Benoît Timbert
604fcffdc2
[store_owned_villages] -> [store_villages]:
...
If side is not present, get all the villages.
all the [store_*] tags get a default variable name
2007-02-26 21:02:04 +00:00
Benoît Timbert
2d15be5d9c
- new [own_village] condition to check if someone own a particular village :
...
Keys: - x,y : position
- side (default=1): side number
if side=0 check if the village is not owned
- new [store_owned_villages] tag to store all the owned village by a side
Keys: - variable : variable to store in
- side (default=1): side number
- terrain (optional): list of terrain types
If side=0 store all the unowned villages
If terrain is present matches the villages against the list of terrain types
2007-02-26 20:24:37 +00:00
David Philippi
a4b9d8cb15
added files for indonesian
2007-02-26 17:47:23 +00:00
Nils Kneuper
78b56a2496
bumped version to 1.3.1+svn
...
still have to add a new correct mp server for trunk
2007-02-26 16:42:19 +00:00
Patrick Parker
ad14648830
a hack to prevent magenta icons in the Add-On dialog,
...
...because they look awful
plus minor change to multiplayer_ui.cpp
2007-02-25 23:08:06 +00:00
David Philippi
2d5536cb0a
danish translation update
2007-02-25 22:09:58 +00:00
Mark de Wever
7f47e7614a
use the map id key as search key in the minimap cache instead of the map data
2007-02-25 22:00:44 +00:00
Mark de Wever
b7f170092b
removed a line of debug code
2007-02-25 21:59:26 +00:00
Patrick Parker
24b9d792ad
if the Whisper dialog has been open for a long time, refresh the lobby
2007-02-25 20:54:15 +00:00
Patrick Parker
e943ab1850
fix bug with sending messages to players in a game/observing
...
use the new dialog creation routines instead of show_dialog()
2007-02-25 20:18:08 +00:00
Patrick Parker
85f9f0e287
added translateable string "Whisper"
...
smarter logic for join/observe
- prevents a crash when there is a delayed change in the gamelist
- save the game_item "id" (could also be used for minimap cache lookups)
2007-02-25 19:40:02 +00:00
Mark de Wever
a32f36041e
made an option to set the number of fps that should be shown,
...
...not all code honours this yet
the default is 50 fps
changed the draw delay logic it now determines when the next draw
should take place, this avoids adding a delay when the code is already
lagging. That problem occurs with scrolling and animations. The engine
now stays much closer to the desired fps, provided that the system it
runs on is fast enough.
2007-02-25 18:44:47 +00:00
Martin Renold
77a1e5b48f
don't create_optimized_surface() for one-time-use
...
(speeds up sea battle a bit)
2007-02-25 18:04:30 +00:00
Nils Kneuper
09aaf0de3d
argh, i forgot one char, i won't retag but include it in the tarball...
2007-02-25 18:01:07 +00:00
Benoît Timbert
668ef83f0c
Updated french translation
2007-02-25 17:56:18 +00:00
Nils Kneuper
f0a594651e
version bump to 1.3.1
1.3.1
2007-02-25 17:37:09 +00:00
Nils Kneuper
0b653a6028
contributors was in the after the internationalisation managers...
...
...but before the translation teams, did put it in correct order
added myself as admin/release manager
2007-02-25 17:21:18 +00:00
Benoît Timbert
80740a6f13
Changelog update for 2007-02-25T17:16:16Z!benoit.timbert@free.fr
2007-02-25 17:17:47 +00:00
Nils Kneuper
746117dece
restore sorting in about.cfg
2007-02-25 17:16:32 +00:00
Benoît Timbert
ab73479293
Made era events working for non hosts + commented a useless if.
