Steven Panek
4bc43a6cb0
Updated the changelogs.
2011-08-14 18:40:02 +00:00
Steven Panek
fb8ee35c5b
Updated the Macedonian translation.
2011-08-14 18:34:51 +00:00
Steven Panek
796dd0af93
Updated the Macedonian translation.
2011-08-14 18:29:19 +00:00
Mark de Wever
39fd50c4dd
Initialize all members.
2011-08-14 17:59:37 +00:00
Mark de Wever
f8978538f0
Initialize all members.
2011-08-14 17:59:33 +00:00
Mark de Wever
2359d1b941
Initialize all members.
2011-08-14 17:59:29 +00:00
Mark de Wever
988ba6273c
Initialize all members.
2011-08-14 17:59:25 +00:00
Mark de Wever
5f61f714db
Initialize all members.
2011-08-14 17:59:21 +00:00
Mark de Wever
49a58c7f69
Initialize all members.
2011-08-14 17:59:16 +00:00
Mark de Wever
17d75c3953
Initialize all members.
2011-08-14 17:59:12 +00:00
Mark de Wever
a0c5ae686e
Initialize all members.
2011-08-14 17:59:07 +00:00
Mark de Wever
8b6bb8f434
Added constructor to initialize all members.
2011-08-14 17:59:01 +00:00
Thonsew
436bc6af2d
Fixed tabs in SotBE::11
2011-08-14 17:28:57 +00:00
Mark de Wever
f5f5c16ec0
Fix a compiler warning.
2011-08-14 17:02:52 +00:00
Mark de Wever
22fbed25e6
Fix a compiler warning.
2011-08-14 17:02:07 +00:00
Mark de Wever
1fa35b3284
Fix some compiler warnings.
2011-08-14 16:38:24 +00:00
Thonsew
bc52c995da
Fix for bug #17362 Bad WML in SotBE::11 throws errors
...
1. Fixed recruitment pattern so scout doesn't throw error.
2. Fixed code to randomize boarders.
3. Fixed code to keep empty transports docked.
4. Fixed code to prevent disembarking to nowhere.
5. Fixed unwrapped filter variables throwing errors
2011-08-14 15:46:08 +00:00
Fabian Müller
6deb8e873b
LoW::1: Adjusted prose to fit MP better.
2011-08-14 15:29:25 +00:00
Anonymissimus
6f240f14aa
Allow [modify_turns] to set the current turn to an earlier one.
...
The :turn command allows it already anyway and calls the same path.
2011-08-14 00:25:31 +00:00
Anonymissimus
dad34fdebf
changelog update
2011-08-14 00:25:14 +00:00
Anonymissimus
e7688ed406
add SLF support to [event][remove_item]
2011-08-14 00:24:58 +00:00
Anonymissimus
38091cb48a
add SLF support to [event][item]
2011-08-14 00:24:42 +00:00
Anonymissimus
66e84f78ce
fixed error message
2011-08-14 00:24:26 +00:00
Anonymissimus
7ce40d876b
strip trailing whitespace
2011-08-14 00:24:08 +00:00
Simon Forsyth
9a12e95c41
Add random variations and make debris appear on tall keeps.
...
May fix bug #17965 : terrain-graphics error for "Ket" (wood keep)
2011-08-13 23:56:39 +00:00
Sytyi Nick
ceb64682d7
Initial version of schema file. Unfortunately, need work yet.
2011-08-13 22:31:36 +00:00
Sytyi Nick
bf7e6bbba2
Validation tool and CmakeLists changes for schema validation.
...
Validation into the engine will be added when schema file will be done.
2011-08-13 22:22:42 +00:00
Sytyi Nick
641ecea35c
Improved GUI WML schema , still not finished (but very little amount left).
2011-08-13 22:20:07 +00:00
Simon Forsyth
9e8120a12a
Fixed bug #18497 : Wood & Stone Bridge graphics go under Swamp.
2011-08-13 21:36:26 +00:00
Simon Forsyth
b85369229b
Update changelog
2011-08-13 15:31:21 +00:00
Simon Forsyth
12148d62dd
Insert missing ,. Fixes bug #18496
2011-08-13 15:04:41 +00:00
Thonsew
331f9abfb1
Quick fix for seg fault portion of bug #18495 replay load causes segfault
...
Moved the initialization of the gui buttons to after they were
initialized in display.cpp by the fire event.
2011-08-13 14:55:04 +00:00
Derek Hoagland
82e1e06a20
Added a variation of the windmill that functions as a village.
2011-08-13 14:01:54 +00:00
Nils Kneuper
8eccc6affd
updated Indonesian translation
2011-08-13 06:52:34 +00:00
Simon Forsyth
45c2e972ad
Add gray and tropical water reefs
2011-08-13 00:24:35 +00:00
Simon Forsyth
fa854622aa
Allow embellishments to be drawn in the swamp
2011-08-12 22:36:29 +00:00
Simon Forsyth
70bea55dc0
Apply patch #2862 : stone wall transitions. Fixes Bug #15940 .
2011-08-12 22:19:15 +00:00
Elias Pschernig
0cb1ca0505
[units.wesnoth.org] Fixed some CSS problems, collapsed the sidebar menus.
2011-08-12 20:52:51 +00:00
Anonymissimus
92a1048ebb
changelog update
2011-08-12 19:36:35 +00:00
Anonymissimus
4c14ede7b9
introduced heal_full=yes|no in [effect]apply_to=type
...
(fix for part #2 of bug #16141 )
removed possible retaining of current moves and experience since this
actually doesnt seem to do anything here
2011-08-12 19:36:19 +00:00
Anonymissimus
61252d301e
changed a variable type from uint to unsigned int, fixes compilation
...
thonsew: uint doesn't seem to be a variable type on windows!
2011-08-12 19:36:00 +00:00
Iurii Chernyi
c66447d116
Fixed bug #16151 : Discover new units on recruit.
...
Sometimes this has a problem of discovering new units too early, but
those problems already exist with advance_unit, so a more generic
solution is needed to fix those
2011-08-12 16:34:17 +00:00
Iurii Chernyi
3101f0e726
Fix bug #16247 : modify SoF::8...
...
...to let the cute little dragon there attack normally
2011-08-12 16:05:58 +00:00
Steven Panek
167cf73ef0
Tabs to spaces.
2011-08-12 15:50:32 +00:00
Steven Panek
7827830d07
Tabs to spaces.
2011-08-12 15:46:45 +00:00
Steven Panek
5b5c38f7ba
Made the changelog entry for my path more accurate.
2011-08-12 15:45:16 +00:00
Elvish_Hunter
4d0e818dd5
[harm_unit] now always uses wesnoth.float_label to display the damage,
...
to avoid that an incorrect weapon filter may prevent displaying said damage
2011-08-12 10:08:26 +00:00
Elvish_Hunter
4cda4dcefb
UtBS: Desert Shydes and Stars now have 30% defense on void
2011-08-12 10:02:23 +00:00
Elvish_Hunter
392aa70a00
UtBS: Fixed Naga Sentinel gaining AMLA after 32 XP
2011-08-12 09:58:44 +00:00
Lari Nieminen
4f6a3fa76d
Fixed a broken event name.
2011-08-12 09:42:17 +00:00