Commit Graph

19186 Commits

Author SHA1 Message Date
Ali El Gariani
698956c484 user interface:
* In help, for each ability and special weapon topic, display a list of
  hyperlinks to encountered units having this ability/special (bug #9567)

also fix the ":nodebug" typo
2007-09-02 20:43:15 +00:00
Ali El Gariani
080bab6246 [[Help and loggong cleanup]]
* in help, the encountered units list is now correctly updated when using
 ":debug" and "nodebug" commands
* remove some useless messages from the standard output
2007-09-02 20:02:17 +00:00
Ali El Gariani
6b4b8b23f8 Continue to clean the standard output:
Remove "started game: SDL_GetTicks()"
and the isplated "32" of (whatever bits-per-pixel you use)
other messages (normal or errors) alread give you the bpp used
2007-09-02 19:49:50 +00:00
uso
e2b5c14780 only highlight 'Use map settings' in green if we know the scenario
and it's not remotely modified (local and remote hashes are identical)
2007-09-02 17:31:49 +00:00
Nils Kneuper
e85e2d3844 added sazanami-gothic font (needed for the japanese translation)
cf bug #6943
2007-09-02 13:07:36 +00:00
Nils Kneuper
e9dfb4e4d7 pot update
add3ed sr@latin manpages (incl config updates)
2007-09-02 11:22:02 +00:00
uso
7b0218e91d show observer team chat messages in the 'Chat Log' window
(entry for 2007-08-31T03:54:14Z!uso)
2007-09-02 05:56:34 +00:00
Ali El Gariani
447656d09a Other fog optimization: on a map with shroud but without fog,
remove a redundant evaluation of units sight for refreshing an inexistent fog

(This change doesn't affect shroud and sighted event)
2007-09-02 05:50:04 +00:00
Ali El Gariani
db4c70b101 Remove a debug message ( "missed" ), because it flooded a little
Boucman, watch out your debug line is gone, some anims are still "missed",

(whatever it's mean).
2007-09-02 05:28:24 +00:00
Ali El Gariani
f432059a63 small optimization: no need to fully refresh an inactive fog/shroud map
(seems to happened after every move).

I will also prevent this useless fog work on unfogged map at higher level
2007-09-02 05:20:40 +00:00
Ali El Gariani
c28790f722 Use (-1000,-1000) as the standard null location.
...because the previous (-1,-1) is now used by the new border/corner.

This change fix a bug at corner with black-stripes spotted by uso.

It also clean some internal things (e.g. some units were placed hidden at the
map corner) and prevent any "adjacent to null_location" to give a valid result.