2007-02-25 17:16:16 +00:00
Thomas Baumhauer
f4225ae060
I am vain, I can't help myself;)
2007-02-25 16:28:41 +00:00
Nils Kneuper
45315efc8d
updated German translation
2007-02-25 16:28:28 +00:00
Thomas Baumhauer
a15d6c59e1
updating the changelog
2007-02-25 16:20:08 +00:00
Thomas Baumhauer
5a7b41cad9
send a whisper message to a player when double clicked on the player list
2007-02-25 16:17:14 +00:00
David White
746d3ef0a2
made clock display default to not displaying seconds
2007-02-25 15:51:54 +00:00
Martin Renold
5dd56e8e63
revert 2007-02-18T22:14:00Z!martinxyz@gmx.ch (cache unit visibility in the pathfinder)
...
not needed any more, visibility is now cached in unit.cpp
2007-02-25 14:54:01 +00:00
Serge Martin
5e6d652eca
fix a crash : uninitialized pointer is EVIL
2007-02-25 12:28:18 +00:00
Mark de Wever
8ef0332fcb
let force ignore the update time properly
2007-02-25 12:18:52 +00:00
Mark de Wever
0af255d704
Fixed problem if the mouse was moved to scroll the fps count would...
...
...get real high > 800 and put the CPU usage quite high. For people
with really fast machines this would crash Wesnoth.
2007-02-25 12:00:25 +00:00
Nils Kneuper
1eb1219a1a
pot-update
2007-02-25 11:32:13 +00:00
Benoît Timbert
5203f18186
Remove the Drake Armageddon's special cold resistance modifier,
...
...since it's no longer needed.
2007-02-25 10:43:57 +00:00
Gunter Labes
e6c3c02ec3
decreased the cold resistance of the Armageddon Drake from -30% to -50%
2007-02-25 10:24:10 +00:00
Gunter Labes
0e3e10b0b8
implemented the holy damage type redesign as discussed on the mailing list
...
some minor stat bug fixes
I did not modify any campaign units but I'm sure there are several
where a change would make sense now
2007-02-25 10:18:56 +00:00
Mark de Wever
3b6d4ee0d3
made trunk compile again,
...
...I'll ask yogi to review the change but quite sure this is what was
intended
2007-02-25 09:06:47 +00:00
Jörg Hinrichs
707ab3d09c
Fixes bug #8526 (autosave names messed up)
2007-02-25 00:08:00 +00:00
Mark de Wever
e8c5503a5d
reverted 2007-02-18T16:07:56Z!koraq@xs4all.nl it causes the AI to ignore villages too often,
...
the bug still needs to be fixed, will look after 1.3.1 has been released.
2007-02-24 23:51:29 +00:00
Nils Kneuper
ca55889f76
updated German translation
2007-02-24 23:38:45 +00:00
Mark de Wever
6b417315af
fixed a compiler warning
2007-02-24 23:29:10 +00:00
Mark de Wever
7bf5325486
merged commit 2006-10-19T12:48:28Z!rusty@rustcorp.com.au from 1.2
2007-02-24 22:54:40 +00:00
Mark de Wever
dada2d48e1
merged commit 2006-10-16T01:58:47Z!rusty@rustcorp.com.au from 1.2
2007-02-24 22:27:46 +00:00
Patrick Parker
6f1ba9528f
replace message option condition show_always=no with...
...
...[show_if]condition[/show_if]
2007-02-24 22:20:53 +00:00
Mark de Wever
e7646f7581
merged commit 2006-09-03T05:11:11Z!rusty@rustcorp.com.au from 1.2
2007-02-24 22:08:48 +00:00
Patrick Parker
e6a4ee4035
fix an omission in the lazy evaluation code:
...
non recall units should be auto-stored inside unit::matches_filter()
2007-02-24 21:02:54 +00:00
Mark de Wever
58afd2bf0c
The Elvish Lord and Elvish High Lord have halo's again (patch #683 )
2007-02-24 20:28:37 +00:00
Nils Kneuper
62179a50e5
removed translateable string that makes no sense
2007-02-24 20:24:49 +00:00
Mark de Wever
3c199d3d1d
created a visibility cache for an unit and cache it in the unit
...
created a global cache to remember which units have items in their
internal cache the caches are invalidated as soon as an event is
executed
this gives another speedup, the pathfinder cache can probably be
removed in favour of this cache
2007-02-24 20:08:57 +00:00
Martin Renold
0f90b908ad
invalidate_all for fog when own unit gets killed during enemy turn
2007-02-24 17:32:31 +00:00
Nils Kneuper
d60c0cbca3
updated German translation
2007-02-24 17:14:03 +00:00
David Philippi
70d9e7e03b
danish translation update
2007-02-24 13:31:00 +00:00
Patrick Parker
061c09ec5d
fix non-virtual destructor warning
2007-02-24 09:43:51 +00:00