Mark de Wever
e7581167b5
Add the mirror key to the portraits...
...
...and add the right side version of the portraits.
2008-07-12 18:15:04 +00:00
Tomasz Śniatowski
f6dcecf77f
Editor2 theme file (very WIP)
2008-07-12 15:53:43 +01:00
Mark de Wever
ee140c0587
Add engine support for mirrored portraits.
2008-07-12 13:11:45 +00:00
Mark de Wever
67923d70ff
Fix the encoding to utf8, spotted by stikonas.
2008-07-12 12:39:10 +00:00
Mark de Wever
91da341212
Update the message test code...
...
...to show the new portraits which were wired in in
2008-07-12T09:48:29Z!koraq@xs4all.nl. Depending on the size of the game window it now either
shows the small or big image.
2008-07-12 10:56:27 +00:00
Mark de Wever
32da8d62a5
Add some new transparent test images of Kitty.
...
These are used to test the new dialogs. They are writed in the unit
types with an undocumented API. This API will be documented once the
API is stable and also allow WML to modify the unit portraits, which
is not possible with the current API.
Note this doesn't interfere with the current profile key.
Code support will be added later.
2008-07-12 09:48:29 +00:00
Ali El Gariani
c88e37bcfa
Add {MAGENTA_IS_THE_TEAM_COLOR} in mainline [faction]
...
not needed but standardize how we team-color unit images
2008-07-11 23:37:29 +00:00
Ignacio R. Morelle
2d89f1f24b
Add male Mage portrait from Kitty
2008-07-11 22:04:51 +00:00
Mark de Wever
4118f94622
Make the portrait shown configurable from C++,
...
...this means I can start to wire in images to start the real testing.
2008-07-11 21:47:59 +00:00
Mark de Wever
f5c7ed0cca
Make the new message dialog less hardcoded and tricked in WML.
...
The dialog now gets a fixed size in C++ but it removes some sizing
spacers.
2008-07-11 19:25:29 +00:00
Nils Kneuper
1fca64ed01
updated Slovak translation
2008-07-11 10:39:23 +00:00
Lari Nieminen
7599d6fbcd
Probably fix bug #11999 .
2008-07-11 09:10:31 +00:00
Mark de Wever
d59458c92d
Set wensothd name for the APPLE platform.
2008-07-10 16:08:05 +00:00
Tomasz Śniatowski
6c818bb1f8
Removed the scope settings from wml and moved it to c++ in hotkeys.cpp.
...
Made the scope a state rather than an arg passed around. The
preferences only display hotkeys from the active scopes.
2008-07-10 15:15:20 +01:00
Lari Nieminen
cfb6cc6d2e
Added a linebreak to the end of the file.
2008-07-10 11:39:06 +00:00
Tomasz Śniatowski
72bc194333
fix missing newlines, spotted by ABCD
2008-07-10 11:32:17 +01:00
Tomasz Śniatowski
5d6f12e6f5
add stub editor2 hotkeys file (mostly a copy from old editor)
...
clean hotkeys.cfg with respect to #ifdef APPLE
add a (unused yet) scope parameter in hotkeys that will allow having a
different set of hotkeys in the game and in the editor, with some
shared
2008-07-10 10:05:34 +01:00
Ali El Gariani
911a00f315
In factions cfg, clean the "name" key and use the new "image" key.
...
This activate the new team-coloring of factions in MP lobby (see 2008-07-10T00:21:31Z!alinkmaze@gmail.com)
2008-07-10 00:29:33 +00:00
Nils Kneuper
6224049d81
reorder as requested by translation maintainer
2008-07-09 18:33:37 +00:00
Lari Nieminen
daabb766f7
Added another missing aliasof.
2008-07-09 12:48:06 +00:00
Lari Nieminen
1023814778
Fixed stupid breakage.
2008-07-09 12:40:36 +00:00
Lari Nieminen
7e0fb87bfd
More SotBE tweaks and cleanups.
2008-07-08 23:05:22 +00:00
Lari Nieminen
94858d866f
Forgot to commit some map tweaks.
2008-07-08 22:54:57 +00:00
Nils Kneuper
8f4585ea94
updated Credits for Galician translation
2008-07-08 20:49:04 +00:00
Lari Nieminen
3045705e7c
Fixing some heavy variable bloat.
2008-07-08 20:47:42 +00:00
Lari Nieminen
feba750892
Used the encampment keep graphics...
...
...to create a new kind of "tent village" (Re^Vct). More unique
graphics wouldn't hurt.
2008-07-08 18:17:24 +00:00
Lari Nieminen
00f7263b09
A couple of minor cleanups.
