Bär Halberkamp
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652023dbb0
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More updates to undead movetypes
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2013-11-09 17:55:22 +01:00 |
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Bär Halberkamp
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26e3d709bf
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Changes to the movetypes of some undead units
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2013-11-09 17:55:21 +01:00 |
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Bär Halberkamp
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4c67a45b9c
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Revert "Gave the Death Knight and Death Squire proper Skeleton resistances"
This reverts commit b8bd9d425962c5ace60fe49f1cf669825dbbbcb0.
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2013-10-20 22:55:25 +02:00 |
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Bär Halberkamp
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b8bd9d4259
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Gave the Death Knight and Death Squire proper Skeleton resistances
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2013-10-20 22:02:44 +02:00 |
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Bär Halberkamp
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eaf5b0c005
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Gave the Death Knight and Death Squire submerge
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2013-10-20 22:01:39 +02:00 |
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David Mikos
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2c2fd5ed6e
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set x/y offsets for new chill and shadow wave animations for lich.
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2013-10-19 12:50:57 +10:30 |
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David Mikos
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377d100626
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use new chill and shadow wave animations for ancient lich.
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2013-10-19 12:44:13 +10:30 |
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David Mikos
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3634bca191
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use new chill and shadow wave animations for lich.
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2013-10-19 12:20:07 +10:30 |
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Bär Halberkamp
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2d5827786a
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ran wmlindent
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2013-10-19 01:54:32 +02:00 |
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Bär Halberkamp
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b4c951dfbe
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Updated the Necromancer animations
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2013-10-19 01:53:47 +02:00 |
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Bär Halberkamp
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342467739f
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Updated the Dark Sorcerer's animations
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2013-10-19 01:41:09 +02:00 |
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Bär Halberkamp
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2649efb76a
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updated MISSILE_FRAME_CHILL_WAVE macro
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2013-10-19 01:26:37 +02:00 |
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Bär Halberkamp
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0ddcaa06c7
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Macrofied the chill wave and shadow wave projectiles
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2013-10-19 01:19:37 +02:00 |
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David Mikos
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f1f96f5d45
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dark adept animation change for distinction of range attacks.
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2013-10-19 09:33:05 +10:30 |
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David Mikos
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d6dc00c200
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AnimationWML: match hit and miss sound args properly for ATTACK_ANIM_* macros
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2013-10-10 15:17:08 +10:30 |
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David Mikos
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1bcbb0d95e
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AnimationWML: finish removing depreciated 'begin' tag from frames in data/core
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2013-10-10 15:01:12 +10:30 |
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David Mikos
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971dde985a
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Animation WML: fix unit/macro WML for sound start time in additional frames without duration 1 work around.
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2013-10-08 19:31:31 +10:30 |
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Alexander van Gessel
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38b224c1ff
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Revert "Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old""
This reverts commit 23b72d6956e6316f8b50a6accba607f66cf197a7.
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2013-08-09 00:13:46 +02:00 |
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Thibault Févry
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23b72d6956
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Revert "Merge branch 'master' of github.com:wesnoth/wesnoth-old"
This reverts commit 5fa5c034110c3c942d299c8fd440297c89aca037, reversing
changes made to 06374c64ba00977a4f720a44108593fc43d5c787.
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2013-08-08 18:50:46 +02:00 |
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Alexander van Gessel
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0738a4e59c
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make reindent minus some wmlindent issues
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2013-08-04 23:22:56 +02:00 |
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Elvish_Hunter
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fd5c9e95bd
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Removed no longer useful ellipse= key from mainline units (undead)
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2013-07-21 14:26:34 +02:00 |
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Richard Kettering
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2f5e77d21c
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New portrait for ancient lich.
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2013-07-15 01:52:34 -05:00 |
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David Mikos
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65eecf57cd
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Apply SOUND:HIT_AND_MISS, etc. simplifications to some undead units...
...that got missed before.
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2013-03-22 09:00:21 +00:00 |
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David Mikos
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90d5671414
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Some unit animation WML sound offset fixes -- in collaboration with bumbadabum.
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2013-03-20 20:49:53 +00:00 |
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David Mikos
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d60d4d7c61
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Unit animation WML to use SOUND:HIT_AND_MISS macro throughout.
Large simplification and reduction in cache.
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2013-03-20 20:01:25 +00:00 |
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David Mikos
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31c1dde89d
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apply unit animation WML patch#3682...
