Gunter Labes
e6a1f14f99
mention the './autogen.sh' command when using SVN
2007-03-19 02:19:13 +00:00
Nils Kneuper
f15749b239
updated Bulgarian translation
2007-03-18 21:56:44 +00:00
Mark de Wever
a56980c25a
valgrind found some problems,
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this might fix bug #8715 . Note cound.cpp is not properly fixed but the
evil has been eliminated.
2007-03-18 21:36:03 +00:00
Jörg Hinrichs
246bfd9d54
Fixes bug #8547
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(side turn events and income handled differently for network/local sides)
2007-03-18 19:04:16 +00:00
Elias Pschernig
a0bf9a7209
First step for restricted (and therefore safe) Python in trunk.
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For script authors this means:
- no more exceptions (try..except)
- no more unsafe builtins (eval, file, type, ...)
- no more import (some whitelisted modules are auto-imported currently)
- no more access to internals (e.g. __dict__, __name__, ...)
The campaign server for now still doesn't allow .py scripts, but
likely this restriction can be removed.
2007-03-18 16:26:22 +00:00
Nils Kneuper
fe3ee09b27
updated Bulgarian translation
2007-03-18 15:55:09 +00:00
Mark de Wever
4c9b8a915e
merge 2006-11-12T18:39:24Z!joerg.hinrichs@alice-dsl.de from 1.2 a nice comment.
2007-03-18 15:30:11 +00:00
Lari Nieminen
1da97d20fa
Fixed the changelog a bit.
2007-03-18 10:13:45 +00:00
Patrick Parker
7649620421
added the "ignore all" option to continue observing during massive OOS
2007-03-18 03:08:50 +00:00
Patrick Parker
831f4fea7d
fix negative location filtering in SUF, e.g. [not]x=10[/not]
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and allow filtering only x or y in [filter_location]
2007-03-18 01:57:26 +00:00
Mark de Wever
6a1d6c2dda
remove unused constructor
2007-03-17 23:31:00 +00:00
Mark de Wever
133d0654f2
remove unused function
2007-03-17 23:27:36 +00:00
Lari Nieminen
9ffa7bc6b8
Changed the name and icon of the MoL melee attack to "morning star",
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since that's what the unit is using in the graphics.
2007-03-17 23:11:41 +00:00
Lari Nieminen
7593cabd15
Tuned the flail/morningstar sounds a bit
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(made the chain sound less intrusive and annoying).
2007-03-17 23:02:07 +00:00
Patrick Parker
c971c69f58
don't parse the vconfig before calling unit::matches_filter
2007-03-17 22:49:36 +00:00
Lari Nieminen
37e7f0da49
Fixed a few image path typos.
2007-03-17 21:24:13 +00:00
Lari Nieminen
ddf4be2ae1
Improved the mage of light melee animation.
2007-03-17 20:53:50 +00:00
Mark de Wever
0f17dc500e
the movement text is also scaled now (bug #6876 , patch #693 )
2007-03-17 13:49:34 +00:00
Mark de Wever
6d67ae6e92
Added a new image type which only depends on the scaling factor,
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...and used this type for units and haloes.
renamed some items to scaled_to_hex (forgot that in the previous image
change)
I consider this too intrusive to port to the 1.2 branch.
It fixes:
* units are scaled properly when zooming also with tiny gui (bug
#8703 and bug #6570 )
* haloes in tiny gui are now scaled (before unscaled, thus a factor 2
bigger as intended)
* removes the scaling handling in the halo, removing quite some code
2007-03-17 12:07:51 +00:00
Patrick Parker
d2c5800ec7
friendlier boolean matching for unit [filter] and unit [wml_filter]
2007-03-17 03:17:36 +00:00
Patrick Parker
57388b578a
fixes bug #8740
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revert advancement of units in the unstore_unit event until
replay.add_advancement() is implemented. (currently, the replay code
only expects advancements after an attack)
2007-03-17 00:46:34 +00:00
Mark de Wever
035b2f4678
renamed SCALED to SCALED_TO_HEX
...
as preparation to allow units to be properly scaled
2007-03-16 23:18:29 +00:00
Mark de Wever
7d4cc5638b
Rewrote the halo render engine...
