Patrick Parker
e9e5efcda4
misc. minor fixes
2007-09-09 06:27:41 +00:00
Patrick Parker
4be7e81635
forgot the import statement and add 1.3.7 to versions
2007-09-09 06:12:43 +00:00
Patrick Parker
39d5ef3be9
tie in the radius WmlIterator changes
2007-09-09 06:01:10 +00:00
Eric S. Raymond
6630507824
Continuity fix.
2007-09-09 05:49:18 +00:00
Patrick Parker
356f185e7d
the WmlIterator seems to be working now
2007-09-09 05:45:50 +00:00
Gunter Labes
27ab261be9
rather fix the server side...
...
...to keep the experience setting from the previous scenario
2007-09-09 04:21:12 +00:00
Patrick Parker
8ed0d9f27e
fix some bad typos in the changelog
2007-09-08 23:15:11 +00:00
David Philippi
bc2c87490f
swedish translation update
2007-09-08 22:40:42 +00:00
Nils Kneuper
1721802087
switched to the new terrain for the plain roads
...
so that the old road can be exclusivly used for the "bad boys keep"
2007-09-08 19:05:13 +00:00
Nils Kneuper
3417a51a3d
updated German translation
2007-09-08 18:37:43 +00:00
Patrick Parker
e1d1233ddc
a preliminary version of WmlIterator
2007-09-08 18:14:15 +00:00
Nils Kneuper
37f95d53ed
pot-update
2007-09-08 17:12:18 +00:00
Patrick Parker
a954c49079
make multiplayer_wait guard against no "era" child being there
...
(Soliton found a crash there)
2007-09-08 14:58:39 +00:00
Gunter Labes
59b854c117
tell the lobby about all game changes not only concerning slots
2007-09-08 11:35:29 +00:00
Jérémy Rosen
b996973bf3
forgot changelog and stuff
2007-09-08 10:47:04 +00:00
Jérémy Rosen
4fa6d0fb34
new [effect] new_animation
2007-09-08 10:45:44 +00:00
Jérémy Rosen
714a0cf1a6
fix mistake in the way storm trident is translated
2007-09-08 10:38:46 +00:00
Gunter Labes
4eb6b3b078
tell the lobby about game changes when we update side data
2007-09-08 10:34:31 +00:00
Gunter Labes
9787e5aee3
tell the lobby about game changes on loading the next scenario
2007-09-08 09:57:10 +00:00
Gunter Labes
8b13cf3779
add a FIXME note
2007-09-08 09:42:38 +00:00
Gunter Labes
49b976b93f
scenarios might not set XP
2007-09-08 09:27:48 +00:00
Jérémy Rosen
d6cb5ce98c
move attack animations out of [attack] and into [unit], update to WML
2007-09-08 07:52:30 +00:00
Jérémy Rosen
d84b7f63b3
move attack animations out of [attack] and into [unit], code+wmllint
2007-09-08 07:51:22 +00:00
Patrick Parker
093439695c
fix a bug with array.length side-effects causing empty arrays to increase to size 1
2007-09-08 05:57:06 +00:00
Eric S. Raymond
66afaefd19
Change the 'hard' rating rating on HttT after oplating it abot 75% through.
2007-09-08 05:53:04 +00:00
Hans Joachim Gurt
3f1b01fd17
doxygen, comments
2007-09-08 03:31:35 +00:00
Patrick Parker
adca06db54
remove the FXME, since it was fixed
2007-09-08 02:30:22 +00:00
Patrick Parker
37af5a5b63
a new and improved implementation for wildcard_string_match()
2007-09-08 02:29:15 +00:00
Hans Joachim Gurt
78e94b5bd0
Doxygen, comment, Contrast/colors for stats-dialog and unit_preview_pane.
2007-09-08 02:11:52 +00:00
Patrick Parker
d4f91825f1
comparing a stringstream to a NULL pointer doesn't make much sense...
2007-09-08 01:47:45 +00:00
Patrick Parker
997a93c0db
this may fix the FIXME: 'wordw' does not match '*word*'
2007-09-07 23:39:47 +00:00
Nils Kneuper
243b48f38d
updated Valencian translation
2007-09-07 23:01:55 +00:00
Gunter Labes
12f4890c81
reloaded games may not set the timer
2007-09-07 22:34:15 +00:00
Taurus
7e7d69c4f4
Minor Bug fix
2007-09-07 21:01:37 +00:00
Benoît Timbert
a5713762c5
Worthless credit update
2007-09-07 20:34:14 +00:00
Lari Nieminen
51bfa499e2
Added the new stone path terrain by musketaquid.
...
Named "Stone path" and using the code Rp. Feel free to change the name
and code. Also, I'm not sure how the probability %'s should be like
exactly, but this seems to work well enough.
2007-09-07 19:48:57 +00:00
Lari Nieminen
d15cb0f75a
Apply patch #802 .
2007-09-07 18:03:32 +00:00
Benoît Timbert
fcf3a4f6b3
Druid shadow updates by Shadow Master
2007-09-07 17:01:45 +00:00
Gunter Labes
de27b6b890
[[Balancing changes]]
...
* gave the Fugitive the concealment ability (village hiding)
* increased the XP requirement to advance to the Fugitive from 77 to 120
* decreased the melee attack of the Fugitive from 12-2 to 11-2
* decreased the ranged attack of the Fugitive from 8-4 to 7-4
* streamlined the changelog layout
2007-09-07 16:53:35 +00:00
Ali El Gariani
344cb4fa00
In help, use reference for unit_type, this make the units parsing instantaneous
...
...and make the global help load ~3 times faster here (with all units).
(the bottleneck is now again the bad unit_type.attacks(). So I will probably
finish to clean it)
2007-09-07 15:09:31 +00:00
Ali El Gariani
5d202993db
In help, cleaning of the functions sorting unit_type
...
(simplify and remove dead code)
2007-09-07 15:02:29 +00:00
Eric S. Raymond
6e9c5f56c8
Simpler formatting string for end-of-scenario gold, at Ivanovic's request.
2007-09-07 13:13:41 +00:00
Gunter Labes
0c1c9338c2
there is a redirector running on the default port (15000) now
...
so we don't need to change the ports anymore in the future
2007-09-07 12:04:46 +00:00
Nils Kneuper
67abe53acd
updated German translation
2007-09-07 11:56:11 +00:00
Gunter Labes
f21e9686c5
refactor the weird $noun usage
...
this should make it easier for translators
2007-09-07 11:50:17 +00:00
Lari Nieminen
d93714ed73
Probably fix the bug with Gerrick and pals not getting healed between scenarios.
2007-09-07 11:31:44 +00:00
Lari Nieminen
b95daffdbc
Added a warning about NO_SCROLL_TO_AI_LEADER not working in networked MP.
2007-09-07 11:25:06 +00:00
Lari Nieminen
9dd3ae4a47
Added a FULL_HEAL macro for restoring units to full health.
2007-09-07 11:18:14 +00:00
Lari Nieminen
015eadd189
Fixed a small WML typo (trigger_event= -> fire_event=).
2007-09-07 09:54:32 +00:00
Lari Nieminen
20e2c4ff08
Added Mythological as the maintainer of HttT, TRoW and EI.
2007-09-07 08:47:50 +00:00