Nils Kneuper
ea23bded4d
updated Finnish translation
2007-07-15 09:10:56 +00:00
Mark de Wever
415615a007
[unstore_unit] can now try to level a unit...
...
...and does so by default this time added for real, the replay can
also handle it (bug #7426 ). Also added a test case to the test
scenario.
2007-07-15 09:06:13 +00:00
Richard Kettering
d526785d45
Rewrote Armageddon Drake description from scratch,
...
removed level-up references from some level-1 drakes, and removed
other artifacts of the original (atrocious) descriptions.
2007-07-15 08:01:53 +00:00
Richard Kettering
c99714f208
Modified Descriptions.
2007-07-15 07:35:57 +00:00
Richard Kettering
c0ffd81cd1
Modified Descriptions.
2007-07-15 06:39:31 +00:00
Mark de Wever
eccd348c59
Recent commits used the wrong solution to fix a glitch.
...
2007-07-04T22:59:57Z!esr@thyrsus.com and [[SVN:18656 ]] were not right.
This caused halos to be no longer properly invalidated.
This commit restores reverts both commits and fixes the right hand
side glitch properly.
Also fixes a stupid error where border was casted to an integer instead
of the entire expression.
2007-07-14 21:11:42 +00:00
Patrick Parker
add73571cf
detected another bug in the backwards compatibility code for [if][or]
2007-07-14 17:18:40 +00:00
Patrick Parker
4525e23551
fix a bug with the [if][or] deprecated warning
2007-07-14 16:14:05 +00:00
Patrick Parker
d5f111bf79
updated some deprecated WML syntax handling
2007-07-14 15:57:59 +00:00
Mark de Wever
8803aeac3e
Made the off map terrain fit better with the new background.
...
There are still some glitches with this border idea:
* this terrain gets a tod filter which looks silly
* also the terrain is hidden in the shroud which looks bad
I'll test on a larger screen later to find more glitches.
2007-07-14 15:42:21 +00:00
Patrick Parker
a5172d724a
update mainline campaigns to use the correct [or] syntax
2007-07-14 15:26:17 +00:00
Mark de Wever
7c30ac51fc
Avoid the border blending when the border terrain is _off^_usr.
2007-07-14 15:18:31 +00:00
Mark de Wever
e24d2042b9
reverted commit 2007-06-30T13:36:28Z!koraq@xs4all.nl and 2007-06-28T19:39:48Z!koraq@xs4all.nl...
...
...which removed the special border transitions.
2007-07-14 15:11:19 +00:00
Mark de Wever
88b05148f6
Added a new background tile as proof-of-concept for the new off map area.
...
Also the fade to black is changed to blend to another colour which fits better
with the new background.
2007-07-14 14:53:08 +00:00
Patrick Parker
34d9d6e765
now standard unit filter supports [and],[or], and [not] (was just [not])
2007-07-14 14:49:27 +00:00
Patrick Parker
b0d3c509cc
now [special_filter] supports [and],[or], and [not] (instead of just NOT)
...
remove duplicate checking for unit filter [not]s
note: special_filter should be deprecated and removed!
2007-07-14 14:29:30 +00:00
Patrick Parker
9423a02a0a
[[[Precedence in WML conditionals]]
...
* now ConditionalWML handles [and], [or], and [not] with in-order precedence
(this is part of an effort to standardize the behavior of several
different types of filters)
* the syntax for logical OR-filters is now "cond1[or]cond2[/or]"
instead of "[or]cond1[/or][or]cond2[/or]"
* fix a bug where empty conditionals returned false
2007-07-14 13:37:18 +00:00
Mark de Wever
3a0ebcb8ca
Increased the border to half a tile.
...
Added a fade to black for the eastern and western border, the northern
and southern
are more difficult and are looked at after evaluation of the current border.
2007-07-14 13:25:19 +00:00
Patrick Parker
af7aedda3d
remove an incorrect optimization (actually caused more work)
2007-07-14 13:22:34 +00:00
David Philippi
453965c1c8
danish translation update
2007-07-14 12:58:09 +00:00
Patrick Parker
b491400a3f
prevent unnecessary copying of the gamemap
...
and use the pass-by-reference model when NULL pointers are not needed
2007-07-14 09:46:07 +00:00
Taurus
0c4ac36cb6
Set random traits for created units and fixed more User_Description bugs
2007-07-13 20:53:13 +00:00
Benoît Timbert
0bc25bb7c9
New "mechanical" trait for mechanical unit.
