Joseph Simmons
e5ef49748d
More cuttlefish attack images, will use random one each time (by disto)
2005-01-02 22:56:31 +00:00
Guillaume Melquiond
2ca5924d87
Negative division is implementation-defined (may cause OoS),
...
don't use it; positive division is perfectly defined though, use it to
simplify the code.
2005-01-02 22:09:24 +00:00
Guillaume Melquiond
a9afb68919
Fix winter map builder so that islands are correctly generated.
2005-01-02 21:40:32 +00:00
Guillaume Melquiond
77040669de
Switch to the new logging system.
...
Put the columns into the strings to be translated to accomodate for
languages that need it (french for example). Clean a bit the code by
using C++ formatting (sstream) instead of C formatting (buffers) and
factorize some common sub-expressions.
2005-01-02 21:28:05 +00:00
Susanna Björverud
4a5bd31eee
Updated Swedish translation
2005-01-02 21:27:31 +00:00
Guillaume Melquiond
7459db00c8
Remove obsolete tools.
2005-01-02 21:15:24 +00:00
Guillaume Melquiond
8a4b504007
Fix campaign server compilation.
2005-01-02 21:11:16 +00:00
Guillaume Melquiond
3b81b6192d
Revert to standard assert everywhere, except for Microsoft compiler.
2005-01-02 19:14:52 +00:00
Guillaume Melquiond
37256d94bd
A bit of unfuzzy,
...
and removal of all the old comments that were cluttering the file.
2005-01-02 19:04:53 +00:00
Guillaume Melquiond
cbb7ed7761
EP's fixes to the descriptions of abilities.
2005-01-02 13:21:10 +00:00
Alfredo Beaumont
651de1c871
Translation updated
2005-01-02 12:12:55 +00:00
Dave White
5479d65cb0
made it so that the chat widget will appear above, instead of below map labels
2005-01-02 05:40:04 +00:00
Joseph Simmons
5b5dc33a20
Scenario balancing
2005-01-01 23:13:20 +00:00
Dave White
5f13bad180
made calculations showing gold held for next scenario...
...
...only appear if there is a next scenario
2005-01-01 22:54:59 +00:00
Joseph Simmons
fbd66aa776
New cuttlefish attack frame (by disto).
...
Also some WML cleanup, nothing noteworthy though
2005-01-01 18:09:21 +00:00
Joseph Simmons
969e6eb560
New cuttlefish attack frame (by disto)
2005-01-01 18:07:37 +00:00
Dave White
af495ff5e5
took zocs away from level 0 units
2005-01-01 00:44:50 +00:00
Isaac Clerencia Perez
a1214b626d
Added wassert(), a assert()-like function forcing a crash.
...
Replaced every assert() with wassert()
2004-12-31 21:01:38 +00:00
Isaac Clerencia Perez
46c0883151
Added wassert(), a assert()-like function forcing a crash.
...
Replaced every assert() with wassert()
2004-12-31 21:01:37 +00:00
Dave White
dbabdcd096
fixed some problems with loading multiplayer games,
...
including widgets not appearing, and teams not being maintained
2004-12-31 19:31:13 +00:00
Joseph Simmons
33181bce87
Minor balancing changes.
...
(Basically made Mal-Scratt a little weaker, no other changes)
2004-12-31 19:12:21 +00:00
Joseph Simmons
929827372a
Balancing changes
2004-12-31 17:20:28 +00:00
Dave White
0a6a1ce89d
made 'join game' button display at correct times
2004-12-31 15:45:53 +00:00
Dave White
b90e8a115b
made it so that invisible units...
...
...aren't listed as sighted when they are in a unit's vision radius
2004-12-31 14:36:53 +00:00
Yann Dirson
0a5ef05803
first pass at integrating zipios++
...
- we still do not use files from the zip yet, but we fetch the list of
files in the zips
2004-12-31 02:21:00 +00:00
Dave White
ccb494a76a
made multiplayer lobby less laggy...
...
...when games are created and players join; fixed editor compile error
2004-12-31 00:46:41 +00:00
Guillaume Melquiond
3bef2b96fe
Unfuzzy and complete translation.
2004-12-31 00:12:18 +00:00
Guillaume Melquiond
041442c35a
Unfuzzy, and two missing translations.
2004-12-30 23:02:13 +00:00
Guillaume Melquiond
daea53852a
Unfuzzy.
2004-12-30 22:45:22 +00:00
Guillaume Melquiond
efdc4c8907
Unfuzzy.
2004-12-30 22:36:38 +00:00
Susanna Björverud
496361c894
Updated German translation
2004-12-30 21:31:02 +00:00
Susanna Björverud
088f4381c3
Updated German Translation
2004-12-30 21:18:40 +00:00
Alfredo Beaumont
3d531ae73f
Fixed translation bugs
2004-12-30 20:12:12 +00:00
Yann Dirson
62d192562c
moved basic file I/O from config.cpp to filesystem.cpp
2004-12-30 19:32:35 +00:00
Joseph Simmons
f67c2da8bf
Used Mal-Ravanal portrait, as well as removed some ids in scenarios
2004-12-30 17:08:12 +00:00
Joseph Simmons
aac6d3a451
New Mal-Ravanal portrait (just used fmunoz's lich portrait)
2004-12-30 16:59:15 +00:00
Dave White
61c14d7f96
fixed bug where units with a special frame...
...
...for defending long range attacks flickered back to their normal
frame between attacks
2004-12-30 14:22:01 +00:00
Dave White
ce6c79dff2
added assertion that the route is empty...
...
...back into move_unit() and fixed the caller in playturn
2004-12-30 13:57:23 +00:00
Susanna Björverud
5b3e540232
update-po
2004-12-30 13:12:34 +00:00
Dave White
a469fc31fb
made it so that click-to-attack makes the unit move...
...
....to the nearest hex to the cursor
2004-12-30 02:52:37 +00:00
Dave White
c970105ae4
fix compile error
2004-12-30 02:07:52 +00:00
Dave White
e3bb865eed
fixed defender animations
2004-12-29 23:11:45 +00:00
Dave White
a9a4e7ba46
attempt to fix assertion failure in move_unit()
2004-12-29 19:22:13 +00:00
Guillaume Melquiond
0e34ee9b0a
Updated changelog
2004-12-29 19:19:32 +00:00
Guillaume Melquiond
a66147132e
Unfuzzying and translation:
...
faction names, some unit descriptions, and the game errors.
2004-12-29 18:33:46 +00:00
Jordà Polo
def7d2322e
updated catalan translation (wesnoth-tdh fixes)
2004-12-29 16:59:15 +00:00
Guillaume Melquiond
07e2f0efa1
Put once again the image_diagonal field for the projectile.
2004-12-29 12:37:15 +00:00
Richard Kettering
e6fd3c75c5
New images and animation frames for Elvish Lord.
2004-12-29 12:21:34 +00:00
Richard Kettering
600d73d0f2
New images and animation frames for Elvish High Lord.
2004-12-29 10:56:55 +00:00
Richard Kettering
6fee0520f9
New images and additional animation frames for Elvish high lord.
2004-12-29 10:51:30 +00:00