2008-07-08 17:44:08 +00:00
Lari Nieminen
5d60df1ff1
Big overhaul of Saving Inarix.
2008-07-08 17:32:42 +00:00
Ali El Gariani
6594c2681a
Use magenta TC for the unknown unit image (allow to TC it in the status table)
2008-07-07 22:49:05 +00:00
Mark de Wever
99a9207ec8
Align the portraits against the edges.
2008-07-07 21:34:26 +00:00
Jérémy Rosen
7ff70c97a5
take into account lvl up heal when estimating attack prediction,
...
...patch by roger_wilco
2008-07-07 18:48:42 +00:00
Greg Copeland
7fcb7908a8
First checkin of initial decorators.
...
I've made some kludges to these so almost certainly additional
changes are coming.
2008-07-07 13:25:03 +00:00
Greg Copeland
57a3ed30a4
Make this AI require the unrestricted python environment.
...
It appears wail will likely require an unrestricted environmnet unless
python 2.6 becomes the default. This is because importing
"with_statement" seems to trigger an internal "__import__" which is
specifically verboten by the safe environment. Python 2.6 will have
"with" as a standard language feature which removes the requirement of
the __future__ import.
A hack/kludge may be possible in the future. For now, I'm not
wasting more time on safe.py which has already been a huge
time sink.
2008-07-07 12:53:58 +00:00
Greg Copeland
079e2c8bfd
Continuing with wail customization. Imported
...
with_statement to clean locking semantics.
2008-07-07 12:37:17 +00:00
Greg Copeland
ff2e104ba6
Added reader/writer (shared) locks for use with wail.
...
I do not believe the lock implementation is currently safe.py
safe. Additional tweaks may be required to either/or module.
2008-07-07 12:25:11 +00:00
Douglas Hains
22aeafeafd
Some initial scouting behavoir, still very rudimentary.
...
Implemented as unit formula for testing. This means unaware of other
units and group behavoir.
2008-07-07 08:58:06 +00:00
Ignacio R. Morelle
06ad111ae8
Changed "wesnoth lan server" to "Wesnoth's LAN server"
2008-07-06 19:21:07 +00:00
Ignacio R. Morelle
a4f5ca7f0b
Make the L2 Dark Sorcerer use the same portraits as L3 Necromancer
...
(currently only female portrait is available)
2008-07-06 19:14:35 +00:00
Gunter Labes
c0f190aa8e
typo and indentation fixes
2008-07-06 17:45:42 +00:00
Ali El Gariani
65395c40cc
fix a broken link in the healing section of the help
...
and add more hyperlinks to show the difference bewteen heals+4 and +8 abilities
2008-07-05 18:15:58 +00:00
Ali El Gariani
9b50dade4c
Unify the use of quotes in all hyperlinks text of the help.
...
This prevent some weird parsing bug and is cleaner since those are
strings separated by spaces, but may also contains spaces.
2008-07-05 18:08:27 +00:00
Ali El Gariani
1c62d0f2af
Use the broken link highlighter and start to fix those in help.cfg
...
Thanks to arose to have noticed them when those were invisible.
PS: more to do, and also some translation problem to fix
2008-07-05 17:15:01 +00:00
Benoît Timbert
91094afc0d
Move Kitty to the major artist section - i think she now deserve it
2008-07-05 12:22:52 +00:00
Mark de Wever
45d8c07fc2
Languages in the language selection are now sorted on name instead of code.
...
Based on a patch by stikonas who also spotted the not sorted problem.
2008-07-05 09:19:55 +00:00
Piotr Cychowski
4a4a3d99f5
Reintroduce the old ford as requested by Doc...
...
...(hopefully with all transitions as they were) and rename new ford
as reef introduced as completely new terrain (with some arbitrary
unbalanced values) to all default movetypes.
2008-07-05 07:38:24 +00:00
Ignacio R. Morelle
2c598ea5a1
Updated wiki link since the old one was broken
2008-07-04 23:13:23 +00:00
Ignacio R. Morelle
62b149a538
Add and enable new dwarvish village variations by Syntax_Error
2008-07-04 22:45:26 +00:00
Lari Nieminen
e65a745ea9
Assorted fixed and cleanups.
2008-07-04 22:04:42 +00:00
Bartek Waresiak
fef17d467c
New test scenario for formula recruitment testing,
...
...run with --test formula_recruitment
2008-07-04 21:31:08 +00:00
Patrick Parker
6d8e03be65
a simplification of the FULL_HEAL macro
2008-07-04 18:55:10 +00:00