...
This is only meant to display those units are immune to plague, poison and drain
mention the drain and plague immunity in the "undead" trait description.
2007-07-13 16:48:38 +00:00
Mark de Wever
e6d6e74ab1
Fixed some grammer mistakes, patch provided by Rhonda.
2007-07-13 14:47:41 +00:00
Gunter Labes
81df29b6cf
applied patch #765 : AOS4 campaign_dir() fix
2007-07-13 14:39:47 +00:00
Nils Kneuper
8c03eec45b
updated German translation
2007-07-13 13:02:41 +00:00
Richard Kettering
5916548e90
Modified descriptions.
2007-07-13 08:50:44 +00:00
Nils Kneuper
8a200b9831
pot-update
2007-07-12 17:16:26 +00:00
Nils Kneuper
f4e2f9d015
updated German translation
2007-07-12 16:53:12 +00:00
Nils Kneuper
89ef9cca3d
dirty hack to have damage types translated ingame...
2007-07-12 11:09:56 +00:00
Taurus
999d654c11
Increased Woodsman Cost to 10 and changed usage to Archer
2007-07-12 06:38:00 +00:00
Taurus
7c82e9927f
More Ballancing
2007-07-12 04:36:26 +00:00
Taurus
b6d296e749
Fixed typo in Ghoul description
2007-07-12 04:33:09 +00:00
Ali El Gariani
d501d3cdeb
Fix impassable movement cost from 100 to the standard 99 for these 2 units,
...
...as pointed by Hajo in his patch #763
2007-07-12 03:21:46 +00:00
Ali El Gariani
a7dd95e6ab
use the TINY WML #define to simplify game_config.cpp.
...
This also allow to more easily tune some values of
[game_config]. Start doing this by recenter the logo in tiny-gui and
prevent the menu to hide it.
2007-07-12 01:32:32 +00:00
Ali El Gariani
02e3143e83
fix bug #9488 : No screen-update after hotkey-dialog.
...
(just activate the auto-restorer)
maybe set it true by default will prevent this kind of error, but need
to change order of parameters
2007-07-12 01:20:03 +00:00
Ali El Gariani
fb2bb12e27
Stop evaluating nearest hexes when moving the mouse...
...
...since we don't use it anymore for choosing the attack direction
2007-07-12 01:02:43 +00:00
Ali El Gariani
e108c73ef9
Directly clear fog/shroud of unstoned units
...
(since they stop being blind) unless shroud update was delayed.
Any move already did it, but it's cleaner like this and an user wanted
to unstone with a select event (?)
2007-07-12 00:53:40 +00:00
Benoît Timbert
5c634618f9
Move gryphon riders to the proper place
2007-07-11 23:13:10 +00:00
Benoît Timbert
7aecc602c6
Add AMLA to the Wolf
2007-07-11 23:11:45 +00:00
Joseph Simmons
93b75af859
added extra line back to HotSC
...
(because the map is the same size as for 6_ otherwise)
2007-07-11 21:21:42 +00:00
Joseph Simmons
5bd5e2a0a9
added back the missing line to scenario 6 map
2007-07-11 21:14:03 +00:00
Gunter Labes
68cb534706
fix a syntax error
2007-07-11 21:09:36 +00:00
Mark de Wever
3792a9e0dc
Avoid the 'half' hexes to be highlighted when the mouse moves over them.
2007-07-10 19:18:02 +00:00
Mark de Wever
d40052349a
Improved the fog and shroud at the border for the current border.
2007-07-10 18:29:06 +00:00
Nils Kneuper
a7303e8be3
pot-update
2007-07-10 16:40:36 +00:00
Nils Kneuper
798ac9c7ba
updated POTFILES to make translations reappear...
2007-07-10 16:37:44 +00:00
Mark de Wever
f195aa4ae3
Keep the code for the wood, but turn it into a black tile...
...
...so the user won't see wood anymore.
2007-07-10 16:03:04 +00:00
Mark de Wever
8f559c3bc9
Reenable the automatic terrain determination code...
...
...and thus no longer use the newer off map terrains.
2007-07-10 15:49:23 +00:00
Mark de Wever
49d5156791
made the border size a seperate variable and reduce it from 1 to 0.25 hexes
2007-07-10 15:47:18 +00:00