All seems ok, but it's remotely possible that some buggy pathfinding functions
(using gamemap::location()) causes problems if it badly start at (-1000,-1000)
2007-09-02 05:07:49 +00:00
uso
62dd3f8aac rearrange buttons in the display preferences,
...new button and slider to switch unit idle animations on and off and
set their frequency (adresses bug #9024), changes are applied only
after the next idle animation of a unit (and for new units), maybe we
need a loop over all units after a preference change
2007-09-02 04:52:26 +00:00
uso
9d37dce64c show 'Use map settings' in green for games with open slots 2007-09-02 00:37:43 +00:00
David Philippi
c8301784b2 swedish translation update 2007-09-01 23:38:58 +00:00
Lari Nieminen
3127479d79 A number of beautification fixes to Hide and Seek.
Will need to playtest this a bit more though.
2007-09-01 23:34:51 +00:00
Lari Nieminen
681344e706 Removed the IF_TERRAIN macro,
...since it hasn't been needed for anything in a long while.
2007-09-01 21:42:46 +00:00
Lari Nieminen
0655d2a5b2 Added a macro for preventing view from scrolling to an (AI) side's leader...
...at the beginning of its turn. Also nuked the table of contents as
it's out of date and not maintained.
2007-09-01 21:40:05 +00:00
David Philippi
77b1bbac11 initialize all members 2007-09-01 19:05:51 +00:00
David Philippi
5e39cf6210 added missing virtual destructor 2007-09-01 19:05:11 +00:00
Gunter Labes
9b6001c3a9 fix small logic error 2007-09-01 17:26:08 +00:00
Elias Pschernig
67de0352a0 Made campaign_client.py download files again...
...even if the "version" field didn't change.
2007-09-01 17:18:25 +00:00
David Philippi
9a3fd520a0 initialize all members 2007-09-01 16:38:28 +00:00
Lari Nieminen
47d650ff82 Updated the example WML for MODIFY_TERRAIN
(it was using old terrain letters). Also removed the example from
MODIFY_TERRAIN_MASK (feel free to restore it if you want to figure out
how to write the mask in terrain strings).
2007-09-01 16:31:56 +00:00
David Philippi
7a409bfd24 initialize all members 2007-09-01 16:15:00 +00:00
David Philippi
009b5f39af initialize all members 2007-09-01 16:12:43 +00:00
David Philippi
266ce5b27c initialize all members 2007-09-01 16:10:08 +00:00
David Philippi
89c5d4b5fd initialize all members 2007-09-01 16:06:36 +00:00
David Philippi
8329c74acf give standard semantics to operator= 2007-09-01 16:05:00 +00:00
David Philippi
6c3de42f4f initialize all members 2007-09-01 16:04:21 +00:00
David Philippi
631c4fa6cf initialize all members 2007-09-01 16:03:53 +00:00
David Philippi
4ff9d8c45d initialize all members 2007-09-01 16:03:10 +00:00
David Philippi
d5a5f46d24 initialize all member in intialization list 2007-09-01 15:42:01 +00:00
David Philippi
455aab18e7 initialize all elements and give normal semantics to operator++() 2007-09-01 15:32:17 +00:00
Jérémy Rosen
77e2f5dc01 ok, done... attack anim is still an ugly special case,
...but this will have to wait...
2007-09-01 14:37:20 +00:00
Jérémy Rosen
90846dd9ae more animations converted... 3 more to go 2007-09-01 12:48:30 +00:00
David Philippi
797ed9e2cd swedish translation update 2007-09-01 12:07:38 +00:00
Lari Nieminen
6128e75555 Fix a minor animation filtering bug. 2007-09-01 11:41:13 +00:00
Benoît Timbert
aa28389b16 Fix the encoding 2007-09-01 10:38:54 +00:00
Jérémy Rosen
3124e019d3 more internal changes to animation engine, still not consequences expected... 2007-09-01 09:11:39 +00:00
Ali El Gariani
302b40e40e Add an "Animate Map" switch in advanced preferences.
(temporary location) I wait to see where other future animation switch will go

This stops flags and animated terrains in the first frame, for
simplicity and because the low use of animation prevent to test what
is the best solution

But this choice also allow to choose the default frame.
e.g. a geyser terrain may want to always show the active (or sleeping) state
2007-09-01 07:54:09 +00:00
Jérémy Rosen
2cff4bf3dd no more idle animations for units next to a hostile unit 2007-09-01 06:49:17 +00:00
Jérémy Rosen
79c20ac42f removed the unused [neighbour_unit_filter] from animations,
SUF does it for us, and does it better
2007-09-01 06:28:43 +00:00
Ali El Gariani
450b0cbefb Revert my last change (displaying grid on half-hexes at border of the map)
It seems that some people see the grid not only like a geometric object,
but also like a gameplay indication showing playable hexes.

So, continue in this direction and improve its consistency: now we
also remove the grid from off-map tiles (thanks Uso and Mordante).
2007-09-01 04:07:48 +00:00
Hans Joachim Gurt
3363a6df60 doxygen, comments 2007-09-01 03:58:41 +00:00
Hans Joachim Gurt
3091e88d57 doxygen, comments 2007-09-01 03:41:19 +00:00
Hans Joachim Gurt
cd0d845db0 doxygen, comments 2007-09-01 03:38:53 +00:00
Hans Joachim Gurt
94c44325bc Doxygen, comments 2007-09-01 03:35:09 +00:00
Hans Joachim Gurt
3b05b1aa77 doxygen, comments 2007-09-01 03:21:07 +00:00
Gunter Labes
ed2fc323d6 updated MP scenarios with a note about who made them
changed the id= of the random maps to be a bit more descriptive
2007-09-01 00:56:24 +00:00
Benoît Timbert
58bf467b3c Credits update 2007-08-31 23:16:36 +00:00