bone Shooter and Banebow.  Update changelogs, portrait credits.
2010-07-13 10:03:51 +00:00
Eric S. Raymond
8cb06d71d1 Fixes suggested by SpellingMistakes,
...moostly with pofix.py support so as to minimize load on the
translators.
2010-07-13 05:11:23 +00:00
Richard Kettering
093eee4ae1 New idle animation for the lich. 2010-06-18 12:12:37 +00:00
Phil Barber
53814c2b0d Add and wire new Ghoul portrait by Valkier...
(included as Ghoul and Necrophage until a dedicated Necrophage
portrait is done).  Update changelogs, portrait credits.
2010-06-14 16:24:27 +00:00
Phil Barber
f27eb4a788 Add and wire new portrait for Draug...
...and one alternate, both by Valkier.  Update changelogs, portrait credits.
2010-06-11 17:54:03 +00:00
Steven Panek
5d2b5fdd2b Converted more makeshift dashes (hopefully, I got all of them). 2010-05-11 23:30:32 +00:00