This whole textdomain is dedicated to localized strings revolving around the
game's AI engine and the AI demos/test scenarios, with around 370 strings in
it.
Other than a few strings near the start of the catalogue template, none of these
have any value for regular players since they are sourced from AI demos and
test scenarios in data/ai/micro_ais/ and data/ai/scenarios/. None of them will
be displayed to people who aren't tinkering with WML or contributing to AI
development as part of the Wesnoth dev team, and some of the language used in
them is very technical in nature.
This commit leaves the "#textdomain wesnoth-ai" lines in the AI demos, but
drops the .po and .pot catalogues for wesnoth-ai. The few strings that are
seen by regular players move to the wesnoth-lib textdomain.
Currently both on jenkins and locally building Wesnoth's flatpak gives the warning:
scons: warning: parallel builds are unsupported by this version of Python;
ignoring -j or num_jobs option.
This is apparently due to an issue between scons 3.0.1 and python 3.7+, which was reported at https://github.com/SCons/scons/issues/3145, fixed in https://github.com/SCons/scons/pull/3150, and is therefore first included in scons 3.0.2.
This Address is not shown in the store. It's used to contact us in case of
issues or upstream changes regarding this file.
In the past it has been used for a mass email by hughsie, an developer for
appstream related things.
[ci skip]
One must compile wesnoth with -DLOCALEDIR=/usr/share/locale, as that's the place
where the system looks for translations.
(One can test it with gettext -s -d wesnoth "poisoned")
This is according to the docs, needs more testing if it works.
Doesn't work with Arch, though Arch doesn't support software centres well.
[ci skip]
(cherry-picked from commit 60f2158dfaa88eca47e4f2bdb0a4a64f28db8ba1)
They are as well used in the software centre.
Having keywords is a bonus, even if they are not matched.
[ci skip]
(cherry-picked from commit 76e7c8d19f8626dca5edd33b8c66ef3a0385f93f)
So it may not be saved in ~/.xession-errors
or cluttering up disk space another way
(cherry-picked from commit c998f13a4526d89840b3bf7e36e6a4ffd57d7c80)
similar to the extra options which Firefox has
with an right click one can launch the editor now
one could as well add an "cheating mode" option for -d
Many distributions use modified desktop files, and add a 2nd
to launch the map editor. I think that's a better idea, because
it's less hidden than this feature. However, I think one doesn't
out-rule the other.
The translations are taken from downstream's desktop files for
the map editor - unfortunately they aren't complete
[ci skip]
This uses now the same options which are used when starting wesnothd from within the wesnoth UI.
Systemd sandboxing has been added as well as an documentation entry.
The socket file seems to be not removed in most cases, thus it gets deleted afterwards.