This removes some subtle todo text that didn't have a explicit "TODO" in
the text, although it was tracked as part of #4280. The discussion ended
without a conclusion about whether those statements were correct for all
mainline campaigns.
The existing text in this help topic represented paragraphs by having
translatable strings that start with whitespace (two newlines), as described in
issue #4480. As this commit already needed to change all but two of the
paragraphs, I've switched them all to using non-translatable paragraph
separators. Even though the whole save-loading topic is new in 1.15, it has
already been translated in some languages, and making this consistent means two
unnecessary fuzzy strings. Sorry to the translators, but I think it's
worthwhile.
[heal_unit] set's as side-effect an variable, which contains the heal amount
of one of the healed units.
It's more likely that this will just add a variable with authors not being aware
to clean it afterwards, than the case being that someone want's this behaviour.
I assume that this happens is an unintended side-effect from former code refactoring,
the original implementation of this macro was not doing this.
[ci skip]
This simply removes the todo. Conclusions from trying to add a link:
* Any link should be to something more specific than the "Mainline Campaigns
Feedback" forum, which is a set of sub-forums that may or may not have any
recent and-or useful information for the particular scenario that the user is
having trouble with. For replays in particular, some (most?) don't have replays
that have been uploaded to the feedback threads, and given Wesnoth's
incompatibility with previous stable branches the replays that are there might
not be usable.
*`The forums are English, so might want a note in all the non-English
translations that isn't in the English text.
* units - adult scorpion variant portrait
* units - revised portrait for naga dirkfang
* terrain - some dwarf castle floor transitions that were forgotten
* units - Revisions to Giant Scorpion portrait
It's having a few more glitches, but it may cause less glitches elsewhere,
as it are »real« castles, and the player can build castes adjacent
[ci skip]
Update the list of files installed by "scons install-pytools", dropping Python2
versions and adding their Python3 replacements. This doesn't update any
`import` statements, as the tools have already been ported to use the Python3
modules - the scons script was out of date and was still bundling the wrong
versions.
Note for anyone looking at the history - although most of the current
tools have a '3' in the name just to indicate that they're the Python 3 version,
there's a double-meaning to that number in wmlparser3.py's name. There was a
`wmlparser2.py`, where the `2` indicates a redesign of the original.
The data/tools/README.md file was renamed from plain README without being
converted to Markdown format. This commit touches about half of that file;
headings in that half are updated to be Markdown, but to reduce the diff the
other headings aren't updated.
It seems unused, as there's:
* Wiki: no mention of rmtrans
* main Git repo: only the brief paragraph in the tools readme
* resources repo: no mention of it
* forums: only as part of a general list of Python files
* Github issues and PRs: only as part of a general list of Python files
FWIW, I think it's already possible to do with Gimp's default tools ("Colors",
"Curves ...", select channel "Alpha", select curve type "Freehand", click in
the bottom-left of the box and sweep down, then to the left edge of the box,
then as far right as required).
Rather than having everything in the MOTD, this adds a separate button that will popup a window which will have most of this information in two tabs:
* General server information, such as a link to the CoC.
* Announcements, such as tournaments and new versions being released.
The information on this new window will be stored in the new `server_config` database table.
The MOTD will then just be a short greeting instead of the several lines that are shown currently.
Additionally, now the motd will only be displayed in the lobby chat the first time the user logs on.
This reverts 24af20cf83, which made it available in debug mode only, as there remain more differences to the new default AI than initially envisioned. This takes care of Issue #4997.