...and return deleted Steelclad-idle images as OKd by Jetrel.
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2013-03-10 21:17:59 +00:00 |
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Jérémy Rosen
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8f67ec7fcc
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fix a couple of anim bugs introduced by patch 33682
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2013-02-17 21:04:47 +00:00 |
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Jérémy Rosen
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e1590a4254
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apply patch #3682 by Coffee:
make image a progressive parameter+big WML simplification
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2013-02-16 18:13:39 +00:00 |
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Jérémy Rosen
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dc02698fa8
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change syntax of square bracket animations, ~ is not used for range
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2013-01-30 21:37:44 +00:00 |
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Jérémy Rosen
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5662cbcc38
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new syntax for animation lines, simplifies mainline WML quite a bit.
patch by Coffee
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2013-01-26 22:33:51 +00:00 |
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Richard Kettering
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7ba00c58b7
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A full set of animations for the skeleton.
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2012-08-08 04:43:17 +00:00 |
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Richard Kettering
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cdd19d33eb
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New graphics and animations for the spectre.
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2012-03-27 04:16:48 +00:00 |
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Richard Kettering
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43584b996b
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Doubled frame count of skeleton attack anim.
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2012-03-25 03:52:19 +00:00 |
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Steven Panek
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fcc8108c56
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Made the Lancer and the Deathblade conform...
...to the current AMLA standards, thus fixing bug #19196.
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2011-12-17 23:09:33 +00:00 |
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Dan Gerhards
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66aee76cc9
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Level 4 AMLA increased to 200 XP, and level 5 to 250.
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2011-10-22 10:43:47 +00:00 |
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Dan Gerhards
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e79a60b675
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Units that cannot advance past level 1 or level 2...
...require 50 or 100 XP to AMLA instead of 150.
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2011-10-22 09:25:42 +00:00 |
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Derek Hoagland
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b824d4a394
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Troll walking corpses get 10% defense in deep water.
(http://forums.wesnoth.org/viewtopic.php?f=4&t=34643)
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2011-08-05 16:26:53 +00:00 |
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Lari Nieminen
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8b5a49ceb2
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Decreased the village defense of Chocobone from 60% to 40%.
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2010-10-20 21:15:16 +00:00 |
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Lari Nieminen
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3416408c8a
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Wired in the Ghost portrait to the Wraith as well.
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2010-10-02 18:18:13 +00:00 |
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Steven Panek
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d784c34fd2
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Applied file #10184 from patch #1926 with modifications.
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2010-09-12 04:20:34 +00:00 |
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Nils Kneuper
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4af000bb4c
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add another conversion that pofix applies now
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2010-08-30 08:35:35 +00:00 |
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Nils Kneuper
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2440e65d18
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fixed broken byte sequence
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2010-08-24 11:23:02 +00:00 |
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Lari Nieminen
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b53b17fa0f
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Cleaned up the ghast .cfg a bit.
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2010-08-19 19:35:27 +00:00 |
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Phil Barber
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0c1567d8a4
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Add Ghast unit from DiD to core, advancing from Necrophage.
Add new base frame and animations for it. Remove old cfg and images
from DiD. Update changelogs.
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2010-08-19 18:46:11 +00:00 |
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Phil Barber
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eb2775fd7b
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Add and wire 3 new Undead portraits:
Archer, Bone Shooter and Banebow. Update changelogs, portrait credits.
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2010-07-13 10:03:51 +00:00 |
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Eric S. Raymond
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8cb06d71d1
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Fixes suggested by SpellingMistakes,
...moostly with pofix.py support so as to minimize load on the
translators.
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2010-07-13 05:11:23 +00:00 |
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Richard Kettering
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093eee4ae1
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New idle animation for the lich.
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2010-06-18 12:12:37 +00:00 |
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Phil Barber
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53814c2b0d
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Add and wire new Ghoul portrait by Valkier...
(included as Ghoul and Necrophage until a dedicated Necrophage
portrait is done). Update changelogs, portrait credits.
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2010-06-14 16:24:27 +00:00 |
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Phil Barber
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f27eb4a788
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Add and wire new portrait for Draug...
...and one alternate, both by Valkier. Update changelogs, portrait credits.
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2010-06-11 17:54:03 +00:00 |
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Steven Panek
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5d2b5fdd2b
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Converted more makeshift dashes (hopefully, I got all of them).
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2010-05-11 23:30:32 +00:00 |
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