...
...which solves a few minor glitches but most importantly speeds up the
drawing of the halos.
2007-03-16 20:02:53 +00:00
Gunter Labes
6438df7d23
decreased the holy resistance of the Mermaid Priestess from 40% to 20%
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decreased the holy resistance of the Mermaid Diviner from 60% to 40%
2007-03-16 19:07:20 +00:00
Nils Kneuper
bbe37bb065
updated Polish translation
2007-03-16 14:15:38 +00:00
Nils Kneuper
da557ef283
updated Czech translation
2007-03-15 12:58:50 +00:00
Patrick Parker
7a3bc01f08
correction to value_change logic in the slider beep
2007-03-15 04:15:43 +00:00
Benoît Timbert
7ce055aa5b
Added a new french translator
2007-03-14 21:38:19 +00:00
Mark de Wever
1c4802fde3
The countdown timer is now coloured properly...
...
...when the remaining time is less than 2 minutes. Ported some
changelog entries to players_changelog
2007-03-14 20:53:57 +00:00
David Philippi
c41941ad68
reverted wrong commit
2007-03-14 16:18:10 +00:00
David Philippi
d712d6bc0a
danish translation update
2007-03-14 12:14:00 +00:00
David Philippi
576cc0caad
danish translation update
2007-03-14 12:12:56 +00:00
Benoît Timbert
97a01c148f
Updated french translation
2007-03-14 10:51:42 +00:00
John W. C. McNabb
92f19a4256
end movement even if AI has made an error in calculation
2007-03-14 03:30:46 +00:00
Patrick Parker
a32b17aed1
re-attempt at workaround for vector<Mix_Chunk*> deletion error
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feel free to submit a "real fix"
2007-03-14 01:43:10 +00:00
John W. C. McNabb
8211e46f91
added unit location memory to ai_dfool
2007-03-14 00:58:40 +00:00
Jérémy Rosen
e310e2b2c6
fix the improper sliding bug
2007-03-13 23:08:59 +00:00
David Philippi
674121a561
danish translation update
2007-03-13 21:33:20 +00:00
David Philippi
bc4a95fcbf
hungarian translation update
2007-03-13 17:51:11 +00:00
David Philippi
633d49e93c
danish translation update
2007-03-13 17:42:06 +00:00
Mark de Wever
084185e6cd
the first turn starts again with the proper time of day
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(bug 8637), thanks to fabi
2007-03-13 17:33:22 +00:00
Nils Kneuper
e168f3add5
updated German translation (applied patch #695 )
2007-03-13 14:29:34 +00:00
Mark de Wever
54fcb6902f
tiles with overlays are also properly shown if compiled with --enable-tinygui
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(bug #8720 patch #697 )
2007-03-13 14:20:24 +00:00
Nils Kneuper
7e48f08294
removed files that should not be online...
2007-03-13 13:08:52 +00:00
Nils Kneuper
7c153870e5
stripped ICC profiles
2007-03-13 12:56:44 +00:00
Benoît Timbert
0e6eaa8f6c
Apply patch #696 , modified to match the latest changes ;)
2007-03-13 10:35:56 +00:00
Benoît Timbert
2ed280e8af
In attack modification [effect]s:
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- set_name no longer change the weapon description
- set_description (new key) change the weapon description
2007-03-13 10:32:45 +00:00
Lari Nieminen
d9c9103aa6
Ellipse adjustments for the unit recentering (2007-03-12T19:21:47Z!koraq@xs4all.nl).
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These are just scale-jobs, so they're a bit blurry, and there's a
really, really ugly temporary hack to alphamask.png to prevent their
edges getting cut off.
If 2007-03-12T19:21:47Z!koraq@xs4all.nl is reverted, so should this be.
2007-03-12 20:59:49 +00:00
Mark de Wever
9da8d79991
upon request of Zookeeper changed the offset to 16 pixels
2007-03-12 20:36:00 +00:00
Mark de Wever
59394b0f0b
Draw the units 18 pixels higher in their hex.
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An experimental feature to see how it works ingame.
2007-03-12 19:21:47 +00:00