Patrick Parker
e8fe8b6b5f
team colors:
...
allow color ranges to be defined on-the-fly (like color palettes)
now [side] colour=<string> is valid (previously only int)
2007-07-27 04:42:47 +00:00
Eric S. Raymond
f46d2c8755
Somebody, well before my recent tinkering,
...
...dropped a black dot east of Weldyn. Now fixed.
2007-07-27 03:56:56 +00:00
Patrick Parker
2db07b0eb0
color_info helper method to assist the color_range=<string> change
2007-07-27 03:39:05 +00:00
Eric S. Raymond
89aeefae92
My keen-sighted wife pointed out the the legend on this map...
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...looked more like "Isle of Aldain" than "Isle of Alduin". Fix this.
2007-07-27 03:36:43 +00:00
Patrick Parker
718fb69dd1
small change so that the editor builds again
2007-07-27 02:08:17 +00:00
Eric S. Raymond
1def5628a2
Relnan's people should not be hostile!
2007-07-27 02:03:41 +00:00
Patrick Parker
c491f73077
the countdown timer alert can now start sounding while dialogs are open
...
added a mechanism for generic monitoring of events::pump()
2007-07-27 02:02:17 +00:00
uso
10386174d9
add a tooltip with the experience modifier for the units XP display
2007-07-27 00:51:11 +00:00
Eric S. Raymond
cda4341da7
Tweak a map that I missed when doing the Anduin -> Alduin change.
2007-07-26 23:43:00 +00:00
Nils Kneuper
d32e7ed06d
run wmlindent on two brothers
2007-07-26 22:55:33 +00:00
Eric S. Raymond
1d851b3a26
I listed the wrong bug in the previous commit;
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it's #4210 the era name change fixes.
2007-07-26 20:13:49 +00:00
Eric S. Raymond
74b94026f7
Fix bug #4201 -- "Default Era" renamed "Era of Turmoil"
...
in accordance with the master history at
http://www.wesnoth.org/wiki/WesnothHistory#417-530_YW:_The_Turmoil_of_Asheviere
2007-07-26 20:12:06 +00:00
Eric S. Raymond
61f87035c8
Document what we're doing.
2007-07-26 19:37:15 +00:00
Mark de Wever
a81f6c719b
the random start ToD option is now properly saved and loaded...
...
...when use map default is used (bug #9532 ). There are only some gui
behaviour problems left but at least things are now consistent.
If "use map settings" is enable the flags can still be modified and
there's no way to see the defaults.
Also did a small code cleanup use lexical_cast_default instead of
using lexical_cast and use an exception handler to set the default.
2007-07-26 19:32:37 +00:00
Eric S. Raymond
31c614a40f
Boucman's transformatiion is ready.
2007-07-26 19:19:18 +00:00
Elias Pschernig
c771d91ee3
unfuzzied string in utbs/de.po
2007-07-26 18:25:47 +00:00
Eric S. Raymond
d69de8a119
Parsing stage for Boucman's syntax transformation is complete.
2007-07-26 17:38:49 +00:00
Eric S. Raymond
10c20d7f6b
Remove historical relic; a dead queen isn't going to be attacking anybody.
2007-07-26 16:51:06 +00:00
Benoît Timbert
6dda708100
Add the missing shadow missile frames.
2007-07-26 16:46:21 +00:00
Benoît Timbert
cf52ca2fa4
French translated strings for the Wesnoth map editor desktop entry.
2007-07-26 16:33:07 +00:00
Nils Kneuper
4ff8d908d5
added my .desktop change to the changelog
2007-07-26 13:31:43 +00:00
Eric S. Raymond
9e157beac6
Attacks are identified by order, not by name.
...
Eliminate one, in the Galleon, that is never used.
2007-07-26 13:08:40 +00:00
Nils Kneuper
80578b2f42
unified a string a little, thanks to Rhonda for the hint
2007-07-26 13:01:57 +00:00
Eric S. Raymond
2cbbd7f00e
Checkpoint on the way to Boucman's animation transform.
2007-07-26 13:01:53 +00:00
Gunter Labes
a57bb456d3
Add an additional line below the minimap...
...
...in the "Multiplayer->Create game" screen that displays the size of
the selected map. (patch #776 by uso)
2007-07-26 11:57:05 +00:00
Eric S. Raymond
3742947614
Address FR in bug #9596 .
