New macros:
* SCREEN_FADE_OUT - to replace FADE_TO_BLACK in most cases
* SCREEN_FADE_IN - to replace FADE_IN in most cases
* SCREEN_FADE r g b duration
- convenience wrapper for [screen_fade] with 255 alpha
* SCREEN_UNFADE duration
- convenience wrapper for [screen_fade] with 0 alpha
* FLASH r g b actionWML
- like FLASH_WHITE etc but takes a colour
* FLASH_LIGHTNING actionWML
- flashes an appropriate colour and plays lightning.ogg
Modified macros:
* FLASH_WHITE/RED/GREEN/BLUE}
- these now use [screen_fade] not [color_adjust]
This CA is on by default, dealing with a passive leader is only a
special case. The old syntax still works for backward compatibility
(for both CA and macros).
...and all related words such as "unstone", "stoned", etc. Former
usage was not really correct and led to unhelpful ambigiuity with both
"to stone" is in to hit with thrown stones, and "stoned" meaning
intoxicated.
All C++ code, WML, and tags are changed. New wmllint rules will handle all
lifting for UMC. The wiki has been updated.
Will cause incompatibility with old savefiles containing stoned units.