Gunter Labes
0e3e10b0b8
implemented the holy damage type redesign as discussed on the mailing list
...
some minor stat bug fixes
I did not modify any campaign units but I'm sure there are several
where a change would make sense now
2007-02-25 10:18:56 +00:00
Mark de Wever
e8c5503a5d
reverted 2007-02-18T16:07:56Z!koraq@xs4all.nl it causes the AI to ignore villages too often,
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the bug still needs to be fixed, will look after 1.3.1 has been released.
2007-02-24 23:51:29 +00:00
Martin Renold
0f90b908ad
invalidate_all for fog when own unit gets killed during enemy turn
2007-02-24 17:32:31 +00:00
Mark de Wever
efff6c5c77
the visibility icon of an unit is now properly updated (bug #8107 )
...
Note this causes extra call to the slow invisible state retrieval
of a unit, I want to look at caching the state later.
2007-02-24 00:51:20 +00:00
Mark de Wever
5f6a543ae4
[unstore_unit] can now try to level a unit and does so by default (bug #7426 )
2007-02-23 20:08:13 +00:00
Mark de Wever
f8b0d3f7ca
if a unit gains enough XP to gain 2 levels this will be done directly
...
NOTE there is a protection against insane XP amount which might cause
a unit to enter an level loop.
2007-02-23 20:02:09 +00:00
Mark de Wever
a563e523b3
changelog for commit #16014
2007-02-22 20:33:34 +00:00
Mark de Wever
39abbdbb85
removed the keep as starting position
2007-02-22 17:00:54 +00:00
Nils Kneuper
52ded717c9
removed unneded free line
2007-02-22 12:11:38 +00:00
Mark de Wever
aaff8bfdd4
Wesbowl: the respawned units are fully healed again (bug #7776 )
2007-02-21 21:02:59 +00:00
Mark de Wever
051b6958fa
made some tooltips visible again (bug #6702 and bug #8380 )
2007-02-21 19:27:24 +00:00
J.W. Bjerk
ed080fccc1
blended the cobbled road a little into the background,
...
...and softened and receded the edges of the swamp.
2007-02-21 00:00:27 +00:00
Nils Kneuper
491f9bd942
many updates to Two Brothers
2007-02-20 19:51:44 +00:00
Martin Renold
1b4a5792bd
add display updates and invalidate_all in some places
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fixes bug #7131
2007-02-20 16:40:43 +00:00
Nils Kneuper
3deb308a64
some more changelog updates
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zookeeper: please check and correct my "players_changelog" changes
2007-02-19 18:52:45 +00:00
Nils Kneuper
c7d8f4fbda
updated changelog
2007-02-19 18:42:33 +00:00
Nils Kneuper
eacd6ed9a5
modified changelog
2007-02-19 18:00:45 +00:00
Nils Kneuper
3d34e0afb8
updated Greek translation
2007-02-19 17:23:37 +00:00
Nils Kneuper
ef8fb31f2c
updated Polish translation
2007-02-19 15:33:48 +00:00
David Philippi
c51534a6cc
updated DejvaVuSans.ttf to 2.15
2007-02-19 11:16:08 +00:00
Jérémy Rosen
3e51945fc6
missiles take unit_height_adjust into account
2007-02-19 09:47:18 +00:00
Martin Renold
558418b655
Cache unit visibility in the pathfinder.
...
The performance problem is not completely solved: unit::invisible
(which spends CPU in unit::matches_filter) is also called when drawing.
If it is cached there instead, this commit can be reverted.
2007-02-18 22:14:00 +00:00
Mark de Wever
0dac1f5a4e
fixed the AI getting 'stuck' if no village reachable (bug #7215 )
2007-02-18 16:07:56 +00:00
Thomas Baumhauer
29cc7140af
Updating the changelog.
2007-02-18 14:16:58 +00:00
Thomas Baumhauer
f42b091253
Updating the changelog.