2007-07-26 11:23:58 +00:00
Gunter Labes
f82931d9e6
Show the (possibly bogus) GPV and fog settings of games...
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...with "Use map settings" on in a darker font. (patch #771 by uso)
2007-07-26 11:01:48 +00:00
Eric S. Raymond
5341a4b2da
Reverting Sapient's 2007-07-26T04:20:29Z!patrick_x99@hotmail.com -- it broke the editor build.
2007-07-26 10:48:56 +00:00
Richard Kettering
c43bc5adbc
Added anti-aliasing to elven bows for Avenger and Ranger.
2007-07-26 06:05:44 +00:00
Richard Kettering
8a7bc97568
Added anti-aliasing to elven bows for fighter line.
2007-07-26 05:21:12 +00:00
Richard Kettering
f26ab9cf02
Added anti-aliasing to elven bows, fixed minor issues with marksman frames.
2007-07-26 04:48:17 +00:00
Patrick Parker
209a15ae5e
the MP countdown timer alert can now start sounding while dialogs are open
2007-07-26 04:20:29 +00:00
Eric S. Raymond
0d4abdf849
Fix an odd framing error I made when editing Anduin -> Alduin.
2007-07-26 02:27:36 +00:00
Patrick Parker
5cc4bd41e1
wire in the new timer sound and get rid of some of the sound glitches.
...
note: there is still one glitch, the timer sound will not start
playing while in a dialog (but now it will continue playing if a
dialog is opened).
2007-07-26 02:25:59 +00:00
Gunter Labes
6ee4558d1d
add the number of games to the statistics
...
make the number of lobby players work again (i guess lobby players
changed from players to observers at some point..?)
2007-07-26 02:09:22 +00:00
Bruno Wolff III
3f98b2f414
Fix recently introduced typo in DiD.
2007-07-26 00:54:23 +00:00
David Philippi
c5d6b5a3c8
danish translation update
2007-07-26 00:16:01 +00:00
Gunter Labes
f8e5a72a1d
remove some ancient remnants of multihex attacks
2007-07-26 00:15:45 +00:00
Eric S. Raymond
33eb947828
"Isle of Anduin" changed to "Isle of Alduin"...
...
...to avoid possible conflict with the estate of J.R.R Tolkien. Text,
map images, and translations have all been appropriately modified.
2007-07-25 23:56:26 +00:00
Benoît Timbert
7b5cc7fc21
Fix a stupid typo
2007-07-25 23:29:33 +00:00
Benoît Timbert
2502487242
Some preprocessor symbols for campaigns to enable/disable some advancements
...
This should not make any change when they are not defined (ie in multiplayer)
- DISABLE_GRAND_MARSHAL (used by TRoW): Disable General -> Grand Marshal
- ENABLE_ARMAGEDDON_DRAKE (used by none): Enable Inferno Drake ->
Armageddon Drake
- ENABLE_ANCIENT_LICH (used by none): Enable Lich -> Ancient Lich
- ENABLE_DEATH_KNIGHT (used by none): Enable Revenant -> Death_Knight
(not sure we should have this one)
2007-07-25 23:03:10 +00:00
Patrick Parker
a139ff9bf3
updated .dsp files with reduced dependency list for editor
2007-07-25 22:14:32 +00:00
Benoît Timbert
3f7b93d141
New 'extra_defines' key to define some extra preprocessor symbols...
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...*before* the file are repreprocessed (just like the campaign define).
Use this in campaigns that need USE_L3_OUTLAWS
2007-07-25 22:05:45 +00:00
Patrick Parker
6dc8451240
remove an incorrect merge criterion
2007-07-25 21:58:38 +00:00
Eric S. Raymond
8059e382f2
Improved DiD storyline along lines suggested by Sapient.
2007-07-25 20:54:32 +00:00
Eric S. Raymond
4bed1f1f7f
Eleminate some false conversion messages.
2007-07-25 19:54:46 +00:00
Eric S. Raymond
32258c9530
Reference cleanup.
2007-07-25 19:40:45 +00:00
Benoît Timbert
ddd91eaccc
Get rid of some 1.2.1- replay compatibility
2007-07-25 18:45:47 +00:00
Eric S. Raymond
62edb26ad5
Name change.
2007-07-25 18:35:11 +00:00
Eric S. Raymond
019afc2d1d
Use [base_unit] to refasctor some descriptions.
...
Make Zhul a stock Desert Druid with a portrait field (no change in stats)
2007-07-25 18:27:14 +00:00