2007-02-18 10:05:18 +00:00
Patrick Parker
c1369d9ae0
show full username at bottom of MP Lobby when moused over userlist
2007-02-18 06:03:43 +00:00
Gunter Labes
c25506c4e1
[[Balancing changes]]
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* increased the pierce resistance of the Gladiator line from -10% to 0%
* removed the Shock Trooper line from random_leader
* increased the moves of the Troll Rocklobber from 4 to 5
* decreased the HP of the Troll Rocklobber from 53 to 49
2007-02-17 06:57:40 +00:00
Martin Renold
52735b00d8
updated/corrected my changelog entries
2007-02-16 20:33:55 +00:00
Mark de Wever
46915a7411
added the an alpha blended preview of the selected terrains upon drawing
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the optimal alpha value needs some tuning so there's a setting, which
is not stored in the preferences. This will need some more tuning
later.
2007-02-16 20:02:02 +00:00
Mark de Wever
64dd7b02e5
added the option to draw overlays on terrains filter by location,
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...selected and mouseover hex
2007-02-16 19:39:18 +00:00
Martin Renold
5c4ea1220c
comment 2007-02-15T14:33:55Z!martinxyz@gmx.ch and 2007-02-16T11:41:53Z!martinxyz@gmx.ch
2007-02-16 13:29:57 +00:00
Gunter Labes
050d759f2c
updated maps
2007-02-16 01:45:11 +00:00
J.W. Bjerk
1126754064
added elvish castle. Some transitions are weird, but it basicly works.
2007-02-15 15:13:29 +00:00
Patrick Parker
4df11b9720
added image flip function, as requested by Eleazar ;)
2007-02-15 03:44:36 +00:00
Gunter Labes
4695f564e3
update the changelog since the Soulless also has the fearless trait now
2007-02-13 22:22:04 +00:00
Mark de Wever
b17a74c228
Applied patch #677 which lowers the MP lobby lag
2007-02-13 19:59:41 +00:00
Richard Kettering
20e5fce48a
update for elven hero
2007-02-13 09:19:40 +00:00
Gunter Labes
35d06c5180
[[Balancing changes]]
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* increased the melee attack of the Walking Corpse from 5-2 to 6-2
* made Walking Corpses get the fearless trait
* increased the cost of Walking Corpses from 6 to 7 gold
2007-02-13 00:18:49 +00:00
Mark de Wever
364a73e808
the brush size in non-drawing mode is ignored
2007-02-12 19:22:22 +00:00
David Philippi
3429e1ce43
danish translation update
2007-02-12 01:19:54 +00:00
Mark de Wever
e936ff3dbe
Added the framework for the editor groups and added some test cases,
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if some of the terrain artists want to define the groups please do so.
And please replace the abomination which should be buttons.
The name in editor_group also should be marked for translation once
the groups are properly determined.
2007-02-10 22:13:13 +00:00
Mark de Wever
f126c2cc9e
added the paste option to the edit menu
2007-02-10 11:31:20 +00:00
Gunter Labes
e8a62d5fab
updated maps
2007-02-09 18:52:58 +00:00
Nils Kneuper
be3dca2d58
updated Serbian translation
2007-02-09 11:27:41 +00:00
David Philippi
739452000d
applied patch #671
2007-02-07 18:10:07 +00:00
Karen Baskins
72683fb07c
Updated to reflect new death animations.
2007-02-07 05:14:29 +00:00
Benoît Timbert
cd0441b9d0
Now it is possible to remove attacks with WML:
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The new remove_attacks key in [effect] will remove all the matching
attacks.
Note: since 0-attacks units aren't supported, it won't remove the last
remaining attack.
2007-02-06 20:46:06 +00:00
Mark de Wever
8cffc834fa
fixed a bug which caused the slow effect being applied twice (bug #8458 )
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also added some extra const modifiers forgot that in 1.2 but since it's a branch I leave it as is
2007-02-06 19:23:26 +00:00
Benoît Timbert
a0009f35ca
Made the unit generated names translatable (it looks it is useful for some languages).
2007-02-05 18:27:47 +00:00
Patrick Parker
7966589b87
fix the keylogger effect (for real this time)!
2007-02-05 04:31:33 +00:00